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Duca - Zettai Darli'n [Osu|Taiko]

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Topic Starter
Nichiyouki

BeatofIke wrote:

heh XD
XD

Now, finished all diff. Thanks Mickey and Konei for your diff :)

Remove (Short Ver.) on this map.
Move to pending beatmap
Konei
Uhm, I recommend to keep (Short Ver.) on the song as it is said to be used for openings of Eroge and stuff.
Just for giving to mind: What would you call the song if you mapped the full version?
Topic Starter
Nichiyouki

Konei wrote:

Uhm, I recommend to keep (Short Ver.) on the song as it is said to be used for openings of Eroge and stuff.
Just for giving to mind: What would you call the song if you mapped the full version?
Umm, I will add (Short Ver.) when I see or find the full version of this song.
-Neipezi
Hi Nichiyouki~From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)

[Normal]
00:07:939 (1) - 00:07:763 - move? ( 00:10:763 - Part of the fixed ends.)

[Hard]
00:07:939 (1) - Normal with the same start
00:12:086 (3) - remove? (here empty bit)
00:13:410 (7,8) - Interval chenge?
00:17:822 (4,5) - Interval seems to be too far away. (A little lower.)

[Konei's Insane]
00:07:939 (1) - Normal with the same start
01:35:292 (11) - Interval 1.0x maintaining and NC?

[Insane]
00:07:939 (1) - Normal with the same start

good songs :D
sorry, I'm modding well do not. :(
Topic Starter
Nichiyouki
Fixed all for my diffs, except 00:13:410 (7,8) in Hard diff.

Thank you for your mod :)
Konei

-Kirito wrote:

Hi Nichiyouki~From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)




[Konei's Insane]
00:07:939 (1) - Normal with the same start I'd like to start this Spinner on the long "la"
01:35:292 (11) - Interval 1.0x maintaining and NC? I don't see a need to NC as it belongs to the stream, but I fixed spacing with the stream :3


good songs :D
sorry, I'm modding well do not. :( Never say this :3 You'll improve ~

And fixed a missing clap ~
http://puu.sh/1PIJ1

Thanks for modding!
Mikkuri
Fixed some useless green line~

http://puu.sh/1PJ7m
Topic Starter
Nichiyouki
Updated~
NewRulerNA
hi
found a issue. you must fix it.

[Mickey's Easy]
  1. not works video.
    Video,0,"Kurano-kunchi no Futago Jijou OP.avi"
    you must add it.
Yuki-kun
Hi~
From my queue~

- General
+ Consider adding "Mickey" to all of your tags

- My Mod

> Konei's Insane <
00:24:527 (7) - NC.
00:32:822 (6) - Clap at end of slider.
00:43:939 (1) - At end of slider (after repeat), keep whistle and add clap.
00:46:057 (5) - Same here, keep whistle and add clap.
00:46:763 (1) - Change clap at end of slider to whistle?
00:55:586 (7) - NC ?
01:34:763 (1) - NC.
01:42:351 (1) - Remove NC.

> Insane <
01:09:351 (7) - NC.

> Hard <
> Normal <
> Mickey's easy <
No big prob here. :3

Nice song, good map.
GL~ <3
Topic Starter
Nichiyouki

NewRulerNA wrote:

hi Hi >w<
found a issue. you must fix it.

[Mickey's Easy]
  1. not works video.
    Video,0,"Kurano-kunchi no Futago Jijou OP.avi"
    you must add it. I already fixed to 0OoMickeyoO0.

Yuki-kun wrote:

Hi~ Hi :3
From my queue~

- General
+ Consider adding "Mickey" to all of your tags I didn't see him put this in someone else's tags as he has made GD.

- My Mod

> Insane <
01:09:351 (7) - NC. Fixed

Nice song, good map.
GL~ <3
Thank you both for your mods :)
Low
[General]
  1. I feel as if the purple combo color is a bit too intense. Please make it lighter.
  2. Tick rate 2 would work well with all of the difficulties. I find that maps work well with tick rate 2 over tick rate 1 most of the time.
[Mickey's Easy]
  1. 00:31:586 (2) - This slider looks rather weird due to it not being symmetrical, even if symmetry wasn't your intent. Fixed it up for you:
    Slider
    168,84,31586,2,0,P|128:68|80:86|80:86|50:52|2:47,2,180,8|8|10,0:0|0:0|0:0,0:0:0
  2. 00:36:880 (1,2,3) - I really like this pattern here. It looks and flows nicely.
  3. 01:34:057 (2) - Move this slider a bit so that it's tilted in the same way as (1). It feels odd to have it be straight when the previous two sliders were tilted in the same way. I would keep that pattern going on here for the sake of neatness.
[Normal]
  1. 00:19:939 (1,2) - I would align these for the sake of neatness.
  2. 00:25:233 (5) - A clap would fit here over a drum sound to accompany the music and the hitsound pattern.
  3. 00:36:174 (5) - You're missing a clap on the reverse of this slider.
  4. 00:50:292 (4) - Make this slider flow in the same direction as (3). For example - doing something like this would be suitable.
[Hard]
  1. Both OD and HP drain are 5? Isn't that a bit too easy for a hard difficulty? I would raise one of them by1 tick.
  2. 01:00:880 (4,5) - Curve these two sliders a bit more. It would look neater in my opinion.
  3. 01:02:822 (2,4) - I don't know why, but because (4) is tilted to the right this blanket looks lopsided and odd. I would tilt (2) down to the left like this. I don't think there's a need to tilt the next slider like this if you follow this suggestion because I believe it looks pretty good to have one slider tilted and the other tilted a bit more.
  4. 01:25:410 - Place a note here. Without one, it breaks the ongoing flow of the map at this part.
[Insane]
  1. 00:21:351 (1,2,3,4) - This feels rather awkward to play, most likely because the slider ends on the down beat and the 1/4 note is on the blue tick. A solution to this problem that flows better and is more playable would be something like this.
  2. 00:36:174 (1,1) - You didn't use NCs to indicate anti-jumps in the hard difficulty and I was able to read it fine. Remove these NCs.
[Konei's Insane]
  1. 00:07:939 (1) - Start this slider two 1/4 beats earlier to be consistent with the other difficulties.
  2. 00:19:939 (1,2,3,4,5,6,7,8) - I'm not really liking how these sliders overlap. I would space them out just a bit more.
  3. 01:05:645 - This space feels really empty and awkward. I would add a slider like this to keep the flow going.
  4. 01:35:822 (12) - Listen to the music here at 25% speed. This slider shouldn't be snapped in 1/6. It should be snapped normally in 1/4.
  5. 00:11:469 (1,2,3,4) - This feels weird to play. Do something like this instead.
That's it from me. Nice mapset and good luck.
Mikkuri

Jacob wrote:

[Mickey's Easy]
  1. 00:31:586 (2) - This slider looks rather weird due to it not being symmetrical, even if symmetry wasn't your intent. Fixed it up for you: fixed
    Slider
    168,84,31586,2,0,P|128:68|80:86|80:86|50:52|2:47,2,180,8|8|10,0:0|0:0|0:0,0:0:0
  2. 00:36:880 (1,2,3) - I really like this pattern here. It looks and flows nicely. thanks :D
  3. 01:34:057 (2) - Move this slider a bit so that it's tilted in the same way as (1). It feels odd to have it be straight when the previous two sliders were tilted in the same way. I would keep that pattern going on here for the sake of neatness. I fixed to other shape, thanks~
http://puu.sh/1SNuY
Topic Starter
Nichiyouki

Jacob wrote:

[General]
  1. I feel as if the purple combo color is a bit too intense. Please make it lighter. I think that it hasn't problem for me.
  2. Tick rate 2 would work well with all of the difficulties. I find that maps work well with tick rate 2 over tick rate 1 most of the time. I prefer use tick rate 1 more than 2, but if people say things you mentioned again, I will fix it.
[Normal]
  1. 00:25:233 (5) - A clap would fit here over a drum sound to accompany the music and the hitsound pattern. Normal-clap sound is too loud for me. So I no fix it.
[Hard]
  1. 01:02:822 (2,4) - I don't know why, but because (4) is tilted to the right this blanket looks lopsided and odd. I would tilt (2) down to the left like this. I don't think there's a need to tilt the next slider like this if you follow this suggestion because I believe it looks pretty good to have one slider tilted and the other tilted a bit more. I intend to make a parallel with (5). So I will no change it.
  2. 01:25:410 - Place a note here. Without one, it breaks the ongoing flow of the map at this part. no, I think that it's fine.
[Insane]
  1. 00:36:174 (1,1) - You didn't use NCs to indicate anti-jumps in the hard difficulty and I was able to read it fine. Remove these NCs. I will fix only first notes, because between these notes are short spacing. So I no change second notes.
That's it from me. Nice mapset and good luck.
In addition to what I mentioned and my Insane diff, I fixed.

Thank you for your mod :)

Updated my diffs and Mickey's Easy diff~

Waiting Konei to check Konei's Insane diff.
Konei

Jacob wrote:

[Konei's Insane]
  1. 00:07:939 (1) - Start this slider two 1/4 beats earlier to be consistent with the other difficulties. I guess you mean Spinner, and I fixed it now, as I think you're right that consistency is important here.
  2. 00:19:939 (1,2,3,4,5,6,7,8) - I'm not really liking how these sliders overlap. I would space them out just a bit more. Right, moved them to blanket the border :3
  3. 01:05:645 - This space feels really empty and awkward. I would add a slider like this to keep the flow going. Completely right! Fixed!
  4. 01:35:822 (12) - Listen to the music here at 25% speed. This slider shouldn't be snapped in 1/6. It should be snapped normally in 1/4. I miss the powerful 1/6 but you're quite right ._. Fixed ~
  5. 00:11:469 (1,2,3,4) - This feels weird to play. Do something like this instead. I find this quite good as powerful introduction, so no change for now :3
That's it from me. Nice mapset and good luck.

Thank you very much for the helpful mod >w</


Yuki-kun wrote:

> Konei's Insane <
00:24:527 (7) - NC. Don't see a reason, so no o.o
00:32:822 (6) - Clap at end of slider. Missed that, thanks!
00:43:939 (1) - At end of slider (after repeat), keep whistle and add clap. Nope, for keeping consistency
00:46:057 (5) - Same here, keep whistle and add clap. 5 already has a clap.
00:46:763 (1) - Change clap at end of slider to whistle? Nope, for keeping consistency
00:55:586 (7) - NC ?
01:34:763 (1) - NC.
01:42:351 (1) - Remove NC. I'd like to hear a reason for the NC suggestions :3

Thanks for modding! :3


http://puu.sh/1T1df
ReySHeL
hi~
may i make a Taiko diff?
Topic Starter
Nichiyouki

ReySHeL wrote:

hi~
may i make a Taiko diff?
Yes, you can make Muzukashii & Oni diffs.

Updated Konei's Insane diff~
ReySHeL

Nichiyouki wrote:

ReySHeL wrote:

hi~
may i make a Taiko diff?
Yes, you can make Muzukashii & Oni diffs.

Updated Konei's Insane diff~
thank you!
i make from now :)
ReySHeL
Taiko diffs finished~ :D

Muzukashii
http://puu.sh/1Tkxc

Oni
http://puu.sh/1Tkxq
Konei
@ReySHeL: Please edit your post next time to avoid double posting ^^
@Nich: Don't forget to add ReySHeL to all of your tags ~
Topic Starter
Nichiyouki
Okay, uploaded both Taiko diff and added ReySHeL in tags.

Thank you for your Taiko diffs :)
Irreversible
Hey m4m :)
Thanks for your mod!
And sorry for the delay @@~

So let's start

[Mickey's Easy]

  • 00:36:880 (1,2,3) - This rythm sounds weird to me o,o (especially this slider: 00:38:645 (3) - ) I would shorten the slider and add some circles.
    00:39:704 (1,2,4) - ^

    Note: A really nice map with really nice sliders! :D


[Normal]


  • You could lower the SV a bit for this part: 00:37:233 (1) - until 00:47:645 (5) -
    01:35:292 (4) - You could make this straight http://puu.sh/1VPQW

    Note: Same as Easy O:

[Hard]


  • 00:23:469 (3,4) - You really want to make a jump here?
    00:35:645 (3,4,5) - http://puu.sh/1VPTZ ?
    00:58:586 (4,5,1) - http://puu.sh/1VPVp ?
    01:24:704 (1) - make another kiai time here? for this firework XD
    01:42:351 (2,3,4,5) - You could make this rounder
    01:48:527 (1) - NC?

    Note: I really love these patterns! 01:34:586 (4,5,6) -


[Insane]

  • 00:16:410 (10) - NC?
    00:25:233 (10) - ^
    00:40:763 (4) - put this further away
    00:41:116 (5) - so this doesn't look that cramped (but keep the anti jump!
    01:17:645 (1,2,3) - I don't think that's really good readable ( i failed xD) Maybe stack 2 under Slider end from 1

    Note: A really fun map to play :)


[Konei's Insane]


  • 00:19:145 (3,4,5,6) - I'd put them differently - maybe straight or something
    00:19:939 (1,2,3,4,5,6,7,8) - This part seems a bit boring - maybe change the DS of some of them
    01:14:204 (3) - Put a circle here
    01:14:380 (5) - Delete this one
    01:29:469 (7,8) - This triplet seems useless

    Note: I like the stackings of the circles / sliders, and the repetitive patterns :)



Really good mapset! Gl for ranking =)
Konei

Irreversible wrote:

[Konei's Insane]


  • 00:19:145 (3,4,5,6) - I'd put them differently - maybe straight or something I also had some thoughts about that stream and I guess you're right. Fixed.
    00:19:939 (1,2,3,4,5,6,7,8) - This part seems a bit boring - maybe change the DS of some of them Nah, it's fun for me and music doesn't really change here.
    01:14:204 (3) - Put a circle here Any reason why? There is no need for a stream here in my opinion so no change.
    01:14:380 (5) - Delete this one I see what you mean, but two triples feel strange, so I'd like to keep that four notes on the Slider for a better emphasizing.
    01:29:469 (7,8) - This triplet seems useless Why do you think so? It is necesarry for me as it in fact makes a better transition between 7 and 9. Deleting 8 would make it a bit odd and replacing the note seems unnecesarry as it was for no real reason. No change so far.

    Note: I like the stackings of the circles / sliders, and the repetitive patterns :) Thanks :3

Thanks for the mod :3

http://puu.sh/1VRpw
Irreversible
The triplet is useless = 7 and 8 are useless, not only 8. xD
Topic Starter
Nichiyouki

Irreversible wrote:

Hey m4m :)
Thanks for your mod!
And sorry for the delay @@~

So let's start

[Normal]


  • You could lower the SV a bit for this part: 00:37:233 (1) - until 00:47:645 (5) - I prefer using the original SV more.
    01:35:292 (4) - You could make this straight http://puu.sh/1VPQW It's weird for me.

    Note: Same as Easy O:

[Hard]


  • 00:23:469 (3,4) - You really want to make a jump here? ah, It hasn't problem for me >w<
    00:35:645 (3,4,5) - http://puu.sh/1VPTZ ? no, I want to anti jump.
    00:58:586 (4,5,1) - http://puu.sh/1VPVp ? ^
    01:24:704 (1) - make another kiai time here? for this firework XD no.
    01:42:351 (2,3,4,5) - You could make this rounder It's fine for me.

    Note: I really love these patterns! 01:34:586 (4,5,6) -


[Insane]

  • 00:16:410 (10) - NC? no, it is not associated with rhythm.
    00:25:233 (10) - ^ no, but I will add NC on 00:23:998 (6) instead.
    01:17:645 (1,2,3) - I don't think that's really good readable ( i failed xD) Maybe stack 2 under Slider end from 1 I just want to have fun.

    Note: A really fun map to play :)

Really good mapset! Gl for ranking =)
In addition to from what I mentioned, I fixed.

Thank you for your mod :)

Updated~
Konei

Irreversible wrote:

The triplet is useless = 7 and 8 are useless, not only 8. xD
I understand that, but you should try to explain me with reasons, as I don't see what's wrong since it is fine for me :<
Shana Aisaka
Hi Random mod ~ :D

Red - Must Fix !!
Purple - Suggest to fix?
Black - Feel free to ignore


[General]
All seems fine ~ ;)

[Mickey's Easy]
00:40:763(2) - I think it's better if you put slider. end slider on 00:41:116 because it's sounds weird here.
01:11:496(2) - Better you do it like this http://puu.sh/1Xfpn.
01:12:527(3,4) - This part is really weird do like ^ and please don't put finish this part. It doesn't really necessary only at easy. If you wanna add it's your choice then.
01:47:469(1) - This part is really weird . Try this http://puu.sh/1XfwL or please just make the slider end in 01:47:998


[Hard]
00:15:527(4) - I think this part sounds weird . Try this http://puu.sh/1XfC6 . Slider end in 00:15:880

[Insane]
01:01:145 - add note ? and try do like this http://puu.sh/1XfLA .
01:01:233(7) - make the slider end in 01:01:586 like the picture ^


[Konei's Insane]
00:56:292(9) - NC

Okay That's all ~ :D
Good Luck Nich ! :)
Konei

Shana Aisaka wrote:

[Konei's Insane]
00:56:292(9) - NC I don't see a reason to NC this since the next NC is following the vocals. If you say it must be fixed, could you explain it closer to me?
Topic Starter
Nichiyouki

Shana Aisaka wrote:

Hi Random mod ~ :D

Red - Must Fix !!
Purple - Suggest to fix?
Black - Feel free to ignore


[General]
All seems fine ~ ;)

[Hard]
00:15:527(4) - I think this part sounds weird . Try this http://puu.sh/1XfC6 . Slider end in 00:15:880 ah, I think that this is weird than XD

[Insane]
01:01:145 - add note ? and try do like this http://puu.sh/1XfLA . no, it isn't suitable with rhythm of vocal of song.
01:01:233(7) - make the slider end in 01:01:586 like the picture ^ I prefer the original more.

Okay That's all ~ :D
Good Luck Nich ! :)
I no change but thanks for your mod Shana Aisaka :3
Mikkuri

Irreversible wrote:

[Mickey's Easy]

  • 00:36:880 (1,2,3) - This rythm sounds weird to me o,o (especially this slider: 00:38:645 (3) - ) I would shorten the slider and add some circles. fixed to other pattern
    00:39:704 (1,2,4) - ^ same

    Note: A really nice map with really nice sliders! :D thanks! :D

Shana Aisaka wrote:

[Mickey's Easy]
00:40:763(2) - I think it's better if you put slider. end slider on 00:41:116 because it's sounds weird here. fixed to other pattern
01:11:496(2) - Better you do it like this http://puu.sh/1Xfpn. It's weird,
no change
01:12:527(3,4) - This part is really weird do like ^ and please don't put finish this part. It doesn't really necessary only at easy. If you wanna add it's your choice then.
no change orz
01:47:469(1) - This part is really weird . Try this http://puu.sh/1XfwL or please just make the slider end in 01:47:998
no change

Shana Aisaka wrote:

Red - Must Fix !! << It's not unrankable stuff why I MUST fix it lol your mod is just Purple - Suggest to fix?
http://puu.sh/1XXwh
CakiP
good song! xD
support~
Topic Starter
Nichiyouki

CakiP wrote:

good song! xD
support~
Thanks :)

Updated this map~
punikidesu-
very good map:D
Poggo
Hi from my Queue~

General

http://puu.sh/1ZM2O plz fix kiai times~

• AudioLeadIn for taiko diffs 2000ms

Konei's Insane

00:21:351 - add NC here
00:25:586 - replace whistle on finish sounds better
00:32:822(6,7,8) - make identical distance between this sliders http://puu.sh/1ZMad
00:36:880 - replace on finish
00:31:233 - ^
e.t.c

Hitsound sooo boring~ Try add more finishes it will be sounds muck better

Insane

01:20:645 - add note

The same with hs very very boring~ Try add more finishes and default claps on kiai time it'll sounds more interesting

Hard

00:59:116 (5) - unstack this note, very confused for hard
01:24:704(1,2,3) - this place better make so http://puu.sh/1ZMmM It will be more playable for double time mod
01:43:939(8,9) - stack it better

It's all for me~ Map looks good but hs... Add more finishes it will be sounds more interesting and not boring~ Good luck
Topic Starter
Nichiyouki

Katty Pie wrote:

Hi from my Queue~ Hi ^^

General

http://puu.sh/1ZM2O plz fix kiai times~ Fixed

• AudioLeadIn for taiko diffs 2000ms Wait to ReySHeL's considering.

Insane

01:20:645 - add note I think that it isn't suitable for rhythm and vocal.

The same with hs very very boring~ Try add more finishes and default claps on kiai time it'll sounds more interesting It's fine for me, but I may try to add them.

It's all for me~ Map looks good but hs... Add more finishes it will be sounds more interesting and not boring~ Good luck
Aside from what I mentioned, I fixed

Thank you for your mod :)
Konei

Katty Pie wrote:

Konei's Insane

00:21:351 - add NC here No reason as it is the same musical part.
00:25:586 - replace whistle on finish sounds better Nope, there is no cymbal but a high tone.
00:32:822(6,7,8) - make identical distance between this sliders http://puu.sh/1ZMad Naah, spacing is intentionally increased.
00:36:880 - replace on finish There is no cymbal nor a strong sound that should be emphasized.
00:31:233 - ^ ^
e.t.c

Hitsound sooo boring~ Try add more finishes it will be sounds muck better I don't want to add more finishes as the ones I have for a good reason: there are no cymbals in the song. Not even on the downbeats. There are high tones on the downbeat, so I think whistles are much better.

Nothing done u.u
Thanks for your time and mod anyways :3
Coro
Taiko mod~
All are suggestions unless in red.

[ReySHeL's Taiko Muzukashii]
nothing~

[ReySHeL's Taiko Oni]
00:00:175 - try following vocals, so pattern should be like this: http://puu.sh/20S3G
00:02:998 - same as above, except last two notes be k
00:05:822 - same as first one. then move the slider starting to 00:08:645
00:16:763 - k d
00:19:586 - k d

Duca~
EmPao
Hi! Nichiyouki
mod from my queue

[Mickey's Easy]
-No video o.o?
[Normal]
01:48:704 (2) - add whistle? (same as Hard diff)
[Hard]
00:15:527 (4) - This part is weird to me,try this?(http://puu.sh/21ZaO)
01:12:527、01:13:233 - how about add a note to make Triplet? I can hear a sound here

Two Insane Diffs look good to me

Sorry for my poor mod D:

Good Map~ Star~
Topic Starter
Nichiyouki

EmPao wrote:

Hi! Nichiyouki Hi Pao
mod from my queue

[Normal]
01:48:704 (2) - add whistle? (same as Hard diff) ok, added
[Hard]
00:15:527 (4) - This part is weird to me,try this?(http://puu.sh/21ZaO) ok, but there are a little different patterns.
01:12:527、01:13:233 - how about add a note to make Triplet? I can hear a sound here no, I don't want to add it to those.

Two Insane Diffs look good to me

Sorry for my poor mod D:

Good Map~ Star~ Thank you \:D/
Thank you for your mod and star :)
ReySHeL

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[ReySHeL's Taiko Muzukashii]
nothing~

[ReySHeL's Taiko Oni]
00:00:175 - try following vocals, so pattern should be like this: http://puu.sh/20S3G
00:02:998 - same as above, except last two notes be k
00:05:822 - same as first one. then move the slider starting to 00:08:645
00:16:763 - k d
00:19:586 - k d

Duca~
some fixed~
thanks for mod :)

http://puu.sh/22kZn
Topic Starter
Nichiyouki
Updated~
Fumika
(」・ω・)」Here !(/・ω・)/My Star !
Topic Starter
Nichiyouki
Thanks Net =w=

/me hugs Fumika
thzz
Hi! from #modreqs
Here is my Taiko mod.

d means small don.
D means big don.
k means small kat.
K means big kat.

[ReySHeL's Taiko Muzukashii]
  1. 00:07:233 (1) - Start at 00:07:763 - because other osu! map's spinner is starting at this time. And then, I recommend to do like this.
    1. 00:06:527 (1) - d
    2. 00:07:233 - add k
  2. 00:23:645 (1) - change to k to depict rising melody.
  3. 00:23:998 (1) - If you do above, I think you should change to D
  4. 00:36:704 (1) - k ?
  5. 00:44:292 (1) - d
  6. 00:44:645 (1) - k
  7. 00:53:469 - add d to follow melody.
  8. 01:10:586 (1) - k ?
  9. 01:24:880 (1) - D. If you emphasize 01:23:998 (1,2) - , you should emphasize here too imo.
[ReySHeL's Taiko Oni]
  1. 00:07:223 (1) - Same as Muzukashii.
  2. 00:24:704 - add d
  3. 00:29:116 - add d to follow melody.
  4. 00:30:792 (3) - remove. I feel this stream is unnaturally, and I prefer if it's shortened.
  5. 00:30:969 (1) - k ?
  6. 00:34:057 (1) - d
  7. 00:40:763 - add d
  8. 01:10:057 - add k ?
  9. from 01:12:174 - I think here is too difficult considering other place. I suggest simpler beat like this.
    SPOILER

    Two blue circles are big K
  10. 01:24:263 - add k
  11. 01:47:292 (3) - remove
  12. 01:48:351 (5,6,1,2) - ddk-K => kkd-D
Well that's all, Good Luck :D
Mikkuri

Nichiyouki wrote:

Thanks Net =w=

/me hugs Fumika
จิ้น........
ReySHeL

Cah-m wrote:

Hi! from #modreqs
Here is my Taiko mod.

d means small don.
D means big don.
k means small kat.
K means big kat.

[ReySHeL's Taiko Muzukashii]
  1. 00:07:233 (1) - Start at 00:07:763 - because other osu! map's spinner is starting at this time. And then, I recommend to do like this.
    1. 00:06:527 (1) - d
    2. 00:07:233 - add k
  2. 00:23:645 (1) - change to k to depict rising melody.
  3. 00:23:998 (1) - If you do above, I think you should change to D
  4. 00:36:704 (1) - k ?
  5. 00:44:292 (1) - d
  6. 00:44:645 (1) - k
  7. 00:53:469 - add d to follow melody.
  8. 01:10:586 (1) - k ?
  9. 01:24:880 (1) - D. If you emphasize 01:23:998 (1,2) - , you should emphasize here too imo.
[ReySHeL's Taiko Oni]
  1. 00:07:223 (1) - Same as Muzukashii.
  2. 00:24:704 - add d
  3. 00:29:116 - add d to follow melody.
  4. 00:30:792 (3) - remove. I feel this stream is unnaturally, and I prefer if it's shortened.
  5. 00:30:969 (1) - k ?
  6. 00:34:057 (1) - d
  7. 00:40:763 - add d
  8. 01:10:057 - add k ?
  9. from 01:12:174 - I think here is too difficult considering other place. I suggest simpler beat like this.
    SPOILER

    Two blue circles are big K
  10. 01:24:263 - add k
  11. 01:47:292 (3) - remove
  12. 01:48:351 (5,6,1,2) - ddk-K => kkd-D
Well that's all, Good Luck :D

almost fixed~
thanks for mod :)

Muzu
http://puu.sh/24ULU
Oni
http://puu.sh/24UM9
Topic Starter
Nichiyouki
Updated~
Fumika

0OoMickeyoO0 wrote:

Nichiyouki wrote:

Thanks Net =w=

/me hugs Fumika
จิ้น........
(ノ゜д゜)ノ ┻━┻.;:.*+.;".;:;.:*.;:*"'.
Konei
Mickeys diff is missing video :>
Kuro
Mod request from ~ Kuro's Taiko Modding & GD Queue

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a "?" is a suggestion

[ReySHeL's Taiko Muzukashii]

4-Step Proccess
00:38:645 (1) - change to d
00:38:998 (1) - change to k
00:39:174 - add d
00:39:351 (1) - change to d
01:18:704 (3,4,1) - Stick to same color combos in Muzukashii
01:22:763 (2,3,1) - ^
01:29:998 (3,4,1) - ^
01:32:822 (2,3,1) - ^


[ReySHeL's Taiko Oni]

3-Step Proccess
01:18:880 (2) - change to k
01:18:969 (3) - delete
01:19:057 (1) - change to d

Another short mod for one of Rey's maps.. Good as always! (>_o)b
TMAstraf
Normal:
00:46:057 Maybe put the end of slider more down =)

Hard:
00:35:645 Maybe make distance bigger =)

Well more i have nothing to say =)
Topic Starter
Nichiyouki

TMAstraf wrote:

Normal:
00:46:057 Maybe put the end of slider more down =)

Hard:
00:35:645 Maybe make distance bigger =)

Well more i have nothing to say =)
No change on my diffs.
but thank you for your mod :oops:

Waiting ReySHeL to check both taiko diffs.
ReySHeL

Kuro wrote:

Mod request from ~ Kuro's Taiko Modding & GD Queue

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a "?" is a suggestion

[ReySHeL's Taiko Muzukashii]

4-Step Proccess
00:38:645 (1) - change to d
00:38:998 (1) - change to k
00:39:174 - add d
00:39:351 (1) - change to d
01:18:704 (3,4,1) - Stick to same color combos in Muzukashii
01:22:763 (2,3,1) - ^
01:29:998 (3,4,1) - ^
01:32:822 (2,3,1) - ^


[ReySHeL's Taiko Oni]

3-Step Proccess
01:18:880 (2) - change to k
01:18:969 (3) - delete
01:19:057 (1) - change to d

Another short mod for one of Rey's maps.. Good as always! (>_o)b
all fixed!
thanks for mod :)
Muzu~ http://puu.sh/2hP4M
Oni~ http://puu.sh/2hP56
Topic Starter
Nichiyouki
Updated~
kosiga
Hello~ Nichiyouki :)

from my queue~

here my mod~

[General]
  1. Song folder - Kurano-kunchi no Futago Jijou OP.avi - The video size that you have seems to be slightly big. 856×480 ⇒ max 854×480
    The rule about it is here
    The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. This is so video files keep a decent filesize and do not increase the beatmap's size by too much.
  2. Song Setup - Combo colors - 1,2 and 4,5 They are a little similar colors. in particular 1,2. so I suggest that you change the order of these. for ex; http://puu.sh/2kOJ2 Replace the 2 and 4. Color balance will become better?
    SPOILER
    [Colours]
    Combo1 : 0,128,255
    Combo2 : 255,150,0
    Combo3 : 92,4,255
    Combo4 : 192,192,192
    Combo5 : 255,217,0
    I will not say anything if this is intentional. :P
[Mickey's Easy]
  1. HD+1 i think overall setting is too low and for balance between the normal diff.
  2. 00:59:469~01:10:410 - Suggestion of the hitsound: put the whistle on the downbeat as the first part( 00:11:469~00:25:233)
    SPOILER
    ・01:01:939 (5) - end
    ・01:04:763 (2) - ^
    ・01:06:527 (1) - start
    ・01:07:939 (3) - ^
  3. 01:18:174 (3,4,1,2,3,4) - hmm... I feel note is insufficient compared to the other kiai part >_< i mean 01:24:880~ you do not have such a blank rhythm in kiai of the latter half. so I suggest that you increase the rhythm of either in consideration of balance. for ex: http://puu.sh/2kIrU or http://puu.sh/2kIvL
  4. 01:47:469 (1) - This is a simple rhythm. but I think that you should take 01:48:704 sound like other diff. It has the appropriate sound than the end of the 01:48:527. so i suggest that end with a spinner. http://puu.sh/2kIZm I think it is the end to clean than using a one combo slider.
[Normal]
  1. 00:23:998 (3,4,5) - I feel different from the sound you want to follow =~= i suggest http://puu.sh/2kKdf ( and add whistle to 00:24:880. 00:25:057. 00:25:233 ) This rhythm is not a problem in normaldiff. or if you want to make a simple rhythm, http://puu.sh/2kKiE
    I think that this is enough.
  2. 00:57:704 (2,3,4,5) - I feel slightly halfway rhythm here.. :( 00:48:527~ You have put a rhythm to follow the vocal from here. so I was a little strange because you do not have a strong vocal rhythm to the sound of the 00:58:410. If you want to change the rhythm from the vocal rhythm, I suggest that you take only the sound that you want to emphasize. for ex: http://puu.sh/2kKEw ( add whistle to 00:57:880. 00:58:233. 00:58:763. only here )
  3. 01:05:469 (1) - remove NC and 01:05:822 (2) - add NC? for vocal follow NC
  4. 01:18:351 (5) - add whistle to start of the slider. for emphasize the vocal
  5. 01:26:469 (3) - ^
[Hard]
  1. 00:13:410 (6,7) - I prefer reverse rhythm in these. http://puu.sh/2kKWo
  2. 00:23:998 (5) - add NC. just thought that you could put it here for a little long combo color :P
  3. 00:32:998 (4) - Suggestion of the design & flow: 00:32:998 (4,6) - to put these to the separate positions. http://puu.sh/2kL2V I think that it leads to the improvement of the flow
  4. 00:35:116 (2,3,4) - These anti-jumps do you really need? hmm.. I thought that the appearance was not so good, sorry :( i suggest for ex: http://puu.sh/2kLh5 If it is difficult to see here ↓ This is for ex =.=
    SPOILER
    304,48,35116,1,8,0:0:0:0:
    392,48,35292,5,2,0:0:0:0:
    308,144,35645,1,2,0:0:0:0:
    220,52,35998,1,8,0:0:0:0:
    220,140,36175,2,0,P|148:168|68:152,1,160,2|0,0:0|0:0,0:0:0:0:
  5. 00:47:998 (x) - i suggest add note here, and form http://puu.sh/2kLDp for add energy to the rhythm from next rhythm.
  6. 01:07:939 (1) - nazi. 1 grid down.
  7. 01:12:527 (x) - 01:13:233 (x) - I think that you should put note here with finish sound like Insane diff. It have the sound that should be emphasized there. for ex: http://puu.sh/2kMa2
  8. 01:16:057 (7) - add whistle to end of the slider
  9. 01:19:939 (2) - add whistle
  10. 01:22:057 (1,2,3,4,5,6,7,8,9) - 01:22:410 (2) - add whistle. 01:22:763 (4) - add whistle to end of the slider. 01:24:351 (9) - add whistle to start of the slider. I did not find a reason to reduce the whistle and it fits well with the vocal along with the other
  11. 01:26:645 (7,8) - Suggestion of the design and flow: http://puu.sh/2kMn3
    SPOILER
    92,112,86645,2,0,P|131:97|171:107,1,80,8|2,0:0|0:0,0:0:0:0:
    136,188,86998,2,0,P|121:227|131:267,1,80,0|2,0:0|0:0,0:0:0:0:
    If you want more jump, i suggest 01:26:645 (7) - move up about x88, y88.
[Insane]
  1. OD +1 Because it is the same as the hard diff. (or Hard diff OD -1?)
  2. 00:23:910 (5) - remove note. If you put consecutive note, I think it is better to put 00:23:469 (3). http://puu.sh/2kMFp
  3. 00:28:939 (2,3,4,5) - Suggestion of the design&flow: http://puu.sh/2kNgT ( 00:28:939 (2,5) - These are the same position ) I suggest that add movement & some jumps :D
  4. 00:36:174 (6) - add NC. if you use a anti-jump , I think also better to put here. and It is for both appearance.
  5. 00:47:998 (7) - add S:C1 clap. It has the clap sound the same as 00:47:469.
  6. 01:17:645 (1) - remove NC. because You do not put it to 01:29:116 (6). and do not have a big jump there. or I think that these should unify it to either. ( I do not like the too long NC :P but i think it is necessary to be reexamined other long NC when you change it. so I leave it to you. )
[Konei's Insane]
  1. 00:07:939 (1) - This spinner is used for the same purpose in all diff ( except taiko diff ) so I think you should align the start position. Please discuss with Nichi :P
  2. 00:23:469 (3,4,5) - Suggestion of the rhythm: http://puu.sh/2kNWV reason as Nichi's insane 00:23:910 (5). 00:23:733 (4) - almost do not have a sound here.
  3. 00:23:998 (6) - add NC. for the next big jump
  4. 01:12:527 (x) - 01:13:233 (x) - like a reason of hard, actually finish sound has here. but 01:12:174 (1,2,1,2) - It will not be almost notice by these finish sound. so I think there is no problem. :oops: just said
  5. 01:24:792 (x) - add note. or 01:25:145 (x) - add note. I feel rhythm slightly lacking for your consecutive rhythm with the balance.
  6. 01:40:233 (3) - add NC. same pattern as 01:37:410 (1) -
  7. 01:43:057 (3) - ^
yea~ good map. Star☆~

Good luck~ :)
Mikkuri

kosiga wrote:

[Mickey's Easy]
  1. HD+1 i think overall setting is too low and for balance between the normal diff. ok
  2. 00:59:469~01:10:410 - Suggestion of the hitsound: put the whistle on the downbeat as the first part( 00:11:469~00:25:233) no fix :3
    SPOILER
    ・01:01:939 (5) - end
    ・01:04:763 (2) - ^
    ・01:06:527 (1) - start
    ・01:07:939 (3) - ^
  3. 01:18:174 (3,4,1,2,3,4) - hmm... I feel note is insufficient compared to the other kiai part >_< i mean 01:24:880~ you do not have such a blank rhythm in kiai of the latter half. so I suggest that you increase the rhythm of either in consideration of balance. for ex: http://puu.sh/2kIrU or http://puu.sh/2kIvL fixed~
  4. 01:47:469 (1) - This is a simple rhythm. but I think that you should take 01:48:704 sound like other diff. It has the appropriate sound than the end of the 01:48:527. so i suggest that end with a spinner. http://puu.sh/2kIZm I think it is the end to clean than using a one combo slider. fixed ._. but no spinner
http://puu.sh/2kThX
Konei

kosiga wrote:

[Konei's Insane]
  1. 00:07:939 (1) - This spinner is used for the same purpose in all diff ( except taiko diff ) so I think you should align the start position. Please discuss with Nichi :P oh, yeah, fixed!
  2. 00:23:469 (3,4,5) - Suggestion of the rhythm: http://puu.sh/2kNWV reason as Nichi's insane 00:23:910 (5). 00:23:733 (4) - almost do not have a sound here. these notes are actually there for playing reasons :x If they bug too much, I'll make sure to remove them.
  3. 00:23:998 (6) - add NC. for the next big jump Nice! Added.
  4. 01:12:527 (x) - 01:13:233 (x) - like a reason of hard, actually finish sound has here. but 01:12:174 (1,2,1,2) - It will not be almost notice by these finish sound. so I think there is no problem. :oops: just said Nothing changed here.
  5. 01:24:792 (x) - add note. or 01:25:145 (x) - add note. I feel rhythm slightly lacking for your consecutive rhythm with the balance. Done at both spots, lol.
  6. 01:40:233 (3) - add NC. same pattern as 01:37:410 (1) - Yep!
  7. 01:43:057 (3) - ^ Nice!
yea~ good map. Star☆~

Good luck~ :)
Thanks for helpful modding :3

http://puu.sh/2lql3
Topic Starter
Nichiyouki

kosiga wrote:

Hello~ Nichiyouki :) Hello kosiga owo

from my queue~

here my mod~

[General]
  1. Song folder - Kurano-kunchi no Futago Jijou OP.avi - The video size that you have seems to be slightly big. 856×480 ⇒ max 854×480 fixed
    The rule about it is here
    The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. This is so video files keep a decent filesize and do not increase the beatmap's size by too much.
  2. Song Setup - Combo colors - 1,2 and 4,5 They are a little similar colors. in particular 1,2. so I suggest that you change the order of these. for ex; http://puu.sh/2kOJ2 Replace the 2 and 4. Color balance will become better? I think it isn't the problem, but it's okay. I will fix it.
    SPOILER
    [Colours]
    Combo1 : 0,128,255
    Combo2 : 255,150,0
    Combo3 : 92,4,255
    Combo4 : 192,192,192
    Combo5 : 255,217,0
    I will not say anything if this is intentional. :P
[Normal]
  1. 00:23:998 (3,4,5) - I feel different from the sound you want to follow =~= i suggest http://puu.sh/2kKdf ( and add whistle to 00:24:880. 00:25:057. 00:25:233 ) This rhythm is not a problem in normaldiff. or if you want to make a simple rhythm, http://puu.sh/2kKiE
    I think that this is enough. Nice idea. I will choose second choice.
  2. 00:57:704 (2,3,4,5) - I feel slightly halfway rhythm here.. :( 00:48:527~ You have put a rhythm to follow the vocal from here. so I was a little strange because you do not have a strong vocal rhythm to the sound of the 00:58:410. If you want to change the rhythm from the vocal rhythm, I suggest that you take only the sound that you want to emphasize. for ex: http://puu.sh/2kKEw ( add whistle to 00:57:880. 00:58:233. 00:58:763. only here ) fixed
  3. 01:05:469 (1) - remove NC and 01:05:822 (2) - add NC? for vocal follow NC no because I want to follow the rhythm xD
  4. 01:18:351 (5) - add whistle to start of the slider. for emphasize the vocal added
  5. 01:26:469 (3) - ^ added
[Hard]
  1. 00:13:410 (6,7) - I prefer reverse rhythm in these. http://puu.sh/2kKWo I make to follow the rhythm of song.
  2. 00:23:998 (5) - add NC. just thought that you could put it here for a little long combo color :P added
  3. 00:32:998 (4) - Suggestion of the design & flow: 00:32:998 (4,6) - to put these to the separate positions. http://puu.sh/2kL2V I think that it leads to the improvement of the flow move, but I prefer stacking with slider begin of (5).
  4. 00:35:116 (2,3,4) - These anti-jumps do you really need? hmm.. I thought that the appearance was not so good, sorry :( i suggest for ex: http://puu.sh/2kLh5 If it is difficult to see here ↓ This is for ex =.= fixed, but different to your pattern
    SPOILER
    304,48,35116,1,8,0:0:0:0:
    392,48,35292,5,2,0:0:0:0:
    308,144,35645,1,2,0:0:0:0:
    220,52,35998,1,8,0:0:0:0:
    220,140,36175,2,0,P|148:168|68:152,1,160,2|0,0:0|0:0,0:0:0:0:
  5. 00:47:998 (x) - i suggest add note here, and form http://puu.sh/2kLDp for add energy to the rhythm from next rhythm. fixed
  6. 01:07:939 (1) - nazi. 1 grid down. moved xD
  7. 01:12:527 (x) - 01:13:233 (x) - I think that you should put note here with finish sound like Insane diff. It have the sound that should be emphasized there. for ex: http://puu.sh/2kMa2
  8. 01:16:057 (7) - add whistle to end of the slider added
  9. 01:19:939 (2) - add whistle added
  10. 01:22:057 (1,2,3,4,5,6,7,8,9) - 01:22:410 (2) - add whistle. 01:22:763 (4) - add whistle to end of the slider. 01:24:351 (9) - add whistle to start of the slider. I did not find a reason to reduce the whistle and it fits well with the vocal along with the other added all
  11. 01:26:645 (7,8) - Suggestion of the design and flow: http://puu.sh/2kMn3
    SPOILER
    92,112,86645,2,0,P|131:97|171:107,1,80,8|2,0:0|0:0,0:0:0:0:
    136,188,86998,2,0,P|121:227|131:267,1,80,0|2,0:0|0:0,0:0:0:0:
    If you want more jump, i suggest 01:26:645 (7) - move up about x88, y88. fixed both
[Insane]
  1. OD +1 Because it is the same as the hard diff. (or Hard diff OD -1?) fixed on this diff
  2. 00:23:910 (5) - remove note. If you put consecutive note, I think it is better to put 00:23:469 (3). http://puu.sh/2kMFp fixed
  3. 00:28:939 (2,3,4,5) - Suggestion of the design&flow: http://puu.sh/2kNgT ( 00:28:939 (2,5) - These are the same position ) I suggest that add movement & some jumps :D fixed
  4. 00:36:174 (6) - add NC. if you use a anti-jump , I think also better to put here. and It is for both appearance. Before this is regular jump, which I think it isn't necessary to add it. So no add
  5. 00:47:998 (7) - add S:C1 clap. It has the clap sound the same as 00:47:469. I feel it's weird sound when I listen. So no add.
  6. 01:17:645 (1) - remove NC. because You do not put it to 01:29:116 (6). and do not have a big jump there. or I think that these should unify it to either. ( I do not like the too long NC :P but i think it is necessary to be reexamined other long NC when you change it. so I leave it to you. ) okay, removed
yea~ good map. Star☆~ yay, thank you \:D/

Good luck~ :)
Thank you kosiga for your mod :)

Updated~
BeatofIke
Hi Nichiyouki! Time to mod!
Feel free to not give me kudosu if this mod does not help!

[General]
  1. Eveything seems to be fine here. All Cleared! The letterbox during breaks is not consistent, but that doesn't matter in this case since there are no breaks in this mapset.
[Mickey's Easy]
  1. Nothing to suggest, but I recommend that you increase the Overall Difficulty to 2. Overall Difficulty 1 is a bit too easy!
[Normal]
  1. I recommend that you increase the Overall Difficulty to 4 for better difficulty spread.
[Hard]
  1. 01:14:822 (4,5) - This slider blanklet can be improved a bit. try moving slider 5 down.
  2. 01:41:822 (1,2,3,4,5,6) - This flow can be a bit smoother!
    Code
    352,128,101822,6,0,L|432:112,2,80,0|0|10,0:0|0:0|0:0,0:0:0:0:
    268,152,102351,1,0,0:0:0:0:
    212,220,102527,1,0,0:0:0:0:
    220,308,102704,1,0,0:0:0:0:
    300,344,102880,1,8,0:0:0:0:
    384,320,103057,2,0,P|440:268|452:188,1,160,2|0,0:0|0:0,0:0:0:0:
[Konei's Insane]
  1. The background has some pantsu! o.o Please keep it!
Sorry for the poor mod. There's nothing much to point out! :<
Topic Starter
Nichiyouki

BeatofIke wrote:

Hi Nichiyouki! Time to mod! Hi! BeatofIke >w<
Feel free to not give me kudosu if this mod does not help!

[General]
  1. Eveything seems to be fine here. All Cleared! The letterbox during breaks is not consistent, but that doesn't matter in this case since there are no breaks in this mapset.
[Normal]
  1. I recommend that you increase the Overall Difficulty to 4 for better difficulty spread. umm... okay
[Hard]
  1. 01:14:822 (4,5) - This slider blanklet can be improved a bit. try moving slider 5 down. moved
  2. 01:41:822 (1,2,3,4,5,6) - This flow can be a bit smoother! look good! So copy this code.
    Code
    352,128,101822,6,0,L|432:112,2,80,0|0|10,0:0|0:0|0:0,0:0:0:0:
    268,152,102351,1,0,0:0:0:0:
    212,220,102527,1,0,0:0:0:0:
    220,308,102704,1,0,0:0:0:0:
    300,344,102880,1,8,0:0:0:0:
    384,320,103057,2,0,P|440:268|452:188,1,160,2|0,0:0|0:0,0:0:0:0:
Sorry for the poor mod. There's nothing much to point out! :<
For BG on Konei's Insane diff, I will consider again, if MAT/BAT is mention it.

Thanks for your mod :)

Note: I give kudos to you yet, since your mod isn't useless.
Kryptogram
Hello ! Sorry for the delay

General

  1. Nothing

Mickey's Easy


  1. 00:25:586 (1) - Add a whistle, the sounds of the piano and the whistle sounds good
  2. 00:31:586 (2) - I think that the whistle at the end doesn't sounds well whit the clap
  3. 00:33:704 (3) - Add a whistle at the end of the slider, sounds good whit the voice of the girl
  4. 01:04:763 (2) - ^
Normal

  1. 00:20:645 (3) - The clap at the begin ruins the consistency whit the claps, maybe remove it
  2. 00:23:116 (1) - Add a clap at the end, sounds good whit the instrumental
  3. 00:25:586 (5) - Add a whistle, to keep the consistency at hitsounds
  4. 00:49:763 (3,4) - I think this isn't following the vocals well try this http://puu.sh/2KrJ1.jpg - http://puu.sh/2KrM2.jpg
    48,284,49763,2,0,L|108:300,1,60,0|8,0:0|0:0,0:0:0:0:
    164,316,50116,2,0,P|256:316|304:248,1,180,0|8,0:0|0:0,0:0:0:0:
  5. 01:00:704 (x) - A note here sounds good whit the vocals
  6. 01:22:763 (3) - A whistle at the begin sounds good whit the instrumental

Hard


  1. 00:13:410 (6,7) - I suggest you to remove the first note and move the slider to 00:13:410 (6), then add a note in 00:13:939 (7), that really sounds better to me (if you do, fix the hitsounds)
  2. 00:22:410 (4) - Add claps in the whole slider, that sounds better whit the instrumental
  3. 00:25:233 (6) - ^
  4. 00:25:586 (1) - Add whistle at the begin to keep the consstency at hitsounds
Insane
  1. 00:15:527 (7,8) - This doesn't flow very well, remove the first note and move the slider to 00:15:527 (7), then add a note in 00:16:057 (8), It flows better and don't forget to fix the hitsounds
  2. 00:22:410 (6,7,8,9) - A clap in those notes sounds really good whit the instrumental
  3. 00:25:586 (9) - Add a whistle to keep the consistency at hitsounds
Konei's Insane
  1. 00:45:527 (4) - The whistle at the begin it doesn't sounds good because you previously added one in the end of the slider, remove t
  2. 00:47:292 (2) - ^
  3. 01:45:174 (4) - I think that a finish at the begin sounds really good try it
  4. 01:45:880 (6) - ^
Nice work, i think its ready to go :)

Good work !
Mikkuri
thanks for modding but no fixed about hitsound :D

added something
http://puu.sh/2Kvxm.rar
Konei
http://puu.sh/2KKxi.osu

All applied but the last finish, thanks!
Topic Starter
Nichiyouki

[Te][Amo] wrote:

Hello ! Sorry for the delay Hello, I almost forgot you xD

General

  1. Nothing
Normal

  1. 00:20:645 (3) - The clap at the begin ruins the consistency whit the claps, maybe remove it I will use drum-normal hitsound instead.
  2. 00:23:116 (1) - Add a clap at the end, sounds good whit the instrumental It cause me feel weird when I hear clap hitsound on (1,2), which both close together.
  3. 00:25:586 (5) - Add a whistle, to keep the consistency at hitsounds added
  4. 00:49:763 (3,4) - I think this isn't following the vocals well try this http://puu.sh/2KrJ1.jpg - http://puu.sh/2KrM2.jpg fixed by your suggest
    48,284,49763,2,0,L|108:300,1,60,0|8,0:0|0:0,0:0:0:0:
    164,316,50116,2,0,P|256:316|304:248,1,180,0|8,0:0|0:0,0:0:0:0:
  5. 01:00:704 (x) - A note here sounds good whit the vocals nope, I don't want to add a note here
  6. 01:22:763 (3) - A whistle at the begin sounds good whit the instrumental nope, I want to use drum-normal on that

Hard


  1. 00:13:410 (6,7) - I suggest you to remove the first note and move the slider to 00:13:410 (6), then add a note in 00:13:939 (7), that really sounds better to me (if you do, fix the hitsounds) nope, it's weird for me
  2. 00:22:410 (4) - Add claps in the whole slider, that sounds better whit the instrumental I added only slider begin, but I will use drum-normal on remaining slider.
  3. 00:25:233 (6) - ^ Normally, I use drum-normal on these whole slider, but I will change slider begin into soft-clap instead.
  4. 00:25:586 (1) - Add whistle at the begin to keep the consstency at hitsounds added
Insane
  1. 00:15:527 (7,8) - This doesn't flow very well, remove the first note and move the slider to 00:15:527 (7), then add a note in 00:16:057 (8), It flows better and don't forget to fix the hitsounds I make to follow vocal of music. So no change.
  2. 00:22:410 (6,7,8,9) - A clap in those notes sounds really good whit the instrumental I added it only (6), but I will use drum-normal hitsound on (7,8,9) instead.
  3. 00:25:586 (9) - Add a whistle to keep the consistency at hitsounds added
Nice work, i think its ready to go :)

Good work !
Thank you for your mod :)

Updated the GDs~
Oyatsu
HI, NIch-nee. Good luck with my S...t...a...r~
^^
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