Yeah, I think I found a bug
this probably isn't very important, I don't even know how this happened, I assume the slider got /placed/ on the timeline somehow.
this is the code for the slider:
to reproduce:
DL this map - http://osu.ppy.sh/s/72499
make a new difficulty with this code:
find the note in the map (this code has it at 65 seconds) and drag it along the timeline.
How to replicate:
Make a linear, 2-point slider with a redpoint at the end, use 1/16 snap, and drag the redpoint to a very specific depth and angle, such as in this screenshot:
this probably isn't very important, I don't even know how this happened, I assume the slider got /placed/ on the timeline somehow.
images
see how the notes stack - as if they were placed on the map. Normally, notes at the same time would overlap perfectly
see how the notes stack - as if they were placed on the map. Normally, notes at the same time would overlap perfectly
this is the code for the slider:
392,128,64813,2,0,P,31,37.5
to reproduce:
DL this map - http://osu.ppy.sh/s/72499
make a new difficulty with this code:
code
osu file format v11
[General]
AudioFilename: !! [EXH].mp3
AudioLeadIn: 0
PreviewTime: 50938
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 52138
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:Koisuru*Uchuu Sensou!! Abababa Mix
TitleUnicode:恋する☆宇宙戦争っ あばばばみっくす
Artist:ARM (IOSYS)
ArtistUnicode:ARM (IOSYS)
Creator:Horo
Version:lol
Source:Sound Voltex Booth
Tags:denpa superior genre
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"21820310.png"
//Break Periods
2,40338,44038
2,44838,47788
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255
[TimingPoints]
1738.54423790223,300,4,2,0,100,1,0
19288,-50,4,2,0,100,0,0
19738,-100,4,2,0,100,0,0
20488,-50,4,2,0,100,0,0
20938,-100,4,2,0,100,0,0
26938,-50,4,2,0,100,0,0
27388,-100,4,2,0,100,0,0
37138,-50,4,2,0,100,0,0
37738,-100,4,2,0,100,0,0
38938,-57.1428571428571,4,2,0,100,0,0
40138,-100,4,2,0,100,0,0
40138,-57.1428571428571,4,2,0,100,0,0
50938,-100,4,2,0,10,0,0
52138,-66.6666666666667,4,1,0,100,0,1
54388,-50,4,1,0,100,0,0
57988,-66.6666666666667,4,1,0,100,0,0
58588,-100,4,1,0,100,0,0
59338,-66.6666666666667,4,1,0,100,0,0
60538,-100,4,1,0,100,0,0
[Colours]
Combo1 : 26,255,255
Combo2 : 251,0,251
Combo3 : 255,255,128
[HitObjects]
392,128,64813,2,0,P,31,37.5
find the note in the map (this code has it at 65 seconds) and drag it along the timeline.
How to replicate:
Make a linear, 2-point slider with a redpoint at the end, use 1/16 snap, and drag the redpoint to a very specific depth and angle, such as in this screenshot: