Regarding whistle hitsounds - while it's fine to me if you dislike the default whistle hitsounds. However, my main point here is that I want you to add some hitsounding to those parts because let's say, at begin - 00:06:677 for example. The only hitsound is just finish so hitsounding here sound empty. Basically, how about finding a custom whistle hitsound that you like and add it at those places I mention? I already have some idea like getting a bass drum sound to follow the bass guitar/kick drums in music. If you don't have any idea where to find such hitsound, I constantly use them in my beatmaps so just take it from there if you want to do this. Or you can just search for some bell sounds which you think may fit with the song better and add them to the beatmap.
Even if most people don't notice this, when looking at the beatmap, I see that there are places where you didn't add any hitsound, but I see lot of stuff you could follow with for example whistles so this bothers me a lot.
00:11:121 - (Easy) and 00:10:751 - (Normal) I don't agree with the fact that stuff on red tick = harder diff. It all depends on the song and how you mapped it. Also the first note in both diff is a slider. I can hit the note almost 1/2 late or earlier and still get 300 on them. My main point here is that, like I mention for Easy, all the other notes like the spinner or the long slider after follows the cymbal. Hearing drum sound or normal sample set here sound weird as it's not consistent. This is why I propose to just follow the cymbal for Easy. If you truly wants to follow the drum, then I have a very simple proposal which is to extend the spinner by 1/1 (in Easy) so that it ends on 00:10:380 and do Normal sampleset on it. now you have a more clear focus on the drums rather than something like "I'm going to follow the cymbal, nevermind, I'll follow the drums, nevermind, I"ll follow the cymbal" there. For Normal, I find not putting stuff on red tick not a good reason at all, you used 1/2 rhythms throughout the map and I would like to put emphasis that with my rhythm suggestion, the first note after the spinner is a slider.
As you can see by my reply, I honestly find these rhythms something that need to be change and hope you reconsider
00:09:084 (3) - (Hard) The reason I suggest this is because of flow. Right now with the repeating slider, the flow is < (because of repeat) then > to the stream which feel odd. I want something like > > instead thus, I'll give an alternate suggesiton, rotate 90 degree clock wise and put in same spot.
00:39:269 (3) - (Hard) Listening to this a bit, I'm fine if you want to keep drum sound on (4), but on (3), I definitely hear a snare drum which sound much more like normal-hitnormal. The drum-hitwhistle is more a hi-hat sound.
00:44:825 - (All diffs) Sure about this? This doesn't fit with hitsounding in Hard at all and I find 55% volume finish a better idea overall. While a bit softer than at 00:34:454 , the sound in music here is typical for the sound of cymbal so this is also why I suggest to do finish.(Yes I notice you didn't do clap on this place in Hard).
00:55:010 (3) - (Hard) You can always do lower volume.
00:54:084 (4,3,4) - (Normal) I suggest such a rhythm as that is what's best for gameplay. The main issue here is I find this part undermapped. I can't really think of anything else to do here except for this http://puu.sh/1LIcW, but all in all, I think there's a better rhythm for this than what you have right now. Another idea is following vocal so for example, change 00:54:825 (1,2) - to a slider for the same reason I mention as what I gave for 00:46:677 (2,3,4) - in Easy. 00:56:306 (4) - add repeat and put at 00:56:121. Both rhythms I feel are better than the current one.
00:58:528 (2,3) - (Easy) Hmm weird, I'm pretty sure all I did was just move the note a bit so they don't overlap with (1). I didn't change the slider shape of (3) at all. It seems you change the placement here so it's fine.
01:00:936 (3) -(Hard) Then you change your pattern to fit the music, it's pretty clear that this note need a finish.
01:08:158 (4) - (Easy) Nevertheless, those three hit circles follow the cymbals so my stance that you should have something on 01:08:343 still stand. However, I thought of a solution which is reduce slight length by 1/2 and put it on 01:08:343 http://puu.sh/1LHQx. Since you say you follow the drums to make the next notes easier to hit, that's why I kept the same ending spot for the slider. Also the most important is that you follow the cymbal and that the rhythm here becomes a consistent 2/1 rhythm which is nicer to play then a sudden 3/2 change to following drum.
01:08:158 (2,3,4) - (Normal) Maybe I miss it, but what's the reason for not doing this. The cymbal sound on 01:08:343 will mess most people timing up so I just suggest two short slider to follow it while keeping a 1/1 rhythm. Or just simply change it to a repeating slider so that there is no way anyone will get confuse here.
01:17:602 (1) - (Normal) Do 55% at begin and 45% at end like Hard then. What I want is just +10% volume here really.
Actually, I never reply to a mod reply before so hopefully, this format is good enough to read. Also hope I didn't miss anything. Replying since I'm a bit surprise some stuff weren't changed (and partly because I already starred). Maybe a few stuff I wasn't clear, but I do not want my mod to be like an essay.
Well, I won't force my opinion, so if you honestly don't agree, then you can leave it as is.
Even if most people don't notice this, when looking at the beatmap, I see that there are places where you didn't add any hitsound, but I see lot of stuff you could follow with for example whistles so this bothers me a lot.
00:11:121 - (Easy) and 00:10:751 - (Normal) I don't agree with the fact that stuff on red tick = harder diff. It all depends on the song and how you mapped it. Also the first note in both diff is a slider. I can hit the note almost 1/2 late or earlier and still get 300 on them. My main point here is that, like I mention for Easy, all the other notes like the spinner or the long slider after follows the cymbal. Hearing drum sound or normal sample set here sound weird as it's not consistent. This is why I propose to just follow the cymbal for Easy. If you truly wants to follow the drum, then I have a very simple proposal which is to extend the spinner by 1/1 (in Easy) so that it ends on 00:10:380 and do Normal sampleset on it. now you have a more clear focus on the drums rather than something like "I'm going to follow the cymbal, nevermind, I'll follow the drums, nevermind, I"ll follow the cymbal" there. For Normal, I find not putting stuff on red tick not a good reason at all, you used 1/2 rhythms throughout the map and I would like to put emphasis that with my rhythm suggestion, the first note after the spinner is a slider.
As you can see by my reply, I honestly find these rhythms something that need to be change and hope you reconsider
00:09:084 (3) - (Hard) The reason I suggest this is because of flow. Right now with the repeating slider, the flow is < (because of repeat) then > to the stream which feel odd. I want something like > > instead thus, I'll give an alternate suggesiton, rotate 90 degree clock wise and put in same spot.
00:39:269 (3) - (Hard) Listening to this a bit, I'm fine if you want to keep drum sound on (4), but on (3), I definitely hear a snare drum which sound much more like normal-hitnormal. The drum-hitwhistle is more a hi-hat sound.
00:44:825 - (All diffs) Sure about this? This doesn't fit with hitsounding in Hard at all and I find 55% volume finish a better idea overall. While a bit softer than at 00:34:454 , the sound in music here is typical for the sound of cymbal so this is also why I suggest to do finish.(Yes I notice you didn't do clap on this place in Hard).
00:55:010 (3) - (Hard) You can always do lower volume.
00:54:084 (4,3,4) - (Normal) I suggest such a rhythm as that is what's best for gameplay. The main issue here is I find this part undermapped. I can't really think of anything else to do here except for this http://puu.sh/1LIcW, but all in all, I think there's a better rhythm for this than what you have right now. Another idea is following vocal so for example, change 00:54:825 (1,2) - to a slider for the same reason I mention as what I gave for 00:46:677 (2,3,4) - in Easy. 00:56:306 (4) - add repeat and put at 00:56:121. Both rhythms I feel are better than the current one.
00:58:528 (2,3) - (Easy) Hmm weird, I'm pretty sure all I did was just move the note a bit so they don't overlap with (1). I didn't change the slider shape of (3) at all. It seems you change the placement here so it's fine.
01:00:936 (3) -(Hard) Then you change your pattern to fit the music, it's pretty clear that this note need a finish.
01:08:158 (4) - (Easy) Nevertheless, those three hit circles follow the cymbals so my stance that you should have something on 01:08:343 still stand. However, I thought of a solution which is reduce slight length by 1/2 and put it on 01:08:343 http://puu.sh/1LHQx. Since you say you follow the drums to make the next notes easier to hit, that's why I kept the same ending spot for the slider. Also the most important is that you follow the cymbal and that the rhythm here becomes a consistent 2/1 rhythm which is nicer to play then a sudden 3/2 change to following drum.
01:08:158 (2,3,4) - (Normal) Maybe I miss it, but what's the reason for not doing this. The cymbal sound on 01:08:343 will mess most people timing up so I just suggest two short slider to follow it while keeping a 1/1 rhythm. Or just simply change it to a repeating slider so that there is no way anyone will get confuse here.
01:17:602 (1) - (Normal) Do 55% at begin and 45% at end like Hard then. What I want is just +10% volume here really.
Actually, I never reply to a mod reply before so hopefully, this format is good enough to read. Also hope I didn't miss anything. Replying since I'm a bit surprise some stuff weren't changed (and partly because I already starred). Maybe a few stuff I wasn't clear, but I do not want my mod to be like an essay.
Well, I won't force my opinion, so if you honestly don't agree, then you can leave it as is.