I saw a thread requesting that everything could be animated and thought, why not the opposite?
Some effects like fading in, fading out, shaking, rotating, and moving can really take a toll in mass amounts.
Things to enable/disable
Also a new option to render sliders, one solid color in a filled area with the ability to choose how transparent it is. It would take less for it to render therefore increasing performance.
Some effects like fading in, fading out, shaking, rotating, and moving can really take a toll in mass amounts.
Things to enable/disable
- stop pulsating/tilting return note it would be a nice design to make some skins with stationary return notes
stop pulsating ki icon not a big deal, but still there
stop notes growing larger and flying at player this nearly doubles the notes/effects on the screen
stop pulsating score counter kind of the same as pulsating ki icon
ability to decrease the rate the scores/percentage updates maybe hide it and show during breaks? Talking about the top right one, not the left
lessen effects of passing players I've heard of people lagging on some notes because of this. tab hiding may just do it, ignore if you think so.
remove/lessen cursor trail The cursor is being drawn several times over on screen and all possibly fading, I'm not sure how you render this peppy, but I feel it can be toggleable, maybe add an increase option as well?
Also a new option to render sliders, one solid color in a filled area with the ability to choose how transparent it is. It would take less for it to render therefore increasing performance.