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Steve Duckworth - Sky Balls

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Total Posts
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Topic Starter
jtd1

10crystalmask01 wrote:

Ello, mod from .....wait, didn't I mod this map b4?
LOL w/e, consider this a re-check then o̿ ̭ o̿ I think you're right. Silly me, Hope you don't mind

[Easy]
00:27:089 (2) - lol whats the point of having that curve anchor point in here?
Not really an error, I recommend you just remove it. Done
00:59:633 (3,4,1,2) - These mini-sliders are way to hard to read for new players. You want to keep the rhythm as simple and basic as possible.
I suggest changing the slider to a full 1/1 slider, like this:
That way, players will at least be able to see the slider ball clearly. Done
01:06:967 (1) - Add finish on the head? Done

[Normal]
00:08:755 (2) - Can't you make it blanket 00:09:671 (3) - for smoother flow? I've tried, but it might be a bit bad. See what you think after I update it, if you don't mind
00:16:089 (2,3) - ^ ^
00:33:965 (1,2) - Needs better blanket. Here's what I manage to make for you:

416,304,34423,2,2,P|360:200|264:208,1,200
It's very nice, thanks very much :)
00:55:966 - 01:09:717 all the objects in this time is too much, I mean there's no 1/2 breaks or anything between the objects. It's a full run-on rhythm here, which I don't think can be handled by those who are still a bit in the beginners level.
Try leaving a blank at 00:58:105, 01:00:550, 01:04:522, and 01:07:884. See how it works :) I'll test these out, see what others think of the breaks

[Hard]
00:35:645 (5,1) - This is difficult to read. Try putting the NC on 00:35:187 (3) - instead of 00:35:798 (1) - Done, thanks

Overall, I'd definitely say that you've improved :) However, there are still certain parts of the map that contains an awkward flow (mainly in your Hard diff). Keep working on it!

Good luck.
Thanks for your help again, hope you didn't mind
-Teina-
From Teller's team modding queues ( ・´ω・`)


Bashing SpajdeR
  1. 00:01:765 (3) - no voice here. and the voice start at 00:01:879 - .
  2. 00:12:765 (3) - add circle. It can look ur map faster right?
  3. 00:13:682 (3) - ^
  4. 00:23:270 - not a accent . 00:23:422 - is more obvious so try to use the slider here.
  5. 00:41:299 - to 00:44:966 - this part should be more fast in rhythm. (add note and jump etc.)
  6. 01:11:436 (6) - no voice here. and the voice start at 01:11:551 -
    ~

Hard
  1. 00:22:964 - the voice change here so you should not keep circle here. It is surprising.
  2. 00:47:105 (1,2) - try to put it far. it is not like slowly.

Normal

  • Open the DS to map this difficulty.
    ~
  1. 00:08:755 (2) - blanket it


Easy
  1. 01:10:634 (1) - blanket it
SpajdeR

tellertheworld wrote:

  1. 00:01:765 (3) - no voice here. and the voice start at 00:01:879 - . Sorry, but I will leave it, because it fits the drums in that part.
  2. 00:12:765 (3) - add circle. It can look ur map faster right? Done
  3. 00:13:682 (3) - ^ and done.
  4. 00:23:270 - not a accent . 00:23:422 - is more obvious so try to use the slider here. I don't quite understand what you mean and I like it the way it is, so I think I'll leave it as it is now. Sorry.
  5. 00:41:299 - to 00:44:966 - this part should be more fast in rhythm. (add note and jump etc.) Done.
  6. 01:11:436 (6) - no voice here. and the voice start at 01:11:551 - Same as the first point.
    ~
Thank you for your suggestions! I didn't change everything, but I hope you don't mind. :)
Updated map
osu file format v12

[General]
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AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Normal
StackLeniency: 1
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BeatDivisor: 3
GridSize: 8

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:MrSpajdeR
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1
BeatmapID:0
BeatmapSetID:-1

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OverallDifficulty:7
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Topic Starter
jtd1

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)


It says in the rules it doesn't have to be a specific size.

Bashing SpajdeR
  1. 00:01:765 (3) - no voice here. and the voice start at 00:01:879 - .
  2. 00:12:765 (3) - add circle. It can look ur map faster right?
  3. 00:13:682 (3) - ^
  4. 00:23:270 - not a accent . 00:23:422 - is more obvious so try to use the slider here.
  5. 00:41:299 - to 00:44:966 - this part should be more fast in rhythm. (add note and jump etc.)
  6. 01:11:436 (6) - no voice here. and the voice start at 01:11:551 -
    ~

Hard
  1. 00:22:964 - the voice change here so you should not keep circle here. It is surprising. I'm leaving this one here thanks
  2. 00:47:105 (1,2) - try to put it far. it is not like slowly. I've moved (1,2,3) a bit further apart

Normal

  • Open the DS to map this difficulty. It does use Distance Snap?
    ~
  1. 00:08:755 (2) - blanket it I think I've done it

Easy
  1. 01:10:634 (1) - blanket it Fixed
Thanks for your mod :)
Topic Starter
jtd1
I have been having difficulties re-uploading the beatmap, I'll sort it out over the next few days.

Sorted now, I hope o-o
moonlightleaf
M4M from my queue

[Easy]

AR-1?

end....

[Normal]

HP4 AR4or5 OD4

00:05:546 do the same as 00:04:629 (1) like hard diff

00:07:380 ^

00:11:963 (1,2,3,4,5,6,7,8) - too many notes , change some to sliders?

00:19:297 (1,2,3,4,5,6,7,8) - ^

00:16:776 and 00:17:234 add note

00:45:424 (1) - delete , for Normal diff,after spinner should break a while to click next note

00:52:758 (1,2,3) - try this

00:55:966 (1,2,3) - try this

01:04:522 add slider

01:07:577 (3) - change to silder

[Hard]

00:00:963 (1,2,1,2) - try this

00:55:050 (8,1,2,3,4,5,6) - try this

00:56:272 - 01:09:717 need more work..

01:11:780 add note

01:11:092 add note

01:12:926 and 01:12:811 add note

how about this to end?

[Insane]

DS.......a little confuse

00:07:380 (1,2,3) - do as 00:05:852 (3,1,2,3)

00:11:047 (2) - ctrl+g

00:14:561 (4,5) - i think silder will be better

00:16:394 (3) - ctrl+g

00:22:353 (1,3) - stack better ?

00:23:881 (4) - should ctrl+g

00:25:103 (1,2) - stack plz like 00:26:937 (5,1)

00:27:853 (1,1) - exchange (select those ,ctrl+g

00:41:604 (2) - ....

00:41:451 i don't think speed up is good

01:05:439 (8,9,10) - 8(352,96)then 9 10 exchange

01:06:967 (1,2) - do the same like after34567

01:12:467 (8) - ......try

good luck :)
SpajdeR

moonlightleaf wrote:

[Insane]

DS.......a little confuse

00:07:380 (1,2,3) - do as 00:05:852 (3,1,2,3) Uhhh I think I moved that on accident... It wasn't supposed to be there hehe... ^^' Fixed.

00:11:047 (2) - ctrl+g Fixed.

00:14:561 (4,5) - i think silder will be better Done. :)

00:16:394 (3) - ctrl+g Done.

00:22:353 (1,3) - stack better ? I think I've fixed that. ;P

00:23:881 (4) - should ctrl+g Okay.

00:25:103 (1,2) - stack plz like 00:26:937 (5,1) Changed that a bit.

00:27:853 (1,1) - exchange (select those ,ctrl+g I'm not sure about this one. I think I'll leave it for now.

00:41:604 (2) - .... Uhhhh... Changed. ^^'

00:41:451 i don't think speed up is good I think it matches the music there, so I just made the SV 1.50 instead of 2.00.

01:05:439 (8,9,10) - 8(352,96)then 9 10 exchange Fixed.

01:06:967 (1,2) - do the same like after34567 Fixed.

01:12:467 (8) - ......try I like it! Done. :)

good luck :)
Thank you very much! :)
Updated map
osu file format v12

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 MrSpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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192,332,6463,5,0,0:0:0:0:
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Topic Starter
jtd1

moonlightleaf wrote:

M4M from my queue

[Easy]

AR-1?I don't think this is a good idea, leaving as it is.

end....

[Normal]

HP4 AR4or5 OD4 Leaving as it is for now, will test these settings later on

00:05:546 do the same as 00:04:629 (1) like hard diff Done

00:07:380 ^ ^

00:11:963 (1,2,3,4,5,6,7,8) - too many notes , change some to sliders? Done

00:19:297 (1,2,3,4,5,6,7,8) - ^ ^

00:16:776 and 00:17:234 add note No, that's for Hard only. I'm not switching between 1/3 and 1/4 in a Normal difficulty.

00:45:424 (1) - delete , for Normal diff,after spinner should break a while to click next note Moved the spinner back, hopefully it should be fine

00:52:758 (1,2,3) - try this

This doesn't fit to the music at all.

00:55:966 (1,2,3) - try this
Done

01:04:522 add slider Done

01:07:577 (3) - change to silder Done

[Hard]

00:00:963 (1,2,1,2) - try this
I prefer the rectangle I have made...

00:55:050 (8,1,2,3,4,5,6) - try this
I'll keep this in mind, it's a nice idea

00:56:272 - 01:09:717 need more work.. I know, that's why I'm doing M4M's. Any suggestions?

01:11:780 add note No

01:11:092 add note No

01:12:926 and 01:12:811 add note No

how about this to end?
The diamond is better imo

good luck :)
Thanks very much :D
Arf
Hi! Random mod, if you don't mind.
General
Have you considered adding a spinner after your last note in all difficulties? It makes the map end a little less abruptly :D

Easy
00:10:130 (3)- Since the next slider has an anchor point in the middle, why not make this a pointy slider too? I saw a few of these in the map, and since it's an Easy, patterns and recognizability (argh) are important.
00:18:380 (4) - Same here, cept it's the previous slider this time which is pointy.
00:35:798 (1) - New combo isn't really necessary here
01:08:801 (2) - This slider should be somewhere above the previous one, to make it symmetrical.

Normal
00:02:796 (3) - Maybe move this note to x-152, y-208 to make a triangle with the two previous notes, and change the next note's position accordingly.
00:20:214 (3) - This is a little too close to the previous note. Move it a bit to fix the spacing and make a straight line with the two previous notes.
00:29:381 (3) - Put an anchor point in the middle of this slider as well, to make a pattern with the previous one.
01:00:550 (1,2,3,4,5) - I'm not sure how well this pattern goes with the beat here. The previous pattern, and the next, are fine, but for this bit, I think you should use repeating sliders to emphasize the music.
01:06:662 (1,2,3,4,1,2,3) - Same as above.

Hard
00:02:796 (1,2) - Don't put a new combo here. First four notes here should be part of the same combo.
00:04:629 (1,2,3,4) - Since you already did this in Normal, maybe do something different here? Hitcircles instead of sliders, or something.
00:10:130 (7) - Curve this slider more, so it goes with the beat better.
00:11:047 (8) - Same as above
00:56:272 (1,2,3,4,5,1,2,3,4,5,6) - Instead of a giant oval, make it look better as a circle.
01:05:439 (2,3,4,5,6) - Same as above, kinda- make the notes curve right a little less quickly, so it looks more circular.

Bashing SpajdeR
I think the name of this difficulty has to be changed to SpajdeR's Insane or something similar.
00:03:102 (3,4) - Maybe swap the positions of these two notes- makes more sense to me.
00:12:727 - Add note?
00:13:644 - Add note?
00:42:521 (3) - Not sure if you did this purposely to screw with people, but the spacing here messed me up XD. For an Insane, I think little tricks like this are OK, but maybe shift it a little bit to make it less sudden.
01:13:079 - Add note?

Overall, not a bad mapset. I believe that with a few more mods, it'll be on its way to being ranked. I wish you the best (and sorry for my horrible mod XD)
Topic Starter
jtd1

rfandomization wrote:

Hi! Random mod, if you don't mind. I do mind. No, not really :p. Thanks for the random mod :D Hope it wasn't too bad to mod
General
Have you considered adding a spinner after your last note in all difficulties? It makes the map end a little less abruptly :D I don't think it needs it tbh. I'll leave it up to MrSpajdeR for his difficulty, but I think the diamonds / squares are fine atm

Easy
00:10:130 (3)- Since the next slider has an anchor point in the middle, why not make this a pointy slider too? I saw a few of these in the map, and since it's an Easy, patterns and recognizability (argh) I know what you mean... are important. Done.
00:18:380 (4) - Same here, cept it's the previous slider this time which is pointy. ^
00:35:798 (1) - New combo isn't really necessary here ^
01:08:801 (2) - This slider should be somewhere above the previous one, to make it symmetrical. I don't really want it to be so symmetrical, because it'll overlap with 01:05:134 (2), and I really don't want that.

Normal
00:02:796 (3) - Maybe move this note to x-152, y-208 to make a triangle with the two previous notes, and change the next note's position accordingly. Thanks for this, much better idea
00:20:214 (3) - This is a little too close to the previous note. Move it a bit to fix the spacing and make a straight line with the two previous notes. Fixed
00:29:381 (3) - Put an anchor point in the middle of this slider as well, to make a pattern with the previous one.^
01:00:550 (1,2,3,4,5) - I'm not sure how well this pattern goes with the beat here. The previous pattern, and the next, are fine, but for this bit, I think you should use repeating sliders to emphasize the music. Done
01:06:662 (1,2,3,4,1,2,3) - Same as above. Done

I'm still not happy about the Kiai Time notes in Normal. It goes without saying that the mods so far have really helped, but if any future mappers or anyone else has any ideas for a better style / flow / play / whatever else there is that newbie mappers like me don't know about, please share them here so I can make this difficulty better.

Hard
00:02:796 (1,2) - Don't put a new combo here. First four notes here should be part of the same combo. Done
00:04:629 (1,2,3,4) - Since you already did this in Normal, maybe do something different here? Hitcircles instead of sliders, or something. I like these sliders though. These will stay, simply because I really don't like quadruplets.
00:10:130 (7) - Curve this slider more, so it goes with the beat better. Done
00:11:047 (8) - Same as above Done
00:56:272 (1,2,3,4,5,1,2,3,4,5,6) - Instead of a giant oval, make it look better as a circle. Done
01:05:439 (2,3,4,5,6) - Same as above, kinda- make the notes curve right a little less quickly, so it looks more circular. ^

I've also changed the other parts of the Kiai Time in Hard difficulty, into octagon style shapes. It's probably worth mentioning this here, just because.

Overall, not a bad mapset. I believe that with a few more mods, it'll be on its way to being ranked. I wish you the best (and sorry for my horrible mod XD)
Thanks very much, it was a very helpful mod for me, whether it is for MrSpajdeR, idk and I hope as well that it only needs a few more mods before it can properly go for ranking.
SpajdeR

rfandomization wrote:

Hi! Random mod, if you don't mind. Hello! \o
General
Have you considered adding a spinner after your last note in all difficulties? It makes the map end a little less abruptly :D I don't really think it fits the music too much. It seems a bit awkward to me to be honest.

Bashing SpajdeR
I think the name of this difficulty has to be changed to SpajdeR's Insane or something similar. "A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.", so I think it should be good. :)
00:03:102 (3,4) - Maybe swap the positions of these two notes- makes more sense to me. Done. I also put them a bit closer to each other.
00:12:727 - Add note? Done.
00:13:644 - Add note? Done.
00:42:521 (3) - Not sure if you did this purposely to screw with people, but the spacing here messed me up XD. For an Insane, I think little tricks like this are OK, but maybe shift it a little bit to make it less sudden. Not sure about that one. I moved it a bit, though.
01:13:079 - Add note? I think it sounds better without that note, so no. ;)

Overall, not a bad mapset. I believe that with a few more mods, it'll be on its way to being ranked. I wish you the best (and sorry for my horrible mod XD)

Thanks for the help! I really appreciate it! :)
Updated beatmap
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 MrSpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
963,458.365164247517,4,2,0,40,1,0
4475,-100,4,2,0,10,0,0
5395,-100,4,2,0,20,0,0
6310,-100,4,2,0,30,0,0
7225,-100,4,2,0,40,0,0
37632,-100,4,2,0,40,0,0
41299,-66.6666666666667,4,2,0,40,0,0
43743,-100,4,2,0,40,0,0
44966,-100,4,2,0,40,0,0
55966,-100,4,1,0,40,0,1
69870,-100,4,2,0,40,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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Topic Starter
jtd1
All updated 8-)
KuroSenpai112
From queue, sorry for the late reply :(

[Bashing SpadjeR]
00:00:963 (1) - Add finish here? The song starts with a cymbal crash anyways.
00:05:546 (1) - Add clap here
00:07:380 (1) - ^
00:20:214 (2) - ^
00:20:978 (1) - Add clap on slider end

Everything else looks fine, I think this map should be close to getting ranked!
Good luck!
SpajdeR

TheForgotten5 wrote:

From queue, sorry for the late reply :(

[Bashing SpadjeR] SpajdeR* :P
00:00:963 (1) - Add finish here? The song starts with a cymbal crash anyways.
00:05:546 (1) - Add clap here
00:07:380 (1) - ^ I assume you mean to add clap to the beggining of the slider.
00:20:214 (2) - ^
00:20:978 (1) - Add clap on slider end

Done everything! Thank you! :3

Everything else looks fine, I think this map should be close to getting ranked!
Good luck!
Thanks for taking the time to mod my diff! I really appreciate it!
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
963,458.365164247517,4,2,0,40,1,0
4475,-100,4,2,0,10,0,0
5395,-100,4,2,0,20,0,0
6310,-100,4,2,0,30,0,0
7225,-100,4,2,0,40,0,0
37632,-100,4,2,0,40,0,0
41299,-66.6666666666667,4,2,0,40,0,0
43743,-100,4,2,0,40,0,0
44966,-100,4,2,0,40,0,0
55966,-100,4,1,0,40,0,1
69870,-100,4,2,0,40,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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256,136,72926,1,0,0:0:0:0:
256,240,73384,1,8,0:0:0:0:
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352,328,73843,2,0,P|416:304|416:200,1,150,0|4,0:0|0:0,0:0:0:0:
Topic Starter
jtd1

SpajdeR wrote:

TheForgotten5 wrote:

From queue, sorry for the late reply :( It's one of the quickest responses so far, don't worry :p

[Bashing SpadjeR] SpajdeR* :P I laughed in real life. Best typo ever

Everything else looks fine, I think this map should be close to getting ranked!
Good luck!
Thanks for the mod!
Bound
[Bashing SpadjeR]

00:39:771 (5,6) - Should space this a bit.

00:47:563 (6) - Added note. http://puu.sh/d1ewP/c2d5a05b1d.jpg

00:55:202 (7,8,9,10,11,1) - this stream needs a little fixing. straighten it out a bit.

01:14:759 - Should put a spinner here.

In other words. This didn't need much modding. Great job! :D Would like to see this ranked soon.
SpajdeR

Bound wrote:

[Bashing SpadjeR]
*SpajdeR T.T :D

00:39:771 (5,6) - Should space this a bit. Fixed.

00:47:563 (6) - Added note. http://puu.sh/d1ewP/c2d5a05b1d.jpg I like that. :) Done.

00:55:202 (7,8,9,10,11,1) - this stream needs a little fixing. straighten it out a bit. I did it on purpose and want to keep it, sorry.

01:14:759 - Should put a spinner here. There is no sound which fits a spinner here, so I'll leave it without a spinner.

In other words. This didn't need much modding. Great job! :D Would like to see this ranked soon. Thank you very much!
Thanks a lot for the mod! I really appreciate it.
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4475,-100,4,2,0,10,0,0
5395,-100,4,2,0,20,0,0
6310,-100,4,2,0,30,0,0
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44966,-100,4,2,0,40,0,0
55966,-100,4,1,0,40,0,1
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[Colours]
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Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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Topic Starter
jtd1
That Spadjer again :p

Cheers guys, uploaded the map. 8-)
-Tochi
As you requested!

[General]

DS
Distance Spacing

[Bashing SpajdeR]


  1. 00:16:394 (3,4,5,6) - Use same DS because it looks a bit messy.
  2. 00:22:811 (1,2) - This sounds weird. Try to do something like this:
  3. 00:26:631 (4) - It's too close to 00:26:020 (3) - Maybe move it somewhere close to 00:26:937 (1,2) - Or just reshape 00:27:089 (2) - to a blanket like:
  4. 00:32:131 (6,1,2) - Blanket.
  5. 00:42:215 - Something says to me that you could put a circle here. Maybe so it stacks 00:42:521 (4) - 's sliderhead.
  6. 00:52:299 (1,2) - Fix blanket, press G 3 time for Tiny grid size.
  7. 00:55:966 (1) - Why not use same DS as 00:55:202 (7,8,9,10,11) - ??
  8. 00:56:883 (4) - New combo.
  9. 00:57:800 (7) - Same as above ^
  10. 00:58:717 (4) - ^
  11. 00:56:883 (4) - Add a whistle? It sounds good imo.
  12. 00:58:717 (10) - Same as above ^
  13. 01:03:300 (1,2,3,4,5,6,7,8,9,10,11,12) - Edit the same thing here like you did here 00:55:966 (1,2,3,1,2,3,1,2,3,1,2,3) -
  14. 01:14:454 - Maybe put a spinner here, that ends at 01:17:968 - with the volume of 5%
Nice map c: I hope my mod helped you!
SpajdeR

-Tochi wrote:

As you requested!

[General]

DS
Distance Spacing

[Bashing SpajdeR]


  1. 00:16:394 (3,4,5,6) - Use same DS because it looks a bit messy. [color=#00FF00]Fixed, I think. :D
  2. 00:22:811 (1,2) - This sounds weird. Try to do something like this: Fixed.
  3. 00:26:631 (4) - It's too close to 00:26:020 (3) - Maybe move it somewhere close to 00:26:937 (1,2) - Or just reshape 00:27:089 (2) - to a blanket like: Done.
  4. 00:32:131 (6,1,2) - Blanket. Done.
  5. 00:42:215 - Something says to me that you could put a circle here. Maybe so it stacks 00:42:521 (4) - 's sliderhead. Added the note, but I put it in a different spot, which I think is a bit better. :P
  6. 00:52:299 (1,2) - Fix blanket, press G 3 time for Tiny grid size. Fixed, I think. ^^
  7. 00:55:966 (1) - Why not use same DS as 00:55:202 (7,8,9,10,11) - ?? Tried my best, I think it's fixed now.
  8. 00:56:883 (4) - New combo.
  9. 00:57:800 (7) - Same as above ^
  10. 00:58:717 (4) - ^
  11. 00:56:883 (4) - Add a whistle? It sounds good imo.
  12. 00:58:717 (10) - Same as above ^ Fixed all above.
  13. 01:03:300 (1,2,3,4,5,6,7,8,9,10,11,12) - Edit the same thing here like you did here 00:55:966 (1,2,3,1,2,3,1,2,3,1,2,3) - You mean the combo and hitsounds? If yes, then it's fixed. :)
  14. 01:14:454 - Maybe put a spinner here, that ends at 01:17:968 - with the volume of 5% I'm not really sure about this. I think it's better without the spinner.
Nice map c: I hope my mod helped you! Thank you! :3
Thanks a lot for the mod, Tochi! Really appreciate it! :3
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4475,-100,4,2,0,10,0,0
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Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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Topic Starter
jtd1
Cheers -Tochi, updated the map.

Someone finally spelt Spajder right this time 8-)
-Tochi
Hehe :p
Kodora
From #modreqs.

Offset works better for me as -870.

Pretty nice map, good luck!
Topic Starter
jtd1
Cheers, updated. 8-)
BerryJellyXD
Hello just a random modder here. ;)

You asked for the insane only so that is all that i will do.
00:04:477 - Seems like it has no hitsound at all because the timing bookmark has it on 10% there.
i know it ramps up as the song progresses but that leaves this combo 00:04:629 (1,2,3) - almost without a hitsound.
00:55:202 (7) - +NC?
00:37:632 - Not sure wat the use is of this timing bookmark, but for this difficulty it only just sits there.
00:44:966 - Same story ^

That is about it for this quick mod i still recommend putting the word Crash in the tags though.
I hope this was helpfull and gl on ranked. :)
SpajdeR

JellyberryXD wrote:

Hello just a random modder here. ;) Hello. \o

You asked for the insane only so that is all that i will do.
00:04:477 - Seems like it has no hitsound at all because the timing bookmark has it on 10% there.
i know it ramps up as the song progresses but that leaves this combo 00:04:629 (1,2,3) - almost without a hitsound. Fixed.
00:55:202 (7) - +NC? Added a new combo here 00:54:133 (1) instead.
00:37:632 - Not sure wat the use is of this timing bookmark, but for this difficulty it only just sits there.
00:44:966 - Same story ^ You're right, fixed both. :)

That is about it for this quick mod i still recommend putting the word Crash in the tags though. I'll leave that for jtd to decide.
I hope this was helpfull and gl on ranked. :) Thanks for your input!
Thanks for the mod, I appreciate it! :)
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-870,458.365164247517,4,2,0,60,1,0
4475,-100,4,2,0,30,0,0
5395,-100,4,2,0,40,0,0
6310,-100,4,2,0,50,0,0
7225,-100,4,2,0,60,0,0
37632,-100,4,2,0,60,0,0
41299,-66.6666666666667,4,2,0,60,0,0
43743,-100,4,2,0,60,0,0
44966,-100,4,2,0,60,0,0
55966,-100,4,1,0,70,0,1
69870,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

[HitObjects]
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160,240,36104,2,0,L|112:272,1,50
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176,64,36715,2,2,P|256:48|336:64,1,150
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Topic Starter
jtd1
Cheers, updated. 8-)

Also - I'm not adding "Crash" to the tags, because it appears in the Source "Crash Bash".

Try searching "Crash" in the pending beatmaps and you'll find it there.

Edit: Updated again because SpajdeR forgot to paste the corrected code file... because he is an idiot :P
neonat
Still pushing this map through? Wish you all the best on this~
Topic Starter
jtd1
I'm still pushing this map through :p
I'll rank it one day... :!:

Thanks for your continued support though :D
Arf
Holy crap you updated this >.<
I remember modding this way back when, and thinking that I wanted to make a GD for it. Would you accept a Hard GD for this by any chance?
Topic Starter
jtd1
^ I know, I've been busy recently... >.<
I'm planning to get some mods soon, and eventually I might even rank it :p

Sorry, but I'm not accepting any more GDs for this map. I want to make a push for ranking soon, the plan is to get a few more mods on SpajdeR's difficulty, and then I'll push this for ranking. :(

However, if you want to map another Crash Bandicoot song or something, I'll be more than happy to map a GD for it... if that's worth anything. :(
Or make a Sky Balls map yourself, and see if it gets ranked before mine it probably will be ranked before this 8-)
Arf

jtd1 wrote:

Or make a Sky Balls map yourself
CHALLENGE ACCEPTED

jtd1 wrote:

it probably will be ranked before this 8-)
Hell no. Yours has been modded A LOT and is much older than mine. As it is, it will be difficult to find mods for a map like mine anyway D:
Nevertheless, I see your challenge and raise you a fully mapped diffset. Yay for Crash.

(I don't suppose you'd GD a Normal for me XD) only if you REALLY want to - I'm going to look for mods on that map xD
Topic Starter
jtd1
^ Good effort making the map :p
You'll be surprised how slow I am at ranking things :p

I'll probably mod it at some point, I won't make a Normal GD for it though, I've already mapped a Normal for Sky Balls 8-)

Just for future reference - It's probably best if we chat about GD's / the enormous Sky Balls like this via PM / in game. I'm not saying I hate you or want you to leave, but having a conversation in a beatmap thread might not be the best idea - I would imagine BATs get angry about such things ;)
[ Eon Fox ]
Hard:

00:22:964 (1) - Doesn't need to be nc. In fact, it is better off not as an nc, due to the note being played.

You could also use raising the CS to 4.5 and raising slider velocity. As is, this a rather lackadasical Hard.

Spadjer:

There's quite a few problems with this difficulty. First off, the hitsounds are completely different from the rest of the difficulties, and the hitsounds used in this difficulty do a poor job of reflecting the music. Second, the whistles are constantly being applied to the tracks of the sliders, not just the ends. When that is done, it makes an irritating noise that clashes with the music. Optional things to consider would be raising the CS to 5 and raising slider velocity (but not the multiplier). The reason why is because the difficulty is a LOT lower than it needs to be.

The main problem I have is the metre. I can pretty clearly tell this is a mazurka done in the style of scherzi. What that means is that you have the wrong metre. Mazurkas use 3/4 metre, whereas you use 4/4. This is more of a nitpick, but it feels really weird to be hearing 3/4 and be playing 4/4.
Topic Starter
jtd1
^ Spadjer :D

Given kudosu for extra things specified in game - whistles on slider trails etc. as well as the stuff mentioned here.

I haven't changed the NC - I believe that this emphasises the fact that the note sounds stronger (I guess it's on the upbeat using musical terms).

I will await SpajdeR's response to the mod.

Thanks for the mod 8-)
-Tochi
irc mod
22:22 SpajdeR: Just have a quick look if there's anything snapped wrong or some hitsounds that would fit better or some that don't fit or something.
22:22 -Tochi: oki
22:22 SpajdeR: I'm going to go after you're done.
22:23 -Tochi: ok
22:24 SpajdeR: Also, I think the slider velocity is good and fits. Do you?
22:24 -Tochi: good
22:24 -Tochi: 00:27:090 (3) - add clap
22:25 SpajdeR: Just to the start of it?
22:25 -Tochi: 00:28:770 (3) - ^
22:25 -Tochi: no the end
22:25 -Tochi: 00:29:382 (5) - here too
22:25 -Tochi: the start
22:26 -Tochi: 00:30:298 (1) - add finish
22:27 SpajdeR: So for all of the sliders I should add the claps only on the heads of the sliders or also on the ends?
22:27 -Tochi: 00:27:090 (3) - on end
22:27 -Tochi: 00:28:770 (3) - on end
22:27 -Tochi: 00:29:382 (5) - on head
22:28 SpajdeR: So only on the end and then only on the head?
22:28 -Tochi: yes
22:28 SpajdeR: Right. Now it makes sense. :D
22:29 -Tochi: 00:35:187 (1) - 00:35:799 (3) - 00:36:104 (4) - 00:36:715 (6) - add clap
22:30 -Tochi: 00:38:548 (3) - 00:40:382 (7) - add clap
22:30 SpajdeR: On the ends of the short sliders and on the head of the long slider?
22:30 -Tochi: 00:40:382 (7) - remove clap
22:30 -Tochi: uuh
22:30 -Tochi: which ones?
22:30 SpajdeR: 00:35:187 (1) - 00:36:104 (4) - on ends?
22:30 SpajdeR: 00:36:715 (6) - on head?
22:30 -Tochi: oh yeah
22:30 -Tochi: yes
22:31 -Tochi: 00:41:299 (1) - add finish
22:31 SpajdeR: 00:32:590 (2) - clap on the end?
22:31 SpajdeR: Or leave it be?
22:31 -Tochi: 00:41:605 (2) - 00:42:521 (4) - 00:42:980 (5) - 00:43:438 (6) - clap on end
22:32 -Tochi: yes
22:32 -Tochi: 00:44:049 (8) - remove finish and add clap
22:32 -Tochi: on the head
22:33 SpajdeR: What about this part? 00:38:548 (3,4,5,6,7) -
22:34 SpajdeR: Any claps here?
22:34 -Tochi: 00:45:424 (3) - add clap on head 00:45:424 (3) - and here on end
22:34 SpajdeR: Like in the parts before?
22:34 -Tochi: 00:38:548 (3) - clap here on end
22:34 -Tochi: 00:40:382 (7) - ^
22:35 -Tochi: 00:47:105 (5) - 00:47:105 (5) - 00:47:716 (7) - add clap
22:35 SpajdeR: The first one on both head and end?
22:36 -Tochi: 00:50:313 (5) - 00:50:772 (6) - 00:51:383 (8) - add clap
22:36 -Tochi: yes
22:36 -Tochi: just add clap on where the link gets to
22:36 -Tochi: like the correct time
22:37 -Tochi: like: 00:51:383 (8) - it's on the end
22:37 -Tochi: 00:51:383 (8) - on the head
22:37 SpajdeR: Actually it is always on the head.
22:37 -Tochi: wut
22:37 -Tochi: well, ok
22:37 -Tochi: xD
22:37 SpajdeR: It always copies the time on the head.
22:38 SpajdeR: 00:51:841 (8) -
22:38 -Tochi: 00:55:202 (4,5,6,7,8) - add finish on these
22:38 -Tochi: 00:54:591 (3) - here too on the end
22:38 -Tochi: what about 00:52:299 (1) - ?
22:38 SpajdeR: Lol I tried to copy that one slider manually and it copied this one lol.
22:39 SpajdeR: I tried to copy the slider and use the time on it's end, but that didn't work lol.
22:39 -Tochi: 01:10:634 (4) - add finish
22:39 -Tochi: ah
22:40 SpajdeR: 00:55:202 (4,5,6,7,8) - Are you sure about this?
22:40 SpajdeR: Isn't it a bit loud?
22:40 -Tochi: 01:13:843 (5) - add finish on end
22:40 -Tochi: yes
22:40 -Tochi: it's fine
SpajdeR
Finally, after all of this time I decided to fix the map. Sorry that it took absolutely forever. :cry: Anyways, I tweaked the difficulty options a bit (increased the CS to 5) and tweaked the hitsounds with Tochi (Thank you! <3).
Updated map
osu file format v14

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,48,41299,5,4,0:0:0:0:
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256,160,43896,1,0,0:0:0:0:
256,128,44049,2,0,B|240:112|240:112|272:96|272:96|256:80|256:80|256:0,1,150,8|0,0:0|0:0,0:0:0:0:
256,224,44966,5,0,0:0:0:0:
160,288,45271,1,0,0:0:0:0:
208,336,45424,2,0,P|288:352|368:304,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
272,272,46799,1,2,0:0:0:0:
336,224,47105,2,0,B|352:208|352:208|336:192|336:192|336:112,1,100,8|8,0:0|0:0,0:0:0:0:
296,160,47563,1,0,0:0:0:0:
256,160,47716,2,0,B|240:144|272:128|256:112|256:112|240:64|240:64|256:0,1,150,8|0,0:0|0:0,0:0:0:0:
64,96,48632,5,0,0:0:0:0:
24,168,48938,1,8,0:0:0:0:
24,226,49091,2,0,P|94:208|128:144,1,150,2|2,0:0|0:0,0:0:0:0:
208,80,49855,2,0,L|256:32,1,50,0|8,0:0|0:0,0:0:0:0:
288,112,50313,2,0,L|352:144,1,50,0|8,0:0|0:0,0:0:0:0:
352,48,50772,2,0,L|400:32,1,50,0|8,0:0|0:0,0:0:0:0:
432,120,51230,1,0,0:0:0:0:
432,176,51383,2,0,B|432:240|432:240|336:304,1,150,10|0,0:0|0:0,0:0:0:0:
236,64,52299,6,0,P|268:112|252:160,1,100,2|0,0:0|0:0,0:0:0:0:
198,121,52758,2,0,P|166:201|198:281,1,150,8|2,0:0|0:0,0:0:0:0:
256,328,53522,2,0,B|288:328|288:328|320:296,1,50
436,280,54133,5,0,0:0:0:0:
376,224,54438,1,0,0:0:0:0:
392,192,54591,2,0,B|440:128|440:128|360:88,1,150,8|6,0:0|0:0,0:0:0:0:
328,112,55202,1,4,0:0:0:0:
280,104,55355,1,4,0:0:0:0:
280,152,55508,1,4,0:0:0:0:
232,128,55661,1,4,0:0:0:0:
232,176,55814,1,4,0:0:0:0:
184,192,55966,21,4,0:0:0:0:
256,264,56272,1,0,0:0:0:0:
328,192,56577,1,0,0:0:0:0:
256,104,56883,5,8,0:0:0:0:
112,192,57189,1,0,0:0:0:0:
256,320,57494,1,0,0:0:0:0:
400,192,57800,5,4,0:0:0:0:
256,48,58105,1,0,0:0:0:0:
64,192,58411,1,0,0:0:0:0:
256,344,58717,5,8,0:0:0:0:
440,192,59022,1,0,0:0:0:0:
256,16,59328,1,0,0:0:0:0:
232,88,59634,6,0,L|208:144,3,50,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
208,192,60245,2,0,L|224:248,3,50,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
232,296,60856,2,0,L|208:344,3,50,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
160,344,61467,2,0,L|88:328,3,50,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
88,288,62078,2,0,L|56:224,3,50,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,192,62689,2,0,L|120:128,1,50,4|0,0:0|0:0,0:0:0:0:
144,96,62995,2,0,L|208:56,1,50,4|0,0:0|0:0,0:0:0:0:
256,64,63300,5,4,0:0:0:0:
256,320,63606,1,0,0:0:0:0:
352,96,63911,1,0,0:0:0:0:
160,256,64217,5,8,0:0:0:0:
352,256,64522,1,0,0:0:0:0:
160,96,64828,1,0,0:0:0:0:
256,320,65134,5,4,0:0:0:0:
352,96,65439,1,0,0:0:0:0:
160,256,65745,1,0,0:0:0:0:
352,256,66050,5,8,0:0:0:0:
160,96,66356,1,0,0:0:0:0:
352,96,66662,1,0,0:0:0:0:
464,184,66967,6,0,L|512:232,1,50,4|0,0:0|0:0,0:0:0:0:
440,240,67273,2,0,L|456:288,1,50,4|0,0:0|0:0,0:0:0:0:
392,288,67579,2,0,L|376:352,1,50,4|0,0:0|0:0,0:0:0:0:
336,304,67884,2,0,L|296:360,1,50,4|0,0:0|0:0,0:0:0:0:
280,296,68190,2,0,L|224:336,1,50,4|0,0:0|0:0,0:0:0:0:
216,272,68495,2,0,L|144:296,1,50,4|0,0:0|0:0,0:0:0:0:
168,232,68801,2,0,L|80:224,1,50,4|0,0:0|0:0,0:0:0:0:
152,176,69106,2,0,L|88:136,1,50,4|0,0:0|0:0,0:0:0:0:
168,120,69412,2,0,L|128:48,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
264,152,70023,5,0,0:0:0:0:
296,104,70176,1,0,0:0:0:0:
400,104,70481,1,0,0:0:0:0:
376,152,70634,1,4,0:0:0:0:
312,224,71092,1,0,0:0:0:0:
224,256,71436,2,0,L|168:256,3,37.5
96,208,72238,1,0,0:0:0:0:
96,128,72467,1,0,0:0:0:0:
256,72,72773,5,0,0:0:0:0:
256,136,72926,1,0,0:0:0:0:
256,240,73384,1,4,0:0:0:0:
304,328,73690,1,0,0:0:0:0:
352,328,73843,2,0,P|416:304|416:200,1,150,0|4,0:0|0:0,0:0:0:0:
Topic Starter
jtd1
Nice one, at least it's done now! :P Only took a few months 8-)

I'll update and revive soon, I have to transfer the map from old pc - new pc and I can't be bothered today :P

Cheers -Tochi! :D
Topic Starter
jtd1
Right, updated. I'll search for a few mods to see whether the general public like your updates and my whole map in general before finding some BNs. 8-)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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