[Easy]
00:20:957 (3) - Oh, you could shape it a bit rounder by moving the middle tick a bit down.
00:54:344 (1,2,3,4,5,6) - The structure is not so nice. I think you can make this even better. How about using such one as example:
http://puu.sh/1S2Lv You could also have the same beat at 00:46:602 (1,2,3,4,5) - It is easy for beginner and looks nice.
01:05:473 (2,3) - shape it round? Not a must of course.
01:07:893 (5) - moving the last tick to x:488 y:160 ? It seems so pressed.
01:13:699 (1,2) - how about this
http://puu.sh/1S2W5 ? It plays once again easier and the ticks have a nice feeling here.
01:16:602 (4) - Moving this a bit more up would be an option to make the flow better.
01:22:409 (1,2,3,4) - Hm... Playing first on white tick and the red tick could confuse beginners. Consider this please.
01:25:312 (1,2,1,2) - Same as before, probably two long sliders which are round is better. Easier for playing and dosen't sound bad as well.
01:29:183 (1) - Shape it round?
01:31:844 (4,5,6) - simplify it by moving (5,6) a bit further away from (4)?
- Break -
01:53:860 (3) - Looks pretty pressed.
01:57:005 (2,3,4) - This can be made nicer I would say. You may use a similier constalation I suggested before. Here a example:
http://puu.sh/1S3eo02:04:022 (1,2,3,4,5) - Same as above at 00:54:344
02:10:312 (4,5) - First you are having your own beat and then 02:13:699 (4,5) - you follow the songs beat. Try to stick on one way here, else it could confuse beginners.
02:27:247 (1,2) - There we go! Haha. Great sliders.
02:31:602 (2) - Shape it round, looks nicer.
03:13:699 (4,5,6) - Dosen't look so nice. Maybe use it like you did here: 03:09:828 (2) -
03:28:215 (5) - Shape rounder it?
03:24:344~03:38:860 - To be honest, you have started here to become abstract. Better stick on your current mapping system/style.
Easy is fine, but sometimes there are combos which are confusing for beginners. Many things could be simplified a bit more.
[Normal]
00:36:441 (2,3,4) - Hm, in my opinion this dosen't look so nice, could be better.
00:44:909 (2) - Last tick is red.
http://puu.sh/1Sa4q00:46:602~00:49:505 - I think this part can be made similiar as in easy, just with some more hitcircles. Long sliders are importand in my view. Right now you had just short one.
00:48:538 (3) - As allways I suggest to shape the slider.
00:51:925 (1,2) - I think you can place such sliders in general like that:
http://puu.sh/1S48Y It's more interesting in this way and plays not much different.
00:54:102 (2) - Move this just one grid up.
00:54:344 (3,3) - Those to sliders don't fit together that well. How about giving them the same curve?
00:57:731 - try this beat:
http://puu.sh/1Sagn - Simple and clean.
01:04:022 (2) - shape it rounder? Looks cooler here with this slider: 01:03:054 (1) -
01:06:925 (1) - make this one rounder as well?
01:14:909 (2,3) - Au, this can be considered as
unrankable because thie hitburst from (2) is hiding the (3). It is still somehow readable and predictable, but I think it is better to change it, so you are on the save side.
02:00:876 (1,5) - To be honest I don't think it is a good idea to use such sliders since you didn't done that before either. Consider it please.
02:25:312 (4,5) - Same as above. Could be unrankable, but this one is even more predictable caused by the AR.
02:31:360 (1) - Think about this one, one more time. Using a round slider is recommendable.
02:34:505 (7) - Can be shaped round.
03:32:812 (4) - Move it one grid up.
03:34:505 (8) - Having curve would be once again nice.
03:35:957 (4,5,6) - This can be made better in my opinion. I think you have enough examples above. ^^
It seems like you like to use short sliders instead long one. That's fine in my view, but keep in mind that it is hard to variate with them as having a balanced long-short-slider usage. It can make it look messy.
[Hard]
00:20:231 (5,4,6) -
This time I will call this just one time up. I think the map would be more nice if you are using overall more sliders which are round. Linear is fine but could be boring and nothing special.{
01:00:393~01:05:957 - I want to give you an example how you could rather map it:
http://puu.sh/1SaYihttp://puu.sh/1SaZchttp://puu.sh/1SaZGMore longer sliders, less shorter. Giving the whole part more flow into the music. The music is soft even if it has bass; that means it is recommendable to use rounder and longer sliders as having anchor-sliders. Try to do it in all kiais, it would help a lot.
(01:06:199~01:10:554 - this part for example may have shorter sliders, it fits because of the vocals.)
}
01:57:731 (3,1) - Not so nice overlap. Just move slider or circle a bit to fix this.
02:03:538~02:06:925 - You could do the same as I recommended it in easy and normal by using more longer sliders.
02:09:344 (7,8) - Nah... dosen't look so pretty.
02:15:634 (4,5,6,7,8,9,10) - This can be made better as well.
- second kiai is much better in my opinion!
02:26:522 (4) - Looks like a misplaced anchor slider between thos round sliders.
02:46:844 (2) - Having one half circle as slider is probably better...?
03:02:086 (1,1) - Are you sure about this? You didn't placed slider and spinner that close before.
03:15:393 (4,5,6) - Try to make them like 03:14:909 (1,2,3) -
03:23:376 (1,2,3,4) - This overlap is so-so. Not really needed, but also not a must to change.
I say you could use more reverse arrows and longer sliders. You did that at the end but not at the beginning.
The Hard is okay, though.
[Insane]
General:Same as above, I suggest to use more curved sliders. Also you could stack many of these tripplets in your Insane, would make it more structured in my opinion.
00:23:376 (3,4,5,6) - Just pointing this out. Not unrnkable or so, but you may like to consider this one once again.
00:20:231 (5,6) - the space here is
really small, don't you think so? It broke my move when I was playing it.
00:27:610 (4,5) - alt + g, because else it breaks the movement of player.
00:35:352 (5,6) - ^
01:11:038 (1,2) - You could try a little slider with reverse arrow.
01:16:844 (1,2,3) - ^ (01:16:844~01:18:538 - many hitcircles we have here)
03:12:973 (3,4,5) - could be stacked.
03:15:151 (1,2,3,4,5) - could be stacked or made rounder.
03:16:602 (1,2,3,4,5,6,7) - Cane be made nicer and structured in my opinion. Just tell me if you want another example/suggestion by me.
03:24:102 (2) - Think about it to move the hitcicle a bit forward or so to be able to see it better because of the hitburst from 03:23:134 (3) -
Well, that's all for the Insane. The reason is that I have mentioned many things in the other difficulties before, which you can apply on the Insane as well.
This difficultie will need some more mods before it is ready for rank.
I hope I could help you with this. If you should have qeustion, just ask me.
Good luck!