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Currently the rule reads as "Stack leniency must not be set to a point where stacking no longer occurs. The option only exists for advanced patterns where a higher stacking leniency looks horrible or doesn't work." but I have been finding that this description is too vague and many people misunderstand just what this entails. I would like to propose to change this to a guideline, and a slight rewording of the description:
Avoid setting stack leniency to a point where you have perfectly overlapping consecutive hit objects. This setting is used if stacking is damaging to patterns that exist in a map. It is usually a good idea to keep it enabled.
Currently the rule reads as "Stack leniency must not be set to a point where stacking no longer occurs. The option only exists for advanced patterns where a higher stacking leniency looks horrible or doesn't work." but I have been finding that this description is too vague and many people misunderstand just what this entails. I would like to propose to change this to a guideline, and a slight rewording of the description:
Avoid setting stack leniency to a point where you have perfectly overlapping consecutive hit objects. This setting is used if stacking is damaging to patterns that exist in a map. It is usually a good idea to keep it enabled.