lol actually it's fun aiming at the edge of the circles without missing it. this would be nice. although it's not necessary. and after I use it for like, a week, I'll never use it again.
Profile stat? Nnnnyyyeeehh... Sketchy. The main point of the game is following the rhythm, but knowing how well you click on those circles is a fun stat to have by your side too. It's not hard to implement, and it's not too hard not to play with too. But yes, it'll remain unranked mostly.theowest wrote:
Aim accuracy. I like it.
I don't think this should be ranked at all, but if so it would be a nice profile stat.
That, I don't think many players would mind. The point of this accuracy thing is to try and maximize the aim accuracy you can get, is it not?chaotic_iak wrote:
Just saying, CTB's accuracy for sufficiently hard maps will be at most 80% due to edge cases (catch a fruit at the far left edge of the plate in order to be able to catch the next fruit at the far right edge of the plate, otherwise you'll miss some of them).
I don't see how you could possibly know, please refrain from making grand assumptions about the difficulty of implementing a particular feature - some require a lot more effort than you'd think.TheVileOne wrote:
It is not hard to implement.
I support this.
I guess it depends on your frame of reference and approach. The code is already implemented for fixed objects (taiko and mania), it would be more complex to code it for dynamic objects, and multiple angles, and so forth. And it would be more or less harder to do in an efficient manner. It wouldn't be unreasonably difficult to compare screen/ grid positions in real time. Notes are already given coordinates, and the game can already track coordinate movement of the cursor.Ephemeral wrote:
I don't see how you could possibly know, please refrain from making grand assumptions about the difficulty of implementing a particular feature - some require a lot more effort than you'd think.TheVileOne wrote:
It is not hard to implement.
I support this.
I don't think it would be any fun nor useful. Full combo is already enough to say how precise you are, for more challenge we have small circles and HR (which in fact many people hate). It would exclude any flow/dance cursor actions because you must aim straight to the circle centre. Just another reason to get frustrated and depressed because you suck in this game.eat_now wrote:
The closest thing I've found to this is this feature request, but I have a feeling it won't be implemented in the near future.
t/113594&start=0
3 hitboxes.Primula wrote:
This would make for a pretty fun multiplayer mode.