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kemu - Haiboku no Shounen [Osu|Taiko]

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Topic Starter
Midasmens
Update........done
Teara
I'm finding it very hard to mod this mapset for some reason. no kd for this post. I'll re-mod it in the future at some point. Please consider making a proper hard.

[General]

Missing Skin Elements

reversearrow.png

Since you have a spinner-approachcircle.png, complete the set with the following missing skin elements (or delete it)

spinner-background.png
spinner-circle.png
spinner-metre.png
spinner-clear.png
spinner-spin.png
spinner-osu.png

Tags
Consider adding "jom" to all of your tags

Combo Color
They blend in with the background a lot. (Red)

[Easy]

02:02:845 (1,2,3,4) - Try making it a slider, that ends on the blue tick.



02:11:927 (1,2) - Dont stack these please.

02:33:008 - Delete unused Green timing point
02:33:818 - ^
02:34:305 - ^

[Hard]

Please rename to Insane, and consider mapping a proper Hard

The diffuclity gap between Normal and this is way to big!!
Pokie
Roughly checked and leaving a comment about the difficulty gap between Normal and Hard

鑑於最高難度塞的比較密集, 作為一個次I來說, 現在的Hard十分適合…但由於Easy>Normal之間的難度差距還不是太大, 當看見Hard全是Insane級間距的話…確實會讓人感覺無所適從

這邊我還是保持一下意見, 畢竟Hard似乎有往下調整難度的可能性, 要加一個diff還是修改就看你自己了

(另外吐槽一下你的Normal裡竟然有2.5x的jump.....)
Elinia
[General]
offset=893,我所有难度都会有early……
Skin颜色稍微偏暗了

[Haiboku]
00:10:791 (8,9,10,11,12,13,1) - beautiful ;)
00:17:440 (5) - bad flow, 建议换成slider+note
00:22:954 (5,6,7,8,9,10,11,12) - 太鬼畜建议+nc
01:00:251 (3) - 必须nc
01:39:818 (1,2,3,4) - 这几个稍微难看了点0.0
01:57:251 (10,11,12,13,14,1) - 这个地方间距和形状求微调,尤其是editor里看好不舒服
02:02:845 ~ 02:08:035 - 这段读图太难,建议添加nc
SPOILER
02:03:494 (4) - nc
02:04:791 (4) - nc
02:05:440 (8) - nc
02:06:413 (4) - nc
02:07:386 (4) - nc
02:25:548 (2,3,4,5) - 感觉换成两个滑条好一点
02:33:818 (4) - 02:34:143 (7) - 这两个找一个添nc吧

[Hard]
00:15:818 (6) - 多个折返好一点
00:17:764 (5) - ^
00:51:981 - 添个note吧,缺个音好不爽,打着的时候一股失落感
00:59:927 (1,2) - 重叠在一起稍显boring
01:17:278 - 添note
02:02:845 ~ 02:15:818 - 好棒~

[Normal]
normal好难QAQ
00:41:764 (2,3) - nc
02:00:251 (1) - 建议不要重叠

[Easy]
感觉节奏太怪不大适合新人打……
AR+1(原因下面会说)
00:09:981 (1) - spinner和后面note离太近了,spinner还没转到一半note就出现了影响读图。解决方案:1、改高AR 2、删spinner换别的 3、删掉spinner后面的那个note
00:30:737 (1) - ^
01:30:413 (1) - ^
02:50:845 (1) - ^
01:00:575 (1) - x:256 y:128
01:13:548 (4) - nc
01:14:197 (1) - remove nc
01:16:143 (3) - nc
01:17:440 (1) - remove nc
01:18:089 (2) - nc
02:10:954 (1) - 虽然nc了还是难读……加AR会好些
02:12:575 (2) - 建议微调位置和原来的错开一点(向左上或右上移),更合BGM。怕读图难度提升的话加个nc

[Others]
低难度的难度偏大orz另外感觉到小米的nc貌似过于偏重读图了有点不合音乐。Skin辛苦~
Summary:鬼畜mapper小米;_;
Topic Starter
Midasmens

elinia wrote:

[General]
offset=893,我所有难度都会有early…… 没有吧
Skin颜色稍微偏暗了 orz

[Haiboku]
00:10:791 (8,9,10,11,12,13,1) - beautiful ;)
00:17:440 (5) - bad flow, 建议换成slider+note
00:22:954 (5,6,7,8,9,10,11,12) - 太鬼畜建议+nc 这是一段节奏~不好
01:00:251 (3) - 必须nc fix
01:39:818 (1,2,3,4) - 这几个稍微难看了点0.0 不错~改了

01:57:251 (10,11,12,13,14,1) - 这个地方间距和形状求微调,尤其是editor里看好不舒服 没觉得
02:02:845 ~ 02:08:035 - 这段读图太难,建议添加nc 调整了一下
SPOILER
02:03:494 (4) - nc
02:04:791 (4) - nc
02:05:440 (8) - nc
02:06:413 (4) - nc
02:07:386 (4) - nc
02:25:548 (2,3,4,5) - 感觉换成两个滑条好一点
02:33:818 (4) - 02:34:143 (7) - 这两个找一个添nc吧 不用

[Hard]
00:15:818 (6) - 多个折返好一点 不好
00:17:764 (5) - ^ ^
00:51:981 - 添个note吧,缺个音好不爽,打着的时候一股失落感 :?
00:59:927 (1,2) - 重叠在一起稍显boring 已经很难了呢~ 别再加大难度了
01:17:278 - 添note
02:02:845 ~ 02:15:818 - 好棒~

[Normal]
normal好难QAQ o.o
00:41:764 (2,3) - nc
02:00:251 (1) - 建议不要重叠

[Easy]
感觉节奏太怪不大适合新人打…… orz
AR+1(原因下面会说)
00:09:981 (1) - spinner和后面note离太近了,spinner还没转到一半note就出现了影响读图。解决方案:1、改高AR 2、删spinner换别的 3、删掉spinner后面的那个note 考虑
00:30:737 (1) - ^
01:30:413 (1) - ^
02:50:845 (1) - ^
01:00:575 (1) - x:256 y:128 fix
01:13:548 (4) - nc fix
01:14:197 (1) - remove nc fix
01:16:143 (3) - nc fix
01:17:440 (1) - remove nc fix
01:18:089 (2) - nc fix
02:10:954 (1) - 虽然nc了还是难读……加AR会好些 加了AR
02:12:575 (2) - 建议微调位置和原来的错开一点(向左上或右上移),更合BGM。怕读图难度提升的话加个nc 改了位置

[Others]
低难度的难度偏大orz另外感觉到小米的nc貌似过于偏重读图了有点不合音乐。Skin辛苦~
Summary:鬼畜mapper小米;_;
感谢mod~

PS: Change Hard to Insane and add a proper hard diff (G's Hard)
Update........done
Strawberry
little discussion in game
2013-04-19 22:29 Strawberry: 00:11:278 - 然后这段不加点音效嘛
2013-04-19 22:29 Strawberry: 有副吉在bgm感觉加点whistle不错lol
2013-04-19 22:29 Midasmens: 好的~~加个渐进
2013-04-19 22:30 Midasmens: 用whistle不吵么?
2013-04-19 22:30 Strawberry: 00:17:440 (5) - 这里的跳是有点别扭:d
2013-04-19 22:30 Strawberry: 我看看
2013-04-19 22:30 Strawberry: soft-whistle的话应该还行吧o.o
2013-04-19 22:30 Strawberry: defult的
2013-04-19 22:31 Strawberry: 00:25:386 (2,3,4,5) - 然后这里 虽然都是滑条 可以加大spacing
2013-04-19 22:31 Strawberry: 但是同样的节奏相比前面 4和5太过夸张了
2013-04-19 22:31 Strawberry: 有点不合
2013-04-19 22:31 Strawberry: 00:36:575 (5) - 这里是不是应该去掉往返lol
2013-04-19 22:31 Strawberry: 感觉怪怪的
2013-04-19 22:31 Midasmens: 还好吧 o.o
2013-04-19 22:32 Strawberry: 然后就是副歌部分 尽量避免00:46:305 (9,1) - 这种
2013-04-19 22:32 Strawberry: 滑条间 spacing还这么小
2013-04-19 22:32 Strawberry: 打起来感觉有点扫兴..
2013-04-19 22:32 Strawberry: 00:49:710 (7,8) - 这种梗sliders也可以适量加大spacing
2013-04-19 22:33 Strawberry: 比如移动8到x.248 y.232后面再重新arrange一下什么的
2013-04-19 22:34 Strawberry: 然后 整体的diff spread上
2013-04-19 22:34 Midasmens: 嗯嗯
2013-04-19 22:35 Strawberry: hard的haiboku我觉得并没有那么夸张的gap让人觉得需要牵强的加个insane……
2013-04-19 22:35 Midasmens: 那好
2013-04-19 22:35 Midasmens: insane删
2013-04-19 22:35 Strawberry: 恩
2013-04-19 22:36 Midasmens: 因为叫人家在现有之前hard和normal之间做的
2013-04-19 22:36 Midasmens: 于是瓦以为需要个i
2013-04-19 22:36 Strawberry: lol
2013-04-19 22:36 Midasmens: 看来可以删了 lol
2013-04-19 22:37 Midasmens: 关于那些排列上的事情~也只能说明那时候还太嫩了吧
2013-04-19 22:37 Strawberry: 恩啊
2013-04-19 22:38 Strawberry: 小部分的pattern可以适当的考虑remap下
2013-04-19 22:38 Strawberry: 大体的不用怎么改
2013-04-19 22:38 Strawberry: 不然等rank了再遗憾就来不及了 lol
2013-04-19 22:40 Midasmens: ;w;
2013-04-19 22:40 Midasmens: 小改只能是spacing什么的了
2013-04-19 22:40 Strawberry: 恩啊

have a space can be improved. good luck~
Banana
[General]
深色背景配深色combo colour不好读图 建议稍微浅一点
这边看到的各难度都显示没上传...bug吗?

[Haiboku]
00:07:224 (4) - 这个stack是想表示什么?可以摆到(2)包住的地方 如果确定这里需要stack可以不改 不过个人感觉这个stack不合适
00:11:278 (1) - 这边改圈空下拍,一直排满不好 这边和后面第一次空拍的finish对应
00:12:251 (4,5,6,7) - 右下角空的 这边考虑重新排
00:13:224 (10,11) - 前面00:12:575 (6,7) - stack了,给我的感觉是这边根据节奏也可以stack
00:17:440 (5) - 个人不喜欢 而且放弃vocal为了跟鼓用一个长滑条有点奇怪
00:20:359 (1,2) - 不好看的话就找梗就好了[url=http://puu.sh/2GdwR.jpg]喵[\url](卖萌还是不好..
00:23:764 (9) - 跳什么的还是放的不开 于是就想着用读图加难度什么的,读图谱最讨厌了)好嘛 [url=http://puu.sh/2GdGn.jpg]喵[\url]
00:30:251 (3) - 用折返很怪 因为后面de的音是促音后面的音(就是不连续什么的)于是用滑条强行连在一起效果不好
00:36:737 - 感觉这边开始三连的1/2节奏比较正常唉
00:54:737 (2) - ctrl+g再修? 不管修不修结尾最好稍微消音
01:33:008 (5) - 感觉可以删然后排列再修 (就是不能理解为什么连续 认真跟好一个音轨作为过渡段已经仁至义尽了
02:05:764 (1) - 个人觉得节奏有变化的部分应该做的简单一点 反正我打不动匿了(咦..
问题我是挑不出来 全是可改可不改的 关于感觉方面说几句
经常使用排满的节奏倒是有连续感了 不过打着累 而且显得有点偷懒..
排列 好嘛 这个可能是风格问题不过再尽量排美观些吧 blanket什么的 overlap什么的
音效不懂

[Insane]
02:40:062 - vocal是这里的蓝线,于是一个滑条带过去听着不舒服
02:57:981 (8) - vocal这边又不是蓝线了 虽然我不反对这么用但是这个折返后面又是空拍 有思考时间的话违和感会有加成的..
03:00:089 (4) - 这个折返的第一个音比较轻 考虑单独拉出来改圈 stack
03:08:359 (3,4) - 都快结束了不再折返一次吗?

[G's Hard]
00:22:143 (2) - 感觉尾巴可以加whistle 还有00:27:332 (2) - 这里
01:49:872 - 前面的3/2空拍是跟vocal的还好 这边接的是vocal的break有点怪 考虑加圈 还有03:01:062 (4) - 这里

[Normal]
01:36:575 - 这边再放两个note然后转盘vocal开始?
02:27:332 (4) - 折返

[Easy]
00:37:224 (1) - 为什么转盘在这里..
01:30:413 (1) - 新手最讨厌转盘了 尤其是短转盘 改滑条吧

果然还是对这首歌无感233
jomnhnk
GoGo~~^^ :) :)
LunarSakuya
lol i think you spelled Pandora wrong in your description

General
- For your skin, you are missing reversearrow.png

- Turn off Letterbox for the Taiko diffs

Easy
00:09:981 (1) - NC the spinner
00:26:845 (1) - Finish and lower volume like 00:16:467 (4) -
00:30:737 (1) - NC
00:37:224 (1) - sounds better if you start this spinner on 00:38:359 where the song begins to crescendo http://osu.ppy.sh/ss/752828
00:58:954 (2) - Finish on tail, i hear cymbals in the bg music
01:16:143 (1) - Finish
01:26:521 (1) - ^
01:31:062 (5) - Finish on tail (where are your finishes?? xD)
01:37:548 (1) - again, i think starting on the crescendo at 01:38:035 is better
01:56:359 (4) - Clap for hitsound consistency?
01:57:656 (1) - Finish on head
02:00:251 (1) - ^ soft finish might sound better
02:02:845 (1) - Finish
02:08:035 (1) - ^ on head
02:12:575 (2) - Finish, maybe lower volume too if you do
03:03:818 (1) - Finish on head
03:09:007 (1) - ^ soft finish
03:11:602 (1) - ^
Yeeah just watch hitsounds lol, nice diff though

Normal
00:04:791 (3,4) - Move this up http://osu.ppy.sh/ss/752869, 00:05:440 (4,1) - these are too far from each other anyways
00:06:089 (1) - Finish on head
00:07:386 (3,4) - Some inconsistent spacing I'm seeing. This uses 1.0x while 00:01:548 (2,3,4) - uses 1.3x; I think you should stick with 1.0x throughout the whole map
00:09:981 (1) - NC like easy
00:26:845 (4) - Finish
00:30:737 (1) - NC
00:37:872 (1) - like Easy, I suggest you start this spinner at 00:38:259
00:52:791 (2) - Finish on head
00:59:927 (5) - i think you should delete the green tick here and stay at .75x SV like 03:13:548 (5) - , then correct spacing using distance snap
01:16:143 (1) - Finish on head, lower volume on it
01:21:656 (1) - ^
01:29:116 (5) - NC
01:34:954 (6) - ^, like 00:35:278 (1) -
01:36:899 (1) - same suggestion as easy, start this at 01:38:035
01:52:467 (2) - Finish on head
01:57:656 (1) - ^
01:59:602 (1) - Delete NC, keep consistent with 02:02:197 (3) -
02:00:251 (1) - soft Finish on head
02:08:035 (1) - ^
02:26:197 (3) - NC looks good here imo
02:33:981 (2) - Normal set would emphasis this note better
02:38:845 (2,3) - Spacing
02:39:818 (4,5) - Spacing
02:45:655 (2) - Finish on head
02:50:845 (1) - ^
03:03:818 (2) - ^
03:09:008 (1) - ^
03:11:602 (1) - ^soft
03:13:061 (4,5) - Spacing, use 1.0x
Again, watch the little things orz

Haiboku
00:20:359 (1,2) - Might be more appealing if you separate these http://osu.ppy.sh/ss/752929 (i moved (3) a bit)
00:26:845 (3) - Finish on head
00:32:197 (2,3) - unecessary antijump(?), space these out more
00:45:981 (8,9) - similar as before, you could space these out but it's not that big of a deal =v=
00:54:737 (2,3) - NCs on (2) and (3)
00:57:981 (1) - Finish on head
00:57:981 (1,1,1,1) - hmm maybe extend the slider bodies more to be safe? It's kinda hard to tell that it's compressed right away
01:24:413 (2,3) - Reverse this rhythm http://osu.ppy.sh/ss/752944 ,fits the vocals much better imo
01:26:521 (3) - Finish on head
01:30:575 (2,3,4,5,6,7,8) - it'd sound neat if you could use some Normal set sounds around this area, maybe gradually get louder??
01:32:197 (3) - NC, (1,2,3) have different spacing vs. rhythm
01:59:602 (5) - Normal clap?

G's Hard
00:00:900 (1) - I think using the custom clap every downbeat would be cool for this beginning section :D
00:17:278 (3,4) - move (3) a bit to the left i guess lol, like 01:16:954 (3,4) - , small neatness thing
00:26:845 (8) - Finish, i hear cymbals in the bgm
00:57:981 (1) - Finish on head; if you do so, there are other sections like this
01:25:872 (6) - Finish on tail
01:31:710 (1) - Finish
03:00:899 (3) - Clap
03:13:710 (1,2,3) - i highly suggest you make these touch, the whole map has a spacing that doesn't come out of nowhere but then whoaaasdlkgadg (when i first played this) Up to you of course, i'd still bubble it either way ^^

Insane
00:39:818 (1,2,3,4) - why not space these out since they're already in a new combo? :D it'll match the crescendo feeling too!
00:57:981 (3) - NC to mark the struggle slider?
01:26:521 (3) - Finish on head, i hear cymbals
01:57:656 (1) - ^
02:00:251 (1) - ^ (theres an earlier section like this before that i missed i think..) There's also another section towards the end if you apply these finishes
02:08:035 (1) - ^
02:12:575 (5) - ^
02:26:197 (6) - NC
02:33:981 (4) - Use Normal set to emphasize the change in tone here
02:37:872 (7) - NC
02:42:413 (1) - Delete NC, stay consistent with your other kiai times
02:51:170 (8) - NC?
03:01:224 (7) - NC
Patterns are very clean! sry for hitsound spam but duty calls

Lovely map! Just double check for hitsound/NC consistency!
you can call me back if you want
Topic Starter
Midasmens
SPOILER

LunarSakuya wrote:

lol i think you spelled Pandora wrong in your description lol fix~

General
- For your skin, you are missing reversearrow.png add~

- Turn off Letterbox for the Taiko diffs fix

Easy
00:09:981 (1) - NC the spinner fix
00:26:845 (1) - Finish and lower volume like 00:16:467 (4) - fix
00:30:737 (1) - NC fix
00:37:224 (1) - sounds better if you start this spinner on 00:38:359 where the song begins to crescendo http://osu.ppy.sh/ss/752828 fix
00:58:954 (2) - Finish on tail, i hear cymbals in the bg music fix
01:16:143 (1) - Finish fix
01:26:521 (1) - ^ fix
01:31:062 (5) - Finish on tail (where are your finishes?? xD) fix
01:37:548 (1) - again, i think starting on the crescendo at 01:38:035 is better fix
01:56:359 (4) - Clap for hitsound consistency? no
01:57:656 (1) - Finish on head fix
02:00:251 (1) - ^ soft finish might sound better Normal sound better too xD fix
02:02:845 (1) - Finish fix
02:08:035 (1) - ^ on head fix
02:12:575 (2) - Finish, maybe lower volume too if you do fix
03:03:818 (1) - Finish on head fix
03:09:007 (1) - ^ soft finish fix
03:11:602 (1) - ^ fix
Yeeah just watch hitsounds lol, nice diff though yeah~

Normal
00:04:791 (3,4) - Move this up http://osu.ppy.sh/ss/752869, 00:05:440 (4,1) - these are too far from each other anyways fix
00:06:089 (1) - Finish on head fix
00:07:386 (3,4) - Some inconsistent spacing I'm seeing. This uses 1.0x while 00:01:548 (2,3,4) - uses 1.3x; I think you should stick with 1.0x throughout the whole map fix
00:09:981 (1) - NC like easy fix
00:26:845 (4) - Finish fix
00:30:737 (1) - NC fix
00:37:872 (1) - like Easy, I suggest you start this spinner at 00:38:259 yeah
00:52:791 (2) - Finish on head fix
00:59:927 (5) - i think you should delete the green tick here and stay at .75x SV like 03:13:548 (5) - , then correct spacing using distance snap sure
01:16:143 (1) - Finish on head, lower volume on it fix
01:21:656 (1) - ^ fix
01:29:116 (5) - NC fix
01:34:954 (6) - ^, like 00:35:278 (1) - fix
01:36:899 (1) - same suggestion as easy, start this at 01:38:035 fix
01:52:467 (2) - Finish on head fix
01:57:656 (1) - ^ fix
01:59:602 (1) - Delete NC, keep consistent with 02:02:197 (3) - fix
02:00:251 (1) - soft Finish on head fix
02:08:035 (1) - ^ fix
02:26:197 (3) - NC looks good here imo you are right
02:33:981 (2) - Normal set would emphasis this note better is that mean use normal sound? fix
02:38:845 (2,3) - Spacing fix
02:39:818 (4,5) - Spacing fix
02:45:655 (2) - Finish on head fix
02:50:845 (1) - ^ ^
03:03:818 (2) - ^ ^
03:09:008 (1) - ^ ^
03:11:602 (1) - ^soft fix
03:13:061 (4,5) - Spacing, use 1.0x fix
Again, watch the little things orz

Haiboku
00:20:359 (1,2) - Might be more appealing if you separate these http://osu.ppy.sh/ss/752929 (i moved (3) a bit) fix
00:26:845 (3) - Finish on head fix
00:32:197 (2,3) - unecessary antijump(?), space these out more no
00:45:981 (8,9) - similar as before, you could space these out but it's not that big of a deal =v= should be fine now
00:54:737 (2,3) - NCs on (2) and (3) no
00:57:981 (1) - Finish on head fix
00:57:981 (1,1,1,1) - hmm maybe extend the slider bodies more to be safe? It's kinda hard to tell that it's compressed right away I feel it's cool xD
01:24:413 (2,3) - Reverse this rhythm http://osu.ppy.sh/ss/752944 ,fits the vocals much better imo sure
01:26:521 (3) - Finish on head fix
01:30:575 (2,3,4,5,6,7,8) - it'd sound neat if you could use some Normal set sounds around this area, maybe gradually get louder?? ok 01:31:224 (8,9,10,11,12,13) - Normal sound set
01:32:197 (3) - NC, (1,2,3) have different spacing vs. rhythm fix
01:59:602 (5) - Normal clap? fix

Insane
00:39:818 (1,2,3,4) - why not space these out since they're already in a new combo? :D it'll match the crescendo feeling too! xD
00:57:981 (3) - NC to mark the struggle slider? ok
01:26:521 (3) - Finish on head, i hear cymbals fix
01:57:656 (1) - ^ fix
02:00:251 (1) - ^ (theres an earlier section like this before that i missed i think..) There's also another section towards the end if you apply these finishes all fix
02:08:035 (1) - ^ fix
02:12:575 (5) - ^fix
02:26:197 (6) - NC yeah
02:33:981 (4) - Use Normal set to emphasize the change in tone here fix
02:37:872 (7) - NC fix
02:42:413 (1) - Delete NC, stay consistent with your other kiai times all fix
02:51:170 (8) - NC? no
03:01:224 (7) - NC ok
Patterns are very clean! sry for hitsound spam but duty calls xD

Lovely map! Just double check for hitsound/NC consistency! :D/
you can call me back if you want

Thanks mod~ :D

Waiting hard diff mapper Evil_Twilight response..... done
Evil_Twilight
LunarSakuya's mod
G's Hard
00:00:900 (1) - I think using the custom clap every downbeat would be cool for this beginning section :arrow: O
00:17:278 (3,4) - move (3) a bit to the left i guess lol, like 01:16:954 (3,4) - , small neatness thing :arrow: O
00:26:845 (8) - Finish, i hear cymbals in the bgm :arrow: O
00:57:981 (1) - Finish on head; if you do so, there are other sections like this :arrow: X, i think that will be a little noisy :P
01:25:872 (6) - Finish on tail :arrow: O
01:31:710 (1) - Finish :arrow: O
03:00:899 (3) - Clap :arrow: O
03:13:710 (1,2,3) - i highly suggest you make these touch, the whole map has a spacing that doesn't come out of nowhere but then whoaaasdlkgadg (when i first played this) Up to you of course, i'd still bubble it either way ^^ :arrow: O

thanks for mod (′・ω・`)

http://puu.sh/2Sv7T.osu
Topic Starter
Midasmens
Update....... done
LunarSakuya
one more thing sorry xD

G's Hard
00:32:683 (3,4) - these should be separated like 00:35:278 (3,4) - imo

rest of the check was irc~

Edit: @Midasmens: yes 255, 255, 255 is white. sorry i was eating dinner orz
Evil_Twilight
Topic Starter
Midasmens
Update...... done
LunarSakuya
Good luck <3
Elinia
go go lol~
jomnhnk
GoGoGo~~!! :)
Zeraph

so freakin fun! gogo rank. :D
OnosakiHito
Just sneeking in to check the taikos.

[ jom's Muzukashii]

Oh, well. Happens pretty rarely, but I have nothing to point out here.

Beatmap is mainly mapped "d d k" based with some tranformations of it. I suggest you to try having next time more variations in patterns. Try to map with the "mirror-effect"(e.g ooxxx o xxxoo / oo xx o xx oo) or abekobe like(e.g. ooxoxxo xxoxoox / oxo x o xox o x oxo...). It will give variation to a map which can feel monton after the third minute. You know, we have not many possibilities in Taiko, so we need to find solutions. Hehe


[ jom's Oni]

00:38:359 - I recommend to use SV changes at the beginning of a stanza/section ( 00:38:683 ) because, else the transition from one to the other might be confusing or not well enough.
00:52:305 (81,82) - dd might fit better. The high pitch starts at 00:52:467.
01:51:981 - Here it's okay.
02:08:035~02:09:981 - Probably 1/2 notes would fit better instead of 1/4. Feels a bit overused since the song dosen't support this kind of pattern at this timeline. Also, using 1/2 could give 02:10:143 the possibility to emphasize itself better.
02:58:143 (190,191,192,193,194) - Consider not using this pattern. You didn't used it in the whole map before.
03:13:224 (310,311,312,313,314) - ^ (just controvers one)
03:04:791 (239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255) - This part should be reconsidered. The patterns a bit too abstract and aren't fair to the song.

Overall the map is fine, so I won't dig around the patterns too much. But I pointed some main things out which should be considered.
Also try to have next time some less 1/4 notes, to be able to stress certain sections in a beatmap in an easier way (e.g. 1/4).

After that I see no reason why not to be able to rank these Taiko difficulties.
Good luck.
orioncomet
If you want to recheck and update from OnosakiHito's mod, you can call LunarSakuya back for a rebubble~
jomnhnk

OnosakiHito wrote:

Just sneeking in to check the taikos.

[ jom's Muzukashii]

Oh, well. Happens pretty rarely, but I have nothing to point out here.

Beatmap is mainly mapped "d d k" based with some tranformations of it. I suggest you to try having next time more variations in patterns. Try to map with the "mirror-effect"(e.g ooxxx o xxxoo / oo xx o xx oo) or abekobe like(e.g. ooxoxxo xxoxoox / oxo x o xox o x oxo...). It will give variation to a map which can feel monton after the third minute. You know, we have not many possibilities in Taiko, so we need to find solutions. Hehe


[ jom's Oni]

00:38:359 - I recommend to use SV changes at the beginning of a stanza/section ( 00:38:683 ) because, else the transition from one to the other might be confusing or not well enough.
00:52:305 (81,82) - dd might fit better. The high pitch starts at 00:52:467.
01:51:981 - Here it's okay.
02:08:035~02:09:981 - Probably 1/2 notes would fit better instead of 1/4. Feels a bit overused since the song dosen't support this kind of pattern at this timeline. Also, using 1/2 could give 02:10:143 the possibility to emphasize itself better.
02:58:143 (190,191,192,193,194) - Consider not using this pattern. You didn't used it in the whole map before.
03:13:224 (310,311,312,313,314) - ^ (just controvers one)
03:04:791 (239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255) - This part should be reconsidered. The patterns a bit too abstract and aren't fair to the song.

Overall the map is fine, so I won't dig around the patterns too much. But I pointed some main things out which should be considered.
Also try to have next time some less 1/4 notes, to be able to stress certain sections in a beatmap in an easier way (e.g. 1/4).

After that I see no reason why not to be able to rank these Taiko difficulties.
Good luck.
Thank you mod!!I changed a lot!! :) :)
jomnhnk
Topic Starter
Midasmens
Update.......done
LunarSakuya
G's Hard

Weird but in AIBat it says 03:11:116 (4) - is unsnapped and AImod never caught
i'd just remake it incase

Edit: And looks good~ Rebubble
Topic Starter
Midasmens

LunarSakuya wrote:

Gu's Hard G's Hard not Gu :o

Weird but in AIBat it says 03:11:116 (4) - is unsnapped and AImod never caught
i'd just remake it incase

I'll edit this post when fixed~
Fix......done
Update.......done
Colin Hou
[General]
  1. 5MB video for this song if you're interest: http://puu.sh/3n15n.flv
[G_Hard]
  1. 00:00:900 (1,2,3,4) - rhythm here is not really consistent with the later part, as they're mostly following the guitar, it should be like: http://puu.sh/3n07K.png
  2. 00:03:494 (1,2,3,4,5,6) - ^ example: http://puu.sh/3n0bE.png
  3. 00:25:224 - might add a note here
[Normal]
  1. 00:38:359 (1,1,2,3) - not a good choice to use anti-jump in Normal, especially it's quite short time after the spinner's end.
[Muzukashii]
  1. some suggestions, might make muzukashii and oni different in there part, up to you
  2. 00:32:197 (136) - big don
  3. 00:34:629 (140,141) - ^
  4. 00:37:224 (145,146) - ^
  5. 01:31:873 (374) - ^
  6. 01:34:305 (380,381) - ^
  7. 01:36:900 (387,388) - ^
[Oni]
  1. 03:13:548 (311,312) - big don for consistence?
Evil_Twilight
00:00:900 (1,2,3,4) - rhythm here is not really consistent with the later part, as they're mostly following the guitar, it should be like: http://puu.sh/3n07K.png
00:03:494 (1,2,3,4,5,6) - ^ example: http://puu.sh/3n0bE.png
00:25:224 - might add a note here

all fixed o3o
jomnhnk

Colin Hou wrote:

[General]
  1. 5MB video for this song if you're interest: http://puu.sh/3n15n.flv

[Muzukashii]
  1. some suggestions, might make muzukashii and oni different in there part, up to you
  2. 00:32:197 (136) - big don
  3. 00:34:629 (140,141) - ^
  4. 00:37:224 (145,146) - ^
  5. 01:31:873 (374) - ^
  6. 01:34:305 (380,381) - ^
  7. 01:36:900 (387,388) - ^
[Oni]
  1. 03:13:548 (311,312) - big don for consistence?
Thank you~!! :) 80% Fixed!
jomnhnk
Topic Starter
Midasmens

Colin Hou wrote:

[General]
  1. 5MB video for this song if you're interest: http://puu.sh/3n15n.flv
change background and add this video~
Update.......done

;) ;) ;)
Colin Hou
timing need -8ms
Topic Starter
Midasmens

Colin Hou wrote:

timing need -8ms
Fix~

Update......done
waxman
Difficulty : Haiboku


01:00:243 (1,2,3) - i think beat 5 times
02:05:756 (1,2,3) - red note
02:06:405 (4,5,6,7) - change color notes (no red)
02:10:702 (2,3,4) - change color notes (no red)
03:05:756 (1) - 03:13:702 (6) change color notes
03:14:189 (1) - beat 5 times

Im so noob as modding
Your map is so nice,I hope this map is ranked.
Topic Starter
Midasmens

waxman wrote:

Difficulty : Haiboku


01:00:243 (1,2,3) - i think beat 5 times
02:05:756 (1,2,3) - red note
02:06:405 (4,5,6,7) - change color notes (no red)
02:10:702 (2,3,4) - change color notes (no red)
03:05:756 (1) - 03:13:702 (6) change color notes
03:14:189 (1) - beat 5 times

Im so noob as modding
Your map is so nice,I hope this map is ranked.
No Change
Colin Hou
rebubbled
Topic Starter
Midasmens
~~~~~
Strawberry
rechecked and everything looks fine now.~
the log
2013-07-01 17:03 Strawberry: Haiboku
2013-07-01 17:04 Midasmens: 嗯
2013-07-01 17:04 Strawberry: 00:36:567 (5) - http://puu.sh/3srz7.jpg
2013-07-01 17:04 Strawberry: 然后调整下00:37:216 (1,2) - 与前面这个slider的spacing
2013-07-01 17:07 Midasmens: 好
2013-07-01 17:08 Strawberry: 02:28:783 - 这里的break去掉吧

mintong89
gratz!
Topic Starter
Midasmens
Strawberry~ <3
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