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Combination sliders

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
WatchMeSuffer
Slider streams are really fun, and sliders in general are a great way to map sections that really accentuate long, flowing, or smooth rhythms. The problem I have with that is that you are always dealing with sliders that have two pieces of rhythm, one hitsound at the beginning and one at the end.

What I propose is to add a whole new kind of slider: the combination slider, as I call it.

Combination sliders would function like regular sliders at first, but then, once the second circle is reached (this would normally end the slider) it would instead extend into a third circle.

Q: How would this work while playing the game?

A: When the second circle on the combination slider is reached instead of releasing the key which had been pressed to start the slider, the player would press their second key, having now two keys in use (both Z and X for most players).

Q: OK, so how would you come up with a clean visual representation for these combo sliders?

A:



Something close to this. Here I am using two combo colors for one slider, which makes it very apparent that this is a single slider, rather than two put together. For beatmap skins with transparent centers the border would represent this split.

Q: Why is this useful? Why couldn't you just put a circle after the end hitsound of your slider?

A: You could! This isn't meant to replace that option, but instead provide another option, which I feel represents rhythms like this one here really well:



(legato eighth notes— especially when swung— into a staccato quarter note. Sorry for not putting the correct articulation there, I was in a hurry while posting this)

Honestly this seems like something that might have already been proposed, but the idea sounded cool to me so I thought "Why the heck not?".

ADDENDUM: Additionally you could add more hits to a single combo slider where the third hit going into the third slider is colored a single color where instead of timing a button press to this hit, the player would release the key that they initially pressed for the very first color. And, yes, I have played taiko like one or two times. Do I like it? Not as much as OSU!

Thoughts?
Flanster
Or you could just place two sliders like that to achieve the same goal..
Topic Starter
WatchMeSuffer
I thought circles couldn't occupy the same timing location?
Flanster
Ohhhh now I get it, didn't read it right sorry.
abraker
In regards to combo color:

Honestly idk if combo color is best way to represent this. This is heavily taiko inspired, and I think most osu players cant read colors to queue hit timing. Additionally I don't have combo colors in my osu skin. Sounds like this should be rather be a new gamemode entirely based on mash between osu and taiko.


Related:

community/forums/topics/347359 - New note type: press both keys at the same time
community/forums/topics/427593 - fusion between Osu! standard and Osu! Taiko
community/forums/topics/469129 - Notes that require 2 keys to be pressed to clear.
Topic Starter
WatchMeSuffer
The great thing is that you wouldn't have to pay attention to combo color, once you see a split circle you would be able to easily tell. How it would work would not be specific keys, just the opposite to the one you initially press. Players seem to be able to deal with the concept of alternating patterns when playing triples. That being said, yes, it is a massive change and going forward it would require skin support.
Obviously if no one cares about it, it won't happen. But, I had to get this idea out of my head.
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