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Dixie Flatline - andante

posted
Total Posts
138
Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2013년 6월 5일 수요일 at 오후 9:49:57

Artist: Dixie Flatline
Title: andante
Tags: Hatsune Miku Vocaloid mintong89 Nico Douga haruyo Maku YGOkid8 ODESSA
BPM: 115
Filesize: 23420kb
Play Time: 04:10
Difficulties Available:
  1. Hard (4.65 stars, 428 notes)
  2. mint's Insane (4.79 stars, 442 notes)
  3. Normal (3.34 stars, 269 notes)
  4. YGOkid8's Easy (1.13 stars, 183 notes)
Download: Dixie Flatline - andante
Download: Dixie Flatline - andante (no video)
Information: Scores/Beatmap Listing
---------------
andante
 
YGOkid8's Easy = Done by YGOkid8
Normal = Done!
Hard = Done!
Mint's Insane = Done by mintong89
scanter
[General]

SPOILER
없습니당. 네 없어요 ㅠㅠ

[Normal]

Style

SPOILER
슬라이더가 약간이지만 단조로운 것 같습니다. 새로운 패턴을 넣어보시는 것도 괜찮겠네요.
03:03:976 (1) - 03:03:845 이쪽으로 이동하시고 끝을 하얀틱에 맞춰보시는게?
04:10:758 (1) - ^

Timing

SPOILER
01:42:323 - 1절이 끝나는 부분이니 소리를 11%정도로 해보시는 것도 나쁘지 않을듯.
04:12:584 - 마지막 부분이니 소리를 11%정도로 하는게 좋아요.

솔까 이쪽부터는 무시하셔도 되요. 제가 힛사나 뉴콤은 쥐약이라.
Combo

SPOILER
00:24:584 (1) - 뉴콤 삭제?
00:25:106 (2) - 뉴콤?
02:00:323 (1) - 뉴콤 삭제
02:01:367 (2) - 뉴콤
02:25:889 (1) - 뉴콤 삭제
02:26:410 (2) - 뉴콤
03:23:541 (1) - 뉴콤 삭제?
03:24:584 (2) - 뉴콤?
03:31:889 (1) - 뉴콤 삭제
03:32:932 (2) - 뉴콤
03:34:497 (3) - 뉴콤 삭제
03:40:236 (1) - 뉴콤 삭제
03:41:279 (1) - 뉴콤
03:42:063 (1) - 뉴콤 삭제
03:48:584 (1) - 뉴콤 삭제
03:49:628 (2) - 뉴콤
03:51:715 (1) - 뉴콤 삭제
04:08:410 (1) - 뉴콤 삭제

Sound

SPOILER
01:13:106 (3) - 피니시 추가를 해보시는 건 어떨까요?
02:36:584 (3) - ^
03:25:367 (3) - 끝에 휘슬을 넣는게 나아보임.
03:36:323 (4) - 시작부분 휘슬 제거.
03:42:584 (2) - 클랩?

[Hard]

Style

SPOILER
01:37:628 - 서클 추가하는게 더 자연스러워 보임.

Timing

SPOILER
01:42:323 - 1절이 끝나는 부분이니 소리를 11%정도로 해보시는 것도 나쁘지 않을듯.
04:12:584 - 마지막 부분이니 소리를 11%정도로 하는게 좋아요.

이쪽부터는 걍 무시하셈.
Combo

SPOILER
00:24:584 (1) - 뉴콤 지우는게 나을 것 같아요.
01:14:932 (1) - 뉴콤 삭제
01:15:193 (2) - 뉴콤
01:27:193 (7) - 뉴콤
01:27:715 (1) - 뉴콤 삭제
01:30:845 (1) - 뉴콤 삭제
01:31:106 (2) - 뉴콤
01:33:976 (1) - 뉴콤 삭제
01:35:541 (3) - 뉴콤
01:59:802 (1) - 뉴콤 삭제?
02:00:584 (2) - 뉴콤?
02:02:149 (1) - 뉴콤 삭제?
02:19:628 (1) - 뉴콤 삭제?
02:21:454 (1) - 뉴콤?
02:45:715 (6) - 뉴콤 제거
02:46:236 (7) - 뉴콤
02:52:236 (1) - 뉴콤 제거
02:54:323 (1) - 뉴콤 제거
02:54:584 (2) - 뉴콤
03:52:497 (1) - 뉴콤 제거
03:53:019 (2) - 뉴콤
03:53:802 (1) - 뉴콤 제거
03:55:889 (1) - 뉴콤 제거?
03:57:454 (3) - 뉴콤
03:57:976 (1) - 뉴콤 제거
04:00:063 (1) - 뉴콤 제거
04:01:628 (3) - 뉴콤
04:02:149 (1) - 뉴콤 제거
04:04:236 (1) - 뉴콤 제거
04:05:801 (3) - 뉴콤

Sound

SPOILER
00:17:802 (3) - 끝 부분에 클랩

Thank you ~
Topic Starter
HelloSCV
Fixed little thx~
수정했습니다 감사해요!
Asgard
하드
00:19:889 (7) - 지워 그게 더 어울림
00:28:236 (5) - 요것도
00:32:410 (5) - 요것도
01:39:193 (4,5,6,7,1) - 그냥 별모양으로 가는게 훨씬 이쁨 사각형은 촌스러
02:11:541 (8) - 뉴콤보
02:26:410 (4,5,6) - 상하대칭 해서 만드는게 훨씬 어울림 이거 하면 그다음 노트들 배치 수정하고

노멀
HP 적어도 3~4
굳이 슬라틱에 몇번 넣고 말려고 슬라틱에 크랩 넣을려면 차라리 안쓰는게 좋음


더 찾아볼라해도 뭐가 안보임
Topic Starter
HelloSCV
모딩 ㄳㄳ 수정거의함
Fixed
69653863
hi SCV :
Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. I think a Dark Blue (0, 79,117) for Combo 3's colour is more fitting than light green.
  2. Standardize all volume settings to 80% ? 70 is too soft and 90 is too loud imo
Normal
  1. OD +1 should be okay.
  2. 00:52:236 (3,4) - Use pattern like this: 00:31:367 (3,4,5) - to fit vocal better?
  3. 01:00:584 (3,4) - ^ similar.
  4. 01:38:932 - Add a note here won't be bad.
  5. 01:40:367 (1) - Uhhh.. You should not place a spinner on blue/red tick on Normal or Easy diff, because when players on osu!mania is getting used to 1/1 or 1/2, you suddenly placed a spinner that starts on 1/4 (blue tick) and can lead players to easily miss the spinner.
  6. 01:58:497 (3,4) - Not blanketing enough.
  7. 02:20:671 (5) - Curve here maybe?
  8. 02:30:323 (1) - Clap on end?
  9. 03:02:410 - Add note here?
  10. 03:03:846 (1) - See previous modpoint.
  11. 04:10:628 (1) - ^
Hard
  1. AR -1?
  2. 00:21:976 (3,4) - You should not force yourself to make a slider bow if the slider end overlapped with the first slider like this, it looks rather ugly imo. Why don't you try different slider formations? Or, try combine 00:23:019 (4,5) - into one long slider.
  3. 00:53:280 (6) - x:328 y:232
  4. 01:22:758 (2,3,4) - Jump here (and on similar patterns across the map) will be very very cool.
  5. 01:06:063 (4,5) - Combine into one slider
  6. 01:29:802 (5,6) - Stack maybe? Follows vocal better :3
  7. 01:31:889 (3) - Not symmetric. Try http://puu.sh/1KIIo
  8. 01:40:236 (1) - New combo here looks weird o3o
  9. 02:36:584 (5,7) - Place the (5)'s end on (7)'s slidertick?
  10. 03:37:106 (1,2) - I'm not sure about this shape lol, why don't you try simpler shape instead?
  11. 04:00:063 (1,2) - Same treatment like 02:36:584 (5,7) -
Nice Vocaloid song you map here, good job! Love your smooth map flow here :3

(╯ ´ ・ω ・`)╯ 彡
Topic Starter
HelloSCV
Fixed almost :D thank you inverness great mod lol
phaZ
very nice map :> i can almost find nothing

iverness wrote:

I think a Dark Blue (0, 79,117) for Combo 3's colour is more fitting than light green.
Standardize all volume settings to 80% ? 70 is too soft and 90 is too loud imo
hmm i think the music isnt that "tragic" and "deep" or melancholic so the light-green fits more i think
i also love that not so "heavy" hitsounds :)

if you want it get ranked you need a diff below 3stars ~
[Normal]

00:39:715 (3) - move to 324;264 http://puu.sh/1LeGQ
00:47:020 (2) - move to 384;92 for the same reason as ^
00:53:280 (4) - slider-waypoint at 232;30 to improve the curve
01:05:802 (6) - end at 12;288 to improve the curve
01:35:541 (1) - ed at 84;52 because to improve the curve
01:31:889 (1) - hmm i know you will break distance, but pls move a bit up i always want to hit this a bit too early :v
01:58:106 (4) - move the first slider-waypoint to 152;48 to improve the curve
02:01:367 (2) - 02:07:367 (4) - move to 363;65 to make it symmetrical to (2) (or if you want grid 364;64)
02:24:063 (3) - end at 340;200
02:31:367 (2) - start at 480;128 it follows more the flow and improves the "circle-curve"
02:52:236 (2) - move to 364;244
02:53:280 (3) - start at 336;60 and end at 228;80
03:53:802 (1,2) - move both 1grid left (tiny) to improve the curve for (2)
[Hard]

00:35:280 (4) - hmm i would like to see it on 344;368
00:36:323 (7) - it should be 85;285 to make the curve perfect
->00:37:106 (8) - if you did ^ move it to 188;96 to improve the curvei know the ds-numbers dont look that nice then lol no reason
00:41:019 (9) - move to 28;152
01:04:497 (5,6) - move (5) to 106;248 and (6) to 27;212
01:31:889 (3) - i really dislike the edge in the middle of the slider. the first slider-waypoint should be 148;232, remove the red sldier-waypoint and move it to 168;204 and the next way-point should be 184;176 http://puu.sh/1LhuD
01:35:541 (3,4) - meh this goes against the flow
02:49:889 (6) - move to 192;170
02:54:323 (1,2,3) - can you make a triplet plz (-° °-)?
03:37:106 (1,2) - atm it does not really look like a heart :< hm i dont like these slider so much

i really like your mapping style :)
Topic Starter
HelloSCV
Thank you for mod and star!
and i'll think about it more about combo color xD
zweiii
from my queue~
[Normal]
It's good I can't find something to mod
[Hard]
00:20:149 (8) - clap
00:56:149 clap
01:05:802 (3) - clap
01:15:193 (2,4) - maybe this two should have some curves?
02:14:671 clap
02:16:758 clap
02:23:019 clap

nice map~
Topic Starter
HelloSCV
I'm really sorry but nothing fixed D;
787B
Hi there ♬
From my Modding Queue

General
No problems here.

Normal
00:47:020 (2) - Consider moving to x:388 y:96 for a better alignment with 00:45:976 (1) -
01:12:063 (2) - Move to x:160 y:284 for pretty much same reason as above.
01:19:367 (1) - I wouldn't place that slider on the current position. It pretty much goes off in the grid, how about something like this?
01:25:628 (3,4) - Well, this one's really bothering me for the fact that they are overlapping. I know there's not much space on the grid, but I honestly think you should try something else here.
01:39:193 (7) - Suggesting another pattern, the spin could be place on a better position imo. http://puu.sh/1LMFE Fits better imo.
02:07:367 (4) - Move to x:364 y:68 for matching with 02:05:802 (2) -
02:49:106 (3) - For the same reason as above, I would consider moving this to x:404 y:20 Unless you're not aiming for slider-alignment here.
03:39:193 (3) - Move just a grid up to be symmetrical with 03:38:149 (2) -
04:09:454 (2) - Same as 01:39:193 (7) I would use the same patter here, the spin sounds much better starting at 04:10:497 -

Hard
There are several inconsistent combos on this diff, you might want to take a better look again.
01:00:584 (7) - NC?
01:01:889 (1) - Remove NC?
01:02:671 (5) - NC?
Well, besides that inconsistency, the diff is fine.

Good luck.
Topic Starter
HelloSCV
Fixed some thx~ xD
mintong89
OAO! omg i want to do this song before and you do OAOAO!

can i do GD? OAO
Topic Starter
HelloSCV
Accepted mintong's GD :D moved to WIP
Liiraye
A very slick and smooth map!


Hard
My only concerns were these:

01:22:236 (1)

02:45:715 (1)

03:52:497 (1)


In my opinion, the sudden intense speed of the sliders throws the flow off, makes one a bit confused and are quite unncessary. It would make the map perfect with these chopped in half.

From:
to:
I think that's it for now, I couldn't find anything else on the normal/hard diff worth tweaking on :) GL with the map!
UnitedWeSin
Hello HelloSVC ._.
Modding from my queue.

I see it's been moved to WIP now... So I'll just give a quick mod to your diffs then.

[Normal]

Map Design/Rhythm

  1. 02:24:063 (3,4) - This rhythm is very confusing to me. The music really makes me want to hit the 4 early because the bass hits at 02:24:063 and at 02:24:845. I suggest moving the 4 to the red tick to hit along with the bass and adding a circle at 02:25:628. This makes more a much more intuitive rhythm. Plus we have a nice triplet to hit with the vocals at 02:25:628.

    02:23:019 (2) to 02:26:410 (2).
    You should also do the same thing at 02:15:715 (3,4).

  2. 02:33:454 (5,6,1) - Hmm, maybe flip the 5 around to have a nice in and out curved slider pattern here around the 6.
Hitsounds

  1. 02:44:932 (3) - Well if you're adding claps along with this bass transition here, maybe add a clap to the 3 also because this is where it starts.

  2. 02:49:106 (3,4) - I feel that throughout the map, you're missing chances to add whistles to make the map even more dynamic. You use next to no whistles and it's a shame imo. Here's an example of where they might fit. A whistle on the head of each of these sliders fits really nicely with the vocals.

  3. 02:53:280 (3,4) - Same, a whistle on the head of the 3 and on the 4 sounds very nice. These are just example spots, if you choose to add them, please use a consistent pattern all throughout the kiai times.
Nice map.

[Hard]

Map Design/Rhythm

  1. 03:42:845 (3,4) - Don't you want to complete your nice symmetrical pattern that you started with the 03:41:280 (1,2)? It surprised me when I played the map when the 4 wasn't placed blanketing the 2 just like the 1. Make stack the 3 and the 4 and position just like 1:
  2. 03:24:584 (1,2,3,4) - This placement is a bit strange to me and creates a weird flow. I think it would be better to have the 4 cross through the 1 and for the 2 and 3 to create a circle flow pattern to lead into that.
Hitsounds

  1. 01:22:497 - Hmm. Maybe add a clap to the end of this slider here just like you did in the normal diff to hit along with the bass transition.

  2. 01:22:758 (2) - Also clap here according to patterns in normal.

  3. 01:25:628 (5,6) - Again, whistles really work well on the heads of these sliders. It would be nice to have them in this pattern all throughout the kiai times.
Nice maps. I hope this helps a bit.
Topic Starter
HelloSCV
Fixed thank you :D
Dark Fang
정말 뜬금포인건 아는데

[General]

offset -3 or -2 하는게 좋을거같고
Hard 난이도에 Stack Leniency 를 5로 설정하면 맵이 더 이뻐질겁니다.

[Normal]

01:59:019 (4) - 이거 3번째점 오른쪽으로 밀어주면 더 이뻐질겁니다.
02:28:236 (4) - 이것도 슬라이더가 서로 맞물리듯이 하게 해주세요.

지금 배고픈상태로 한거라서 이상합니다.

내일 1:1 채팅으로 걸어주시면 더 자세히 해드릴수도
Wreath


안녕하세요~ :oops:

[General]
  1. OSB삭제
  2. 무음 soft-sliderslide2 와 3 추가
  3. 태그에 "nico" "Douga" "haruyo" "M​a​k​u" 추가
[Mintong]
  1. OD+1
  2. 00:32:932 (5) - 뉴 콤보
  3. 00:33:454 (1) - 뉴콤보 삭제
  4. 01:17:541 (1) - Ctrl+G
  5. 01:22:367 (3) - ^
[Hard]
  1. 01:23:019 (3,4,1,2) - 더 이쁘게 보입니다 http://puu.sh/1MtNA
    468,96,83019,1,8,0:0:0
    512,28,83280,1,0,0:0:0
    468,96,83541,6,0,P|460:184|508:244,1,160,4|8,0:0|0:0,0:0:0
    470,313,84323,1,0,0:0:0
  2. 02:05:280 (1) - x:89 y:266
  3. 03:26:671 (5,6) - http://puu.sh/1MweE
  4. 03:39:193 (4) - http://puu.sh/1Mq4J
이상입니다, 화이팅! :oops:
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