starting a discussion here as loctav said it would be a better alternative to arguments on twitter or other sites
as you probably know, the most recent update to lazer changes how sliderend accuracy interacts with combo, i'll quickly list the changes below:
when you miss a sliderend in lazer, you now break combo - compared to just getting a 100 and -1 to combo
personally i think this change is counter-intuitive to the reason why it was put in place, and ill talk about the change itself and the reason why it was changed (and why this reasoning feels a bit flawed) here:
if you want to make gameplay less stale, and/or spice it up a little like what was said in peppy's response, the best way to do that would be to do something like adding new playable mods (that arent just gimmicks like the new ones in lazer) or relax some guidelines on the ranking criteria to allow unique and innovative things (while obviously still maintaining quality standards) or just about anything that doesnt actively make the gameplay more stale as this change would.
overall i think what most of us want is a better explanation regarding the change, why it was put into place, what positive effects it will have on gameplay and how it will make gameplay less stale
(also if theres any points ive missed feel free to add stuff as im sure this isnt all the issues people have with the change)
as you probably know, the most recent update to lazer changes how sliderend accuracy interacts with combo, i'll quickly list the changes below:
when you miss a sliderend in lazer, you now break combo - compared to just getting a 100 and -1 to combo
personally i think this change is counter-intuitive to the reason why it was put in place, and ill talk about the change itself and the reason why it was changed (and why this reasoning feels a bit flawed) here:
What the change will do to the game
- the effect on 1/8 sliderstreams or other complex slider patterns will make them unfairly difficult in comparison, this pretty much targets all maps that use sliders in creative ways for unique gameplay, good examples are Hollow Wing's Kikoku Doukoku Jigokuraku or Handsome's Impulse to name well known maps that would just completely break or become waaaay harder as a direct result from this change (this could be solved by making sliderends drastically increase star rating and performance points but i dont see this happening)
by making this change you further incentivise maps that dont use complex slider structure (easy to aim jump/stream maps) there has already been a huge effort to try and stop (or at least mitigate) the current pp mapping meta but this change goes against that and encourages it by making elements of other styles of mapping more restrictive (as if this change goes through then new RC guidelines will have to be made to support this stricter play system, thus restricting the creative freedom that mappers currently have)
this could cause an issue with how sliderends are currently calculated, as iirc the actual hitbox for a sliderend is around 10ms before the actual sliderend (i could be wrong but this came up in some other discussions regarding the issue) and making sliderends stricter without making sliderends accurate can cause unfair gameplay
Reasons behind the change
- i dont want to assume how you go about making these changes, and vetting them etc, but i think maybe making these decisions receptive to community feedback in a way that doesnt mean everyone has to talk on a locked dev thread or venting on twitter is a good idea (maybe just a forum post template automatically made for big changes like this so people can just debate on the forum itself like i'm doing now)
also i dont know about the development of lazer, but the hint about alot more changes to come with mapping isnt the way to deal with this situation, as even with how active i am (and others are) in the mapping community most of us have never heard anything about these changes, and to justify this sliderend change with other not yet released (or discussed) features feels a bit off when we have none of the information your using to justify this change
personally i dont like the change, but my issue is with the reasoning that the change was made, peppy said that this change would make the game less stale, but in what way? all this change does is adds an extra restriction on gameplay, if you want to incentivise creativity then instead of doing this, you could focus on the mapping side rather than the playing side (i talked about this a bit more indepth here
if you want to make gameplay less stale, and/or spice it up a little like what was said in peppy's response, the best way to do that would be to do something like adding new playable mods (that arent just gimmicks like the new ones in lazer) or relax some guidelines on the ranking criteria to allow unique and innovative things (while obviously still maintaining quality standards) or just about anything that doesnt actively make the gameplay more stale as this change would.
overall i think what most of us want is a better explanation regarding the change, why it was put into place, what positive effects it will have on gameplay and how it will make gameplay less stale
(also if theres any points ive missed feel free to add stuff as im sure this isnt all the issues people have with the change)