Since the beginning of this game, there has been an endemic problem in the low ranks with people playing too much high difficulty maps and little (if any at all) lower difficulty maps. I'll call this the 6-digit 7* player illness. Symptoms of this problem includes: persistently low accuracy, irrational belief that the pp system is rigged against them, irrational belief that 4*/5* maps are "too easy" yet cannot FC them, consistency issues, severe case of Dunning-Kruger effect and much more.
For many, the 6-digit 7* player illness is not a problem as many just play this game for fun and playing these difficult maps that even top players struggle with is the epitome of this. However for many sufferers of 6-digit 7* player illness, the effects can be detrimental as it inhibits the sufferer's ability to get a good rank.
There is good news though. By simply playing easier maps, you can cure 6-digit 7* player illness! The main cause of 6-digit 7* player illness is playing maps that are far too difficult for you. This causes build-up of bad habits. By playing easier maps, one can learn to build good habits to offset the bad ones. This is due to easier maps giving the ability for one to actually process the information on the screen in a timely manner rather than rushing it on adrenaline which is typical of more difficult maps.
For many, the 6-digit 7* player illness is not a problem as many just play this game for fun and playing these difficult maps that even top players struggle with is the epitome of this. However for many sufferers of 6-digit 7* player illness, the effects can be detrimental as it inhibits the sufferer's ability to get a good rank.
There is good news though. By simply playing easier maps, you can cure 6-digit 7* player illness! The main cause of 6-digit 7* player illness is playing maps that are far too difficult for you. This causes build-up of bad habits. By playing easier maps, one can learn to build good habits to offset the bad ones. This is due to easier maps giving the ability for one to actually process the information on the screen in a timely manner rather than rushing it on adrenaline which is typical of more difficult maps.