Jesus Christ, I should not have agreed to that.
[General]
[Rice's Insane]
[Psycho Miku]
[General]
- The thing about difficulties naming Rocket mentioned is a valid point. Please, consider that.
- I am n Vocaloid expert, but I believe that this is not Miku on the background. And that makes the background look.. ehh. a bit irrelevant. Care to look for a Miku-themed one?
- 00:28:267 (2,3,1) - spacing values are a bit irregular. Try to stick them closer to the original x0.9 you were using.
Note: 00:41:467 (1,2,3) - same here. - 00:51:067 (1) - 00:55:867 (1) - 01:00:667 (1) - there shouldn't be a new combo, as you have'nt added one to the similar pattern on 00:46:267 (2) - besides, one-object long combos don't look too balanced.
- 01:27:817 (2,3) - minor - I would move (3)'s tail lower, so it does not overlap with (2) too much, like this.
- 01:48:367 (1,1) - you should leave at least twice this much of recovery time. The standards for E/N diffs have become a lot stricter when it comes to this kind of things.
Note: 03:37:567 (1,1) - same - 02:50:917 - I am pretty sure that (2) should be starting here, and not on 02:51:067 - same applies to 02:53:317 - as (3) is snapped a bit later than it should be.
- 03:31:567 (2,3) - beginners are very likely to mistakenly hit (3)'s tail, as it seems a lot closer. Maybe re-arrange the pattern to make it more intuitively-readable?
- 03:57:967 (1,1) - this breaks your combo pattern, probably it's better to remove the first new combo here.
- 04:06:367 (1,2,3) - I'd just use longer sliders instead of short sliders repeated 2 times. The second reverse is pretty hard to predict at first, it will cause some confusion.
Not bad, just fix a few rhythm-related things here and that should be it.
- 00:36:667 (1) - try to avoid placing last slider nodes outside of the slider. During re-calculations and other similar things it's pretty possible that these might break.
- 00:51:667 - 00:52:867 - the extreme vocals are clearly "screaming" for something like an end of the slider or even a circle. Give them something, so they're mapped!
Note: 01:54:067 - same, I guess. - 01:56:767 (5,1) - I am not a huge fan of these overlaps, but it's totally up to you. I still recommend you to consider avoiding them.
- 03:00:967 (4) - three circles would stress the drums a lot better than a single slider. give it a try, it should be perfectly playable for a Normal difficulty.
- 04:15:967 (1,2) -minor - if you could find a way to avoid this overlap, I would highly appreciate it.
Could use a bit more polishing.
- 00:45:667 - I would finish (4) here and add a single circle to 00:45:967 - so, the strong drum.voice there is also mapped well.
Note: 00:46:267 (1,3) - same applies to these two and in many similar patterns, just try to stress the loudest stuff as often as possible.. And probably 00:50:767 (4) - here. More info - 01:30:517 - the way these and similar patterns overlap brrings a bit of confusion. You could easily avoid these overlaps by stacking/increasing DS or decreasing it to make the overlaps look more appropriate. As the way they are now makes me feel like you accidentally used them. Same goes for any other long chain of 1/2 beats.
- 02:09:967 (1,2,3,4,5,6,7,8,9) - please, try to use more circles. The music gets less intense, and this is why it would make more sense to simplify it.
A pretty neat difficulty, except for the spacing of 1/2 beats in calm parts and the naming issue mentioned by HR88.
- 00:57:667 (5) - tail of the slider covers the downbeat, does not sound quite right. Try two circles, instead? Or something like this to keep consistency with the previous sliders
- 01:30:967 (4) - try to make the curves synchronized with the drum beats. So, every time there is a drum hit the slider would change its direction. It'll feel a lot better with the track.
- 02:10:567 - the slider starting on a weaker beat doesn't fit well. replace it with a single circle here. This will also stress the slight change in vocal pitch.
Note: same applies to 02:11:617 (2) - - 02:41:167 - the spinner should begin here, as the string sound starts here. Everything that goes before this beat should be mapped separately as there's a different instrument.
- 03:51:967 (1,3) - minor - if I were you, I would try to avoid overlaps like this one. Doesn't look very neat, if you ask me.
A few touches to certain patterns and it should be okay!
[Rice's Insane]
- 00:22:867 (4,5) - I would lower the spacing here , as it seems a bit confusing and can be misread as 1/1. If you want to stress (5,6) replace them with circles.
- 00:36:367 (1,2) - that played somewhat uncomfortably, as previously stacks were 1/2. I almost clicked it way too early. Try to unstack for more intuitively playable gameplay? Even something like an antijump would work better.
Note: same applies for similar patterns. - 01:09:367 (1,2) - 01:11:167 (1,2,3) - Use the same spacing. They use pretty much the same rhythm, so, making them similar for the sake of readability would be awesome.
- 02:04:867 (4,1) - the second repeat on (4) can be hard to read. Try something like this to make it more intuitively understandable?
- 02:09:967 (1,2) - spacing feels bugged here. Mind keeping 1/2 gaps visually consistent?
- 02:30:967 (5) - unstack, please. It is really hard to read the note, and on top of that, it is very hard to predict it's here as there were no similar patterns before.
- 03:20:767 (1) - the drum hit here asks or a spacing increase, rather than lower spacing, try stacking it with 03:20:317 (2)?
- 04:10:567 (3,4,5) - minor - a perfectly symmetrical triangle with no overlaps would look a lot better. Give it a try, if you agree.
Pretty nice.
- 00:12:067 (6,7) - 00:12:667 (2,3) - is there a reason for these two to be jumpy? Feels pretty random to me. 00:19:417 (8,1) - yet, here, a jump would fit perfectly fine. 00:20:467 (4,1) - same goes for this one and similar downbeats. Just give it a second thought and glance through your jumps.
- 00:38:317 (3,4,1) - increase the distance between (4) and (1), so it is not misreadable as 1/2.
- 01:52:567 (3) - minor - a sudden curve does not seem to fit well with the song. Would recommend a plain arc-shaped slider.
- 03:00:967 (1,2) - remove (2) and add a repeat to (1). These three beats should be groupped as they sound very similar.
Minor visual fixes and jumps, apart from that it's not bad.
[Psycho Miku]
- 00:00:367 (1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,1) - this and all similar patterns overuse new combos. This brings too much HP and breaks the difficulty balamce. Lower the amount of New Combos here, please?
- 00:08:467 (5,1) - there should be a jump of some kind between these two, so that the strong downbeat (1) is gets stressed properly.
- 00:26:167 (3,4) - can easily bi misread as 1/2 jump. I would increase the DS here to prevent that.
- 00:27:817 (4) - minor - you can make that slider a lot prettier. Try to re-arrange this and a few more sliders you believe to be untidy. Since it's a lot easier to make neater curves these days.
- 00:36:067 (5,1) - spacing looks very bugged here, Try to increase it for better readability?
- 01:02:467 (3) - a slow 1/1 slider would do a lot better. As it seems that there is no reason in the music for such a fast slider to be here.
- 01:11:167 (1,2,3,4,5,6,7,8,9,10,11,12) - it's better if we make it the other way. First sliders for the low-strength piano and then 4 circles for strong drum or whatever that agressive sound is.
- 03:00:967 (1,2) - remove (2) and add a repeat to (1). It's better if you keep these three beats groupped in a single slider.
- 03:38:767 (1) - try replacing the repeats with circles as this would stress the increasing tempo of the song.
- 04:20:767 (1) - use two circles, this would stress both of these drum hits properly.
Nice streams, I would play it if I was faster.