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MuryokuP - Catastrophe [Osu|Taiko]

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Makar

Kokatsu wrote:

Muzukashii


Hitsounds are a bit too quiet for my taste, increase vol. by ~10%? Sure

00:09:130 (1,2,3,4,5) - This pattern is rather hard for a "newer" player, since it only contains kats. Using a don for (4) would make the pattern easier to play while still sounding good. Following the music here. Plus the same color makes it easier, not harder, lol
00:18:430 (2) - Don, to keep it consistent. This serves as a leadin here. Plus it follows the music better.
00:19:030 (6) - Same as above. Same as above
00:28:330 (2,3,4,1,2) - kkk d k fits better here, IMO. The music clearly calls for ddd k k instead...
00:42:880 (2,3,4) - ddd, same reason as above. ^
00:47:680 (2,3,4) - ^ ^
00:52:480 (2,3,4) - ^ ^
00:57:430 (4) - Don, as above. ^
01:50:230 (2,3,4) - kkk? Following music here again ._. I use kat triples for the rim hits or w/e
01:55:030 (4) - Don, as above. Same as before
01:59:680 (2,3,4) - As above. ^
02:04:480 (2,3,4) - ^ ^
02:09:280 (2,3,4) - ^ ^
02:14:230 (4) - As above. ^
Thanks for the mod!

@meiikyuu: just apply changes for me change simply changing all timing points to 90% volume
Pereira006
Hello sorry long wait, Who that name girl ? i love see face that girl I almost put in avatar lol is hard make avatar XD anyway here my mod

[Omen]

Gameplay:

  1. 00:24:730 (1) - Can be same shape that slider with 00:23:530 (3) like this http://puu.sh/219rC if do that will be nice to gameplay if you fix this you need fix spacing at 00:25:630 (2,3)
  2. 00:36:130 (3) - Need NC because the melody is really strong here when I listen that mean is change so that really fit IMO
  3. 01:14:530 (3) - I feel this really need NC because the drums and melody are really strong here that would make sense IMO
  4. 01:19:330 (3) - NC same happened at 00:36:130 (3)
  5. 01:27:130 (3) - ^ same happened and same patterns at 00:26:530 (1,2,3,1,2)
  6. 01:27:130 (3,4) - grid one up to better align with 01:25:930 (2) in end slider
  7. 01:57:730 (1) - RNC the melody look still continue
  8. 02:07:930 (4) - grid 2 down to better align 02:06:130 (2) also the flow would good too

stuff cool, the gameplay is good but i would like see improve NC patterns

[Darkness]

Gameplay:

  1. 00:26:530 (4) - This really need add NC because the melody is change there part, also would fix you patterns like other diff's
  2. 00:36:130 (5) - ^ same happened also Omen diff too if fix patterns combo color
  3. 00:48:130 (1) - this slider arc look weird for me try be more nice curve ?
  4. 00:49:330 (2) - ^ same
  5. 00:50:830 (3) - need NC because you patterns previous like this 00:40:930 (1) and after patterns like this 01:57:730 (1), so should be NC
  6. 00:57:130 (1) - RNC (remove new combo) is don't sense because the melody look like still continue
  7. 01:14:530 (1) - IMO IMO I don't feel this spinner fit this song because i don't feel the melody are not long this part is random better remove and add something here IMO the spinner don't fit
  8. 01:17:530 (1) - grid 1 up to align with 01:18:730 (3)

stuff cool, gameplay is good too, but is same happened in Omen diff is combo color patterns

[Nightmare]

Gameplay:

  1. 00:43:780 (2,3,4) - try the (2) and (4) more blanket with (3) like this http://puu.sh/21bCg IMO
  2. 00:56:230 (2,3,4) - this make me confuse is hard read with skin default try remap this part to easy read
  3. 01:14:530 (1) - is really same happened in Darkness
  4. 01:43:330 (5) - Really need NC because there guitar is change as i can listen there guitar start so high that make sense also RNC in 01:44:530 (1) like this http://puu.sh/21bJO this make sense lot IMO IMO also would fix you patterns consistency

cool

[Cataclysm]

gameplay:

  1. 00:51:730 (1) - The melody and drums look like is still continue i don't feel is change i mean strong listen so RNV
  2. 01:21:130 (1) - don't matter how number are long, just don't sense because the melody and drums look like still continue just do it RNV IMO
  3. 01:25:930 (1) - can be rnc ? like pattern in Darkness diff at 01:25:930 (5) that would sense IMO
  4. 02:13:930 (1) - same happened 01:21:130 (1)

stuff cool, i m enjoy this but i would like see improve combo color IMO

Opinion about this map

I really enjoy this map, really, but why lack hitsound ? I really wanna this add more hitsound also i can see the finish hitsound are inconsistency other diff's example in Darkness 00:23:530 (4) - have finish in end slider and other diff's don't, you should recheck finish hitsound I can't mod hitsound because is too much lack I m sorry ;_; and combo color i would like see improve to sense. But Really I enjoy play this map good map
[]
Any question about my mod pls ask me in-game i can try explain better
Good luck ! and bye bye!
Haruka_old

Kokatsu wrote:

Oni


To be honest, I hate that diff. It's not bad in terms of mapping, it's well done, but since you try to follow each beat in the music, it turns out to be a mess. Following the drums for a Taiko is totally not a bad idea in general, but here I feel that the song needs to be mapped instrument-related. This mod will be very poor since I disagree with the Diff as a whole and I can't really "improve" things here, since I woulöd have to follow your style which I don't agree with (at least in this map), so sorry for bad modding and hurrrrrrrrrrrrrrr. If you want, I can explain you what I don't like in IRC. "It's not bad but it's well done" lol you're kind of contradicting yourself. I'd also like to point out that (especially in this case) to follow the beat in the music I would say does the complete opposite of turning this map into a mess; it's called consistency. I don't want to turn this into an argument of "style", but I feel that mapping to the drums/bass in regards to taiko should be objective. That is just my humble opinion, and so as I respect the views of others, I expect the same from the modder. Therefore, I will map to the drums in this diff and continue to map to the drums/bass in all my future maps. It's completely fine, even encouraged to accent strong melodies or vocals for a short phrase once or twice in a map, but disregarding a beat in it's entirety breaks every rule I have in taiko mapping like consistency and flow. In songs such as the ones MuryokuP makes, the drums should most definitely be followed and that's why I have done as such. I am quite curious as to how you would "improve" this map and why you disagree with it as a whole other than the fact that it is mapped to the drums (consistency) and not the other erratic instruments throughout the song (inconsistency). Feel free to catch me in-game if you want to discuss this further since I have already stated my reasoning.

OD +1 I really don't agree with increasing the OD; the bpm is high enough for a challenge.

Same vol. change as in Muzu? Sounds good.

00:26:530 - It would be nice if you would use a pattern that represents the violins (are that violins? Instruments, whatever) here, somewhat like D d d D d d or K d d K d d. (Same goes for all other places in the song with the same structure) I understand what you are asking me to emphasize but I want to and completely intend to strictly follow the drums here [and throughout the entire map] since they are also as strong in the music as what you are asking me to represent. Also, if I were to follow your suggestion the next phrase and a half would literally just be repeating K d d K d d over and over again. :/
01:14:530 (4) - I know that there is a crash in the music, but the pattern just calls for a small don here. lol um, if there is a crash in the music then it should be represented accordingly, thus the finisher.
02:19:180 (1) - A kat creates a smoother connection, IMO. That's definitely a don there. Though your suggestion is one to consider, if I applied it, it ruins the emphasis in the next phrase where there is a kat in the equivalent of where you asked me to put one previously.
02:28:780 (1) - ^ ^
Thanks for your feedback and mod, Kokatsu.

Also meii, you didn't apply Makar's bg fix to my diff so I did it for you in this update ww
Topic Starter
meiikyuu
will update tonight
Sonnyc
Omen:

00:10:030 (1) - Finish?
00:26:530 (1,2) - At the other parts in this rhythm, you've mapped using a 1/1 slider with 1 reverse. Change this part?
00:45:730 (1) - Delete Finish, I don't think it fits here
02:24:130 (1,2) - According to your pattern, Whistle should be at the end of (1), not (2).

Darkness:

00:12:130 (1) - Finish?
00:26:530 (4) - Add NC like the patterns in 01:24:130 (1).
00:36:130 (5) - ^
01:21:130 (3) - Finish at the end?
01:30:730 (3) - ^

Nightmare:

-- 00:58:330 Delete this green line?

00:26:980 (2,3,4) - Adding Finish at the every start will be nice.
00:36:580 (2,3,4) - ^
01:24:580 (2,3,4) - ^
01:34:180 (2,3,4) - ^
02:33:730 (7) - I think this should be a single note.

Cataclysm:

00:15:730 (1,2,3,4) - Placing with a anti-clock shape like 00:14:530 (1,2,3,4) will be better in flow, imo.
00:51:730 (1,2,3,4,5) - I believe this rhythm should be something like 1/3. Well, not sure D:
01:21:730 (1) - Finish at the start.
01:25:930 (1) - Add Whistle? Like Nightmare
01:31:330 (1) - Finish at the start.
01:43:855 (3) - Delete this? I feel like an overmap.
02:36:430 (1) - Starting this spinner earlier will be better. Like 02:36:205?
Topic Starter
meiikyuu

Kokatsu wrote:

Hello. o/

General


Mention the "real" difficulty in Creator's Words, e.g. "Omen = Easy". sure..in a few updates lol
I get somewhat earlier timing, only change it if you accept with it (not sure here, because hurzzzzzzzzzzzz song); I get 125 (-5 from current). i will keep this in mind when i check timing again
Remember to remove the SB-folder if you don't want to use it! im still wondering if i should do an sb or not lol, depends how much time i have

Omen


00:20:530 (2) - NC, bcuz after a spinner. fixed from previous mod
00:26:528 (1,2,3) - The rhythm here could be hard for beginners, even if you have the first reverse slider. Either use a Slider for (2) or add another repeat to (1) and delete (2). (You could also use the same pattern as in other parts with the same music, see later references)
00:36:128 (3) - Do the same as above, since it's the same music.
01:24:130 (1) - Same as above.
01:33:730 (1) - ^

Clean, orz.

Darknesssssssssss


00:14:530 (1,2,3,4) - It looks slightly off, like it's supposed to be all mirrored and symmetric but it feels like it's all rotatet with like 5°, might just be my stupid eyes kidding me.
01:17:530 (2) - Add NC, because it follows a Spinner.
01:19:330 (1,3) - They could've been done better, havin the same wave on both parts of the slider and the red sliderpoint on the slidertick.
01:50:530 (1,2) - Would be nice to have the red sliderpoint on the slidertick for extreme perfect symmetry, orz.
02:19:330 (1,2) - Copy and flip (1) to get (2), they are slightly different (and that bothers me, yes.)

Nightmare


00:09:730 (1,1) - Why are they not stacked on the same place? It looks weird for me since it's the same music.
00:26:530 (1,2,3,4) - IMO, (2,3) should have their reverse higher, to match the pattern. Aim for something about 80~90° angle between the sliders (1,2) and flip it.
00:47:080 (4,5) - Blanket on the reverse could've been done better.
00:56:230 (2,3) - This confused me so much when playing the map for the first time, I guess it's because of the red-tick slider. However, I also dislike the slidercut from (2), since it's a rather short slider and a cut doesn't fit for it IMO, maybe change it?
00:58:330 - nice timeline you've got there, lol.
01:26:380 (6) - I don't see any reason for this note, it adds nothing to the map and it disturbst the nice whistle-slider before, I'd recommend to remove it.
01:33:730 (1,2,3,4) - Keep the angle consistent, (3,4) got a different one.
01:50:530 (1) - The "wave" you create with the red sliderpoints is too huge IMO, they only fit when they are smaller, so aim for a smaller distance between these red sliderpoints?
02:04:330 (5,1) - I know it looks neat and stuff, but it's a huge spacingerror and it kept me from FC'ing this. :/
02:33:730 (7) - A slider doesn't really represent the music here, a single note with finish would do the job.

CATACLYSM!


OD +1? HP and OD both on 7 are not that hard to SS.

00:09:730 (1,1) - Why one Slider and one singlenote? Same music, same pattern pls. fine
00:23:530 (6,7,8,9,10) - These patterns bugged me alot, the slider-into-stream stuff doesn't fit the music (it's just a downward going "stream" there) and it plays just bad. Generally, use two kicksliders or a long stream for these parts, I will mention the other ones later. i will try to change some of them, but not all
00:28:330 (5,6,7,8,9) - ^
00:29:230 (2) - Is there any reason for putting a 1/1 slider here? If it would fit, it's on (1)'s position, following the guitarriff, but here it's just random. Use a 1/2 reverseslider instead. i think it flows fine for now..i want the other 1/2 sliders to circle around that slider neatly
00:33:130 (7,8,9,10,11) - This pattern is actually fine, it plays much better than the above mentioned one. ok
00:37:930 (1,2,3,4,5,6,7,8) - Was it intentionally that the stream's curve increases? A static curve would fit better here IMO.
00:42:730 (7,8,9,10,11) - As above.
01:16:330 (5,6,7,8,9) - ^
01:16:930 (1,2) - After that rising movement before, this feels like a sudden stop, which doesn't fit. You've build up tension with rising patterns (increasing density over time) and now you break it with a 1/1 break. A 1/1 Slider would fit much better here, it follows the guitarriff and keeps the tension.
01:23:680 (8) - I don't know why you put a triplet here, you've mapped the whole map mostly according to the music and this seems just random here. Use two 1/2 circles instead.
01:30:730 (7,8,9,10,11) - As above.
01:45:130 (8,9,10,11,12,13,14,15) - Again, this stream looks weird, since the curve increases.
02:04:630 (10) - Why did you curve this kickslider? You haven't done that with any other kickslider aswell, so please keep them straight.
02:24:130 (1,2) - Stackingerror. i moved (2)
02:35:830 (5,6,7,8,9) - Replace them with a 1/1 slider, similar to 01:25:930 (1). fixed

Sorry it took so long. :/

Good luck with rank. ~
sorry i didnt reply to all, but i have marked everything i did not change

i remapped some parts haha, thank you very much :)
Makar
The taiko bg code got messed up again somehow
http://puu.sh/25Wgc
dunno why it keeps disappearing
Firce777
from taiko mod queue team
[Muzukashii]
nice map, nothing to say :3

[Oni]
00:23:905 - add d?
00:28:705 - add k?
00:33:505 - same as 00:23:905
00:38:305 - same as 00:28:705
00:52:630 (5) - d?
00:57:130 (1,2,1,2,3,4) - kkddd d?
01:21:505 - same as 00:23:905
01:26:305 - same as 00:28:705
01:31:105 - same as 00:23:905
01:35:905 - same as 00:28:705

i found this map is too many copy parttens, try to make more variability :D?
nice taiko anyway~
Haruka_old

Firce777 wrote:

[Oni]
00:23:905 - add d? It was originally like this, but for this map I prefer using simple, shorter patterns rather than longer, more complex streams.
00:28:705 - add k? ^
00:33:505 - same as 00:23:905 ^
00:38:305 - same as 00:28:705 ^ (all of these suggestions were how I originally mapped this, but alas I changed them in favour of simpler patterns)
00:52:630 (5) - d? hmm... I actually like this. I applied this suggestion to 00:43:030 + 01:40:630 + 01:50:230 + 01:59:830 + 02:09:430 as well for consistency. Now there's not so many kkkkk k patterns! :D
00:57:130 (1,2,1,2,3,4) - kkddd d? ddkkk k flows much better with the previous two patterns (ddk).
01:21:505 - same as 00:23:905 same reasoning as before.
01:26:305 - same as 00:28:705 ^
01:31:105 - same as 00:23:905 ^
01:35:905 - same as 00:28:705 ^

i found this map is too many copy parttens, try to make more variability :D? I considered making the second kiai more dense for variety, but as much as I try, it just feels like unnecessary overmap to me. :|
nice taiko anyway~ thank you~ :)
update waiting on puush to stop having a heart attack lol
Topic Starter
meiikyuu

Pereira006 wrote:

Hello sorry long wait, Who that name girl ? i love see face that girl I almost put in avatar lol is hard make avatar XD anyway here my mod uhh...i think she's from a game called Sword Girls xDD

[Omen]

Gameplay:

  1. 00:24:730 (1) - Can be same shape that slider with 00:23:530 (3) like this http://puu.sh/219rC if do that will be nice to gameplay if you fix this you need fix spacing at 00:25:630 (2,3)
  2. 00:36:130 (3) - Need NC because the melody is really strong here when I listen that mean is change so that really fit IMO ok
  3. 01:14:530 (3) - I feel this really need NC because the drums and melody are really strong here that would make sense IMO
  4. 01:19:330 (3) - NC same happened at 00:36:130 (3)
  5. 01:27:130 (3) - ^ same happened and same patterns at 00:26:530 (1,2,3,1,2)
  6. 01:27:130 (3,4) - grid one up to better align with 01:25:930 (2) in end slider
  7. 01:57:730 (1) - RNC the melody look still continue
  8. 02:07:930 (4) - grid 2 down to better align 02:06:130 (2) also the flow would good too

stuff cool, the gameplay is good but i would like see improve NC patterns

[Darkness]

Gameplay:

  1. 00:26:530 (4) - This really need add NC because the melody is change there part, also would fix you patterns like other diff's
  2. 00:36:130 (5) - ^ same happened also Omen diff too if fix patterns combo color
  3. 00:48:130 (1) - this slider arc look weird for me try be more nice curve ?
  4. 00:49:330 (2) - ^ same
  5. 00:50:830 (3) - need NC because you patterns previous like this 00:40:930 (1) and after patterns like this 01:57:730 (1), so should be NC
  6. 00:57:130 (1) - RNC (remove new combo) is don't sense because the melody look like still continue
  7. 01:14:530 (1) - IMO IMO I don't feel this spinner fit this song because i don't feel the melody are not long this part is random better remove and add something here IMO the spinner don't fit
  8. 01:17:530 (1) - grid 1 up to align with 01:18:730 (3)

stuff cool, gameplay is good too, but is same happened in Omen diff is combo color patterns

[Nightmare]

Gameplay:

  1. 00:43:780 (2,3,4) - try the (2) and (4) more blanket with (3) like this http://puu.sh/21bCg IMO
  2. 00:56:230 (2,3,4) - this make me confuse is hard read with skin default try remap this part to easy read
  3. 01:14:530 (1) - is really same happened in Darkness
  4. 01:43:330 (5) - Really need NC because there guitar is change as i can listen there guitar start so high that make sense also RNC in 01:44:530 (1) like this http://puu.sh/21bJO this make sense lot IMO IMO also would fix you patterns consistency

cool

[Cataclysm]

gameplay:

  1. 00:51:730 (1) - The melody and drums look like is still continue i don't feel is change i mean strong listen so RNV
  2. 01:21:130 (1) - don't matter how number are long, just don't sense because the melody and drums look like still continue just do it RNV IMO ok
  3. 01:25:930 (1) - can be rnc ? like pattern in Darkness diff at 01:25:930 (5) that would sense IMO fixed
  4. 02:13:930 (1) - same happened 01:21:130 (1)

stuff cool, i m enjoy this but i would like see improve combo color IMO

Opinion about this map

I really enjoy this map, really, but why lack hitsound ? I really wanna this add more hitsound also i can see the finish hitsound are inconsistency other diff's example in Darkness 00:23:530 (4) - have finish in end slider and other diff's don't, you should recheck finish hitsound I can't mod hitsound because is too much lack I m sorry ;_; and combo color i would like see improve to sense. But Really I enjoy play this map good map
[]
Any question about my mod pls ask me in-game i can try explain better
Good luck ! and bye bye!
thanks a lot, sorry i didnt reply to everything but ill try to fill everything in as i go along
Satellite
awesome meiikyuu!
Natsu
Hi meiikyuu from my Queue sorry for be late x_x


General:

Unused Image Files sb\black.jpg sb\white.jpg
Inconsistency in LetterboxInBreaks

Omen:

00:10:030 (1) - since i think spinner got no sence why no better remove it and add a circle here 00:12:130 like the other diffs if you keep it add finish on the spinner
00:21:730 finish
00:26:530 (1) - a little distance error move it to for fix x:236 y:133
00:45:730 (1,2,1) - this look really confuse for easy lvl can you make it more clean ( just my opinion)
01:10:930 remove whistle? cuz is the only diff with it
01:33:730 why not in this way for blank 01:35:530 (2) - (if you follow it try to make it better):
01:36:641 x:297 y:338 (nazi)
02:00:421 x:406 y:109 ^
02:22:930 x:44 y:277 ^
02:27:130 why you just add whistles on this diff?
02:28:330 ^

Darkness:

00:12:130 add finish other diffs have it
01:21:730 ^
01:28:930 ^
02:09:730 ^
00:16:331 (4) - x:206 y:100 (nazi)
00:27:880 start it better on 00:27:730 and finish it on 00:28:330 (just my opinion)
00:37:480 (6) - x:157 y:202 (nazi)
00:45:430 x:145 y:94 ^
00:49:030 weird pause add circle?
01:25:480 start it here better 01:25:330
01:27:430 x:362 y:168
01:37:930 why not in this way making symetrical with 01:36:730 :
02:04:030 x:179 y:283 02:04:330 x:280 y:258 for they have same distance

Nightmare:

00:14:530 (1,3,1,3) - why is the only diff who got finish on this circles you should add they in other diffs or remove they from here imo

Caraclysm:

00:12:130 same as darkness
00:21:730 missing finish other diffs have it
00:24:130 ^
01:12:130 ^
01:21:730 ^
00:54:580 (6,7) - x:124 y:156 to be stacked perfect with 00:53:530
00:57:730 :o i really like this kind of sliders :p

sorry for short and nazi mod good luck
tetsutaro
From the people who brought you

comes this mod. Requested by Haruka.

[General]
:idea: Sorry but my Ouendan modding skills tops at around 4.5*, so I can only comment generally on <Nightmare> <Cataclysm> .
:idea: <Ouendan> Not sure about orange as a combo color. I would suggest a certain shade of yellow to reflect the female's hair.
:!: <Nightmare> and <Cataclysm> are elaborately made, but <Omen> is of much lower quality. That this set is made to cater to higher-tier players doesn't mean you can slack off at lower difficulties.
:?: Explain the tag: "sweet_serenitee".

[Omen]
:!: The rhythm placement is arbitrary and lacks coherence between the first two verses.
:!: 00:20:530 (1,2) - These two are not the same, and hence a lack of symmetry. I suggest replacing the current (1) with a copy-pasted horizontally-flipped (2).
:!: 00:36:130 (3) and similar - Make the returning follow the four heavy notes in the music.

[Darkness]
:!: The placement bases heavily on a constant 1-beat rhythm. Needs to and perfectly possible to include more variations.
:idea: 00:14:530 (1,2,3,4) - A perfect circle is preferred. Mold using a temporary slider.
:idea: 02:35:530 (2) - Try making the sharp angle at the tick.

[Taiko diffs] Perceived difficulty ratings: 8* Muzukashii / 9* Oni
:idea: <Muzukashii> Perfectly captures the rhythm structure with patterns suitable at a high-level Muzukashii. Absolutely loves it.
:!: <Oni> 00:28:330 (1,2,1,2,1,2,1) and similar - Currently it is kkddk_k_D, and it is quite inadequate with respect to the rhythm. Consider kkddkkddd, or if you must retain the large note, kkddkkd_D

[Nightmare/Cataclysm]
:!: 00:10:030 and 00:12:430 - Remove breaks.

[Cataclysm]
...eh OK.
Makar

tetsutaro wrote:

:?: Explain the tag: "sweet_serenitee".
It's Haruka's previous username; she uses it to identify her maps in search (when you search "Haruka" you get a lot of unrelated results).

Thanks for the comment on the muzu~
Haruka_old

tetsutaro wrote:

[Taiko diffs]
:!: <Oni> 00:28:330 (1,2,1,2,1,2,1) and similar - Currently it is kkddk_k_D, and it is quite inadequate with respect to the rhythm. Consider kkddkkddd, or if you must retain the large note, kkddkkd_D I'm going to have to disagree with you here since if you listen to it on 25% playback, you can clearly hear the patterns of the drums as kkdd (which you allowed me to keep), but after the dd, it's clearly a line of snares until the crash on the downbeat, which is why there is a finisher and also missing kats before it to make this pattern rankable.
eveless
Request from The Lazy Queue@がんばらない

[Omen]
  1. 00:28:330 (3) - i think whistle will fit the music
  2. 00:34:930 (2) - this make no sense, 3/2 repeat will better than 1/2.
  3. 00:37:930 (4) - add whistle if you agree me
  4. I found you can add some clap: 00:52:330 (5), 00:48:130 (1) 's end, 01:14:530 (3)'s end, 01:15:730 (4,5), 01:21:130 (4)'s beginning, 01:30:730's beginning, 01:40:330 (4)'s beginning, 01:44:530 (5)'s end and 01:49:330 (4)'s end.
  5. 01:25:930 (2) - add whistle likes before
  6. 01:50:530 (1,2,3,4) - I'm sure you should add clap at the 3rd beat per bar
  7. 02:17:530 (3) - remove this random whistle please :3
  8. 02:19:930 (1) - also this, i think clap is better than whistle, same with others.

[Darkness]
  1. 00:09:730 (1,1) - add break between them likes nightmare diff, this empty is too long
  2. 00:12:130 (1,1) - ^
  3. 00:42:130 (3,4) - rhythm doesn't sound good imo, the reason is that you've changed to follow drums here suddenly, how about this?
[Nightmare]
  1. 00:15:730 (1,2,3,4) - square it better! it looks ooooooooooooooodd
  2. 02:14:530 (1,2) - 2 is a bit far, make it closer?
[Cataclysm]
  1. 00:15:730 (1,2,3,4) - this pattern isn't quite square, check the spacing between notes, try using ctrl+> and ctrl+< when making it.
  2. 00:35:230 (6) - I prefer straight slider to curved since your 345 are straight.
  3. 00:41:530 (3,4) - I dont hate 3/4, but actually it's too sudden. I guess you can make a same part at next bar, for example change 00:42:130 (5) to 3/4, that will make sense
  4. 01:08:529 (3) - add clap in the beginning? and these: 01:09:730 (1) 01:10:930 (4)
  5. 01:10:930 (4) - try adding normal sampleset in the middle and the end, only whistle sounds too simple
  6. 01:12:130 (1) - you have forgot finish o.o
  7. 01:36:130 (1) to 01:44:830 (7) - if you can add some whistle in this part, it will make sense :3
  8. 01:58:930 (5) - same with 00:41:530 (3,4), change 01:58:330 (3) to 3/4 or use 1/2 instead of 3/4.
  9. 02:36:280 (1) - start it at 02:36:205
Nyquill
[General]
You can't hear the claps at all! Volume to 75+% please.

[Darkness]
Uhh, is it just me or is this diff not hitsounded at all. Actually the way you did the map makes this really easy to hitsound. If you want, I can help you hitsound the entire map (wont take more than 20 minutes).

[Nightmare]
I can't tell if its just me or is this map missing hitsounds for more than half of it. Again, if you want, I can help hitsound the entire map.
00:44:230 (3) - Bringing this out of the wrap feels better mainly because the wrap as it is right now feels too tight for a proper drop-off to take place.


[Cataclysm]
Your claps are sometimes on the snares and they some times miss them. I'll be pointing out all the times you missed claps on the snares.
00:15:130 (3,1,3) - Since you had a finish on the (1), it would make sense to add finishes here too to follow the cymbals.
00:20:830 (2) - Theres a snare on the hitsound of the end of the slider, suggesting you add a clap there.
00:21:730 (1) - Need a finish on the start of this slider
00:24:130 (1) - ^
00:31:330 (1) - Need a finish here.
00:30:580 (6) - Clap because it is yet again a double snare.
00:46:180 (2) - Clap at the end of this slider
00:47:380 (6) - Clap here.
01:18:430 (6) - Clap on the end of this slider
01:23:230 (6) - ^
01:28:030 (6) - ^
01:32:680 (6) - ^
01:34:630 (3) - Finish at the start (the cymbal is heard again here).
01:42:580 (6) - Clap here.
01:47:380 (6) - ^
01:53:830 (5) - Start of this slider.
02:13:180 (4) - Missing a clap here (snares snares snares)
02:17:980 (4) - Missed on the start of this slider.
02:15:430 (4) - clap at end of slider
02:19:780 (2,3) - Instead of having the blue tick note here, it would be MUCH better placed at 02:18:655 or 02:21:055 because thats where the music actually suggests such a rhythm.
02:21:130 (8) - Missing a clap at the start of this slider.
02:25:180 (5) - Clap
02:27:430 (3) - missing a clap at the end of this slider.
02:30:430 (6,7,8) - start of slider on (6), end of (7), and on (8).
02:35:830 (5) - uhhhh probably good to have it on the start of this slider as well.
Topic Starter
meiikyuu

goodbye wrote:

Request from The Lazy Queue@がんばらない

[Omen]
  1. 00:28:330 (3) - i think whistle will fit the music fixed
  2. 00:34:930 (2) - this make no sense, 3/2 repeat will better than 1/2. ok
  3. 00:37:930 (4) - add whistle if you agree me fixed
  4. I found you can add some clap: 00:52:330 (5), 00:48:130 (1) 's end, 01:14:530 (3)'s end, 01:15:730 (4,5), 01:21:130 (4)'s beginning, 01:30:730's beginning, 01:40:330 (4)'s beginning, 01:44:530 (5)'s end and 01:49:330 (4)'s end. fixed all
  5. 01:25:930 (2) - add whistle likes before fixed
  6. 01:50:530 (1,2,3,4) - I'm sure you should add clap at the 3rd beat per bar fixed
  7. 02:17:530 (3) - remove this random whistle please :3 fixed
  8. 02:19:930 (1) - also this, i think clap is better than whistle, same with others. fixed

[Darkness]
  1. 00:09:730 (1,1) - add break between them likes nightmare diff, this empty is too long fixed
  2. 00:12:130 (1,1) - ^ fixed
  3. 00:42:130 (3,4) - rhythm doesn't sound good imo, the reason is that you've changed to follow drums here suddenly, how about this? hmmm i just don't want to have the same sliders all the time lol, it might get boring ..
[Nightmare]
  1. 00:15:730 (1,2,3,4) - square it better! it looks ooooooooooooooodd i think its a bit better now xD
  2. 02:14:530 (1,2) - 2 is a bit far, make it closer? 2 used distance spacing though :0
[Cataclysm]
  1. 00:15:730 (1,2,3,4) - this pattern isn't quite square, check the spacing between notes, try using ctrl+> and ctrl+< when making it. fixed
  2. 00:35:230 (6) - I prefer straight slider to curved since your 345 are straight. fixed
  3. 00:41:530 (3,4) - I dont hate 3/4, but actually it's too sudden. I guess you can make a same part at next bar, for example change 00:42:130 (5) to 3/4, that will make sense i see~
  4. 01:08:529 (3) - add clap in the beginning? and these: 01:09:730 (1) 01:10:930 (4) its ok i sorta like it silent here
  5. 01:10:930 (4) - try adding normal sampleset in the middle and the end, only whistle sounds too simple sure
  6. 01:12:130 (1) - you have forgot finish o.o fixed
  7. 01:36:130 (1) to 01:44:830 (7) - if you can add some whistle in this part, it will make sense :3 hm i just want to keep consistent sounds for now x)
  8. 01:58:930 (5) - same with 00:41:530 (3,4), change 01:58:330 (3) to 3/4 or use 1/2 instead of 3/4. ok
  9. 02:36:280 (1) - start it at 02:36:205 ok
thank youu <3 updated
BrokenArrow
Mod from my Queue

I don't have much to say again Makar, sorry if my short mods disappoint you.. But what should I do if your maps are already great as they are now? =w=

[Makar's Muzukashii]

OD -1 since this is the easier taiko difficulty.

About 02:36:280 (1) - this spinner, it'd look better if you'd placed it on a white tick. You could either delete the note before the spinner and place it there, or move it 1/2 tick to the right. But that's really nothing significant at all.

Not sure if this is worth a kd, feel free to decide it on your own.
Topic Starter
meiikyuu
if change then hai ~ (:
Makar
Nyquill
Don't kudosu this, I've already modded this before.
SPOILER
21:54 Nyquill: WHY HELLO THERE
21:55 Nyquill: WE TOTALLY HAVE NOT HAVE PRIORLY AGREED TO IRC MOD THIS SO WOULD YOU LIKE TO IRC MOD
21:55 meiikyuu: YESPLS
21:55 Nyquill: THIS IS TOTALLY NOT FOR SHOW IN LOGS OR ANYTHING
21:55 meiikyuu: I UNDERSTAND
21:55 Nyquill: okay
21:55 Nyquill: 00:46:630 (3,4,5) - This rhythm change seems kind of random especially since the 1/1 sliders on the snares before were especially powerful
21:55 Nyquill: kinda feels weak going into the 1/2s
22:03 meiikyuu: im hitsounding the whole cataclysm
22:03 meiikyuu: kk
22:11 meiikyuu: im gonna move around a few notes too
22:11 meiikyuu: for better flow
22:11 meiikyuu: w/e ill let u kno later
22:19 meiikyuu: 01:12:130 (1,2,3,4,1,2,3,4,5,6,7,1) -
22:20 meiikyuu: im going to change that lol
22:22 Nyquill: ``http://puu.sh/2sgF6
22:34 Nyquill: http://puu.sh/2sh5o
22:35 Nyquill: oh for the people reading the log, I JUST DID ALL THE HITSOUNDS FOR DARKNESS AND THAT OTHER HARD WHATEVER THAT IS CALLED
22:35 Nyquill: my left eye is twitching from the amount of hitsounds
22:39 meiikyuu: wait few more hitsounds in
22:39 meiikyuu: catastrophe
22:39 meiikyuu: and ill update
22:40 meiikyuu: u have the map with the custom clap right
22:40 meiikyuu: ok
22:49 meiikyuu: hey for the part at 00:46:630 -
22:50 meiikyuu: should i just
22:50 meiikyuu: single note them
22:57 meiikyuu: ok im adding ur hitsounds now
23:13 Nyquill: 00:45:430 (1) -
23:13 Nyquill: this rhythm feels very inconsistant with what you have right now
23:14 Nyquill: IMO http://puu.sh/2shg1 this rhythm would work better
23:14 Nyquill: since
23:14 Nyquill: it follows the strings to a T
23:14 Nyquill: er
23:14 Nyquill: piano*
23:14 meiikyuu: oh lol i did something a bit different
23:14 Nyquill: or at least
23:14 meiikyuu: if that was alright
23:20 Nyquill: 02:33:730 (7) -
23:20 Nyquill: YOU MIGHT
23:20 Nyquill: want to make that consistant with the rest of teh diffs
23:20 Nyquill: the*
23:24 meiikyuu: can u check for unicode rly quick
23:24 meiikyuu: the submission thigns being gay again
23:24 meiikyuu: things*
23:29 Nyquill: yup
23:29 Nyquill: all good
Annd we're good. Enjoy your bubble!
Topic Starter
meiikyuu
cool thanks so much
LunarSakuya
cool thanks so much
Frostmourne
cool wanna play so much ;_;~
Aurele
that's cool, so much
MMzz
Ranked!

LunarSakuya
cool thanks so much
Frostmourne
@MMzz best scene in last ep ever haha

@meii congratzz !!
Makar
grats~
Haruka_old
Yesssss, congrats meii! :P
Topic Starter
meiikyuu
cool thanks so much
Kairi
omg! congrats :D
Lanturn
Great maps! congrats
jonathanlfj
awww yeahhhh
grats <3
Dark_Ai
omedeto meii :3
Niko-nyan
gratz o3o
Pokie
;) Congrats
UnderminE
cool grats so much
Kawayi Rika
Cool ~! Moe meiikyuu <3
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