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Armin Van Buuren feat. Jan Vayne - Serenity

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Topic Starter
Ultimate
This beatmap was submitted using in-game submission on dinsdag 14 juli 2009 at 21:38:18

Artist: Armin Van Buuren feat. Jan Vayne
Title: Serenity
BPM: 67,98
Filesize: 4525kb
Play Time: 02:51
Difficulties Available:
  1. Hard (4,12 stars, 223 notes)
  2. Harder (4,4 stars, 253 notes)
  3. Normal (2,07 stars, 138 notes)
Download: Armin Van Buuren feat. Jan Vayne - Serenity
Information: Scores/Beatmap Listing
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I hope you guys will enjoy it. It actually took me allot of efford to make it, well,, how it is today.

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Edit: Working on the Sir_Minelli fixes [Harder].
Edit: Working on the Sir_Minelli fixes [Hard].
Edit: Working on the Sir_Minelli fixes [Normal].
Edit: ^ Finished the Sir_Minelli fixes.

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Edit: Working on Larto's fixes.
Edit: ^ Finished the Larto fixes.

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Edit: Working on Happy30's fixes.
Edit: Fixed all =D
Edit: Added Background and Fixed SB!
Edit: Reorganized SB and sounds
Edit: Fixed Gladi Fixes (and overall forum fixes)

Edit: Working on Saturos-fangirl Fixes ( Fixed Normal for now)
Edit: Finished Satorus-Fangirl Fixes ( All diffs, Ty! )
Edit: Finished Satorus-Fangirl Fixes ( All diffs, Ty! ) ( I did keep the BPM change in "Harder" <33 )
Edit: Finished Tieff Fixes (All diffs)
Edit: Added Alace's Clap sound, TY!
Edit: Finished blissfulyoshi's Fixes (All diffs)
Edit: Finished Saturos-fangirl's Fixes (All diffs)

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Edit: Ready to be bubbled ^^

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Sir Minelli
Hello~

~Comments here are not final decisions, you can always decide by yourself~



Snap everything~

Timing sections
Firs timing section dont touch
For the second timing section:Bpm = 67.98
For the third timing section: Bpm = 135.97
After second break at 02:00:71(white tick) add a timing section with: Bpm = 135.999 (yes 135.999, and not 136.000)
00:35:54 (3) - try making this slider's end visible, i dont know where to follow the start!

Kk now snap everything and let me know ;d
Sir Minelli
Hello~

Ill mod Hard today~

~Comments here are not final decisions, you can always decide by yourself~

[Hard]

00:35:54 (3) - show the slider's end so everyone else knows where to follow the slider. New combo.
00:42:60 (6) - " "
01:01:47 (8) - allign with (7) and then allign this slider's end 01:02:02 (9) - with (8)
01:02:02 (9) - new combo
01:05:55 (13) - "
01:05:99 (14) - 01:07:75 (18) - - 01:08:63 (20) -01:21:87 (2) - 01:34:22 (17) - 01:35:11 (19) - 01:35:99 (21) - 02:06:00 (2) -
02:12:18 (11) - reput these beats on top of their slider's ends so that they match correctly
01:09:08 (21) - new combo
01:10:84 (1) - "
01:23:19 (5) - "
01:25:84 (11) - this looks ugly down there, try making this slider 01:25:40 (10) - go up and then maybe somehow move 01:25:84 (11) - so it goes diagonal down to the left~
01:26:72 (12) - new combo
01:30:25 (14) - "
01:33:78 (16) - "
01:36:43 add a beat here maybe on top of 22?
01:44:37 (9) - new combo
01:47:02 (12) - move this without distance snap, slightly up, half square
01:47:90 (13) - new combo
01:52:31 (19) - put on top of fading (16)
01:52:75 (20) - put on top of fading (18)
01:53:19 (21) - put on top of fading (17), new combo.
02:09:09 (9) - try moving this up so it doesnt get overlapped by fading (8), new combo.
02:12:18 (11) - reput on top of slider's end and it could use a clap sound~
02:12:62 (12) - new combo
Sir Minelli
Hello~

Lets work on Harder today~

~Comments here are not final decisions, you can always decide by yourself~


Timing: Resnap All Notes <-- Never forget about that.
Snap everything like i told you~


[Harder]

00:32:01 (3) - move slightly to the right to allign with 00:28:48 (1)'s end.
00:41:72 (3) - allign with 00:39:07 (2)'s end.
00:42:60 (1) - show the slider's end. so that everyone knows how to follow this slider.
00:42:60 (4) - undo new combo.
00:47:01 (5) - new combo.
00:47:89 (2) - allign with 00:42:60 (4)'s end.
00:49:66 (4) - undo new combo.
00:59:37 (3,4,5) - 01:00:26 (6,7,8) - 01:01:14 (9,10,11) - Delete second beat of each and take 3rd to blue tick,
in other words make them just like 00:58:49 (1,2) -
01:02:90 (2) - allign with 01:02:02 (1)'s end.
01:05:99 (2) - reput on top of 01:05:55 (1)'s end.
01:06:39 (4) - move ahead to white tick.
01:18:39 Here your story board should be blank. (1) beat is overlapping it.
01:21:43 (5) - shorten to red tick and reput 01:21:86 (6) - on top of the slider's end.
01:22:32 (7) - "
01:23:20 (1,2,3,4) - add double whistle sound. When clicking the beggining and ending also.
01:24:51 (4) - Move this slider's end slightly to the left so it alligns with (5)
01:24:96 (5) - instead of finish sounds, whistle sounds.
01:26:73 (1) - finish sound here at the beginning. The clap sound at the end of it works.
01:28:49 (2) - allign with slider's end. Slightly to the left.
01:33:79 (1) - add finish sound. Begenning and end.
01:36:66 (9) - take clap sound off.
01:39:07 - 01:39:51 - 01:39:96 - Maybe continue with story boarding effect here? Or design new effect?
01:45:69 (2) - reput on top of slider's end so it matches correctly.
01:47:46 (4) - "
01:51:43 (1) - This is how all of the circle sliders should look. This way people know where is the start, and the end.
02:04:23 (2) - flip vertically
02:07:31 (1) - i liked this slider's style. Try remaking it so that the curve plays smoother.
02:09:08 (3) - new combo
02:21:44 (1,2,3,4,5,6,7) - Too many stacks already, try changing this for an slider with returning arrow.
02:35:34 (9) - reput on top of sliders end
02:36:00 (11) - "
02:39:53 (7) - new combo
02:40:41 (1) - undo new combo
02:41:29 (3) - new combo
02:42:17 (1) - undo new combo
02:43:06 (3) -I dont like this, seems to be there as an extra. Maybe make it longer? move to the white tick with an starting "finish sound" snap it also and new combo. Otherwise just take it out and invent somthing else.
If you do so, you should allign this 02:43:72 (1) - with the end of it.
02:43:72 (2) - undo new combo
02:44:60 (5) - new combo
02:45:93 (9) - Put on top of fading one
02:46:37 (11) - new combo
02:49:68 (5) - new combo
02:51:00 (1) - new combo

Im liking this map already. Here is a star for you~
The_Priest_In_Yellow
Very nice. One needs to run through it a few times to get the hang of it but that's good imho.
Nice job.
Have a shiny star ^^
Larto
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ultimate

The_Priest_In_Yellow wrote:

Very nice. One needs to run through it a few times to get the hang of it but that's good imho.
Nice job.
Have a shiny star ^^
I'm sorry i cant give you Kudosu for your post even tough we tested the map allot to gether and you helped me ferther on the proess. Again thx for your help and post!

Ultimate
happy30
My suggestions to make this map even more awesome.
None of these are changes that are a must, so it's your choice if you want to add them


- Grid level 3 -

[Normal]

01:09:07 (1,1) - Finish spam, it never sounds nice
01:50:55 (3) - 1 down
01:50:99 (4) - 2 down 1 right
01:51:44 (5) - 3 right
01:51:88 (6) - 3 right
01:52:32 (7,8,9) - Don't forget to space this to the previous notes
02:05:56 (1,2) - 1 down
02:12:62 (1,2,3,4,5,6,7,8,9) - meh you could space this better ^^
02:19:68 (1,1) - Finish spam
02:48:35 (1,2,3,4) - 1 left

[Hard]

01:28:48 (2,3,4,5) - 1 right
01:28:48 (2,3,4,5) - 6 down?
02:21:43 (1,2,3,4,5,6,7,8) - Finish spam :(
02:47:91 (1,2) - 3 up
02:48:35 (2,3) - 1 right
02:49:67 (1,1) - finish spam,

[Harder]

01:10:51 (1) - D:
01:20:11 (2,3) - 1 down
01:21:87 (6,7) - 2 up
01:23:19 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - 2 up :o
01:53:19 (4,5,6,7,8) - D:
02:19:68 (1) - 2 up, 1 left
02:20:12 (2) - 1 left
02:20:56 (3) - 2 up
02:21:00 (4) - 1 left
02:21:44 (5,6,7,8,9) - 1 up
02:21:44 (5,6,7,8,9) - Finish spam.
Ekaru
Normal:

01:42:61 (5,6) - move these up a bit. The bottom of these hit circles are currently going off the screen, which is unrankable.


That's all. Good job, have a star!
XepherX3
nothing to say bout hitcircles or spinners
but try to Storyboard the maps individual

also try playing with colors in them

for the rest

starred
Lesjuh
This map has been deleted on the request of its creator. It is no longer available.

Download: beat.zip
Sinistro
Normal
- 02:37:32 (1,1,2,3,4,5,6,7) - Seems odd how one combo is one slider and the rest is so long. Maybe make it four combos? Each having one slider and the circle at its end. In other words, remove New combo from 02:38:65 (1) and add it at 02:39:09 (2), 02:40:85 (4) and 02:42:62 (6). You can also try making two combos, by removing new combo from 02:38:65 (1) and adding one at 02:40:85 (4).
-02:49:68 (4) - Cool effect, but a bit much for Normal. Don't double the bpm, and instead halve the slider length. It sounds the same but is less wtf for the players!

Harder
- 01:10:51 (1), 02:22:32 (9) - Kind of a Finish spam here, maybe. Not sure, it's late at night.
- 02:14:38 (1,2,1,2) - You can't tell the sliders below the first sliders are sliders rather than circles. At the very least, make the slider paths be distinct.

The difficulty level in each map is a bit uneven though...are you sure you can't make the beginnings of hard and harder a bit more challenging, for example?

Some interesting patterns and storyboarding lead me to giving you my gold star.
Hanyuu
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ultimate
This map has been deleted on the request of its creator. It is no longer available.
Hanyuu
Sorry about that haha i wasnt meant to offend you i just found it very funny
vytalibus
<Timing Sections>
I don't see the use of the timing section in 14,363 ms. Delete it.

[Normal]
01:23:19 (5) - New combo mark.
Topic Starter
Ultimate

vytalibus wrote:

<Timing Sections>
I don't see the use of the timing section in 14,363 ms. Delete it.
I use this as my 1x speed timing. So for me its nessesary.

vytalibus wrote:

[Normal]
01:23:19 (5) - New combo mark.
Fixed 8-)
vytalibus

Ultimate wrote:

vytalibus wrote:

<Timing Sections>
I don't see the use of the timing section in 14,363 ms. Delete it.
I use this as my 1x speed timing. So for me its nessesary.
Inherited timing sections use the previous non-inherited timing section as the basis for the 1x, 0.5x 2x BPM thing.
GladiOol
Harder

Modded on grid lvl 3.
Increase Drainrate + Overall Difficulty Please
00:14:36 (Timing Point) - Why is this here?
00:38:63 (5) - 1 grid lvl up.
00:41:71 (4) - 1 grid lvl down.
01:53:42 (2,3) - 1 grid lvl to the right.
01:54:08 (5) - Center this (?)
02:00:71(Timing Point) - Inherit (?)
02:08:21(x) - Extra note (?)
02:22:32 (5) - Center this (?)


Hard
Nothing I think


Normal
Dito.

Star 4 u!
Topic Starter
Ultimate

Gladi wrote:

Harder

Modded on grid lvl 3.
Increase Drainrate + Overall Difficulty Please
00:14:36 (Timing Point) - Why is this here?
00:38:63 (5) - 1 grid lvl up.
00:41:71 (4) - 1 grid lvl down.
01:53:42 (2,3) - 1 grid lvl to the right.
01:54:08 (5) - Center this (?)
02:00:71(Timing Point) - Inherit (?)
02:08:21(x) - Extra note (?)
02:22:32 (5) - Center this (?)

Gladi wrote:

00:14:36 (Timing Point) - Why is this here?
- I use this point for my 1x speed point, pls ppl stop asking about it...

Gladi wrote:

Center this (?)
- Look at the previous posts (in the beginning), you see why its not centered

Gladi wrote:

Inherit (?)
- its a new timing point. If i keep thesame beatrate, i will have problems with it in the end.

Gladi wrote:

Center this (?)
- Look at the previous posts (in the beginning), you see why its not centered


Thx for your post Gladi, i wanna appologize for the bad english. Cya soon ^^ Gozah
Larto
Hard:
00:42:59 (4) - Seperate ending and start more
01:51:43 (1) - ^

Normal:
01:47:91 (1) - Seperate ending and start more


Hmm~
I'm not sure about the timing.
Yuukari-Banteki
[Normal]
00:28:48 (1,2,1) - hitsounds?
00:42:60 (1) - separate the ends of the slider a bit more
00:58:81 (2) - id suggest moving these to the white ticks and also increasing the hit volume in this section a bit
01:30:25 (1,2) - this is perhaps the most elegent use of slider overlap i have ever seen
01:43:71 (7) - doesnt flow well from 6
02:21:44 (1) - hitsound this
02:19:68 (1,1) - after playing with your custom hitsounds a bit i think i like whistling every other note starting at the beginning of each slider and then finish at the end of the last one :3
02:31:37 (4) - new combo
02:49:68 (4) - whistle the end
(i LOVE your custom whistle can you tell?)


[Harder]
00:35:53 (1) - i would prefer the ends separated a bit more
00:42:59 (4) - ^
01:02:89 (2) - stack end under fading end of 8
01:45:69 (2) - imperfect stacking
01:51:43 (1) - separate the ends more
02:22:32 (8) - id like whistles instead of finishes + the finish at the end but thats just me fangirling your whistles :P
02:31:36 (4) - new combo
02:34:89 (8) - ^
02:43:06 (1,2,3) - have 2 and 3 make an equilateral triangle with the end of 1
02:45:93 (6) - can you move stuff around so this stacks under fading 2?
02:49:67 (1) - i dont really approve of the bpm increase here


[Hard]
i think the intro could use a bit more hitsound here
oh before i forget again: a note on inherited timing sections! they should happen slightly before the note they intend to affect! believe it!
01:23:64 (2) - doesnt flow well from 1
01:28:93 (2) - improper stacking
01:32:46 (2) - ^
01:44:81 (2) - doesnt flow well from 1
02:49:68 (1) - again i dont approve of bpm change
i think you may have too many breaks but w/e have a star yay
Yuukari-Banteki
[Normal]
00:35:54 (1) - end 1/2 later?
00:40:83 (2,3,1) - start 1/2 later
01:47:91 (1,2,3,4,5,6,7,8) - all the claps disappeared :(


[Hard]
00:42:59 (4) - slider start and end are too close to each other
01:36:87 (10) - delete and replace break
02:36:66 (1,2,3,4,5,6) - where'd all the claps go? :(


[Harder]
00:33:77 (7) - nice use of whistle :3
01:10:51 (1) - the first timing section of this is a bit quiet...i cant hear anything and its sharply different from the second
01:40:84 (1,2,3,4,5) - where'd the claps go? i like them
02:14:38 (1,2,1,2) - ^
02:51:22 (1) - whoa whoa this bpm change is COMPLETELY unintuitive :(

here have a star...again...and good luck!
Armin
Really cool map.
Star ~ :P
Topic Starter
Ultimate

Armin wrote:

Really cool map.
Star ~ :P
Ty, ty =D. Its one of my first maps, i hope it gets ranked some day...
tieff
Wow, cool SB and map.
And great work on hitsounds... Can I take this awesome custom hitsound, please?

[Normal]
00:41:05 (2) - Maybe place this note here 00:40:836?
00:41:93 (3) - And this note here 00:41:719?
00:42:82 (1) - Place here 00:42:601.

[Hard]
00:32:01 (3) - Custom hitsound on start?

[Harder]
00:44:80 (2,3) - Custom hitsound here.
02:15:71 (2) - Custom hitsound on end. Try it.

Oh. Awesome. Amazing. Ranked it.
Alace
Use this clap sample
It fits the song
Also
don`t let your drum sample overlape with the BGM drum,it sounds too loud
you can make more timing lines to ccontrol volumes
good map

Download: soft-hitclap.rar
blissfulyoshi
Like everyone else said please get rid of the timing section at 14,363 because you only need a 1x part if you use inherited timing sections which you are not. Right now it is just extra code (sorry if that sounded harsh, not meant to)

Only nazi issues below

Normal:
01:00:69 (6) - align with 2
02:16:15 (9) - align with 8?

Hard:
01:20:54 (3,4) - make parallel to 1,2
02:05:77 (3,4) - make the spacing between these 2 the smae as the ones in the rest of the combo

Harder:
02:20:56 (3) - align with 2

Great map and sounds. Star.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ultimate

Saturos-fangirl wrote:

[Normal]
's ok =D


[Hard]
00:42:59 (1) - separate start and end more (try moving the three rightmost points of the skeleton farther out) done
01:51:43 (1) - ^ done
02:46:59 (3) - clap done


[Harder]
02:00:70 - why is this not inherited? Its a different BPM
02:47:47 (8) - clap done
02:49:68 (1,3,1) - finishes on the finishes in the music ;o done
Time for me bubble?
Yuukari-Banteki
[Hard]
's good


[Harder]
's ok


NEXT BAT PLEASE CHECK TIMING bubbled
XepherX3
Who can Storyboard this kind of music thaaaa best :roll: :roll: :roll: me

remove all old pictures..and extract this in the song map ^^

Download: Armin Van Buuren feat Jan Vayne - Serenity.zip

:P :lol: :P
KIA
nice :)
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Ephemeral
Instant star for Armin van Buuren.

The low BPM countdown is a BRILLIANT touch. Best use of the countdown I've ever seen in a beatmap in just about forever.

I am not too fond personally of stack stream maps, but everything else is just so good about this combination that I will probably play it anyway.

Excellent job!
Tapdancingmetroid
Very excellent map. I agree with Ephemeral on the countdown
Anyway, the storyboard is also great, and the timing is spot on.
Ranked. :>
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