Asphyre wrote:
you heard them. what u stated were pure subjective... i love doubles thats why... dont ever sacrifice musical representation over playability, like... ever...
Sacrificing musical representation over playability should be up to the mapper. I myself map based on how I want fingers to move instead of strictly following music. So long as the map is following the general sounds/noise, it can be ok.
Various techniques like layering or using multiple notes for one sound make the map more complex, and imo, interesting. How far you can spread the notes across one sound depends on how much overall noise there is at that time. If it's a "click" in an otherwise silent section, then a note triplet would have to be quite short to preserve the illusion of them pertaining to the noise related to that one "click". If it's a drum roll, then you have more flexibility in around the noise the drum roll creates.
This might help get an overall idea of why it works, but the errors that chart shows vary based on how distributed the sound in question is. In short, visual and auditory cues close enough to each other are automatically synced by the brain, causing them to appear simultaneous. That doesn't mean having patterns where a single note pertaining to one sound be offsync is ok. You should fix that. It just means that you can have leeway in how spread out the notes through time are in patterns where those multiple notes pertain to one sound.
You play such maps by reading the map more than listening to the music. When playing such maps hitsounds also must be turned off or the illusion doesn't work because you then hear the audio feedback to the hits - the audio feedback will sound wrong and/or out of sync. Ofc there is such a thing as overmapping it, so it's to be used in moderation.