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Madonna - Die Another Day

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Total Posts
25
Topic Starter
Diasios
This beatmap was submitted using in-game submission on sabato 4 aprile 2009 at 23.11.36

Artist: Madonna
Title: Die Another Day
Source: Resident Evil 4
BPM: 123,95
Filesize: 11225kb
Play Time: 03:27
Difficulties Available:
  1. Ada-Hard (4,7 stars, 393 notes)
  2. Larto-Insane (4,83 stars, 387 notes)
  3. Leon-Normal (3,9 stars, 248 notes)
Download: Madonna - Die Another Day
Download: Madonna - Die Another Day (no video)
Information: Scores/Beatmap Listing
---------------
Larto
Oh awesomeness


Can I make a difficulty? <3
Topic Starter
Diasios

Larto wrote:

Oh awesomeness


Can I make a difficulty? <3
Yes sure <3

Download: non ti interessa saperlo - chiaro (Card N'FoRcE) [o panino cA NUTELL].osu
Topic Starter
Diasios
Moved in pending
ProF
This map has been deleted on the request of its creator. It is no longer available.
Andrea
Woah i love so much hitsounds *_* Star for you!
Topic Starter
Diasios
Thanks again :D
Nharox
Woah, this turned out really great. :)

+Star
Larto
Done! This is a rar because I needed some files to get slider-slide or slideticks silent. Also, a background.

Just unzip it in the folder, remove the .rar, fully resubmit, and that's it <3
Download: Madonna - Die Another Day.rar
Topic Starter
Diasios
Thank you ^^

You're great 8-)
eee
Ada-Hard
00:41:82 (5) - I doubt this is rankable, either I'm not 100% sure, idk, both the revers and direction are hidden, especially for those without snaking sliders.
01:13:77 (7) - ^this too
I guess that's it
what's to be said that already hasn't, your map and larto's storyboarding turned out really well and deserves a great star
mtmcl
I want to accept the circle sliders eee mentioned, but I don't know if I'm allowed to. :(
Markstarred for now. This map is amazing. Good job, both of you!
Topic Starter
Diasios
I think that are ok...
Anyway thanks ^^

EDIT: sliders fixed
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
K2J
Make sure to include an approach circle in the folder - even if it's the default. You can't guarantee all skins will have circular ones.

[Leon-Normal]
K2J Antivirus could find no errors.

[Ada-Hard]
03:12:85 (5) - Eh, that's cutting it close...

[Larto-Insane]
A lot of my complaints could here are mostly aesthetic; the map is very good, if you know what's coming. Being Insane, that's probably fine. Mostly the speed ups at the end, though the silent hits at the start are kinda odd, too... works fine in the bridge, but it's kind of unsettling to start the map out in silence.

Star.
Behon
Wow, that's a really good AMV.

There don't seem to be any sound effects for the opening soft part of Normal, while there are on Hard. You might want to change that. But whatever, have a star.
An64fan
Check your sample volumes and make sure to tone down the volume on your regular Normal samplesets a little bit, especially where the music is a bit quieter. I noticed especially on Normal. You've got the right idea near the beginning of Hard though. Seriously, hitting the 80-90% area will probably do you fine, depending on the section.

Also, put some empty transparent space at the top of your comboburst. This will offset it a bit so it's not so crammed up against the top of the screen.

Normal
~1:03 - Unused timing section here.

Hard
Would recommend keeping the tick rate the same from difficulty to difficulty, but I won't hit it hard; it's not that big a deal.
~1:03 - Unused section again.

Insane
Same thing about tick rate.
~1:03 - Again?
I hate you storyboarding. :( Larto, you're so tricky.

Anywho, the only big thing is the volume and the comboburst, cleaning up those timing sections would be nice but not required. I'll only withhold ranking, though. Feel free to let me (or someone else I guess) know when it's fixed up.
Topic Starter
Diasios

An64fan wrote:

Check your sample volumes and make sure to tone down the volume on your regular Normal samplesets a little bit, especially where the music is a bit quieter. I noticed especially on Normal. You've got the right idea near the beginning of Hard though. Seriously, hitting the 80-90% area will probably do you fine, depending on the section.

Also, put some empty transparent space at the top of your comboburst. This will offset it a bit so it's not so crammed up against the top of the screen.

Normal
~1:03 - Unused timing section here.

Hard
Would recommend keeping the tick rate the same from difficulty to difficulty, but I won't hit it hard; it's not that big a deal.
~1:03 - Unused section again.

Insane
Same thing about tick rate.
~1:03 - Again?
I hate you storyboarding. :( Larto, you're so tricky.

Anywho, the only big thing is the volume and the comboburst, cleaning up those timing sections would be nice but not required. I'll only withhold ranking, though. Feel free to let me (or someone else I guess) know when it's fixed up.
Ok thanks, fixed





also, i like larto's storyboard =3

An64fan
I think you'll need to rename the combobursts as comboburst-0 and comboburst-1. I don't know if it works otherwise, but I find they're not working right otherwise. They still seem kind of cramped near the top though. Will have to say to add more transparent space up at the top. I think I was testing around I was adding around 40-50 pixels of blank space above if I remember right? Always good to test when you make changes to make sure they work well.

Volume changes seem good though.
Topic Starter
Diasios
Oook fixed.
Now 1 comboburst
Zerostarry
[Ada-Hard]
03:12:85 (5) - This slider might confuse some people, how do i say this.. stretch out the middle a bit.


Topic Starter
Diasios
ok fixed, thanks Zerostarry.
Now you like that slider? or i must to fix it again?
Zerostarry
I dont approve of Larto's storyboard, but whatever.

Ranked.
Bull Dog_old
Downloading and installing this beatmap causes osu! to prompt the user to update to the latest version of Ada-Hard. Doing so will fix the issue, but shouldn't the beatmap already have the lastest (ranked) version?
Crazy Jay
This map has been deleted on the request of its creator. It is no longer available.

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