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KOKIA - Follow the Nightingale

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Topic Starter
Xagrok
This beatmap was submitted using in-game submission on Montag, 17. Juni 2013 at 23:50:03

Artist: KOKIA
Title: Follow the Nightingale
Source: Tales of Innocence
Tags: ToI Namco Bandai Studios meiikyuu tutuhaha
BPM: 120
Filesize: 2579kb
Play Time: 01:23
Difficulties Available:
  1. Easy (1,41 stars, 73 notes)
  2. Hard (4,14 stars, 134 notes)
  3. meiikyuu's Insane (4,93 stars, 186 notes)
  4. tutuhaha's Normal (2,47 stars, 86 notes)
Download: KOKIA - Follow the Nightingale
Information: Scores/Beatmap Listing
---------------
Because osu! has way too few Tales songs. I wish they would finally localize Innocence R...
Let the modding begin.
Thanks a lot @
montyan for the correct Timing.
N E K O for the mod.
RikiH_ for the mod and star.
- t e n n y a - for the mod.
Melt for the mod.
Froztic for the mod.
rezoons for the mod and the star.
AnreFM for the mod.
You're all great *.=.* Thank you all for your help.
Special Thanks
tutuhaha for the Normal Diff.
meiikyuu for the Insane Diff and the star.
You made this Mapset a lot better *.=.*
Crenata Marron
Hi from BPM / Offset Queues
BPM = 120. 000 Offset = 520

If you want to set down beat surely

plz try this

Topic Starter
Xagrok

montyan wrote:

Hi from BPM / Offset Queues
BPM = 120. 000 Offset = 520

If you want to set down beat surely

plz try this

Sounds good, I'll take it. Thanks a lot!
meiikyuu
kokia <3
Topic Starter
Xagrok

meiikyuu wrote:

kokia <3
Yes, I simply love that song and the singer *.=.*
N E K O
[General]

  • your map reminds me of old times ;w;
    small notes ,longgggg sliders...
    So i'd suggest you to change the sliders' shape at the beginning of the song.If you intend to do this just ignore this.
    It's monotonous since there's few "fun part" in the song...
[Hard]

  • 00:14:520 (1) - I thought you follow the vocal in all the song.And this

    part you're following the beats,a liitle strange..

    00:27:270 (1,2,1,2) - maybe tooooo far?

    00:45:020 (3) - the end of it almost touch the HP bar

    00:52:645 (1,2,3,4,5,6,7) - intend to follow the piano sound "didi"?

    a mistake if so.(I'm not sure if it's piano :P)(anyway it's a little strange here.)

    01:00:020 (2) - I suggest to add a note here,cuz you did it here 00:57:520 (2) -

    00:59:520 (1) - it touches the score bar D:
[Easy]

  • use Distance snap carefully in easy diff.

    00:08:020 (4) - the objects before this are not to the beat....
It's a nice song of KOKIA , and i think the map has much room for improvement :)
Topic Starter
Xagrok
I'll look at the mod tomorrow ^.=.~

N E K O wrote:

[General]

  • your map reminds me of old times ;w;
    small notes ,longgggg sliders...
    So i'd suggest you to change the sliders' shape at the beginning of the song.If you intend to do this just ignore this. Well, yes. The original idea was to take the character's weapons as sliders into the map. I think about changing it though to make it simple-looking.
    It's monotonous since there's few "fun part" in the song... Well, yes. The sond repeats most of the time.
[Hard]

  • 00:14:520 (1) - I thought you follow the vocal in all the song.And this

    part you're following the beats,a liitle strange.. I tried to change it.

    00:27:270 (1,2,1,2) - maybe tooooo far? Fixed it... a little.

    00:45:020 (3) - the end of it almost touch the HP bar Fixed.

    00:52:645 (1,2,3,4,5,6,7) - intend to follow the piano sound "didi"?

    a mistake if so.(I'm not sure if it's piano :P)(anyway it's a little strange here.) Uhm, I tried to follow the piano and then the... drums?

    01:00:020 (2) - I suggest to add a note here,cuz you did it here 00:57:520 (2) - Fixed.

    00:59:520 (1) - it touches the score bar D: Fixed.
[Easy]

  • use Distance snap carefully in easy diff.

    00:08:020 (4) - the objects before this are not to the beat.... I don't quite understand what you mean... It sounds finde to me :/
It's a nice song of KOKIA , and i think the map has much room for improvement :) Indeed, but I'm a newbie at mapping so I'm not very good at it ^.=.^"
Thanks a lot for your mod, it was very useful ^.=.^
RikiH_
Hi, I'm from popner's queue!

General

I think you need a Normal

Easy

00:00:520 (1,3) - They are really too near... I suggest you to change the pattern, maybe rotate the slider or something like this
00:04:520 (1) - The curve can be better, disable grid snap when you make sliders, it's better
00:25:270 (1) - maybe the NC is not really necessary
00:32:020 (3) - This is on the HP bar... It isn't unrankable but it's ugly to see. I didn't point out other sliders because they aren't as ugly as this
00:36:520 (1) - I think this is unreadable and unrankable!
00:40:520 (3) - Move this 2 grid left, it shouldn't cause big problems with spacing
00:50:520 (1) - I'm not sure this is rankable. I'm not an expert, maybe try to ask a MAT/BAT
00:55:020 (2) - Remove this note, it doesn't fit imo
00:59:020 (2,3) - Nope, don't stack these, it's unreadable for newbie players
01:04:020 (2,3) - ^
01:12:895 (2) - What, this note isn't snapped, move it on the blue tick!
01:13:645 (2) - The same! It's unrankable!
01:12:520 (1,2,1,2) - Well, I suggst you to make an unique slider with these since notes on blue ticks are hard to read for newbies

Hard

00:00:520 (1) - Like this?
00:04:520 (1) - The same! ^ Or at least make this slider symmetric...
00:14:145 (8,1) - The repeat is covered by the note's hitburst, so I think it's unrankable
00:24:270 (4,1) - Plese, make a blanket
00:24:520 (1,2) - They start and finish on blue ticks and sound bad... Finish this 00:24:520 (1) in 00:25:020 and start this 00:25:395 (2) in 00:25:520
00:31:020 (4) - Move 1 grid down
00:31:270 (5) - Move 1 grid up
00:50:520 (5) - Not symmetrical
00:52:645 (1,2,3,4,5,6,7) - This part doesn't fit... It doesn't follow the beats in the song. Unfortunately I don't know how to fix it because the rhythm is a bit complicated, if I were you i'd replace the whole pattern with a slider or a spinner
00:54:520 (1,2,3,4,1,2) - No, again. They sound bad... This is the correct rhythm, please use it
01:02:895 (2) - It doesn't fit... I don't hear any sound in the song
01:07:895 (3) - ^
01:08:270 (5,6) - You can make them better
01:12:520 (1) - Stack it on 01:13:270 (3) 's head
01:12:895 (2) - Stack it properly with the following slider's tail, turn off grid snap for this
Your star at the end is unsymmetrical. To make it symmetrical please do this:
01:20:520 (1) - Move 3 grid up
01:21:270 (1) - Move to x: 400 y:352
01:21:645 (1) - Move to x:464 y:152
01:22:395 (1) - move 3 grid up
______________________________________________________

This map is not bad, you should fix some bad slider, I'll give you a star anyways :P

If you have time can you check my map? t/122872 Thanks ;_;
10nya
Hi. From popner's queue

General

  1. Add muted sliderslide? current one is so noisy
  2. turn down volume to -10%? Current one is too loud

Easy

  1. 00:08:020 (4)- : prefer to change this into spinner imo.
  2. 00:59:020 (2,3,1)- : bad pattern imo. stack circle 1 into 2,3 or unstack circle 3
    or
  3. 01:02:020 (1)- : add finish?
  4. 01:04:020 (2,3,1)- : bad pattern again ><
    made them like this or stack circle 1 ><

Hard

  1. 00:14:520 (1)- : ctrl+g them? cause the slider reverse is hidden by previous note
  2. 00:24:520 (1)- :
  3. 00:27:520 (2)- : whistle?
  4. 00:33:520 (2)- : ^
  5. 00:35:020 (1)- : last slider point 2 grid down to make a better shape
  6. 00:35:520 (1)- : whistle?
  7. 00:42:520 (3)- : remove whistle
  8. 00:50:520 (5)- : make this into a good shape? Make the 4th slider point 2 grid up and last slider point 2 grid up
  9. 01:04:020 (5)- : copy and paste previous slider is very recommended
gl :D
Melt
Hi
Here is my mod :3

[General]
  1. the mapset must have a well-designed spread of difficulties,so i think you need a normal diff.
[Easy]
  1. 00:00:520 - 00:11:520 reduce 10% volume may sounds better
  2. 00:08:020(4)Not completely symmetrical
  3. 00:24:270(3)a slider with repeats may not suit the music imo.
  4. 00:36:520(1,2)remove this nc and nc at 2
  5. 00:32:020(3)this rhythm may better to me
  6. 00:44:520(2)i think this slider can end in 00:46:020
  7. 00:54:770(3)maybe remove this note?
  8. 01:01:770(7)maybe add a note here for consistence
[Hard]
  1. 00:00:520(1)i dont really i like this sharp slider
  2. 00:14:145(8,1)not perfect stack
  3. 00:24:270(4,1)something like this?
  4. 00:29:020(1)move this nc to 00:30:020(2)
  5. 00:45:020(3)slider touch the HP bar
  6. 00:47:270(5)maybe put this circle in 00:47:520
  7. 00:59:520(1)slider touch the score bar
  8. 01:12:895(2,3)not perfect stack
that's all from me good luck :3
Topic Starter
Xagrok
OMG so many mods o.=.o
- t e n n y a -

- t e n n y a - wrote:

Hi. From popner's queue

General

  1. Add muted sliderslide? current one is so noisy I'll search for one.
  2. turn down volume to -10%? Current one is too loud I turned it down by 10%, maybe I'll lower it later on.

Easy

  1. 00:08:020 (4)- : prefer to change this into spinner imo. I'll keep it for now... Might also change it if other people say the same.
  2. 00:59:020 (2,3,1)- : bad pattern imo. stack circle 1 into 2,3 or unstack circle 3 Fixed.
    or
  3. 01:02:020 (1)- : add finish? Sounds good.
  4. 01:04:020 (2,3,1)- : bad pattern again ><
    made them like this or stack circle 1 >< Alright.

Hard

  1. 00:14:520 (1)- : ctrl+g them? cause the slider reverse is hidden by previous note I already changed it to something else by N E K O's suggestion, but thanks ^.=.^
  2. 00:24:520 (1)- : [box=make the slider neat please, for example like this]
I tried it.00:27:520 (2)- : whistle? Okay.00:33:520 (2)- : ^ ^00:35:020 (1)- : last slider point 2 grid down to make a better shape Fixed.00:35:520 (1)- : whistle? Okay.00:42:520 (3)- : remove whistle Okay.00:50:520 (5)- : make this into a good shape? Make the 4th slider point 2 grid up and last slider point 2 grid up I tried it in a little different way.01:04:020 (5)- : copy and paste previous slider is very recommended Uhm, okay.
gl :D Thanks a lot for your mod, it was very useful ^.=.^[/box]

Melt

Melt wrote:

Hi
Here is my mod :3

[General]
  1. the mapset must have a well-designed spread of difficulties,so i think you need a normal diff. I thought about looking for a GD at the weekend anyway ^.=.^
[Easy]
  1. 00:00:520 - 00:11:520 reduce 10% volume may sounds better Okay, also tried it on Hard. I may change it later on though.
  2. 00:08:020(4)Not completely symmetrical Tried to fix it.
  3. 00:24:270(3)a slider with repeats may not suit the music imo. I'll keep it for now.
  4. 00:36:520(1,2)remove this nc and nc at 2 Fixed after some other changes.
  5. 00:32:020(3)this rhythm may better to me I'll keep mine for now.
  6. 00:44:520(2)i think this slider can end in 00:46:020 Okay, added a circle, too.
  7. 00:54:770(3)maybe remove this note? Wow, sounds good.
  8. 01:01:770(7)maybe add a note here for consistence Fine.
[Hard]
  1. 00:00:520(1)i dont really i like this sharp slider It's supposed to look like a sword together with (2, 3, 4, 5, 6) ^.=.~
  2. 00:14:145(8,1)not perfect stack Changed it with something different.
  3. 00:24:270(4,1)something like this? Already changed.
  4. 00:29:020(1)move this nc to 00:30:020(2) Okay.
  5. 00:45:020(3)slider touch the HP bar Fixed.
  6. 00:47:270(5)maybe put this circle in 00:47:520 Okay.
  7. 00:59:520(1)slider touch the score bar Fixed.
  8. 01:12:895(2,3)not perfect stack Fixed.
that's all from me good luck :3 Thanks and thanks a lot for all the things you pointed out ^.=.^


RikiH_

RikiH_ wrote:

Hi, I'm from popner's queue!

General

I think you need a Normal Eeyup, I'll be looking for a GD at the weekend.

Easy

00:00:520 (1,3) - They are really too near... I suggest you to change the pattern, maybe rotate the slider or something like this Somehow fixed it.
00:04:520 (1) - The curve can be better, disable grid snap when you make sliders, it's better Replaced it with a "normal" slider.
00:25:270 (1) - maybe the NC is not really necessary I'll keep it for now.
00:32:020 (3) - This is on the HP bar... It isn't unrankable but it's ugly to see. I didn't point out other sliders because they aren't as ugly as this Uhm, okay. Which sliders would you have pointed out?
00:36:520 (1) - I think this is unreadable and unrankable! I changed it somehow... Hopefully it's readable now.
00:40:520 (3) - Move this 2 grid left, it shouldn't cause big problems with spacing I changed a big section there, so I don't know if you's disagree with this now.
00:50:520 (1) - I'm not sure this is rankable. I'm not an expert, maybe try to ask a MAT/BAT I'll do that.
00:55:020 (2) - Remove this note, it doesn't fit imo Moved it to the blue tick before.
00:59:020 (2,3) - Nope, don't stack these, it's unreadable for newbie players I stacked it with (1), too, as it's the same beat distance.
01:04:020 (2,3) - ^ Fixed.
01:12:895 (2) - What, this note isn't snapped, move it on the blue tick! I thought it was more accurate with the 1/6 snap, so I used that... Fixed for now.
01:13:645 (2) - The same! It's unrankable! Same as above and fixed as above.
01:12:520 (1,2,1,2) - Well, I suggst you to make an unique slider with these since notes on blue ticks are hard to read for newbies Okay, you're right.
[box=like this]

Hard

00:00:520 (1) - Like this? No, it is supposed to look like Luca's sword with (2, 3, 4, 5, 6)
00:04:520 (1) - The same! ^ Or at least make this slider symmetric... This is supposed to look like Illia's guns.
00:14:145 (8,1) - The repeat is covered by the note's hitburst, so I think it's unrankable Changed it anyway.
00:24:270 (4,1) - Plese, make a blanket
Alright.
00:24:520 (1,2) - They start and finish on blue ticks and sound bad... Finish this 00:24:520 (1) in 00:25:020 and start this 00:25:395 (2) in 00:25:520 Okay.
00:31:020 (4) - Move 1 grid down Uhm... Okay?
00:31:270 (5) - Move 1 grid up Uhm... Okay?
00:50:520 (5) - Not symmetrical Fixed it according to -tennya-'s post.
00:52:645 (1,2,3,4,5,6,7) - This part doesn't fit... It doesn't follow the beats in the song. Unfortunately I don't know how to fix it because the rhythm is a bit complicated, if I were you i'd replace the whole pattern with a slider or a spinner I'll keep it for now but I'll think about using a spinner.
00:54:520 (1,2,3,4,1,2) - No, again. They sound bad... This is the correct rhythm, please use it
Fixed.
01:02:895 (2) - It doesn't fit... I don't hear any sound in the song Fixed.
01:07:895 (3) - ^ ^
01:08:270 (5,6) - You can make them better Fixed somehow?
01:12:520 (1) - Stack it on 01:13:270 (3) 's headFixed.
01:12:895 (2) - Stack it properly with the following slider's tail, turn off grid snap for this Fixed.
Your star at the end is unsymmetrical. To make it symmetrical please do this:
01:20:520 (1) - Move 3 grid up Okay.
01:21:270 (1) - Move to x: 400 y:352 Huh? This doesn't make any sense, it's next to v then.
01:21:645 (1) - Move to x:464 y:152 Okay.
01:22:395 (1) - move 3 grid up Okay.
Not quite sue about this, I'll ask you in a PM if you don't mind ^.=.~
______________________________________________________

This map is not bad, you should fix some bad slider, I'll give you a star anyways :P Thanks a lot *.=.* I'm sorry, but I'm pretty new to mapping. I try improving though ^.=.^

If you have time can you check my map? t/122872 Thanks ;_;

Thanks for the mod, so many suggestions.[/box]

Wow, this took me 3h now Ô.=.O"
Thanks at everyone for your mods! ^.=.^

//EDIT: Oh wow, this post looks messy now ô.=.o"
tutuhaha
http://puu.sh/2nfrD
Normal finish
Topic Starter
Xagrok
OhMyGosh thank you so much! *.=.*
Froztic
hi, from popner's queue

all are suggestions unless underline.

[Easy]
please keep the spacing between 1.18x~1.22x if you are using 1.2x DS
  1. 00:14:395 (4) - move forward 1/4 beat and end sliders at white tick. it's easier to follow.
  2. 00:24:270 (3) - new combo here
  3. 00:25:270 (1) - remove nc.
  4. 00:26:020 (1,2) - change them to slider ?
  5. 00:53:520 (2) - clap at the end of this slider.
[tutuhaha's Normal]
Approach Rate: 5
  1. 00:08:270 (1) - spinner are too close to the slider end. start it 1/4 beat later.
  2. 00:17:770 (1) - ^ same
  3. 00:21:520 - end spinner here ? tone changed after this.
  4. 00:58:020 (2) - move to 00:58:270 instead. sounds better
[Hard]
  1. 00:21:520 to 00:50:520 - DS around here aren't nice D: choose one: 00:24:270 (4,1) or 00:27:270 (1,2)
    (also it's the same as 00:52:645 (1,2,3,4) )
  2. 00:56:020 (3,4) - swap these two and curved the other way.

    this makes a better flow for jumps
  3. 01:04:020 (4) - same logic applies here too.
  4. 01:20:895 - remove nc spam
GL :)
Topic Starter
Xagrok

Froztic wrote:

hi, from popner's queue

all are suggestions unless underline.

[Easy]
please keep the spacing between 1.18x~1.22x if you are using 1.2x DS
  1. 00:14:395 (4) - move forward 1/4 beat and end sliders at white tick. it's easier to follow. No for now because I wanted to follow the "RAkikota" which I wouldn't do elsewise. I'll consider it though if other people mention it, too.
  2. 00:24:270 (3) - new combo here Okay.
  3. 00:25:270 (1) - remove nc. Okay.
  4. 00:26:020 (1,2) - change them to slider ? I'll keep it for now.
  5. 00:53:520 (2) - clap at the end of this slider. Sounds good.
[...]

[Hard]
  1. 00:21:520 to 00:50:520 - DS around here aren't nice D: choose one: 00:24:270 (4,1) or 00:27:270 (1,2)
    (also it's the same as 00:52:645 (1,2,3,4) ) Uhm, the little jumps between NCs are intended but it's supposed to be the regular "slowing" distance between the objects of the same colour. I'll keep it for now and if someone else thinks of it as weird, I might change it. (I hope my words are comprehensable, my english isn't very god)
  2. 00:56:020 (3,4) - swap these two and curved the other way. Okay.

    this makes a better flow for jumps
  3. 01:04:020 (4) - same logic applies here too. Okay, but in a different way.
  4. 01:20:895 - remove nc spam Nope, it has some meaning.
GL :) Thanks and thanks a lot for your mod ^.=.^
rezoons
Hi :),

As promised here is my mod:

[Easy]
  1. 00:00:520 (1) - Move the fourth slider point (x=284,y=136) one grid right for the symetry (nazi, i know).
  2. 00:03:520 (3) - I think it looks better at x=344 y=240.
  3. 00:26:020 (1,3) - Try making them at the same high.
  4. 00:44:520 (2) - Move the middle slider point two grid right.
  5. 00:59:020 (2,3,1) - No. 1/2-beat stack like this aren't allowed in easy because beginner have trouble playing them since it's more difficult to see the rythm.
  6. 01:20:520 (1,2) - They should have the same hitsounds but in 1 there isn't anything on the arrow but there is a whistle on 2's arrow.
[tutuhaha's Normal]
  1. 00:08:145 (1) - I remember being told that in Normal and Easy diff spinner should be at least 1/2 beat far from the last note/slider.
  2. 00:08:145 (1) - Finish?
  3. 00:17:645 (1) - Same suggestion about the spacement.
  4. 00:28:520 (1) - Not very good looking. Try putting the start and the end at the same high like 00:30:520 (1).
  5. 00:44:020 (2) - It's nearly a blanket. If you really wanted one you should move it to x=240 y=276.
  6. 00:58:520 (3,4,1) - 4 and 1 are aligned so why not 3 and 4?
  7. 01:14:645 (1) - Same here (and finish).
  8. 01:23:020 (1) - Finish.
[Hard]
  1. AR-1
  2. 00:00:520 (1) - It doesn't loog good (at all). I think you should change the slider.
  3. 00:04:520 (1) - ^ (if you don't know what to do go see other map, there are always a ton of good slider that you can inspire of)
  4. 00:10:020 (1) - ^ (in this case i think you can put a spinner here)
  5. 00:22:520 (3) - It should end 1/4-beat earlier.
  6. 00:30:770 (2,3,4,5) - Move them all one grid down.
  7. 00:50:520 (5) - I think the middle can be smmothen a little. Like this:
  8. 00:58:270 (3,4,5,6,7) - Looks random. Try doing some pattern.
  9. 01:06:270 (7,8) - Unrankable. The only exception are when the slider is another color or when ar si 9 or 10.
  10. 01:10:020 (7,8) - Move 7 to x=308 y=140 and 8 to x=200 y=140.
  11. 01:20:520 (1,1,1,1,1,1) - Jump are too long to be accepted in a Hard and even if it's pretty the NC aren't allowed. Sorry.
Good luck for your map ^^
Topic Starter
Xagrok

rezoons wrote:

Hi :),

As promised here is my mod:

[Easy]
  1. 00:00:520 (1) - Move the fourth slider point (x=284,y=136) one grid right for the symetry (nazi, i know). Nothing wrong about that, as long as it doesn't consist of such things only. Fixed.
  2. 00:03:520 (3) - I think it looks better at x=344 y=240. Uhm, okay?
  3. 00:26:020 (1,3) - Try making them at the same high. Okay.
  4. 00:44:520 (2) - Move the middle slider point two grid right. One grid.
  5. 00:59:020 (2,3,1) - No. 1/2-beat stack like this aren't allowed in easy because beginner have trouble playing them since it's more difficult to see the rythm. Unstacked them.
  6. 01:20:520 (1,2) - They should have the same hitsounds but in 1 there isn't anything on the arrow but there is a whistle on 2's arrow. I like it the way it is right now, but I'll reconsider it if someone else suggests it.
...

[Hard]
  1. AR-1 Fine.
  2. 00:00:520 (1) - It doesn't loog good (at all). I think you should change the slider. No, it's supposed to look like Luca's sword...
  3. 00:04:520 (1) - ^ (if you don't know what to do go see other map, there are always a ton of good slider that you can inspire of) The problem here is that the slider should look like Iria's guns and even though I wanted more "simplistic" shapes that give you space for imagination, I couldn't think of a better shape. I'd change it if someone had a suugestion.
  4. 00:10:020 (1) - ^ (in this case i think you can put a spinner here) I'll keep it and it was already used in other maps.
  5. 00:22:520 (3) - It should end 1/4-beat earlier. Okay.
  6. 00:30:770 (2,3,4,5) - Move them all one grid down. Okay.
  7. 00:50:520 (5) - I think the middle can be smmothen a little. Like this:
    I tried my best.
  8. 00:58:270 (3,4,5,6,7) - Looks random. Try doing some pattern. It's supposed to look like the Grand Chariot which is an Arte in the Tales series ._.
  9. 01:06:270 (7,8) - Unrankable. The only exception are when the slider is another color or when ar si 9 or 10. I'll ask a XAT for this because the other modders didn't have a problem with this and even told me to move the circles precisely over the sliders.
  10. 01:10:020 (7,8) - Move 7 to x=308 y=140 and 8 to x=200 y=140. Okay.
  11. 01:20:520 (1,1,1,1,1,1) - Jump are too long to be accepted in a Hard and even if it's pretty the NC aren't allowed. Sorry. I'll ask a XAT about this, too, because it took very long to make it symmetric and because I can't remember about this in the rules (even though you're probably right about the jumps being a little too big)
Good luck for your map ^^ Thanks a lot for your mod ^.=.^
tutuhaha
Finish some, Thankyou
osu file format v12

[General]
AudioFilename: Follow the Nightingale (OP).mp3
AudioLeadIn: 1500
PreviewTime: 11270
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Follow the Nightingale
TitleUnicode:Follow the Nightingale
Artist:KOKIA
ArtistUnicode:KOKIA
Creator:Xagrok
Version:tutuhaha's Normal
Source:Tales of Innocence
Tags:ToI Namco Bandai Studios meiikyuu tutuhaha
BeatmapID:233436
BeatmapSetID:76071

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,80520,81970
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
520,500,4,1,1,10,1,0
11520,500,4,1,1,40,1,1
11645,-100,4,1,1,40,0,0
17520,-100,4,1,1,20,0,0
21020,-133.333333333333,4,2,1,25,0,0
22520,500,4,2,1,20,1,0
23520,-133.333333333333,4,2,1,40,0,0
54520,500,5,1,1,40,1,1
64395,-100,5,1,1,40,0,0
64520,-100,5,1,1,40,0,1
72020,-100,5,1,1,40,0,0
74520,500,4,1,1,40,1,0
78520,-100,4,1,1,40,0,1
78645,-100,4,1,1,40,0,0
80520,-100,4,2,0,25,0,0
82520,500,5,1,1,40,1,0
87020,-100,5,1,1,40,0,0


[Colours]
Combo1 : 122,122,122
Combo2 : 242,242,242
Combo3 : 255,83,83
Combo4 : 98,255,137
Combo5 : 200,145,255
Combo6 : 0,97,193

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meiikyuu
sent the insane..
AnreFM
Hello, I'll try to mod this map :)
Only suggestion though, feel free to object :D

  • General
  1. All good, nothing major to be found :D
  • Easy
  1. From here 01:12:520 (1) - doesn't sound too good, I suggest :
  2. 01:12:520 (1) - reduce the repeat by 1
  3. 01:13:645 (2) - Move it back 1 tick, change this into a slider until 01:14:020
  4. 01:14:270 (3) - Last, add note here before the spinner start
  • TUTUHAHA'S
  1. 0:06:520 (2) - I suggest you to make this into a curvy slider like the other 3 slider before it
  2. 01:20:520 - are you intentionally left it blank here? add notes here maybe imo
  • Hard
  1. CS-1?
  2. 00:04:520 (1) - I suggest you to change this shape, idk.. Not really fit to the song
  3. 00:03:895 (8,9) - change these two into slider? I feel too many circles there
  4. 00:47:270 - Add note for triplet here?
  5. 01:20:520 (1,1,1,1,1,1) - woot really big jumps, even harder than insane, I suggest you to reduce the spacing here for a hard diff.
  • MEIIKYUU'S
  1. 00:13:895 (2) - The NC should be here instead, don't you think?
Well, I guess that's all, hope it helps :)
Sorry if it doesn't though :o
Anyway, good luck! :D
Topic Starter
Xagrok

AnreFM wrote:

Hello, I'll try to mod this map :)
Only suggestion though, feel free to object :D *Prepares Phoenix Wright*

  • General
  1. All good, nothing major to be found :D Yazors!
  • Easy
  1. From here 01:12:520 (1) - doesn't sound too good, I suggest :
  2. 01:12:520 (1) - reduce the repeat by 1 Alright,
  3. 01:13:645 (2) - Move it back 1 tick, change this into a slider until 01:14:020 Uhm, you mean back to the red tick, right? Did that.
  4. 01:14:270 (3) - Last, add note here before the spinner start Alright.

  • Hard
  1. CS-1?
  2. 00:04:520 (1) - I suggest you to change this shape, idk.. Not really fit to the song Replaced during remap.
  3. 00:03:895 (8,9) - change these two into slider? I feel too many circles there ^
  4. 00:47:270 - Add note for triplet here? Okay.
  5. 01:20:520 (1,1,1,1,1,1) - woot really big jumps, even harder than insane, I suggest you to reduce the spacing here for a hard diff. Replaced during remap.
Well, I guess that's all, hope it helps :)
Sorry if it doesn't though :o It did, thanks ^.=.^
Anyway, good luck! :D
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