Original
All game modes within a beatmapset must form a spread starting from the lowest difficulty level dictated by the song's drain time. For difficulties above the lowest required difficulty level, the spread cannot skip any difficulty levels and there cannot be any drastically large difficulty gaps between any two difficulties.
help/wiki/Ranking_Criteria#rules.1
help/wiki/Ranking_Criteria#rules.1
This exists, but there are mapsets that are ranked where the difference between two difficulties can be over one star, an example being this mapset, the gap in question being 1.37 stars. In my opinion, from Extra (or maybe Insane) and beyond, any difference above at least 1.2 stars is a drastically large difference between difficulties. So here's my guideline (or rule) proposal:
yes
Should it be a guideline:
From Insane and beyond, avoid gaps between difficulties of over 1.2 stars.
Should it be a rule:
From Insane and beyond, gaps between difficulties should not exceed 1.2 stars.
From Insane and beyond, avoid gaps between difficulties of over 1.2 stars.
Should it be a rule:
From Insane and beyond, gaps between difficulties should not exceed 1.2 stars.
I think I've worded it well enough
maybe this is just me being salty at seeing a set go from mid-5 stars to 7.0...