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(o!m4k)Speed of Light 2 Lucha Libre Edition (Registration Closed!)

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Topic Starter
[Crz]Crystalize

Tournament Info


Hello everyone! After a full year, a new edition for SoL is here. We took our time to make this the best experience you can get. SoL LLE is 1-vs-1 Tournament with Teams of 2, meaning you’ll need communication with your partner at all times to be the strongest team to win!

Staff



Organizers: stupud man | [Crz]Crystalize | ZeroRam | Penguinosity | Logan636
Mappool selectors: Halo- | [Crz]Crystalize | -Lethal- | stupud man | Logan636 | Penguinosity
Graphic Designer: Candy
Sheet Maker: Mestro
Mappool Tester: HowToPlayLN | Halo- | Hubert
Referee: Logan636 | urielbg | GDLenny | vincent4399 | bojii | shnacc | crafciak31 | StartAndSelect | Rycy | [K] | zero2snow | Speshimen
Streamer: T o u c h e | Kasumii-sama | sillypilly
Commentary: [GS]Myuka | Young Alpha | Raveille | Hubert | -mint- | [Crz]Crysarlene | Unholy | [Crz]sel | [GS]Antunder | [GS]Croniken


If you are interested in applying to be a referee, streamer or commentator, either post what you would like to do in the #staff-signups channel of the official discord and I will message you, or you can directly message the organizers on discord at Logañ#0636, Crystalize#4654, penguin#3509 or BugCatCapoo v2#3925. We are always looking for new staff members, and no former experience is required!


Registration


In order to join this tournament:
  1. You must have not violated the osu! community rules in the past 12 months.
  2. There is no rank limit for this tournament, so no other restrictions apply.
  3. Once you have ensured these, follow the registration instructions below.
Registration Instructions:
  1. Register your team using the provided Registration Form (Only one team member has to fill out the form)
  2. Join the official SoL Discord Server
Registration Form | Discord Server

These steps must be completed, failing to do so will lead to your registration not being considered.

Dates


This tournament is planned as a 128 team tournament. If this is not fulfilled, we will be starting from Group Stage and the schedule will be changed accordingly.

  1. Registration Phase: October 7th-October 28th
  2. Players Screening: October 28th-November 4th
  3. Qualifiers: November 14th - November 15th
  4. Group Stage First Week: November 21st - November 22nd
  5. Group Stage Second Week: November 28th - November 29th
  6. Round of 32: December 5th - December 6th
  7. Round of 16: December 12th - December 13th
  8. Quarterfinals: December 19th - December 20th
  9. Semifinals: December 26th - December 27th
  10. Finals: January 2nd - January 3rd
  11. Grand Finals: January 9th - January 10th

Qualifying Process


All teams that enter the tournament will be eligible to play in the qualifier stage. However, the number of teams who will advance to the next round will be cut down to the nearest power of 2. The maximum number of teams who can advance to the subsequent round is 128. The criterion used to determine whether a team will progress to the next round is their performance in the qualifier stage.

  1. If 32 teams enter, all teams will qualify and no one gets eliminated.
  2. If 33 teams enter, the worst-performing team gets eliminated and the top 32 will advance to the next round.
  3. If 49 teams enter, the 17 worst-performing teams get eliminated and the top 32 will advance to the next round.
  4. If 63 teams enter, the 31 worst-performing teams get eliminated and the top 32 will advance to the next round.
  5. If 64 teams enter, all 64 teams will qualify and no one gets eliminated.
  6. If 127 teams enter, the 63 worst-performing teams get eliminated and the top 64 will advance to the next round.
  7. If 128 teams enter, all 128 teams will qualify and no one gets eliminated.
The qualifier stage will have a 4 song mappool that varies in skillsets tested. These tested skillsets will correspond to skillsets commonly seen in mappools throughout the tournament.

All four maps will be created by the map selectors and will be unreleased prior to the tournament qualification stage, to provide 0 opportunity for advantage through familiarity.

All teams will have two chances at each qualifier map, in which the highest single score will be used to calculate your final score.

Both players are required to play each qualifier once, with an opportunity to play all of them twice. However in the event of a no-show, a team will not be disqualified and only the scores from the present teammate will be taken for seeding.

We will be using Score V2 for all rounds of the tournament.

Play-Offs Process


The round after the qualifier stage (also known as the play-offs stage) is a single elimination stage with specific rules. After the qualifiers round, the remaining players, based on their seeds, will be divided into 4 different groups. Each group will have a different set of rules to follow.

1st-16th seeds: The top 16 seeds of the qualifier stage will advance directly into the group stage of the tournament. They do not need to participate in any matches in this stage.

17th-32nd seeds: Teams within this group will participate in one match in the Play-Offs stage. Their opponent will be a team from the 97th to 128th seed group. Teams who win their matches in this stage will advance to the Group Stage.

33rd-96th seeds: Teams within this group will participate in one match in the Play-Offs stage. Their opponent will be a team in the 33rd to 96th seed group. Teams who win their match in this stage will advance to the Group Stage.

97th-128th seeds: Teams within this group will participate in two matches in the Play-Offs stage. Their first opponent will be a team in the 97th to 128th seed group. If a Team wins their first match, their second opponent will be a team in the 17th to 32nd seed group. Teams who win both of their matches in this stage will advance to the Group Stage.

Group Stage


After the Play-Offs stage, the remaining teams will be divided into 4 different groups based on their seed. These groups will be labelled "Top Seed", "High Seed", "Low Seed", and "Bottom Seed". Groups (for the Group Stage) are then formed by randomly selecting one team from each seed group.

Each team in these groups will face each other once. In total, every team in the Group Stage will participate in three matches. The two best-performing teams in each group will advance to the bracket stage and the two worst-performing teams of each group will be eliminated from the tournament.

Bracket Stage


After the Group Stage, the remaining teams will be placed into a double-elimination bracket. The number of points needed to win each match as well as the size of the mappool used for the match will vary depending on stage. Mappools will be released approximately one week prior to their respective stages.


  1. Round of 32 and Round of 16: 11 FreeMod, 1 Tiebreaker, Best of 9 (First to 5), 1 Protect and 1 Ban per team
  2. Quarterfinals and Semifinals: 13 FreeMod, 1 Tiebreaker, Best of 11 (First to 6), 1 Protect and 1 Ban per team
  3. Finals and Grand Finals: 15 FreeMod, 1 Tiebreaker, Best of 13 (First to 7), 1 Protect and 1 Ban per team

Tournament Rules


  1. Speed of Light Tag Team is a 1vs1 tournament, with teams of two.
  2. The Top 4 finishing teams will be awarded prizes for this tournament which are as follows: 1st place (125$ per person), 2nd place (80$ per person), 3rd place (50$ per person), 4th place (6 months supporter for both players)
  3. Score v2 will be used for all matches.
  4. The beatmaps for each round will be announced by the Map Selectors in a showcase after each stage of the tournament. One tiebreaker will be provided for each pool. This map is only played in the case of a tie with each player needing one point to win.
  5. Players cannot play more than 3 maps in a row during a match. It is the referee’s job to keep track of this, but as a player it is also important to strategize around this rule.
  6. In the event of one team member not being present during the scheduled time for their match, the match can be postponed. The maximum time you can postpone a match is 15 minutes
  7. If there is no referee available, the game will be postponed. This is an extremely rare occurrence, and should not be expected at any point for the duration of the tournament.
  8. The schedule of each match will be established by the tournament organizers, with reschedules available.
  9. Failed scores of the players are not added to the score. If they revive and survive for the rest of the beatmap before is over the scores will be validated.
  10. If a player is disconnected, it will be treated as a fail. Disconnections within 30 seconds after the start of beatmap can result in a restart. This depends on the referee's discretion.
  11. Lag is not a valid reason to invalidate a beatmap.
  12. Beatmaps cannot be reused in the same game unless the game is invalidated.
  13. All players and referees must be treated with respect. Follow the instructions of the referees and tournament management. Final decisions should not be challenged.
  14. Stopping the game by foul play, picking inappropriate warmup beatmaps, insulting and provoking other players or referees, delaying the match or other inappropriate deliberate misbehavior is strictly prohibited.
  15. Unexpected incidents will be handled by the tournament organizers. Referees may allow greater tolerance depending on the circumstances.
  16. Penalties for violating the rules of the tournament are irrevocable, and will lead to disqualification of the player.

Match Procedure


  1. A referee will create a multiplayer room 15 minutes in advance. Players must meet during this period.
    The room configuration is osu!mania, Team-Vs, Win Condition: 'ScoreV2'. The room name must be "(SOL Tournament): (TeamRed) vs (TeamBlue)".
  2. The team mentioned first in the name of the room must be the red team, the team mentioned second in the name of the room must be the blue team.
  3. Players are free to select one beatmap per team for warmup. Warmups must not exceed more than 4:00 in length. Beatmaps with questionable or explicit content is prohibited. All the beatmaps must be osu! beatmaps specifically, and must be submitted so each player can download it.
  4. Banning and protecting are both being used in this tournament. A banned map will not be played in a match once banned, and a protected pick cannot be banned at all.
  5. Beatmap selection will alternate between each player selecting a beatmap from the mappool.
  6. Each player must use "!roll" once in #multiplayer. The winner of the roll will protect first, the loser of the roll will protect second. The loser of the roll will then ban first, and the winner of the roll will ban second.The winner will then pick first.
  7. During normal tournament play, players will be allowed to use Hidden, Fade-In, Flashlight, Mirror and NoFail mods to their discretion.
  8. The results of each stage will be posted in the master sheet after each given stage.

Prizes


1st Place: 125$ USD (per person) + unique profile badge (pending)


2nd Place: 80$ USD (per person)

3rd Place: 50$ USD (per person

4th Place: 6 months of supporter for both players
Mestro
pog
niscent
pog
Pope Gadget
pog
Sebaex
pog
ERA Leon
pog
Reyi
pog
LeMarcinho
gop
[LS]PlzNjoyGame
Pogu
ZeNyfh
pog
BossPlays
pog
Japeynius
pog
[Crz]Kasumi
POG
-Lui-
POG
[GS]DaZeRo5
pog
[LS]PositoniX
pog
StartAndSelect
poggington
ERA Sirbeyy
pog
diviza
Pog
furuunya
pog
Lenny_cL
pog
-Pauze-
pog
Pairoxd
pog
Logan636
pog
oliverq
what if you don't have a teammate?
DeletedUser_10235296

oliverq wrote:

what if you don't have a teammate?
You can sign up solo and we will pair you with someone that has a similar timezone. Also the official discord server for the tournament has a teammate-searching channel.
Syako
pog
TangyZhangy
anyone know the skin used in the streams? I've been searching for it everywhere but I can't find it
DeletedUser_10235296

TangyZhangy wrote:

anyone know the skin used in the streams? I've been searching for it everywhere but I can't find it
im sure youve found it by now if you cared to look LOL

but here
Downscroll - https://puu.sh/GKyrK/de2c464e6a.osk
Upscroll - https://puu.sh/GKysm/0eb9dbf0da.osk
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