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Nekomata Master+ - squall

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Accel World
yeah yeah rue~
Quilt
Rue Proooooooooooo
-GN
random mod, i hope it'll be helpful! i didn't find much, so these are just nitpicks/design suggestions. fantastic map overall, i had a lot of fun with it.

[Insane]
  1. 00:51:377 (1,2,3,4) - why is this faster than the rest of the stream? it would be better if it gradually slowed down instead of just going from fast to slow, nor does it have much connection to the music
  2. 01:04:798 (1,2,3,4,5,6) - i think this would look cooler if it was placed in the middle of the patterns before and after instead of being much closer to the first. just a design choice though
  3. 01:13:009 (1,2,3,1,2,3) - the spacing should be bigger for these, so they stay consistent with the earlier 1/3 patterns
  4. 01:30:535 (5,6,7,1) - maybe have this be a more interesting pattern than just back and forth? it seems a bit boring compared to other patterns
  5. 01:43:798 (1) - this overlaps with slider 01:43:324 (6) - , and that looks a bit ugly
  6. 01:55:640 (5,2) - stack the beginning or end of (2) on (5)?
  7. 02:03:693 (1,1,1,1,1) - if you do this, why not do the same thing on 01:58:640 (6,7,8,9,10) - ?
no kds if it didn't help at all. hopefully it did, though
IceBeam
классная мапка
Reiji-RJ
Fyrue!
Topic Starter
Rue

-GN wrote:

random mod, i hope it'll be helpful! i didn't find much, so these are just nitpicks/design suggestions. fantastic map overall, i had a lot of fun with it.

[Insane]
  1. 00:51:377 (1,2,3,4) - why is this faster than the rest of the stream? it would be better if it gradually slowed down instead of just going from fast to slow, nor does it have much connection to the music
  2. 01:04:798 (1,2,3,4,5,6) - i think this would look cooler if it was placed in the middle of the patterns before and after instead of being much closer to the first. just a design choice though
  3. 01:13:009 (1,2,3,1,2,3) - the spacing should be bigger for these, so they stay consistent with the earlier 1/3 patterns
  4. 01:30:535 (5,6,7,1) - maybe have this be a more interesting pattern than just back and forth? it seems a bit boring compared to other patterns
  5. 01:43:798 (1) - this overlaps with slider 01:43:324 (6) - , and that looks a bit ugly
  6. 01:55:640 (5,2) - stack the beginning or end of (2) on (5)?
  7. 02:03:693 (1,1,1,1,1) - if you do this, why not do the same thing on 01:58:640 (6,7,8,9,10) - ?
no kds if it didn't help at all. hopefully it did, though
applied your mod a while ago, successfully forgot to make a fixlog.
even then, i did fix a few things about spacing, not always in the way suggested though

thank you!
Vass_Bass
Все-таки запостил этот нормал
знаете, вы фыр
Topic Starter
Rue

Vass_Bass wrote:

Все-таки запостил этот нормал
знаете, вы фыр
а вы фыррвырр :3 пусть хоть обозначен будет, потом подменю на новый если нужно
wonders
Dear Rue Proooooooooooo
TicClick
хлопки резковато звучат по отношению к музыке, но я не особо вдумывался
Topic Starter
Rue
well this took me a while

pending, go!
Quilt
Rueeeeeeee Ruuuueeee
Easy
SPOILER
01:43:003 (2,3) - http://puu.sh/2wz2X like this?

Normal
SPOILER
00:03:535 (4,1) - i think newbie player in these notes to confusing

00:06:061 (6,1) - ^

01:13:009 (3) - http://puu.sh/2zCOv i think this slider should split like this.becouse this slider dont know when to come to an end,i think newbie player make confusing to like this slider too

Hard
SPOILER
Reiji is god lol

Insane
SPOILER
00:47:740 (1,2) - distance snap 1.0 in the interval these notes.i feel a sense of discomfort a little

that's all ヽ(・∀・)ノ

sorry really few modding...orz

i hope this mod help you

russian mapper is all god lol
wonders
:?
spend several days to mod it, but can not find a place to say, i'm too weak :(
Topic Starter
Rue

Quilt wrote:

Rueeeeeeee Ruuuueeee
Easy
SPOILER
01:43:003 (2,3) - http://puu.sh/2wz2X like this? mmmhhhmmm i think i'll keep mine D:

Insane
SPOILER
00:47:740 (1,2) - distance snap 1.0 in the interval these notes.i feel a sense of discomfort a little arite, spaced them a little wider!
in other news, vass agreed with your suggestions for normal
thanks ^.^

angelfix wrote:

spend several days to mod it, but can not find a place to say, i'm too weak
thanks for your time anyway! D:
riffy
Let's see how can I help you now :)

[General]
  1. Enable letterboxing during breaks for all diffs. It'll fit with BG and makes map a bit more enjoyable.
  2. fix tags and Offset inconsistency in Vass' diff.
[Easy]
  1. I don't recommend you to use any slowdowns here. They're too stressful for beginners and will stress them too much. What's more your patterns are quite hard to read and those slowdown make this diff too hard for beginners!
  2. 00:04:161 (1,2) - recommendation - if you are making an [Easy] diff, try to avoid stacks next time. They may stress beginners. You don't have to change anything here, just keep it in mind, next time!
  3. 00:36:371 (5) - nazi - it's better to remove unused green lines. They don't make any sense here! :<
  4. 00:19:950 (1,2) - I'd try to keep consistent rhythm here, because consistent means easier-playable! Can't you find something that will be easier here? example It's not that playable, but it's consistent So, think it over, maybe you will find a way to keep rhythm consistent and easy-playable!
  5. 00:25:318 (3,4) - i've already mentioned it and I won't force you to change it. But stacks STOP flow. It will stress beginners too much :<
  6. 00:36:371 (5) - too short, it's impossible for beginners to notice that reverse arrow! It's just too fast for them, [Easy] diff supposed to be calm and relaxing!
  7. 00:07:318 (2,2,3) - 00:57:845 (1,2) - after consistent 1/1 rhythm those gaps will confuse beginners. If there's a way to avoid those gaps, do it please!
  8. 01:24:845 (1,2) - 190 BPM, 1/2 pattern! Don't you think that it's too hard for them!
  9. 01:44:582 (1,2,3) - same as above, this is [Easy] diff, remember?
  10. 01:59:108 (3,4,1) - after clicking (3) beginner may MISTAKENLY click (1) because it's too close. Try to keep your flow easier-readable!

    I like your style, but when you map ]Easy] diffs, you should focus on making it as easy as possible!
[Vass' Normal]
  1. Because of some patterns like01:02:903 (1,2,1,2,3,1,2,1) - I strongly recommend you to use HP Drain 3. To keep diff settings balanced, you should try OD4
  2. Personally, I'm strongly against using ANY slowdowns on E/N diffs unless there's no other way. There's no need to do it, it just makes this diff harder and unplayable fr average-skilled players!
  3. 00:21:219 (2) - no way! - 2nd reverse-arrow appears too fast and it is impossible to read it. Try to replace 2nd reverse with something easier readable? I guess this pttern will work much better here. It is much easier and fits with music.
  4. 00:42:693 (1) - on previous patterns you placed a slider here. Do the same thing to keep patterns consistent? example
  5. 00:54:061 - this part is mapped even in [Easy] diff, so keeping it unmapped here doesn't make any sense. Consider mapping this break to kee breaks
    consistent.
  6. 01:13:009 (3) - This slider is unacceptable! How can players know how many repeats it has? How can players read it? Those reverse-arrows appear the way too fast. It's just impossible to read this slider properly. Consider replacing it with one long slider.
  7. 01:24:377 - you overuse 1/2 notes here. BPM is fast and using too many 1/2 notes makes it unplayable. Try to avoid overusing 1/2 notes here, this is not a [Hard] diff!
  8. 01:27:377 (2,3) - nazi - try to unstack them, it'll make easier-readable pattern! It's quite important to make this map easy-to-read because this is a [Normal] diff!
  9. 01:35:430 (3,4,5) - I think that (5) appears too late and players probably don't have enough tim to notice it. It's not a big problem, but I'd move it somewhere else.
  10. 01:43:956 (5) - I've already mentioned what to do with those sliders and how to fix them. Try to remove them all, to be consistent.
  11. 02:05:114 (1) - try to increase volume here. Hitsounds should be hearable. It is quite hard to play if you can't hear hitsounds.

    Sorry, but this diff is too hard, imo. Try to re-arrange your patterns and flow to make it easy playable.
[Reiji's Hard]
  1. Try HP Drain +1, it won't hurt gameplay too much, trust me!
  2. This is [Hard] diff, not Insane that's why 1/8 sliders here are too hard to read. Try to increasse velocity of 1/8 sliders to make them easier-readable.
    Note: tbh, I don't like those 1/8 sliders at all. I'd remove them and replace with something not-so-hard.
  3. 00:10:792 (4,5,6,7,8) - this is [Hard] diff, and streams on 190 BPM are too hard. Consider replacing them with reversed 1/4 sliders to make this diff playable.
  4. 00:19:634 (6) - here and so on - can't say that x2.8 jumps are playeable for [Hard] diff. It looks like you've mapped an [Insane] diff. :<
  5. 00:27:213 (4,1) - x3.0+ jumps aren't playable at all! This is [Hard] diff! If you want to keep them, you need Beginner/Advanced/Hper/Another mapset
    Note:00:57:845 (1) - same here
  6. 01:10:161 (3,1) - looks like 1/4 jumps. It's kinda unreadable and I can't say that it's a good idea for a Hard diff! Consider replacing it with regular spaced pattern
  7. 01:54:055 (2,3,4,5) - nazi - not sure if it's readabble enough. Try to unstack those circles this way

    Nice [Insane] diff, but this mapset needs [Hard] diff. :<
[Insane]
  1. Consider keeping consistent spacing during streams. Some of your streams are compressed, some aren't. It looks a bit weird, tbh.
  2. 00:02:897 (2) -nazi - (1) and (3) are straight. So, I'd recommend you to keep (2) straight as well!
  3. 00:51:687 (3,4,1,2,3,4,1,1,2,3,4,1) - nazi - this overlap looks a little bit messy. But it's not a big problem.
  4. 01:21:134 (2,3,4) - 1/4 and then 1/2. Stacked all together. It's quite hard for players to click them. Try to unstack (4), please!
~~~~~~~~~~~~~~~~~~~
Good luck!
Reiji-RJ

-Bakari- wrote:

[Reiji's Hard]
  1. Try HP Drain +1, it won't hurt gameplay too much, trust me!
  2. This is [Hard] diff, not Insane that's why 1/8 sliders here are too hard to read. Try to increasse velocity of 1/8 sliders to make them easier-readable.
    Note: tbh, I don't like those 1/8 sliders at all. I'd remove them and replace with something not-so-hard.
  3. 00:10:792 (4,5,6,7,8) - this is [Hard] diff, and streams on 190 BPM are too hard. Consider replacing them with reversed 1/4 sliders to make this diff playable.
  4. 00:19:634 (6) - here and so on - can't say that x2.8 jumps are playeable for [Hard] diff. It looks like you've mapped an [Insane] diff. :<
  5. 00:27:213 (4,1) - x3.0+ jumps aren't playable at all! This is [Hard] diff! If you want to keep them, you need Beginner/Advanced/Hper/Another mapset
    Note:00:57:845 (1) - same here
  6. 01:10:161 (3,1) - looks like 1/4 jumps. It's kinda unreadable and I can't say that it's a good idea for a Hard diff! Consider replacing it with regular spaced pattern
  7. 01:54:055 (2,3,4,5) - nazi - not sure if it's readabble enough. Try to unstack those circles this way

    Nice [Insane] diff, but this mapset needs [Hard] diff. :<
All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!

Quilt wrote:

Hard
SPOILER
Reiji is god lol
.\\\. thank you
riffy

Reiji-RJ wrote:

All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!
Yes, there MUST be jumps and some challenging patterns. But your patterns are too hard. It's all about keeping mapset playable for everyone. I have nothing against jumps, I want you to reduce diffciculity of those jumps, not a big deal. if you'll try to keep jump distace under x2.5 everything will be fine. Let me explain my point here.

  1. Challenge. This diff should be hard. But not too hard. It's all about making mapset, that can be enjoyable for any player. (Easy for Beginners / Normal - for low-skilled players/ Hard - for advanced players / Insane - pro players).
    - As for your diff, it's definetly too hard. It is just a second Insane diff. 1/8 sliders, x2.5+ jumps. And 1/4 stream. + 190 BPM. Are you sure that it is playable for advanced players? I'm pretty sure that some of your patterns may confuse even pro players!
  2. Other. You haven't mentioned why HP Drain and 1/8 sliders aren't changed. So, I guess you have ignored them for no reason. So, I'm still waiting for reasonable answer about those points.
I'm not forcing you to change any of my suggestions, I just want you to understand them properly. If you are not sure, ask me or some MATs for their opinions.

Edit: got it. Thank you for your quick reply.
Reiji-RJ

-Bakari- wrote:

Reiji-RJ wrote:

All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!
Yes, there MUST be jumps and some challenging patterns. But your patterns are too hard. It's all about keeping mapset playable for everyone. I have nothing against jumps, I want you to reduce diffciculity of those jumps, not a big deal. if you'll try to keep jump distace under x2.5 everything will be fine. Let me explain my point here.

  1. Challenge. This diff should be hard. But not too hard. It's all about making mapset, that can be enjoyable for any player. (Easy for Beginners / Normal - for low-skilled players/ Hard - for advanced players / Insane - pro players).
    - As for your diff, it's definetly too hard. It is just a second Insane diff. 1/8 sliders, x2.5+ jumps. And 1/4 stream. + 190 BPM. Are you sure that it is playable for advanced players? I'm pretty sure that some of your patterns may confuse even pro players!
  2. Other. You haven't mentioned why HP Drain and 1/8 sliders aren't changed. So, I guess you have ignored them for no reason. So, I'm still waiting for reasonable answer about those points.
I'm not forcing you to change any of my suggestions, I just want you to understand them properly. If you are not sure, ask me or some MATs for their opinions.
I'm PRETTY SURE that THIS diff is not VERY hard. I'm not pro player and I still can play it easy and safe. Look at the difficulty of Insane and compare it with my diff. Feel the difference? If I make it easier, there will be big gap.
Oh, and yes. I don't want to fix HP and 1/8, cause I like my way. Thanks.
Natteke desu
Хирроу!
01:02:897 (1) - 01:10:161 (3) - Это относимо к харду и инсу. Мне кажется стоит поставить несколько брейков, для харда например это не критично, но на инсе стоило бы. А если уж Роуту понравится, то для общей картины не стоит забывать про хард.
Ничего серьезного. Попытаюсь что-то предложить.
[Reiji's Hard]
00:55:792 (3,4) - ну очень уж просятся свистки на тела
01:31:476 (3) - начало слайдера звучит слишком ослабленно, хотя вроде как по звукам свисток(я знаю что своя схема и все дела, но слишком уж бросается)что на самом деле не критично.
^ есть еще пара моментов похожего порядка, но я не думаю что это изменится (да если и изменится, я думаю ты знаешь где они), да и не очень сильно бросаются в глаза(уши?), а вот тот бросился отчетливо.
Тащемтовсечитайничего. Хорошая диффа.
[Ruesane]
00:17:424 (1,2) - забыл сказать же! Хлопки сильно бросаются 00:17:424 (1,2) - тут тоже
Мне например нравятся софтовые в первом моменте, а второй даже можно оставить.
Вот такой вот хреномод.
wonders
01:46:634 6,7
plz change these two notes' order
http://puu.sh/2CiXZ
this is better
Mikkuri
~mod request via in game pm~ :D
*hitsound mods only, you can ignore this mod if useless*
hi there pro mapper

[General]
inconsistency kiai times. at Easy & Insane they have 02:04:792 but Normal & Hard are not.
Vass' Normal offset is 254. it should be 260 please change as same as other diff.
add 1000 audio lead in.

[Reiji's Hard]
  1. 00:10:792 (4,5,6,7,8) - their rhythms are 1/3 if you want to do 1/4 just ignore this
  2. 00:31:003 (5) - seems you forgot clap at head
  3. 00:31:792 (2) - add clap head sound better imo
  4. 00:52:792 (1) - add clap tail
  5. 00:57:845 (1) - ^
  6. 01:02:424 (4) - add clap & 01:02:582 (5) - add clap tail
  7. 01:13:424 (2,3) - unsnapped slider
  8. 01:13:832 (3) - too empty maybe whistle head?
  9. 01:16:634 (5) - add soft-whistle
  10. 01:21:687 (5) - ^
  11. 01:46:950 (4) - add clap?
  12. 01:52:003 (4) - ^
  13. 01:53:897 (1,2,3,4,5,1) - really hard to read :cry:
  14. 02:04:318 (2,3,4) - ^
  15. 02:14:266 (4,5) - change to slider?
[Insane]
  1. 00:22:476 - 00:32:582 please add clap
    SPOILER
    00:22:792 (2) - add clap head
    00:23:424 (5) - add clap head & tail
    00:24:687 (10) - add clap
    00:25:318 (1) - add clap head
    00:25:950 (4) - ^
    00:26:582 (6) - ^
    00:27:845 (2) - add clap
    00:28:476 (5) - add clap head
    00:29:108 (7) - add clap
    00:29:424 (9) - add clap tail
    00:30:371 (3) - add clap
    00:31:003 (7) - add clap head
    00:31:476 (1) - add clap tail
  2. 00:27:055 (9,10) - if you add clap that I said above. I suggest to (9) tail change soft-hitfinish to normal-hitclap & (10) change to soft-hitfinish
  3. 02:11:582 (3) - add whistle?
GREAT

love this song, ahhh
star :)
Topic Starter
Rue

-Bakari- wrote:

Let's see how can I help you now :)

[General]
  1. Enable letterboxing during breaks for all diffs. It'll fit with BG and makes map a bit more enjoyable. soz i hate those things, remaining off
  2. fix tags and Offset inconsistency in Vass' diff. whot. fixed!
[Easy]
  1. I don't recommend you to use any slowdowns here. They're too stressful for beginners and will stress them too much. What's more your patterns are quite hard to read and those slowdown make this diff too hard for beginners!
  2. 00:04:161 (1,2) - recommendation - if you are making an [Easy] diff, try to avoid stacks next time. They may stress beginners. You don't have to change anything here, just keep it in mind, next time! i'll say it here once for all the notes alike; personally when i just started off i had problems with the stacked notes on the end of the sliders, but other kinds of stacking were fine to me! i'll rely on that newbie experience
  3. 00:36:371 (5) - nazi - it's better to remove unused green lines. They don't make any sense here! :< guess you put a wrong timetag, but found the mentioned unnecessary lines and removed em, thank you
  4. 00:19:950 (1,2) - I'd try to keep consistent rhythm here, because consistent means easier-playable! Can't you find something that will be easier here? example It's not that playable, but it's consistent So, think it over, maybe you will find a way to keep rhythm consistent and easy-playable!
  5. 00:25:318 (3,4) - i've already mentioned it and I won't force you to change it. But stacks STOP flow. It will stress beginners too much :<
  6. 00:36:371 (5) - too short, it's impossible for beginners to notice that reverse arrow! It's just too fast for them, [Easy] diff supposed to be calm and relaxing!
  7. 00:07:318 (2,2,3) - 00:57:845 (1,2) - after consistent 1/1 rhythm those gaps will confuse beginners. If there's a way to avoid those gaps, do it please! now to the all rhythm warnings. they still follow the rhythm, thus remain easier to hit if you actually rely on your ears. see, not only the [easy] diffs are to be simple, they are also to teach the beginners the rhythm basics, which is impossible if you make the whole diff as primitive as possible
  8. 01:24:845 (1,2) - 190 BPM, 1/2 pattern! Don't you think that it's too hard for them! would totally agree if those were single notes, but these sliders are quite easy to hit
  9. 01:44:582 (1,2,3) - same as above, this is [Easy] diff, remember?
  10. 01:59:108 (3,4,1) - after clicking (3) beginner may MISTAKENLY click (1) because it's too close. Try to keep your flow easier-readable! totally agree here, rearranged it into a clearly sightreadable path

    I like your style, but when you map ]Easy] diffs, you should focus on making it as easy as possible!
[Insane]
  1. Consider keeping consistent spacing during streams. Some of your streams are compressed, some aren't. It looks a bit weird, tbh.
  2. 00:02:897 (2) -nazi - (1) and (3) are straight. So, I'd recommend you to keep (2) straight as well!
  3. 00:51:687 (3,4,1,2,3,4,1,1,2,3,4,1) - nazi - this overlap looks a little bit messy. But it's not a big problem.
  4. 01:21:134 (2,3,4) - 1/4 and then 1/2. Stacked all together. It's quite hard for players to click them. Try to unstack (4), please!
sorry, didn't see a problem with none of the above.
~~~~~~~~~~~~~~~~~~~
Good luck!
thank you mate!
Topic Starter
Rue

EvilElvisV2 wrote:

Хирроу!
01:02:897 (1) - 01:10:161 (3) - Это относимо к харду и инсу. Мне кажется стоит поставить несколько брейков, для харда например это не критично, но на инсе стоило бы. А если уж Роуту понравится, то для общей картины не стоит забывать про хард.
Ничего серьезного. Попытаюсь что-то предложить.
[Ruesane]
00:17:424 (1,2) - забыл сказать же! Хлопки сильно бросаются 00:17:424 (1,2) - тут тоже
Мне например нравятся софтовые в первом моменте, а второй даже можно оставить.
Вот такой вот хреномод.
про брейки не, хлопки остаются. обсудили irc, добавили еще пару потерянных хс

0OoMickeyoO0 wrote:

[General]
inconsistency kiai times. at Easy & Insane they have 02:04:792 but Normal & Hard are not.
Vass' Normal offset is 254. it should be 260 please change as same as other diff.
add 1000 audio lead in. what the actual fock, i was sure i had already fixed all of those. thanks for noting!

[Insane]
00:22:476 - 00:32:582 please add clap
SPOILER
00:22:792 (2) - add clap head
00:23:424 (5) - add clap head & tail
00:24:687 (10) - add clap
00:25:318 (1) - add clap head
00:25:950 (4) - ^
00:26:582 (6) - ^
00:27:845 (2) - add clap
00:28:476 (5) - add clap head
00:29:108 (7) - add clap
00:29:424 (9) - add clap tail
00:30:371 (3) - add clap
00:31:003 (7) - add clap head
00:31:476 (1) - add clap tail hmm, yea, applied most of them
00:27:055 (9,10) - if you add clap that I said above. I suggest to (9) tail change soft-hitfinish to normal-hitclap & (10) change to soft-hitfinish nope, this is to stay :D
02:11:582 (3) - add whistle? ye why not
also fixed the unsnapped objects in Reiji's diff
Reiji-RJ
http://puu.sh/2Hkpd.osu
Mostly fixed, thank you all!
Frostmourne
heh , time to finish this before "that" generation eats you !

General
fine

Easy
00:25:318 (3,4) - ehh this just looks bad with overlapping, stack leniency and stuffs :( , this needs down 1 grid !
00:28:161 (2) - and this's tail with right 1 grid (tail : x:368 y:40) so the gap will look so good and balance with it going to the next note (00:29:740 (4) - )
01:43:318 (3) - try moving this to x:120 y:248 , this stack looks more hard to read imo (even you have used some kind like this many times but this is exception and my personal feeling)
01:54:055 (4,5,1) - oh plzz, down 1 grid for sure, look in test play :P
02:10:476 (1) - up 1 grid, more balance to me, the current looks a bit broken imo

Vass' Normal
fine !

Hard
great \o/

Insane
00:34:003 (6) - I will NC this to improve readability, quite subjective but from 00:32:582 (1,2) - , it makes me assume that 6 will be 1/4 but actually is 1/2
so that this NC will separate it better
01:21:371 (4) - I might unstack this and move to elsewhere like (x:232 y:104) , it's a bit hard to read imo and annoying sometimes (happen to me)
01:29:424 (1) - we need finish along with whistle on the head to full fill the feeling of impaction here
01:49:634 (1) - ^
02:09:845 (1) - end this at red tick plzz (02:10:003) , it doesn't sound anything point in blue here like this one 02:10:476 (1) -
really hard to notice

:)
Topic Starter
Rue

Frostmourne wrote:

heh , time to finish this before "that" generation eats you !

General
fine

Easy
00:25:318 (3,4) - ehh this just looks bad with overlapping, stack leniency and stuffs :( , this needs down 1 grid !
00:28:161 (2) - and this's tail with right 1 grid (tail : x:368 y:40) so the gap will look so good and balance with it going to the next note (00:29:740 (4) - )
01:43:318 (3) - try moving this to x:120 y:248 , this stack looks more hard to read imo (even you have used some kind like this many times but this is exception and my personal feeling)
01:54:055 (4,5,1) - oh plzz, down 1 grid for sure, look in test play :P
02:10:476 (1) - up 1 grid, more balance to me, the current looks a bit broken imo

Vass' Normal
fine !

Hard
great \o/

Insane
00:34:003 (6) - I will NC this to improve readability, quite subjective but from 00:32:582 (1,2) - , it makes me assume that 6 will be 1/4 but actually is 1/2
so that this NC will separate it better
01:21:371 (4) - I might unstack this and move to elsewhere like (x:232 y:104) , it's a bit hard to read imo and annoying sometimes (happen to me)
01:29:424 (1) - we need finish along with whistle on the head to full fill the feeling of impaction here
01:49:634 (1) - ^
02:09:845 (1) - end this at red tick plzz (02:10:003) , it doesn't sound anything point in blue here like this one 02:10:476 (1) -
really hard to notice

:)
done everything except for

Frostmourne wrote:

Insane
01:21:371 (4) - I might unstack this and move to elsewhere like (x:232 y:104) , it's a bit hard to read imo and annoying sometimes (happen to me) i really don't like it anywhere else
thanks!
Frostmourne
k 8-)
Natteke desu
Cool.
Elly-chan
this map is pretty chill, i'll mod it.

when i say that i mean i'll rank it after i give a mini mod. i'll be back in eight or so hours, school.
wonders
go go go :)
Elly-chan
[General]
  1. In the two guest difficulties, end the final kiai burst at 02:04:871 - like in Rue's difficulties.
[Easy]
  1. Good!
[Normal]
  1. 00:24:371 (4) - Could you possibly unstack this? It was a bit confusing, some new players could think it starts at the red tick.
  2. 02:13:634 (4, 5) - I can tell that you're trying to create your own rhythm with (3), but could you try something like this instead to fit the music itself?
[Hard]
  1. 00:05:740 (7) - End this slider on the red tick before it's current ending (a tick back) instead? It fits the music much better.
  2. 00:44:897 (4) - Can you break this up and instead place a beat where the slider starts and where it ends? I see no use for a slider to link together two phrases that are completely different from each other ((in this case, starting a new rhythm-selection)).
[Insane]
IRC Mod
06:36 Elly-chan: alright
06:43 Elly-chan: ok, final kiai burst in the two diffs as i've said in general:
06:43 Elly-chan: would appreciate if moved to 02:04:871 - still haha
06:43 Elly-chan: aka guest diffs, they didnt fix it themselves
06:43 Rue: back
06:43 Rue: kk just a sec
06:43 Elly-chan: not a big problem but i want to keep tings nice and tidy
06:43 Elly-chan: welcome backkk
06:44 Rue: mmmhhhm
06:44 Rue: 02:04:792 -
06:44 Rue: it is here in insane
06:44 Rue: oh
06:44 Rue: oh i got it
06:44 Elly-chan: aight
06:44 Rue: the turn-off point
06:45 Elly-chan: yeah kiai burst turn off
06:45 Rue: yep roger
06:46 Rue: jajan
06:46 Rue: done
06:47 Elly-chan: mm
06:47 Elly-chan: 02:14:897 - remove this note from vass' diff
06:47 Elly-chan: shouldn't bother him ((removing it)) it's simply an extra note added to the end ovo
06:48 Rue: yeah removing
06:48 Rue: it's apparently somekinda mistake since
06:48 Rue: there's nothing there in the music
06:48 Elly-chan: yep
06:48 Elly-chan: would have still prefered for him to make it like http://puu.sh/2HGdc.png but oh well haha
06:49 Elly-chan: it's not a big deal i guess np np
06:49 Rue: updated
06:49 Elly-chan: let's see, insane diff noww~ okie
06:51 Elly-chan: 00:22:161 -
06:51 Elly-chan: shorten this slider to here please?
06:51 Elly-chan: fits music better imo
06:51 Elly-chan: 00:22:318 - you could add a note here them
06:51 Elly-chan: for a short triplet stream (beat beat mini slider)
06:52 Rue: oh actually i'd leave it since the music there goes like
06:52 Rue: i duno, jam?
06:52 Rue: it stretches god i suck at explaining
06:52 Elly-chan: lmao
06:52 Rue: makes you hold it
06:52 Elly-chan: yeah
06:52 Elly-chan: i understand mhm
06:52 Elly-chan: 00:22:397 - remove this then?
06:53 Rue: and stretch the slider by 1/4?
06:53 Elly-chan: nah keep the slider ending at 00:22:318 -
06:53 Elly-chan: just remove the small note, it just really doesn't go well..? i dont know how to explain it
06:54 Rue: yea i get it
06:54 Rue: http://puu.sh/2I0tr.jpg
06:54 Rue: made like this
06:55 Rue: still would like a 1/4 gap though
06:56 Elly-chan: hmm
06:57 Elly-chan: this is 1/4 gap ? http://puu.sh/2I0wC.jpg
06:57 Rue: http://puu.sh/2I0xk.jpg
06:57 Rue: it's what it's like now
06:57 Rue: didn't upd yet
06:59 Elly-chan: well yeah that can still work
06:59 Rue: yesh done
06:59 Elly-chan: however you want to fix it really
06:59 Elly-chan: okay
06:59 Rue: please check it now
07:00 Elly-chan: yep!
07:00 Elly-chan: that's good
07:00 Rue: :D
07:01 Elly-chan: 00:26:424 - could add a note here? ;w;
07:01 Rue: aww
07:01 Rue: the gap's on purpose
07:01 Elly-chan: oh ~
07:01 Rue: i like stop-jumps
07:01 Elly-chan: you dont have to then :3
07:01 Rue: :3
07:05 Elly-chan: 01:29:740 (1, 2, 3) -
07:05 Elly-chan: why spaced to close together ;w;
07:05 Rue: um, makes a neat cursor movement
07:06 Rue: you kinda get to 3 from below on the speed comfortable
07:06 Rue: for the maneuver
07:06 Elly-chan: ah ok xD
07:06 Elly-chan: sorry just asking cause everything else is nice spaced out and jumpy
07:07 Rue: thank you :D
07:07 Rue: btw mind one question?
07:07 Elly-chan: sure what is it
07:07 Rue: what does LTS stand for
07:07 Elly-chan: ahh
07:07 Elly-chan: i think it was supposed to mean 'lotus'
07:08 Elly-chan: so LoTuS
07:08 Elly-chan: LTS :3
07:08 Rue: oh it's like i shortened my own nickname
07:08 Rue: from route to rue
07:08 Elly-chan: ah :3 yeah, it seems that way!!
07:09 Rue: :D//
07:10 Elly-chan: hmm
07:11 Elly-chan: 00:06:055 - remove new combo here and add it at the note after ?
07:11 Elly-chan: cause i saw what you did at 00:03:529 -
07:11 Elly-chan: and 00:08:582 - ovo
07:11 Rue: yeah makes sense
07:11 Rue: but umm
07:11 Rue: 00:03:529 (4) -
07:11 Rue: can i do that to this instead
07:12 Elly-chan: sure
07:12 Rue: yep done
07:12 Elly-chan: do it to 00:08:582 - too ?
07:12 Rue: yea sure
07:12 Elly-chan: 00:13:634 - nc here or remove the nc at 00:16:161 -
07:13 Elly-chan: id suggest nc at 13
07:13 Rue: yea done the first way
07:14 Elly-chan: okie
07:14 Rue: i'll upd
07:14 Elly-chan: oki
07:14 Rue: jajan
07:15 Elly-chan: 00:19:003 - ehn shee
07:15 Elly-chan: nc
07:16 Rue: dome
07:16 Rue: *n
07:16 Elly-chan: uvu
07:20 Elly-chan: yeah i think everything else'd be fine
07:20 Elly-chan: time for a final check and a timing check and i'll rank <:
07:20 Rue: okay updating
07:20 Elly-chan: okies
07:20 Rue: sure
07:20 Rue: done
07:21 Rue: oh wait
07:21 Elly-chan: ?
07:21 Rue: i found a whistle which shouldnt be where it is
07:21 Elly-chan: ahh
07:22 Rue: was 3 whistles 1/2 in a row
07:22 Elly-chan: ahh ok >w<
07:24 Rue: yeah all the other spots are fine
07:24 Rue: probably misclicked while placing an NC
07:26 Rue: fixed the whistle and up'd insane
07:26 Rue: didn't touch anything else
07:27 Elly-chan: k
07:27 Elly-chan: yeah
07:27 Elly-chan: should be good to go
07:27 Rue: yaaay
07:27 Elly-chan: lemme update my mod post with this log for insane anddd
07:27 Elly-chan: yeah

call me back
Akhlis_old
[General]
Ahhh yo little so mod :) Everything seems fine, but Insane needs some small tweaks to keep the same flow.

[Insane]
00:11:108 (1) - Check the screenshot. Easy and fun to do :)


01:42:055 (1) - Here I feel like going to a "dead end", so again to keep the same flow. move Slider 1 Start Circle on the same exact spot where Circle 10 is (past combo) and move Circle 2 and 3 in the middle space. Example in screenshot


02:04:792 (1) - Here the music seems to repeat the same beat, but "click click click" is boring :) Here is an alternative.


Good job with the map :) I love Insane Diff, so why not make it better :D
Vass_Bass
LKs
osu needs more jubeat songs, GJ
Quilt
GoOoOoOoooo RuEeEeEeE
Reiji-RJ
http://puu.sh/2HZtQ.osu
Fixed first suggestion :3
Thank you!
Topic Starter
Rue

Akhlis wrote:

[General]
Ahhh yo little so mod :) Everything seems fine, but Insane needs some small tweaks to keep the same flow.

[Insane]
00:11:108 (1) - Check the screenshot. Easy and fun to do :)


01:42:055 (1) - Here I feel like going to a "dead end", so again to keep the same flow. move Slider 1 Start Circle on the same exact spot where Circle 10 is (past combo) and move Circle 2 and 3 in the middle space. Example in screenshot


02:04:792 (1) - Here the music seems to repeat the same beat, but "click click click" is boring :) Here is an alternative.


Good job with the map :) I love Insane Diff, so why not make it better :D
hi there! i looked into every single case you mentioned, but sadly all those patterns are built like that on purpose and i am strongly against changing those since they are neat 'as is'. like in the first one the notes make a triangle on purpose, and in the last case the point is to keep the player pinned to a spot tapping steady 1/1. thank you anyways!

Elly-chan wrote:

[General]
In the two guest difficulties, end the final kiai burst at 02:04:871 - like in Rue's difficulties.

[Easy]
Good!

[Normal]
00:24:371 (4) - Could you possibly unstack this? It was a bit confusing, some new players could think it starts at the red tick.
02:13:634 (4, 5) - I can tell that you're trying to create your own rhythm with (3), but could you try something like this instead to fit the music itself?
SPOILER (click to toggle)

[Hard]
00:05:740 (7) - End this slider on the red tick before it's current ending (a tick back) instead? It fits the music much better.
00:44:897 (4) - Can you break this up and instead place a beat where the slider starts and where it ends? I see no use for a slider to link together two phrases that are completely different from each other ((in this case, starting a new rhythm-selection)).
SPOILER (click to toggle)

[Insane]
talk to me on irc or i'll edit this post in a few mins with the mod
updated Vass' and Reiji's diffs
Elly-chan
Awesome song, amazing map, the hitsounds are very in-tune with the music. Well done. Very well done! Ranked~!

Topic Starter
Rue
ty Elly & erryone \\:DDD//
Reiji-RJ
OH YEAH
EL PSY CONGRA!
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