Since I like this map more,so...
[happy623's MAGI]
先說這個難度的排列跟FLOW不太明顯
就像00:07:948 (1,2,3) -
像開著distance snap 就隨便放,不是不可以,而是不夠好
圖就是flow跟排列(pattern)組成的,一個pattern一組..可能這都是一個pattern,就是我看不明白orz
如果是我,我會這樣子放:
組成一個三角形的看下去順眼點
主觀的
接著就要用英語mod,我英語不太好,但是standard mod都是要用英語的...
00:09:781 (6,7) - Since your 1/2 spaing used to be small like 1.0~1.3x but now it's 2.37x.I don't think it's not neccessary to put jump here.
instead I think.
If you really want jump,keep flow here like this:
00:12:448 (7,8) - Same problem as above.Try to a)keep flow or b)less jump
Various of spacing are kind of confuse.
00:18:948 (3,4,5,6,7) -
I think you underdstand what I meant.The spacing of 1/2 and 1/4 are too similar/ 1/2 spacing>>>>1/4 spacing which makes players feeling confuse.Moreover,it's not a good pattern though.
Putting them on snap maybe?To show their timing obiviously.
00:22:281 (2,1) - Stacking on isn't a problem,I think you did a well job.However,it may hard to be sightread.Adding a NC on 00:22:281 (2,1) solves the problem.
00:33:614 -A drum hit missing here,I dunno if it's intention but I feel uncomfortable by blacking this drum :/
00:33:781 (6,7,8,1,2,3) - It's creative that you put anti-jump on 00:34:114 (1,2,3).Good try ,but anti-jump after a triplet isn't that good.It confuses players.I misses here on my first try.If I were you,I would put them like:
00:37:281 (1,2) - Don't put jump on slow part please :/ It doesn't fit
Also,spacing between (1)<-->(2) and (2)<--->(3) is too similar again.But the hit timing isn't the same.
00:38:281 (4,5) - and this one.
00:48:448 (2,3) - Dat spacing :///// I know what you want,do it like this to optimize the readability?
00:50:448 (4,5) - And this as well,the spacing is too meh..fix it like this:
00:55:281 (1) - Adding NC here since it's a new start of a whole new pattern.It looks better IMO.
00:59:281 (2,3,4) - The jump here is kind of random.Put (3) like this instead of random jump feels better:
01:04:948 (2,1,2,3,1,2,3,4) - I cant understand your NC pattern hmmm.If I were you,I would NC them like this:
It looks better IMO
01:06:614 -Start from here,you can listen the 1/1 drum is extremely obivious.So,1/2 is not a main point on mapping.
01:10:614 (1,2,3,4,5,6) - Because of above,I think you should make these slider ends be drum or soft sampleset.
01:15:281 (1,2,3,4) - And these as well
01:19:948 (1,2,3,4) - As above
[jameskong1's MAGI]
Hmmm..我知道會好刺耳的,但係來得mod有負任講清楚先
mapping係按你個人感覺出發,map一d 岩隻歌既object
要保持有pattern 同flow
睇返你張map,我知呢張係你第(個位數)既map,咁同你講可能真係打擊到你
00:00:615 ~ 00:05:281 :呢PART係soft part,姐係話會比其他正常/快part慢同osft
就我個人而言,係呢part我會用慢slider同埋soft sampleset,好似happy623個diff咁,因為咁先比較fit到隻歌
仲有呢part我見到你用左一點小小的跳00:03:281 (1,2,1,2,1,2,3) -
唔係話唔比用,不論呢個係insane定hard,係呢part真係感覺唔到要跳既必要
其實就咁做個5角都fit哂隻歌.唔需要用到跳...
00:07:448 ~00:12:948 :instrumental part
其實你d跳大到好離譜,唔理好唔好玩先,你既跳大到令本來你核排既半6角形失去pattern.
00:08:448 (4,1) - 仲有好似呢度咁樣,雖然你nc可以唔跟間距,但係呢個1/1間距比1/2的細,其實好容易confuse到players
00:12:781 (1,2,3) - 仲有一點overmap問題,你岩岩做果度00:10:114 (3) - 其實夠哂,唔使加一個triplet上去
00:13:614 之後既vocal part:
其實你跳唔係咁大都無咩問題,仲可能會好玩tim,但係你既停位太多,跳完之後停,照你咁排應該係insane...insane難度既密度正常係會高 做出泥效果會係"好忙"
但係你個難度有點失色在於狂停,00:12:948 (3,1) - 呢度停一停
味夠1秒再00:13:281 (1,1) - 停一停
00:14:614 (5,1) - 再停
其實呢d位可以用多d 1/2 slider 去保返個停位..keep返個flow pattern
仲有有d位唔係好帶到個feel出來
就好似00:16:614 (1,2,3,4) -
(1)同(2) 果度,佢vocal有4個音,drum有3個音,點解要player click 2下slider就完左佢呢..
(1)同(2)用slider都唔係太緊要,點解(4)果個音律唔同哂仲要用同一個shape 仲係咁樣轉angle 既slider呢..
00:18:948 (1,2,3,4,5,6,7,8,9,10) - ...點解要咁做呢
00:22:448 (6,1) - 呢個spacing真係好似1/2 但係你呢度係1/1來
講到呢度先...
其實你可以打多d圖,同埋參考返多d 圖先再去map都味遲
放心我第10張圖果時都仲衰個你,做做下就熟
呢度先...我一陣再mod
[happy623's MAGI]
先說這個難度的排列跟FLOW不太明顯
就像00:07:948 (1,2,3) -
像開著distance snap 就隨便放,不是不可以,而是不夠好
圖就是flow跟排列(pattern)組成的,一個pattern一組..可能這都是一個pattern,就是我看不明白orz
如果是我,我會這樣子放:
組成一個三角形的看下去順眼點
主觀的
接著就要用英語mod,我英語不太好,但是standard mod都是要用英語的...
00:09:781 (6,7) - Since your 1/2 spaing used to be small like 1.0~1.3x but now it's 2.37x.I don't think it's not neccessary to put jump here.
instead I think.
If you really want jump,keep flow here like this:
00:12:448 (7,8) - Same problem as above.Try to a)keep flow or b)less jump
Various of spacing are kind of confuse.
00:18:948 (3,4,5,6,7) -
I think you underdstand what I meant.The spacing of 1/2 and 1/4 are too similar/ 1/2 spacing>>>>1/4 spacing which makes players feeling confuse.Moreover,it's not a good pattern though.
Putting them on snap maybe?To show their timing obiviously.
00:22:281 (2,1) - Stacking on isn't a problem,I think you did a well job.However,it may hard to be sightread.Adding a NC on 00:22:281 (2,1) solves the problem.
00:33:614 -A drum hit missing here,I dunno if it's intention but I feel uncomfortable by blacking this drum :/
00:33:781 (6,7,8,1,2,3) - It's creative that you put anti-jump on 00:34:114 (1,2,3).Good try ,but anti-jump after a triplet isn't that good.It confuses players.I misses here on my first try.If I were you,I would put them like:
00:37:281 (1,2) - Don't put jump on slow part please :/ It doesn't fit
Also,spacing between (1)<-->(2) and (2)<--->(3) is too similar again.But the hit timing isn't the same.
00:38:281 (4,5) - and this one.
00:48:448 (2,3) - Dat spacing :///// I know what you want,do it like this to optimize the readability?
00:50:448 (4,5) - And this as well,the spacing is too meh..fix it like this:
00:55:281 (1) - Adding NC here since it's a new start of a whole new pattern.It looks better IMO.
00:59:281 (2,3,4) - The jump here is kind of random.Put (3) like this instead of random jump feels better:
01:04:948 (2,1,2,3,1,2,3,4) - I cant understand your NC pattern hmmm.If I were you,I would NC them like this:
It looks better IMO
01:06:614 -Start from here,you can listen the 1/1 drum is extremely obivious.So,1/2 is not a main point on mapping.
01:10:614 (1,2,3,4,5,6) - Because of above,I think you should make these slider ends be drum or soft sampleset.
01:15:281 (1,2,3,4) - And these as well
01:19:948 (1,2,3,4) - As above
[jameskong1's MAGI]
Hmmm..我知道會好刺耳的,但係來得mod有負任講清楚先
mapping係按你個人感覺出發,map一d 岩隻歌既object
要保持有pattern 同flow
睇返你張map,我知呢張係你第(個位數)既map,咁同你講可能真係打擊到你
00:00:615 ~ 00:05:281 :呢PART係soft part,姐係話會比其他正常/快part慢同osft
就我個人而言,係呢part我會用慢slider同埋soft sampleset,好似happy623個diff咁,因為咁先比較fit到隻歌
仲有呢part我見到你用左一點小小的跳00:03:281 (1,2,1,2,1,2,3) -
唔係話唔比用,不論呢個係insane定hard,係呢part真係感覺唔到要跳既必要
其實就咁做個5角都fit哂隻歌.唔需要用到跳...
00:07:448 ~00:12:948 :instrumental part
其實你d跳大到好離譜,唔理好唔好玩先,你既跳大到令本來你核排既半6角形失去pattern.
00:08:448 (4,1) - 仲有好似呢度咁樣,雖然你nc可以唔跟間距,但係呢個1/1間距比1/2的細,其實好容易confuse到players
00:12:781 (1,2,3) - 仲有一點overmap問題,你岩岩做果度00:10:114 (3) - 其實夠哂,唔使加一個triplet上去
00:13:614 之後既vocal part:
其實你跳唔係咁大都無咩問題,仲可能會好玩tim,但係你既停位太多,跳完之後停,照你咁排應該係insane...insane難度既密度正常係會高 做出泥效果會係"好忙"
但係你個難度有點失色在於狂停,00:12:948 (3,1) - 呢度停一停
味夠1秒再00:13:281 (1,1) - 停一停
00:14:614 (5,1) - 再停
其實呢d位可以用多d 1/2 slider 去保返個停位..keep返個flow pattern
仲有有d位唔係好帶到個feel出來
就好似00:16:614 (1,2,3,4) -
(1)同(2) 果度,佢vocal有4個音,drum有3個音,點解要player click 2下slider就完左佢呢..
(1)同(2)用slider都唔係太緊要,點解(4)果個音律唔同哂仲要用同一個shape 仲係咁樣轉angle 既slider呢..
00:18:948 (1,2,3,4,5,6,7,8,9,10) - ...點解要咁做呢
00:22:448 (6,1) - 呢個spacing真係好似1/2 但係你呢度係1/1來
講到呢度先...
其實你可以打多d圖,同埋參考返多d 圖先再去map都味遲
放心我第10張圖果時都仲衰個你,做做下就熟
呢度先...我一陣再mod