Yep I changed it~[Japinha CPM22] wrote:
ohhh, do u change nickname?
Yep I changed it~[Japinha CPM22] wrote:
ohhh, do u change nickname?
Per quanto riguarda la mia parte ho fixato tutto, per la parte di riki si aspetta lui. ty anyway, non so moddare un paio di cazzi mi è stata utile ;w;Ludosama wrote:
C-Ciao, don't kill me non so moddare ;_;
Anyway.
Perchè non OD8? OD7 su una mappa difficile è una specie di controsenso.
02:14:584 (1,2,3,4,5) - questa parte è tipo un po' nyes, sembra "vecchia" in confronto allo stile generale della mappa.
02:18:634 (2) - Questo slider per seguire la chitarra dovrebbe avere il nodo rosso qui https://osu.ppy.sh/ss/3030558
02:34:459 (1,2,3,4,5,6,7) - questo stream sembra un po' overmapped dato che non sento un vero e proprio ritmo efficace sotto da poter esser mappato con uno stream, se non la tripla 1-2-3
02:49:534 (1,2,3,4) - Non è meglio metter due note da 1/4 attaccate allo slider, così da fare una tripla proveniente da esso e rimuover quella dopo? Lo dico solo perchè mi suona meglio.
02:51:934 (2,3) - tripla al posto di questi due tap?
03:30:634 (2,3,4,5,6,7) - Le triple sembrano un po' forzate ad udito, prova a toglier 3 e 6 lasciando uno spacing simile
03:31:684 (2,3,4,5,6,7) - Qui , dal time della 2 al time della 7 può benissimo starci uno stream, dato che effettivamente c'è la gran cassa sotto che va a 4/4 :3
03:33:784 - Prova a far qualcosa di simile https://osu.ppy.sh/ss/3030683
05:17:359 - Addare una nota per far un tutt'uno con lo slider? dunno ;w;
05:21:784 (17) - Prova a seguir la chittarra qui, tipo così https://osu.ppy.sh/ss/3030698
05:45:034 (3,4) - Credo sia meglio spostare 4 al posto di 3 cancellando quest'ultimo, per poi aggiungere il primo circle per comunque tenere la tripla
05:54:484 (2,3,4,5) - qui io farei qualcosa di simile (non cagate la posizione di come le ho messe, è random) https://osu.ppy.sh/ss/3030733
DAT STREAM FINALE HOLY MOLY. (Ragion per cui consiglio sempre di più OD8).
Sinceramente la mod di ludo l'ho preferita, mi ha fatto cambiare cose che non piacevano manco a me e mi ha dato idee fighe, ma anche la tua mi è stata abbastanza utile per qualcosa, ty~- DT - wrote:
OD7 su una mappa di 6 stelle dovrebbe essere punibile legalmente. ,_,
Ti supplico, metti minimo OD8.5, consiglio OD9. Esageri, credo metterò od8 btw
01:27:784 (1,2,3,4,5,6,7,8) - Questo cambio di spacing è abbastanza improvviso ed inconsistente col resto della sezione.
Potresti aumentare lo spacing generale/SV in questi punti per renderlo più consistente:
00:54:484 (1) - 0,90x
01:13:684 (1) - 1,10x
01:24:184 (5) - 1,20x + NC
01:25:384 (1) - 1,10x
01:26:584 (3) - 1,00x + NC(?)
01:27:784 (1) - 1,20x
Oppure se sei lazy puoi solo ridurre lo spacing di quella parte, ma secondo me è uno spreco. Roba di rocsas
04:36:634 (4,5,6) - Sposta leggermente 4 e 5 a destra e 6 in alto, flowa meglio IMO. https://osu.ppy.sh/ss/3038772 Fixed
04:41:584 (5,6) - Sposta 6 sotto 5 pls. Curva 5 verso 6 e 6 verso 7, e specchia 7 per evitare di spostare settecentomila stream. https://osu.ppy.sh/ss/3038808 Fixed
Questa parte potrebbe essere rimappata leggermente IMO, se noti va molto in cerchio in senso orario, e ci sono gli slider in 04:37:384 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - che mi fanno storcere un po' il naso. Non tanto perchè ci sono, più per come sono messi, ma non saprei come metterli. Questa è solo la mia opinione, sei liberissimo di ignorarla. Beh si gira troppo in senso orario sì e si nota la netta inferiorità rispetto al mapping di roxas ma ssh lascio così, non credo sia davvero un problema ;v;
05:22:984 (1,2,3,4,1,2,3,4,1) - sposta questi due stream sotto la sliderhead di 8, aumenta leggermente lo spacing quando spezzi lo stream. Potresti aver bisogno di ruotare leggermente gli stream per non farli uscire dallo schermo. https://osu.ppy.sh/ss/3038830
Poi ti toccherà spostare lo stream che sta immediatamente dopo. Sorry. ,_, Io preferisco come ha fatto riki, vedrà lui quando loggherà
04:43:534 (3,4,5,6) - nazismo: aggiusta sta curva pl0x. Alza un po' 4, 5 e 6. https://osu.ppy.sh/ss/3038869 Fixed
06:02:134 (11,12,13) - Questi overlap e cambi di direzione nello stream falli finire su tick rossi o bianchi, come 06:02:659 (2,3,4) - e 06:04:609 (12,13,14) - a meno che non sono tardo io e c'è un motivo specifico per cui sono su quei tick blu.
Quelli da fixare:
06:02:134 (11,12,13) -
06:03:484 (13,14,15) -
Cool shit though. (̲̅ ͡◥▶ ͜ʖ ͡◀◤) Yep so già come fixarle ma sono pigro. lo farò prima o poi trust me ;v;
06:34:154 (1,2,3,4,5,6,7,8,1,2,3,4,5) - e simili: occasione per le epik 2015 mapping. https://osu.ppy.sh/ss/3038920
jk. Forse. porco dio
Scusa se succhio a moddare peggio di ludo. ,_,
You're right, they also defined their genre Extreme Power Metal, too many tags (?)donten wrote:
Just a short input - as far as I know Dragonforce is a Power & Speedmetal band. I'd search for it generally with the tag "Power metal".
You might wanna add that? :3
Thanks, per i poveri HR player non so che fare purtroppo ;;Bonzi wrote:
hiE questo é quello che riesco a fare, scusa se non sono stato utilissimo D: .Death
00:40:234 (2) - Qui lo spacing tra 00:39:784 (1) - e 00:40:234 (2) - é 0.8x, il che non ha molto senso visto che nel resto della sezione e usato 1x come spacing. Potresti semplicemente spostare 00:40:234 (2) - attorno a x:404|y:276 e 00:40:384 (3) - su x:320|y:304, così da avere >qualcosa del genere< alla fine. Fixed
01:22:984 (1,2,3,4) - Potresti migliorare un pò la curva di questo pattern in >questo modo< Si aspetta roxas
02:37:834 (2) - Sarà solo un gusto personale, ma a me questo slider pare un pò bruttino :/. Potresti provare qualcosa di diverso, >come questo<, per esempio.(Questo é solo un piccolo consiglio, sentiti libero di ignorarlo) Non voglio toccare gli slider a reekee per evitare che mi uccida :c
02:49:684 (2,3,4) - Per colpa dello stacking automatico questi si vedono >così<. Che ne dici di stackarli manualmente in modo che in editor si vedano >così?< Fixed
02:39:334 (4,5,6) - Stessa cosa che ho detto sopra^. Stackali manualmente, sennò in play mode si vedono così http://puu.sh/hrqsz/86fb671ac8.png. Fixed
03:24:934 (5) - Io sposterei la coda di questo slider da qualche altra parte visto che il suo repeat va a coprire totalmente 03:25:384 (1) - . Per esempio potresti posizionarlo >in questo modo<. Fixed
04:37:384 (1,2) - , 04:37:984 (1,2) - Questi slider attaccati al resto dello stream fanno solo confondere di più. Consiglierei di sistemarli >in questo modo< Fixed
Se alla fine non spinni almeno 460rpm la map con hardrock non la passi yey rip \o/
I love dat stream aw <3Lucrisiah wrote:
I'm so hyped for this map
Already got 2.8k combo before the last change , if only i could do the last stream damn
Well, I hope the "old style" isn't a big problem, it's just a style, not an error ><tutuhaha wrote:
ok for me, the high sv with small space make me confuse........
so is cause me hard to explain my mind in my mod.....
first, try to use like jump to stress the point on rhythm
like
00:38:584 (1,2) -
00:40:384 (3,4) -
I think make a jump between those slider will be really helpful Fixed
00:56:884 (1,2,3) - the space between 2 and 3 should be large to the 1 and 2 if you follow the vocal Fixed
01:00:634 (5) - already touch hp bar, move down litter bit Fixed
01:13:534 (x) - here should have rhythm Roxas said he prefer without this beat
01:19:384 (5) - https://osu.ppy.sh/ss/3060347
because actually you are following vocal so should use this rhythm^ Fixed
01:36:784 (1,2,3) - space issue Wat? The spacing seems right to me ><
01:38:434 (8,2,4) - overlap?Fixed
your and Rikih_ part still make me confuse.......because small space with high SV........and the main suggest to you two, from me, is unified the space to 1.1x except the batter part like Maybe it's a nice idea but it means like "remap all", at least in Riki's parts. In my parts i can fix but Riki mapped with x0,80 so it means to remap it at all. I'll see other BN's opinions and i'll decide, for now i prefer to don't fix, for me it's good with this spacing, and for Roxas too. Let's wait the opinion of the rest of osu lol~
03:26:584 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
06:01:384 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
well it should be a really big change for your map, so think about it and then decide
03:54:184 (1,2,1,2) - eh.....for me the arrow for 03:54:784 (1,2) - was get hidden so I dont suggest to do that Roxas says: "Uhm, with the default skin I can see the 03:54:784 (1,2) - enough clearly, I mean, I can properly see the approach circle"
04:33:784 (1,2) - use circle to replace those slider the feeling will me more stronger I think Fixed
04:39:484 (7,1) - too hidden I think Fixed
and then timing still has problem I think, better go ask someone like Charles445 or ziin
the old style map not really acceptable for BN and Qat now actually...........
another suggest for this map is try to contact all the mapper back and let them decide what should them do for this map now.
It's two years ago already, should be something new.
Thank you for the mod~Smoothie World wrote:
[General]
Maybe increase AR a bit? AR9 is cool though too Idk for me ar9 is fine
[Kayne]
00:37:834 (9,10) - Blanket these or make it appear neater. They look really awkwardly placed next to each other right now. Nah :<
00:46:234 (3,4,5) - Have the circle come first, and then the two sliders. Fits better with the rhythm. Change positioning as needed. Fixed
03:04:534 (5) - Remove clap Fixed
03:34:534 (6,7) - Swap these in the timeline and adjust positioning accordingly. It fits better with the rhythm this way. Fixed
04:31:684 (5,1) - This jump feels much too big. Reduce it a tad. Nope ngh, I like it and I think it isn't too hard to play ;w;
04:33:784 (1,2,3,4,5) - I don't like the flow here. Try to create an equal. triangle with 2, 3, and 4. Can you give me a screen of what you mean? sorry im stupid ><
05:44:884 (2) - Move to x:252, y:264 Fixed
05:47:734 (5,1) - Blanket these Yeah I'll do it later :3
05:58:984 (1,3,4) - Not very aesthetically pleasing overlaps. Try to avoid overlapping sliders like this. It looks very messy. Fixed
06:01:984 (9,10,11,12,13,14,15,16) - I don't like this sharp angle when there isnt anything in the stream part yet that represents a need for a turn like this, Idk I think it's good :<
06:03:259 (10,11,12,13,14,15,16,1) - ^. Try to make your turns on large white ticks if anywhere. They just dont flow well where they are currently. Same
Cloudchaser wrote:
Roxas
- 01:07:234 (4,1,2,3,1,2,3,1,2) - Can you increase the distance here? http://puu.sh/ht25c/7dff1ff780.jpg It would look beautiful Done
- 01:10:984 (7) - Improve this blanket Rofl done
- 01:13:609 - Add a note here, I can hear a triplet from the drums. Nope
Smoothie World wrote:
[Roxas]
01:22:384 (1,2) - Perhaps stack? Meh Nope meh
01:24:634 (6,7) - Fix this blanket Seriously..? Well fixed but not perfect. No one is gonna see that the approach circle hasn't a perfect blanket there rofl
03:39:859 (2,4) - Stack these and adjust the stream accordingly Wat, nope
Well thank you anyway ;w;Cloudchaser wrote:
Ciao everyone
A REAL MOD IS HERE, NOT LIKE THE 2 YEARS OLD ONE
General
- The most of the thing that i will say are about aesthetic stuff, nothing from the other world but it may be helpful.
Are u crazy lol, it's already hard to pass with this drain :c
- Add some finish hitsounds xwx
- HP drain +1?
KayneGood luck everyone!
- 00:50:584 (7,8) - I had an idea when i was looking at this pattern http://puu.sh/ht1BN/80361a3754.jpg Well, this is not a real jump, i just fuckup the spacing with this ;w;
- 03:09:934 (7) - Move this note to x:184 y:292 stacking perfectly on (2) Okay
- 03:25:384 (1) - Make a small jump giving emphasis to the vocal and downbeat. My suggestion would be at x:252 y:344 Don't like it
- 06:00:934 - 06:01:234 - It feels kinda empty, consider adding circles here. I prefer to follow vocals in this part :c
- 06:42:851 - add finish to give emphasis to the downbeat. Roxas said nope to your finishes
- 06:49:807 - same as above
- 07:03:740 - ^
- 07:05:558 - ^
Well, this is for my parts, thank you.~Yuii- wrote:
Hi, from my Queue!Death
General: Can I suggest you to rename the diff name to "Legend"...? Like the old times, you know. Legend was used by Lesjuh on DF, and i'm not using his mapping style, so i prefer to don't rename it. ;w;
About OD - Recently mappers have been initiating a "process" of adding OD9 to most of the maps. You're not obligated to change it, but, at least OD 8,5 is recommendend. Why? Because it increases the SR of the map overall; it will not be a huge difference from 8 to 8,5; the CS is really decent to need such "low OD" for these kind of maps. This is ALL of to you, guys. Nop. I don't like that. OD8 is nice for this map.
About Combo Colours: I know you guys want to fit the colours with the background and blabla, buuut... they're quite similar and maybe in the ranking process it COULD get DQ'ed due to this. So, I strongly recommend you to choose another colours. At least, add a colour between 1 and 2, there'll be a huge difference if you do this. Idk i'll decide in future lol
00:26:584 - There's a REALLY strong beat over here. Are you sure you will not map something?
00:28:984 - Same ^ Well, about these. I'm trying to remap all that part, I don't like it.
03:07:384 (1,2,3,4) - I'm pretty sure there should be a stream from 03:07:384 - to 03:07:984 - *could be a stream. ;_;
03:33:859 (1) - Wha wha what!? Blue? Really? Move to 03:33:784 - please. WHAT THE FUCK LOL FIXED
06:02:359 (14,15,16) - Not a big fan of overlapped streams, would you mind to make it at least as a snake-stream? Something like this: http://puu.sh/hvMow/bd32f71ea7.jpg
Same goes for 06:03:559 (14) -
06:04:759 (14) - ^ I like your idea. I'll fix it in future I think.
06:59:373 (3) - This slider doesn't fit at all with the rhythm on this part. What do you think of http://puu.sh/hvMIr/c0bea0e65d.jpg ? You're right but I don't know if I'll follow your pattern, mh.
Good luck, boooys!
Yuii- wrote:
01:10:984 (7) - I'd place it more to the right, but it's up to you. Nope sorry mate
Thank you~Kazuya wrote:
HiCombos: Don't use long combos for stream parts. Put NC for every 9th circle. Lemme think about it :c
I think, change AR to 10, or 9,5. Better than 9, because this song fast. Wtf nope, it's only 200bpm, ar9 is perfect. 9,5 on a DragonForce is like... wtf? LOL
- 00:16:384 (7,8) - Replace them. Slider better fits here: 00:16:384 - because here is 00:16:684 - stronger drum sound. Fixed
- 00:21:184 (1) - 00:21:934 (1) - Remove New combos, and add NC here: 00:21:784 (3) - Fixed
- 00:30:784 (1,2,3) - Same as ^ Fixed
- ----------------------------------------
- Triplets
- 00:35:284 (6,7,8) - This 1/4 sound is very very low. I think don't use triplet, please, follow guitar: put 1/1 slider here: 00:34:984 - and circle here: 00:35:434 - I think, use my suggestion for all similar parts. Nope, I don't like this idea, sorry-
- 00:36:784 (3,4,5) - ^ Please, follow the guitar. ^
- 00:39:334 (4,5,6) - ^ ^
- 00:41:284 (7,8,9,10) - ^ ... and the rest. ^
- ---------------------------------------------
- 00:40:984 (5) - NC here Fixed
- 00:52:384 (9) - ^ Nah :<
- 06:53:286 (1) - 1/4 repeat slider is not fit here, it's not 1/4 sound. Use two 1/2 circle. Fixed
- 06:55:025 (1) - ^ Fixed
GL
Thank you, about the intro, i'll just try to remap it, for now I fixed the rest on my parts. ;w;Snepif wrote:
Okay here comes my mod as a player mostly, and also as a mapper.
00:16:684 (x) - There is a clear drum beat there, dunno why you didn't map it.
Also this whole intro section... it fails to follow the music. You spammed sliders and notes in a 1/2 fashion without actually listening to the music - that's why you change the pattern over and over again, which you shouldn't do, since the music is exactly the same the whole time. Try to find a rhythm pattern that fits the music and repeat it in this part. (what I mean is, for example, 2 notes and a slider, over and over again. You can change the shapes of course)
00:19:234 (x) - Again
00:22:984 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Shape could be better, like this http://puu.sh/i8PTF/18b271c20d.jpg Fixed
00:26:434 (x) - Again
00:28:834 (x) - Again. Try to listen to the music and remap this whole intro
00:37:984 (3) - Blanket. Also kinda random slider shapes? Fixed
00:48:634 (2,3,4) - This triplet feels uncomfy to play because it doesn't really follow anything music-wise and starts on a red tick Fixed
00:49:834 (2) - Same Fixed
I'd like you to listen a bit more to the music and add some jumps maybe.
04:18:184 (1) - Listen to the music. Should be a 1/2 slider followed by a note or something. Fixed
04:19:384 (1) - Same Fixed
04:33:709 (10,1,2,3,4) - Missed here every time. Uncomfortable jump shape :S Fixed
05:12:484 (5) - New combo Fixed
06:07:384 (1,2,3,4,5) - I don't really like the zigzag here Bcuz u're a bitch
06:11:397 (2) - Should be a red line here to move this note a little bit backwards, listen at .25 U're right but idk where to put it ;;
06:38:068 (1) - The stream actually starts in the previous blue tick in the music Fixed
06:45:351 (x) - I'd add a note here Fixed
06:49:807 (1) - Should be a 1/2 slider and I leave the rest to you Fixed
06:51:438 (x) - Add note Fixed
06:55:786 (x) - Add note Fixed
07:02:742 (x) - Add note Fixed
Nothing else to say, I feel like ALL of you guys should take a moment to actually listen to the music and reconsider some of your mapping choices.
Good luck, viva DragonForce!
Thank you ;w;~Hail Zaros wrote:
04:25:682 (5) - unsnapped Fixed
04:26:588 (1) - ^ Fixed
06:09:575 (4) - ^ Fixed
fixplz
other junk:
00:22:984 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - is it just me, or does this stream feel REALLY awkward to play? Yes I think lol
00:52:384 (9) - NC(?) Fixed
02:19:984 (1) - 1.6x instead of 1.7x sv. 1.7 is way too fast for that part imho. Fixed
06:26:764 (4,5,1) - stack them properly. for me. pls. do it. I'm noob and i can't lmao
I really like the map as it is right now, so that's all i've got. (mainly nazi stuff)
feel free to not give kd if you don't want.
Good luck with this.
~random mods are the best mods~
I cri everytim :'(Kayne wrote:
Thank you ;w;~Hail Zaros wrote:
06:26:764 (4,5,1) - stack them properly. for me. pls. do it. I'm noob and i can't lmao
B-but I-- ;www;Hail Zaros wrote:
I cri everytim :'(
*throws a star at your face*
114,213,168184,5,0,0:0:0:0:
130,180,168259,1,0,0:0:0:0:
156,155,168334,1,0,0:0:0:0:
188,140,168409,1,0,0:0:0:0:
223,134,168484,1,0,0:0:0:0:
257,123,168559,1,0,0:0:0:0:
283,98,168634,1,0,0:0:0:0:
297,65,168709,1,0,0:0:0:0:
319,26,168784,5,0,0:0:0:0:
329,69,168859,1,0,0:0:0:0:
319,113,168934,1,0,0:0:0:0:
291,148,169009,1,0,0:0:0:0:
247,160,169084,1,0,0:0:0:0:
206,140,169159,1,0,0:0:0:0:
161,132,169234,1,0,0:0:0:0:
119,149,169309,1,0,0:0:0:0:
88,182,169384,1,0,0:0:0:0:
Well nope, redownload it, we changed name diff.Musty wrote:
when's ranking? this is good as it is to be fairsliderbreak srs business
edit: shit i didnt played the last version i guess
*2013 *coff*RikiH_ wrote:
Remapped my parts because fuck 2012 mapping style
Thank you ;w;~JBHyperion wrote:
Mod by PM request - probably won't be that helpful since I'm a trash Std player but what the hell, let's go
General Comments:Apocalypse:
- Song Folder: No issues
- Song Setup: Combo colour (4) is quite bold compared to the others which are more pale - perhaps try something like 60,255,190 ?
- Metadata: No issues
- Timing: Not sure that 04:44:584 is really prominent enough to warrant a kiai fountain, but what the hell
- Hitsounds: No issues
- AImod: No issues
Kayne
- 00:37:834 (2,3) - Sharp angle makes this blanket look kinda ugly, I'd move up to y-128, DS change should be acceptable for the pattern you've got here Fixed
- 00:51:334 (4,5,1) - This feels like it produces an awfully sharp flow leading into the stream, not sure how comfortable this is to play. Perhaps try something like this instead? - https://osu.ppy.sh/ss/3235621 - The slider (4) is moved down to stack with 00:49:984 (3) -, (5) moved to the left slightly to maintain 1.0x DS, and then 00:51:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - was moved to be vertically above (5) again Fixed
- 06:39:373 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 pattern follows the drums, which is fine, but the guitar pattern, which is way more prominent has a more interesting polyrhythm. Without throwing a bunch of notes down myself I can't be sure, but it might be possible to map this instead in an intuitive way that provides some variety to the more calm outro I think I'll fix it later today
- 06:42:851 (1) - Similar to the previous section of music, but mapped completely differently. There's a good deal of calming outro from 06:49:807 onwards, and you're skipping so many cool guitar rhythms so it might be worth maintaining some of the intensity until you get to this point Same
Roxas
- 01:17:284 (6,7,1,2) - In the previous combo there was a triple and then a 5-note stream, but here, a much simpler pattern. Considering the two sections of music are of equal intensity and follow the same instrument pattern, I feel the difference between them is a little strange. You can afford to up the intensity here (01:17:284 (6,1,2) could be two triples and 01:17:584 (7) a 1/2 slider to avoid the awkward pause), since your next few measures starting from 01:18:184 (3) are already less densely mapped
- 01:23:434 (2) - Probably not worth the trouble since you already have symmetry and a blanket here, but could you make it so that this slider follws the path of the previous stream section 01:22:384 (1,2,3,4,5) more closely?
- 04:00:784 (1,2) and 04:10:384 (1,2) - Perhaps add a little wiggle to these sliders for the high pitched guitar sounds?
- 04:54:184 (1,2,3,4,5,6,7,8,9) - I guess these overlapping streams aren't too hard to read considering AR9 and the repeat slider (5), but you might want to think about an alternative in case someone decides they have to go
-Kevincela-
- 01:34:234 - I wasn't expecting so many pauses like this in this section. There's nothing strictly wrong with them, but it leads to a significant drop in intensity following on from the previous section that leaves it a little disjointed IMO. I'd keep the pauses between 01:40:984 (1,2,3,4,5) as the finality on these drum beats provides more emphasis, but I would consider adding circles in the rest to be more consistent with the surrounding sections Well you can be right but I don't think he wants to fix this.
- 01:47:584 (1) - What's the reason for this NC? The anti-jump between 01:47:284 (2,1) -? I'm not sure it's really necessary Fixed
- 01:58:984 (1) - Why have the repeat on the blue tick when the prominent vocal and drum notes are on the red tick? Would be better to split this into two 1/1 sliders I think as you did for 01:57:784 (1,2) He will fix this
RikiH_
- 02:56:584 (1,2) - Eh, these are awfully close to the health bar and might overlap with some skinned ones. Could you move them down slightly? Fixed
Apologies for theshitshort mod, but this is all from me. Hopefully you find this helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
Good luck! (:
Thank you <3Foror wrote:
Even though I failed this map like a 4th from the end because I have no stamina I enjoyed it! Hope it gets ranked, good luck :p