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Allow Auto mod and SpunOut mod selectable together

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Winshley
  1. It allows you to estimate the max score achievable, with exact number of tens and ones.
  2. It allows you to see how far can SpunOut go. (I made this thread because I wanted to know how SpunOut can go on this map :P)
  3. Possibly adds into a new map ranking criteria?
Raging Bull
Auto spins faster than spun out
Tsukasa

Raging Bull wrote:

Auto spins faster than spun out
I think he means that you can no the most possible score you can get in a map. Since no one can ever get 477 spin unless you're THAT good
TheVileOne
I agree. Why should they not be selectable?
alxnr

TheVileOne wrote:

I agree. Why should they not be selectable?
because auto is supposed to be "always perfect"
while auto + spunout isn't (see below)

Winshley wrote:

It allows you to estimate the max score achievable, with exact number of tens and ones.
what about those very short spinners (is it called "ninja spinners"?) that spunout can't score 300 or even miss?
although spunout can score 300 to spinners with at least +2000 bonus with auto, sometimes we'd want to test shorter spinners no?

if we can customize spins per minute for auto, this could work. but it'd be another feature request, i guess :D

Edit: corrected quote tag
Topic Starter
Winshley

alxnr wrote:

what about those very short spinners (is it called "ninja spinners"?) that spunout can't score 300 or even miss?
although spunout can score 300 to spinners with at least +2000 bonus with auto, sometimes we'd want to test shorter spinners no?
Note that "ninja spinners" are not rankable, though I can understand what you mean. That could also allows players to see that they can't score 300 on such spinners if it only spins 286 at most. Basically it's the same thing as not being able to score 300 on ninja spinners even with Auto mod, such as this old map (proves that Auto isn't always perfect, after all). Additionally, if the spinners are horribly too short (with the linked old map), you can't miss even without spinning as well. :P

I linked to the map mentioned on OP because of a different case: the spinners on that map are technically "300-able" even with SpunOut mod, but you still won't be able to survive due to HP Drain. You can only survive that map if you can spin at least 400 Spins Per Minute at least.
alxnr
i see your point, but as for point 1 in OP, it's a bit tricky because i believe most of us spin faster than 286 spins per min.

i've tested the old map you mentioned, and yeah, you need to spin fast to survive
(just realized that HP increases faster while getting bonusses -after clearing a spinner- rather than before clearing a spinner)

i didn't say auto is perfect. i just think auto is a human with "perfect" sense of timing and able to spin 477 spins per min steadily
auto isnt perfect in Vuvuzela - Huvuzela diff and many other maps :)

as for the old map you told me, if you view it in skin selection screen, "auto" does better at spinners (because of 1000 spins per min.?)

still, i don't agree with Auto+SpunOut. it might be done in some other way
Topic Starter
Winshley
I believe Auto mod can be used for statistical purposes, am I right? So why not? :P

NoFail mod can also be selectable along with Auto mod, despite that Auto itself can't fail anyway. I also tried creating a map with just one horribly-long (>20 seconds) spinner and set HP Drain 10. You'll notice that despite the HP actually touched 0%, it'll still continue anyway until the song ends.
MillhioreF
Auto isn't always very good for precise statistics, since on doubletime and halftime Auto spins faster and slower than the limit respectively. Also, Auto can fail, but it seems random whether it does or not. Usually it keeps going with 0 HP, but not always.

Anyway, putting in my support for this! It seems perfectly valid to me.
Topic Starter
Winshley

MillhioreF wrote:

...on doubletime and halftime Auto spins faster and slower than the limit respectively.
This is sadly true though. I always avoid those mods when I wanted to know the practical maximum number of spins possible, otherwise I would go for it. I wish that this is fixed as well like what happened on Taiko mode, but that would be on another thread on different section. :P


MillhioreF wrote:

Also, Auto can fail, but it seems random whether it does or not. Usually it keeps going with 0 HP, but not always.
Not just Auto, but Replay Data as well. I'm also curious about triggering this as well. Often, I got it without failing.
Topic Starter
Winshley
It's time to bump this, I guess.
ShadowzI_old
If the purpose is to find out the max score I find this a bit moot.
I can spin the spinner at an average of 400-450 (and I'm a noob) so I'm sure they're are people who can spin faster.
As such I believe that the auto mode provides a good estimate of how pro SS or max out. Unless they spin even faster than auto for some reason.
Topic Starter
Winshley
Bump!
she_old
would be great, auto isn't accurate, only for people (like zozozofun) that can spin 477 nonstop
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