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Halozy - Cybernetic Rhythm

posted
Total Posts
45
Topic Starter
Leorda
This beatmap was submitted using in-game submission on Saturday, April 20, 2013 at 7:38:30 PM

Artist: Halozy
Title: Cybernetic Rhythm
Source: Touhou
Tags: ultimate synthesis komeiji satori maiden 3rd eye emaru asahi elly-chan
BPM: 116
Filesize: 5908kb
Play Time: 02:12
Difficulties Available:
  1. Elly's Normal (2.82 stars, 142 notes)
  2. Hard (4.66 stars, 234 notes)
  3. Lunatic (5 stars, 370 notes)
Download: Halozy - Cybernetic Rhythm
Information: Scores/Beatmap Listing
---------------

、リズムのしてないー

Since this song is spacey, I decided to add an unique hitsound. Also, most Asahi's song are able to use the unique hitsound, since most of his song are pretty spacey for me

~ Mapset ~
Elly's Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%

Redownload if you download this map before February 02, 2013

~ Special Thanks ~
GD : Elly-chan
Mod (1) : Wreath
Mod (2) : Raging Bull
Mod (3) : remy11
Mod (4) : Guy
Mod (5) : Natsu
Mod (6) : UnitedWeSin
Mod (7) : a3272509123
Mod (8) : koreapenguin
Mod (9) : Gabe
Wreath
konnichiwa Leo-san, Elly-san :oops:

[General]
  1. please remove "ring.png", it's unused file
  2. add soft-sliderslide(soundless)? i think will be much better if you add it
  3. 01:23:270 - ~ 01:37:753 - add kiai #1? feel so nice i think :3
[Lunatic]
  1. 00:35:684 (1,2,3,4) - hmm... please try use this, looks good and it's fun imo :3
    228,92,35684,6,0,B|228:200,1,90,0|2,0:0|0:0,0:0:0
    384,272,36201,2,0,B|384:168,1,90,8|2,0:0|0:0,0:0:0
    304,136,36718,2,0,B|304:244,1,90,2|0,0:0|0:0,0:0:0
    464,312,37236,2,0,B|464:208,1,90,8|2,0:0|0:0,0:0:0
  2. 01:21:201 (1) - remove whistle and add clap?
  3. 02:06:718 (1,2,3,4) - same as before :3
    318,128,126718,6,0,B|408:128,1,90,2|0,0:0|0:0,0:0:0
    410,216,127236,2,0,B|320:216,1,90,8|2,0:0|0:0,0:0:0
    318,48,127753,2,0,B|408:48,1,90,2|0,0:0|0:0,0:0:0
    410,296,128270,2,0,B|320:296,1,90,8|2,0:0|0:0,0:0:0
  4. 02:10:856 (1) - same as 01:21:201 (1) - , remove whistle and add clap?
[Hard]
  1. OD-1, i think 7 is too high in hard-diff x3
  2. 00:17:063 (1) - ~ 00:30:512 (3) - please add HS(Claps) in the same way as Lunatic (if you think clap is noisy, try using the default-soft-whistle ;3)
  3. 00:33:615 (2) - add NC here? it's NC bug x3
  4. 00:54:305 (1) - 1 grid right please (DS 1.80 / 1.18)
  5. 01:01:287 (2) - looks not so good x3 please use this~
    408,128,61287,2,0,B|240:128,1,150
    167,137,62063,2,0,B|79:137,1,75,8|0,0:0|0:0,0:0:0
  6. 01:56:374 (2) - same as 00:33:615 (2) -, add NC?
[Elly's]
  1. 00:17:063 (1) - ~ 00:32:580 (5) - same as hard-diff, please add HS(Clap or default-soft-whistle) x3

    umm... sorry, nothing to say x3
that's all
good map, i really like this <3
good luck for ranked :oops:
Topic Starter
Leorda
fixed, thx Wreath~
Raging Bull
Lol jesus so tough to mod something with not a lot of beats orz.

Suggestions are suggestions, please explain if you disagree with something and not just no.

Elly:
Maybe lower AR by 1 tick? Probably too fast for beginners despite the low note density. It's also the easiest diff. orz
01:21:201 (1) - Remove NC? I don't see why you NC here since you were consistent with NC combo. I don't really think there's anything wrong with a high combo number on Easy, especially if it's pretty simple rhythm.
01:31:029 (4) - Maybe add two 1/1 notes instead? Slider ends on where NC should happen (according to how you've been NCing)
01:38:787 (1) - Maybe remove kick slider and replace with 2 1/2 slider? They usually don't know about second repeats so fast. I guess the NC means it's something different, but I don't think beginners would know what NC is usually for orz.
01:46:029 (4) - Same thing about slider end, maybe remove one repeat and map a few so a note can be placed at 01:48:098?
01:51:201 (4) - Maybe move this 1/2 earlier and then place a note where slider end is currently at? I think it follows vocal better here and has a little more variety than 1/1 pattern.
01:54:305 (5) - Same thing about slider end.
02:10:856 (1,5) - Swap NC instead? Keeps consistent NCing pattern and last note feels like a better usage of NC since it can signify music done \:D/ (which it did orz)

Hard:
01:30:512 (3) - I feel like making this into two 1/2 slider would improve flow. It feels weird to have a sudden stop here when you can map to vocals.
01:56:374 (1) - Add NC. Doesn't hurt. It's just a little NC bug.
Well I don't know, maybe not copy paste the end? orz It's a short song so maybe you can add a little bit more pattern?

Lunatic:
00:49:649 (11) - I think it's best to remove one repeat here and add a note at 00:50:167 instead. I think it gives a better feeling that she starts singing.

Well nothing much. Short and simple song lol.
Elly-chan
Almost everything was fixed for the exception of one or two small things; that being the kick slider, which I still am convinced is readable, and the long slider in the middle of the map. More suggestions to fix them by other people and I will do so. :) Thanks for modding!

SPOILER
osu file format v11

[General]
AudioFilename: Halozy - Cybernetic Rhythm.mp3
AudioLeadIn: 0
PreviewTime: 99305
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17063,33615,50167,66718,83270,99822,116374,132925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Cybernetic Rhythm
TitleUnicode:サイバネティクス・リズム
Artist:Halozy
ArtistUnicode:Halozy
Creator:Leorda
Version:Elly's Normal
Source:Touhou
Tags:ultimate synthesis komeiji satori maiden 3rd eye emaru asahi elly-chan
BeatmapID:214234
BeatmapSetID:75890

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sato-chan.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
512,517.241379310345,4,2,1,45,1,0
17063,-100,4,2,1,45,0,0
26632,-100,4,2,2,20,0,0
26891,-100,4,2,1,45,0,0
27408,-100,4,2,0,45,0,0
28960,-100,4,2,1,45,0,0
33615,-100,4,2,1,45,0,0
88960,-100,4,2,3,35,0,0
89089,-100,4,2,1,45,0,0
99822,-100,4,2,1,45,0,1
116374,-100,4,2,1,45,0,0


[Colours]
Combo1 : 253,170,255
Combo2 : 255,170,170
Combo3 : 255,170,208

[HitObjects]
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256,228,132925,5,4,0:0:0

EDIT: 888th post, hehe!!
Topic Starter
Leorda
thx Raging Bull for mod I can't reply because I don't remember where I changed orz
remy11
hi~

[Normal]
00:55:339 (2) - Timing suggestion~ http://puu.sh/252eF It is as well as 00:52:236 (3,4)
02:04:649 (1) - add finish on head

[Hard]
01:39:822 - Spinner end is 01:39:305, and add circle at 01:39:822
02:04:649 (1) - add finish on head

[Lunatic]
02:04:649 (1) - add finish on head


nice map~ 8-)
Guy
Hi! m4m request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear!

[Lunatic]
  1. 01:26:891 (5) - maybe move to 1grid right. ( x:324 y:104 ) it is settled between (3) and (4) just right.
  2. 01:27:279 (6) - ^ (5)'s slider end,(6) and (7)'s slider start make straight line in this.
  3. 01:37:236 (5) - this is very close with (4), and a look is not good. move to 1grid right? ( x:380 y:208 )
  4. 01:38:529 (4,5,6,7,8,9,10) - like this shape? this is looks good blanket of 01:40:080 (2) -
    72,144,98529,1,2,0:0:0
    100,104,98658,1,8,0:0:0
    148,92,98787,1,2,0:0:0
    196,100,98917,1,8,0:0:0
    232,136,99046,1,2,0:0:0
    264,172,99175,1,8,0:0:0
    312,188,99305,1,8,0:0:0

[Hard]
  1. 00:55:080 (2) - I think that this, little overlapping with (1) is not beautiful. like this? i hope you favorite this.
    240,128,54305,6,0,B|168:112|168:152|92:128,1,150,2|8,0:0|0:0,0:0:0
    92,208,55080,2,0,B|164:224|164:184|240:208,1,150,0|0,0:0|0:0,0:0:0
  2. 01:20:684 (7,8) - suggestion. (7) stack with 01:19:649 (3) - and (8) move to x:204 y:200. beautirul placement this
  3. 01:26:891 (4) - i think this slider is not good shape. like this? like a blanket of (3).

[Elly's Normal]
  1. 00:18:098 (2) - like this?
  2. 00:36:201 (4,5) - ah, try Ctrl+G. more good flow.
  3. 00:55:339 (2) - maybe slider start is 00:55:080 - ? end is 00:55:856 - (for example)
That's all~!
good luck ;)
Natsu
Ellys Normal:

00:17:063 add whistle in the head since the other diffs got it :3
00:18:098 ^
00:20:684 remove whistle and add clap fit better imo
00:22:236 if you the prev suggestion do the same here in the tail :3
02:12:925 remove nc?
02:10:857 why dont add a spinner like in hard for variable score?

Hard:

00:54:305 (1,2) - this slider touch that look bad why not something like this:

00:36:718 this one should finish in 00:37:365
01:37:494 (4) stack it whit 01:36:460 (2) -

Lunatic:

00:51:977 (6,7,1) - i think this look better in this way:

01:31:546 remove whistle and add finish since fit better imo

Nice map i hope can help you :3
Topic Starter
Leorda
fixed, thx all ^^
BounceBabe
Dont know what to mod here u.u\
Elly-chan
fixed some stuff =v=//

SPOILER
osu file format v12

[General]
AudioFilename: Halozy - Cybernetic Rhythm.mp3
AudioLeadIn: 0
PreviewTime: 99305
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
Bookmarks: 17063,33615,50167,66718,83270,99822,116374,132925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Cybernetic Rhythm
TitleUnicode:サイバネティクス・リズム
Artist:Halozy
ArtistUnicode:Halozy
Creator:Leorda
Version:Elly's Normal
Source:Touhou
Tags:ultimate synthesis komeiji satori maiden 3rd eye emaru asahi elly-chan
BeatmapID:214234
BeatmapSetID:75890

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

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Lanttu
Hmm, I like the storyboard. Nice effects on the lyrics~

Maybe make the combo colors bit darker?


[Lunatic]
In Hard, you start to use claps only at 00:33:615, I think it sounds better like that.
01:05:425 (4,1) - Make the stream start from a similar jump like (1-2-3-4)? Something like http://puu.sh/2gW98

[Hard]
01:01:287 (2) - Nazi stuff, grid level 4, move one grid down and left. Looks better that way.

[Elly's Normal]
00:54:305 (1) - Nazi, but this would be parallel to (4) if you moved the end square one grid up. (level 4)

Sorry, this turned out to be very tiny and miserable mod. == It's a very nice map, good luck~
UnitedWeSin
Hi hi~
M4M here.

All just suggestions. My intention is to inspire ideas on how you can better your map, not to tell you how to do it. Pictures are just to make a point clear, please make any change only in a way that keeps with your own style and intentions.

[Lunatic]

Map Design/Rhythm

  1. 00:18:615 (4) - A bit nazi here, but moving this one grid to the left will create a consistent blanket with the 00:17:063 (1,3) if that matters to you at all. Right now the 00:17:580 (2,4) blanket is slightly off.

  2. 00:35:684 (1,2,3,4) - I didn't find this placement to be interesting enough. I think we could play with it more to make it fit how strange the lyrics are here. Try moving the 2 and the 4 to the right a bit.

  3. 00:46:029 (1) - Hmm, looks nicer to me if you make it the same slider as the 00:45:512 (7) so we could have a nice blanket for the transition here.

  4. 00:51:977 (6,7,1) - The increased spacing for the triplet feels super random to me. It's fine if the 00:52:236 (1,2) are at 1.3 ds, but having the triplet in a larger spacing here than any other triplet in the map feels really awkward. It would be much better to make this triplet 1.0 ds like all the others.

  5. 01:05:425 (4,1,2) - I was confused that we don't have a jump between the 4 and the 1 to accent the last part of the lyrical phrase like you do in all similar sections like at 00:39:822 (1,2,3,4,5) or 02:02:580 (1,2,3,4,5). Maybe try starting the stream further down in line with the 01:04:649 (1,3).

  6. 01:19:132 (1,2,3,4,5,6,7,8,1,2) - Placement seems a bit sloppy imo. It would be nice to have the 01:19:132 (1,3,5,7,1) in a perfect curve and spaced evenly from each other, and then have the other notes placed consistently 1.0 snap away from the previous. That way we could have this nice accelerated spacing every other note throughout the whole phrase when the vocals hit each time.

    Code if you wanna try:
    224,96,79132,5,2,0:0:0:0:
    152,144,79391,1,0,0:0:0:0:
    232,184,79649,1,8,0:0:0:0:
    184,256,79908,1,2,0:0:0:0:
    288,248,80167,1,0,0:0:0:0:
    280,336,80425,1,2,0:0:0:0:
    376,264,80684,1,8,0:0:0:0:
    408,352,80943,1,0,0:0:0:0:
    464,224,81201,5,2,0:0:0:0:
    464,224,81460,1,0,0:0:0:0:

  7. 01:41:374 (8,1) - This placement felt a bit strange. I feel that a jump into the NC might feel better here like is done elsewhere in the kiai on new combos.

  8. 01:53:012 (3,4,5) - Since this is the same placement as the 01:50:943 (3,4,5) before it and the 01:55:080 (3,4,5) after it, I feel it might be better to have a different placement for variety. Maybe repeating the 01:48:874 (3,4,5) placement again here would be better.

  9. 01:58:443 (1) - Similar point to 01:19:132 (1,2,3,4,5,6,7,8,1,2). Since we don't have accelerated spacings here, maybe just a minor adjustment on the 1 will make it look better. Move the 1 right one grid or so to make it spaced evenly from the 01:57:925 (7) in the curve created there. You could try to make the curve a bit nicer also if that matters to you at all.

  10. 02:05:167 (2,4) - If you changed the pattern at 00:35:684 (1,2,3,4) it might be fun also to move the 2 and 4 here to the left slightly to spice up the pattern a bit.

  11. 02:03:615 (5) - A minor flow issue. I find this really uncomfortable in play when the 5 is not in line with the previous 4. Maybe rotate it a bit downwards so that we have a straight line from the 4 through to the 5's repeat.

  12. 02:11:891 (5,6,7,8,9,10,11,12,1) - Maybe just a personal thing, but I really feel that you can make a stronger impact on the player by having the stream curve into the very center of the grid to finish off the map instead of it flowing randomly to the left like it is.

The hitsounding is nice, but I found it too be too loud for the streams, particularly places like 00:49:649 (11) where we have a bunch of noisy claps in a row. You could try reducing volumes in and around the stream areas.

[Hard]

Map Design/Rhythm

  1. 00:27:408 (1,2,3) - Placement is kinda bleh... I think you'd appeal to more players with something a bit more clean. Maybe have the same slider rotated slightly.

  2. 00:54:305 (1,2) - These sliders really don't look nice together imo. Moving the 2 down and left a bit helps a lot.

  3. 01:04:649 (1) - A simple suggestion. You could try ending the spinner at 01:06:201 and the having a circle at 01:06:718 with the finish on it. That way we hit a circle along with each "1-2-3" lyric. That might be nicer than starting the verse on the end of the spinner as you have now.

  4. 01:08:787 (6) - If you make that change, A NC here might be a good choice to keep consistent with combo length throughout the phrase here.

  5. 01:34:649 (3,4) - Do you want to adjust this a bit to make a nicer blanket? You could try making the 3 here the same slider as the 01:36:718 (3) because I believe that curve would make a nicer blanket.

Nice diff! Nice mirror map! :>

[Elly's Normal]

Map Design/Rhythm

  1. 01:02:580 (1) - Maybe it's just me, but the curved slider here is really strange after the pattern of straight sliders in symmetry before it. Maybe try copying the 00:58:443 (1) and flipping it over the grid for this slider here to create a nice completion for the 00:58:443 (1,2,3,4) pattern.

    Just an idea. You'd have to rearrange the 01:03:356 (2) a bit, but I felt it was nicer this way.

  2. 01:38:787 (1) - I don't like having multiple repeats on such a short slider in the easiest difficulty, especially when we are so close to the downbeat and players will have the 01:39:822 (1) right next to them and will be super tempted to hit it early in anticipation for the finish. This will confuse players, so I recommend trying something else. Here is something I found to play nicely:

    Instead of a repeating slider we have a single circle at 01:38:787 and a 1/2 slider at 01:39:305 that is stacked. Also I removed the NC, I'm not sure why exactly you have a NC there.

  3. 01:54:305 (5) - Nazi asdfasdf Do you want to try and make it symmetrical? xD

Anyways, that's a really nice normal diff.

Really cool mapset. I didn't notice much wrong with the hitsounding, I enjoy a simple setup like this. I'm starting to like this song. :)
I hope it helps some!
a32
Hi ww I'm here for M4M~


[General]
Fine



[Elly's Normal]
  1. 01:38:787 (1) - A bit hard to read lol I suggest you to change this into two 1/2 sliders.


[Hard]
  1. 01:23:787 (3) - This slider doesn't look good...An arc may be better
  2. 01:36:718 (3) - Ctrl+H makes this flow better~



[Lunatic]
  1. 00:35:684 (1,2,3,4) - not in a line XD
  2. 00:49:520 (10) - remove this clap brings a better effect imo~
  3. 01:00:899 (2,3) - moving this up may be better~
  4. 01:05:684 (1,3,4) - remove the claps and add whistle?
  5. 01:06:718 (9) - remove the clap~
  6. 02:02:580 (1,2,3,4,5) - make this a star?


That's all XD Nice song and mapset :3 Have my star~
Topic Starter
Leorda
Fixed~ Thanks all of you~

@Lanttu : no changes, but thx for mod
koreapenguin
Hi ~

[General]
o.o

[Elly's Normal]
00:27:408 (1) - NC for lyrics?
00:41:891 (1,3) - make these symmetry
00:53:012 (4) - 1 grid left
00:56:374 (4) - check distance
01:02:580 (1) - 2 grids left
01:41:374 (2) - X : 256 , Y : 108 \o/
01:54:305 (5) - how about? tail X : 136 , Y : 288 (symmetry)


[Hard]
00:36:201 (3) - 1 grid down [x:200 , y:128] (Just suggest)
01:01:287 (2) - How about? (Just suggest)
01:28:443 (3,4) - Follow the lyrics by extending (3) 1/4
01:51:460 (4,5) - bad spacing lol
01:59:219 (4) - 1 grid left


[Lunatic]
00:49:262 (8) - note del? (Just suggest)
00:51:977 (6,7,1) - make spacing around 1.00x as previous streams
01:43:443 (8) - NC
01:43:960 (1) - NC Del
Topic Starter
Leorda
Fix only for spacing issue. Thx~
Aurele
General
The timing seems great, there's no inconsistency on the metadatas, the storyboard seems fine to me, there's no unsnapped objects or timings..
Perfect~!

Elly's normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 01:41:374 (2) - .. Why is this circle placed there? LOOOL. Shouldn't it be placed to the center to keep the same spacing with the previous and the next slider? Fix that please!
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:33:615 - On Hard and Lunatic, there's not a finish, but a whistle. To be honest, I prefer having a whistle than a finish here because placing a finish here is too loud, compared to a whistle.
  2. 01:46:029 (4) - You should consider adding whistles here to keep the whistle consistency on the downbeats, it's breaking here and since there's no hitsounds on this slider, it sounds a bit empty. Also, you have done it to 01:54:305 (5) - , so why not doing the same?
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:21:201 (1) - You are adding new combos on every two big-downbeats, but here, you added one and the previous combo is only having one big-downbeats. You should consider deleting the new combo to make it consistent with your previous, and next combos.
  2. 01:31:546 (5) - This circle belongs to the next combo because it's placed on a big-downbeat and the vocal is accompanied with the next objects. Add a new combo and delete the next combo.
  3. 02:04:649 (1) - This is only my opinion, since the next combos still fits with the vocals. Actually, like said on the previous point, you are adding new combos on every two big-downbeats, at this place, you are adding combos on every big-downbeats, which breaks the combo consistency with your previous combos. Don't you think you should keep it consistent?

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:41:891 (1,2,3,4) - With these sliders, you should consider to align them with the Grid Size four (4), because right now, since there's a jump from (2) and (3), it will be looking way more better if the objects (1,2) (3,4) were aligned.
  2. 00:47:063 (3) - You have tried to stack the beginning of this slider with the end of the previous slider (3). But as I can see, it is not stacked perfectly. To fix that, you should disable the Grid Snap and then, you move it to x:360 y:222
  3. 00:54:305 (1,2) - I do not like the form of these sliders, it's making a really bad blanket. I am highly suggesting you to remake the form if this slider. After you are done, copy/paste the slider, move it to the desired emplacement and when you are done, all you have to do is to click on CTRL+G, it will reverse the beginning and the end of the slider, so the spacing will remain the same.
  4. 01:01:287 (2) - The current shape of this slider is making an overlap with the end of the previous slider, which looks a bit odd. I am suggesting you to make another form with this slider, maybe you could create a blanket with the previous slider if you also reform it?
  5. 01:19:132 (1,2,3,4,5,6,7) - This form is looking a bit weird, don't you think? I don't think it's due to the rotation.. Anyways, it looks like the spacing of 01:19:391 (2,4) - is shorter than 01:20:425 (6,7) - , so it basically looks unsymmetric. With the "Crete Polygone Circles", we will be able to reshape it in a more symmetric manner.
    Example with Code

    8 circles
    111,167,79132,5,2,0:0:0:0:
    43,226,79391,1,0,0:0:0:0:
    127,255,79649,1,8,0:0:0:0:
    60,314,79908,1,0,0:0:0:0:
    145,343,80167,1,2,0:0:0:0:
    213,284,80426,1,0,0:0:0:0:
    196,196,80684,1,8,0:0:0:0:
    280,232,80943,1,0,0:0:0:0:
  6. 01:23:787 (3) - Since you have added a reverse arrow to this slider, the reverse and the end of it is sounding a bit awkward. I am suggesting you to delete the reverse arrow and after that, you could increase the length of the slider.
  7. 01:28:184 (2) - There's a little spacing issue right here, the spacing is not really consistent of the previous and next objects. I would like you, with the distance snap, to move this circle and the next slider to keep the same spacing.
  8. 01:30:512 (3) - Just like said on the previous point, but this is even worse. The spacing of it is different from x0,19, which is really high. Consider changing it to keep the same spacing consistency! You should also consider doing the same thing for 01:35:425 (4) - .
  9. 01:50:167 (1) - Seems like you have troubles with the spacing.. Try to do like what I have said on the previous points, please. For those too! 01:51:201 (3,4,5) -
  10. 02:04:650 (1,2,3,4) - As I can see, you have done a copy/paste, isn't it? :p . Do like I have suggested you on 00:41:891 (1,2,3,4) -
  11. 02:09:822 (3) - Same as 00:47:063 (3) -
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
At the beginning, I would like you to do what you have done with the hitsounds of Lunatic. These objects sounds really soft and empty without claps on the upbeats. As I have noticed, you replaced them by whistles, do there's whistles on the downbeats and the upbeats, that sounds very weird. When you're done with that, you can call me back to recheck them.
  1. Except ^, everything's cool.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. Perfecto owo!

Lunatic

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:26:115 (2) - A little imperfection in here, the spacing between the previous and the next slider is not consistent, which looks like the next slider is further than the previous circle. That's just a little imperfection, just I like I said but, it will be looking better if it was moved to keep the same spacing.
  2. 00:35:684 (1) - This is not something bad, just an opinion I am giving you. You have placed this slider here to do like you were doing with the previous sliders, the thing is, since the slider (4) is REALLY far from this slider, it's making a HUGE jump. While play testing, I was a bit confused with the spacing of it, so I thought I should just point it out to you. That's still something playable, but you should revise that combo to adjust it with the capacibility of everyone.
  3. 01:04:649 (1,2,3,4) - I like your idea here, to make jumps to follow the vocals, but the only thing I can observe here, it's the emplacement of those circles. They are not making a consistent jump. The spacing of the circles (1,2) is x2,03 and the spacing of the circle (3,4) is x1,96. Actually, making both jumps having the same spacing will be looking better and won't be too much confusing. The simplest way to fix this, will be to first, delete both circle (3,4), Copy/Paste the two previous circles and replace it it a nice manner. So, I guess it will be better like that.
  4. 01:16:546 (1,2) - Basically, both of these circles should have been aligned, isn't it? The way it is currently placed with the previous circle, it would be better if you move the circle (2) a bit to make it perfectly aligned with the previous circle.
  5. 01:31:546 (1,2) - In my point of view, the emplacement of the circle (1) is not making an enjoyable flow with the previous objects. For an example, the slider (6) is straight, so basically, the circle would have been somewhere close to the direction of this slider, which is not what it is currently doing. To fix that and to make a nicer flow, move the circle to x:120 y:40. By doing this, you will need to move the next objects to keep the same spacing consistency, if not, it's going to break.

    Perfect!
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. Yay, I have totally nothing to say on the hitsounds >v<!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. Wow! I have nothing to say here! Good job~
Topic Starter
Leorda

Gabe wrote:

General
The timing seems great, there's no inconsistency on the metadatas, the storyboard seems fine to me, there's no unsnapped objects or timings..
Perfect~!

Elly's normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 01:41:374 (2) - .. Why is this circle placed there? LOOOL. Shouldn't it be placed to the center to keep the same spacing with the previous and the next slider? Fix that please!
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:33:615 - On Hard and Lunatic, there's not a finish, but a whistle. To be honest, I prefer having a whistle than a finish here because placing a finish here is too loud, compared to a whistle.
  2. 01:46:029 (4) - You should consider adding whistles here to keep the whistle consistency on the downbeats, it's breaking here and since there's no hitsounds on this slider, it sounds a bit empty. Also, you have done it to 01:54:305 (5) - , so why not doing the same?
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:21:201 (1) - You are adding new combos on every two big-downbeats, but here, you added one and the previous combo is only having one big-downbeats. You should consider deleting the new combo to make it consistent with your previous, and next combos.
  2. 01:31:546 (5) - This circle belongs to the next combo because it's placed on a big-downbeat and the vocal is accompanied with the next objects. Add a new combo and delete the next combo.
  3. 02:04:649 (1) - This is only my opinion, since the next combos still fits with the vocals. Actually, like said on the previous point, you are adding new combos on every two big-downbeats, at this place, you are adding combos on every big-downbeats, which breaks the combo consistency with your previous combos. Don't you think you should keep it consistent?

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:41:891 (1,2,3,4) - With these sliders, you should consider to align them with the Grid Size four (4), because right now, since there's a jump from (2) and (3), it will be looking way more better if the objects (1,2) (3,4) were aligned.
  2. 00:47:063 (3) - You have tried to stack the beginning of this slider with the end of the previous slider (3). But as I can see, it is not stacked perfectly. To fix that, you should disable the Grid Snap and then, you move it to x:360 y:222
  3. 00:54:305 (1,2) - I do not like the form of these sliders, it's making a really bad blanket. I am highly suggesting you to remake the form if this slider. After you are done, copy/paste the slider, move it to the desired emplacement and when you are done, all you have to do is to click on CTRL+G, it will reverse the beginning and the end of the slider, so the spacing will remain the same.
  4. 01:01:287 (2) - The current shape of this slider is making an overlap with the end of the previous slider, which looks a bit odd. I am suggesting you to make another form with this slider, maybe you could create a blanket with the previous slider if you also reform it?
  5. 01:19:132 (1,2,3,4,5,6,7) - This form is looking a bit weird, don't you think? I don't think it's due to the rotation.. Anyways, it looks like the spacing of 01:19:391 (2,4) - is shorter than 01:20:425 (6,7) - , so it basically looks unsymmetric. With the "Crete Polygone Circles", we will be able to reshape it in a more symmetric manner.
    Example with Code

    8 circles
    111,167,79132,5,2,0:0:0:0:
    43,226,79391,1,0,0:0:0:0:
    127,255,79649,1,8,0:0:0:0:
    60,314,79908,1,0,0:0:0:0:
    145,343,80167,1,2,0:0:0:0:
    213,284,80426,1,0,0:0:0:0:
    196,196,80684,1,8,0:0:0:0:
    280,232,80943,1,0,0:0:0:0:
  6. 01:23:787 (3) - Since you have added a reverse arrow to this slider, the reverse and the end of it is sounding a bit awkward. I am suggesting you to delete the reverse arrow and after that, you could increase the length of the slider.
  7. 01:28:184 (2) - There's a little spacing issue right here, the spacing is not really consistent of the previous and next objects. I would like you, with the distance snap, to move this circle and the next slider to keep the same spacing.
  8. 01:30:512 (3) - Just like said on the previous point, but this is even worse. The spacing of it is different from x0,19, which is really high. Consider changing it to keep the same spacing consistency! You should also consider doing the same thing for 01:35:425 (4) - .
  9. 01:50:167 (1) - Seems like you have troubles with the spacing.. Try to do like what I have said on the previous points, please. For those too! 01:51:201 (3,4,5) -
  10. 02:04:650 (1,2,3,4) - As I can see, you have done a copy/paste, isn't it? :p . Do like I have suggested you on 00:41:891 (1,2,3,4) -
  11. 02:09:822 (3) - Same as 00:47:063 (3) -
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
At the beginning, I would like you to do what you have done with the hitsounds of Lunatic. These objects sounds really soft and empty without claps on the upbeats. As I have noticed, you replaced them by whistles, do there's whistles on the downbeats and the upbeats, that sounds very weird. When you're done with that, you can call me back to recheck them. // Thanks for this, but I have to keep it. Because I want each diff have a different instruments sound. Easier difficulty, less hitsound. Harder difficulty, more hitsound /run
  1. Except ^, everything's cool.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. Perfecto owo!

Lunatic

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:26:115 (2) - A little imperfection in here, the spacing between the previous and the next slider is not consistent, which looks like the next slider is further than the previous circle. That's just a little imperfection, just I like I said but, it will be looking better if it was moved to keep the same spacing.
  2. 00:35:684 (1) - This is not something bad, just an opinion I am giving you. You have placed this slider here to do like you were doing with the previous sliders, the thing is, since the slider (4) is REALLY far from this slider, it's making a HUGE jump. While play testing, I was a bit confused with the spacing of it, so I thought I should just point it out to you. That's still something playable, but you should revise that combo to adjust it with the capacibility of everyone.
  3. 01:04:649 (1,2,3,4) - I like your idea here, to make jumps to follow the vocals, but the only thing I can observe here, it's the emplacement of those circles. They are not making a consistent jump. The spacing of the circles (1,2) is x2,03 and the spacing of the circle (3,4) is x1,96. Actually, making both jumps having the same spacing will be looking better and won't be too much confusing. The simplest way to fix this, will be to first, delete both circle (3,4), Copy/Paste the two previous circles and replace it it a nice manner. So, I guess it will be better like that.
  4. 01:16:546 (1,2) - Basically, both of these circles should have been aligned, isn't it? The way it is currently placed with the previous circle, it would be better if you move the circle (2) a bit to make it perfectly aligned with the previous circle.
  5. 01:31:546 (1,2) - In my point of view, the emplacement of the circle (1) is not making an enjoyable flow with the previous objects. For an example, the slider (6) is straight, so basically, the circle would have been somewhere close to the direction of this slider, which is not what it is currently doing. To fix that and to make a nicer flow, move the circle to x:120 y:40. By doing this, you will need to move the next objects to keep the same spacing consistency, if not, it's going to break.

    Perfect!
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. Yay, I have totally nothing to say on the hitsounds >v<!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. Wow! I have nothing to say here! Good job~
thanks for your mod~
Kurai
1 ~ 2 ~ 3 ~~~ ♪
Topic Starter
Leorda

Kurai wrote:

1 ~ 2 ~ 3 ~~~ ♪
sankyu~
BCI
I'd like to say @any next BATs: consider adding Subterranean Animism in tags because it's the game Satori comes from :U
Aurele
Well, I will let Leorda doing it.
Topic Starter
Leorda
add "subterranean animism" to tags, thx BCI for remind me
Aurele
Cool, I'm going to sleep now =v=b
Topic Starter
Leorda

Gabe wrote:

Cool, I'm going to sleep now =v=b
thx~
Kyouren
Gratzzzz!!!!!! :D :D :D :D
Topic Starter
Leorda

gokugohan12468 wrote:

Gratzzzz!!!!!! :D :D :D :D
thx
Natsu
Oh congrats lets play this :D
Mikan
Gratz:D
Topic Starter
Leorda

Natsu wrote:

Oh congrats lets play this :D
:D

EDIT : thx Mikan
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