yeah yeah rue~
applied your mod a while ago, successfully forgot to make a fixlog.-GN wrote:
random mod, i hope it'll be helpful! i didn't find much, so these are just nitpicks/design suggestions. fantastic map overall, i had a lot of fun with it.
[Insane]no kds if it didn't help at all. hopefully it did, though
- 00:51:377 (1,2,3,4) - why is this faster than the rest of the stream? it would be better if it gradually slowed down instead of just going from fast to slow, nor does it have much connection to the music
- 01:04:798 (1,2,3,4,5,6) - i think this would look cooler if it was placed in the middle of the patterns before and after instead of being much closer to the first. just a design choice though
- 01:13:009 (1,2,3,1,2,3) - the spacing should be bigger for these, so they stay consistent with the earlier 1/3 patterns
- 01:30:535 (5,6,7,1) - maybe have this be a more interesting pattern than just back and forth? it seems a bit boring compared to other patterns
- 01:43:798 (1) - this overlaps with slider 01:43:324 (6) - , and that looks a bit ugly
- 01:55:640 (5,2) - stack the beginning or end of (2) on (5)?
- 02:03:693 (1,1,1,1,1) - if you do this, why not do the same thing on 01:58:640 (6,7,8,9,10) - ?
а вы фыррвырр :3 пусть хоть обозначен будет, потом подменю на новый если нужноVass_Bass wrote:
Все-таки запостил этот нормал
знаете, вы фыр
in other news, vass agreed with your suggestions for normalQuilt wrote:
Rueeeeeeee Ruuuueeee
EasySPOILER01:43:003 (2,3) - http://puu.sh/2wz2X like this? mmmhhhmmm i think i'll keep mine D:
InsaneSPOILER00:47:740 (1,2) - distance snap 1.0 in the interval these notes.i feel a sense of discomfort a little arite, spaced them a little wider!
thanks for your time anyway! D:angelfix wrote:
spend several days to mod it, but can not find a place to say, i'm too weak
-Bakari- wrote:
[Reiji's Hard]All no, sorry.
- Try HP Drain +1, it won't hurt gameplay too much, trust me!
- This is [Hard] diff, not Insane that's why 1/8 sliders here are too hard to read. Try to increasse velocity of 1/8 sliders to make them easier-readable.
Note: tbh, I don't like those 1/8 sliders at all. I'd remove them and replace with something not-so-hard.- 00:10:792 (4,5,6,7,8) - this is [Hard] diff, and streams on 190 BPM are too hard. Consider replacing them with reversed 1/4 sliders to make this diff playable.
- 00:19:634 (6) - here and so on - can't say that x2.8 jumps are playeable for [Hard] diff. It looks like you've mapped an [Insane] diff. :<
- 00:27:213 (4,1) - x3.0+ jumps aren't playable at all! This is [Hard] diff! If you want to keep them, you need Beginner/Advanced/Hper/Another mapset
Note:00:57:845 (1) - same here- 01:10:161 (3,1) - looks like 1/4 jumps. It's kinda unreadable and I can't say that it's a good idea for a Hard diff! Consider replacing it with regular spaced pattern
- 01:54:055 (2,3,4,5) - nazi - not sure if it's readabble enough. Try to unstack those circles this way
Nice [Insane] diff, but this mapset needs [Hard] diff. :<
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!
.\\\. thank youQuilt wrote:
HardSPOILERReiji is god lol
Yes, there MUST be jumps and some challenging patterns. But your patterns are too hard. It's all about keeping mapset playable for everyone. I have nothing against jumps, I want you to reduce diffciculity of those jumps, not a big deal. if you'll try to keep jump distace under x2.5 everything will be fine. Let me explain my point here.Reiji-RJ wrote:
All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!
I'm PRETTY SURE that THIS diff is not VERY hard. I'm not pro player and I still can play it easy and safe. Look at the difficulty of Insane and compare it with my diff. Feel the difference? If I make it easier, there will be big gap.-Bakari- wrote:
Yes, there MUST be jumps and some challenging patterns. But your patterns are too hard. It's all about keeping mapset playable for everyone. I have nothing against jumps, I want you to reduce diffciculity of those jumps, not a big deal. if you'll try to keep jump distace under x2.5 everything will be fine. Let me explain my point here.Reiji-RJ wrote:
All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!I'm not forcing you to change any of my suggestions, I just want you to understand them properly. If you are not sure, ask me or some MATs for their opinions.
- Challenge. This diff should be hard. But not too hard. It's all about making mapset, that can be enjoyable for any player. (Easy for Beginners / Normal - for low-skilled players/ Hard - for advanced players / Insane - pro players).
- As for your diff, it's definetly too hard. It is just a second Insane diff. 1/8 sliders, x2.5+ jumps. And 1/4 stream. + 190 BPM. Are you sure that it is playable for advanced players? I'm pretty sure that some of your patterns may confuse even pro players!- Other. You haven't mentioned why HP Drain and 1/8 sliders aren't changed. So, I guess you have ignored them for no reason. So, I'm still waiting for reasonable answer about those points.
thank you mate!-Bakari- wrote:
Let's see how can I help you now
[General][Easy]
- Enable letterboxing during breaks for all diffs. It'll fit with BG and makes map a bit more enjoyable. soz i hate those things, remaining off
- fix tags and Offset inconsistency in Vass' diff. whot. fixed!
[Insane]
- I don't recommend you to use any slowdowns here. They're too stressful for beginners and will stress them too much. What's more your patterns are quite hard to read and those slowdown make this diff
too hardfor beginners!- 00:04:161 (1,2) - recommendation - if you are making an [Easy] diff, try to avoid stacks next time. They may stress beginners. You don't have to change anything here, just keep it in mind, next time! i'll say it here once for all the notes alike; personally when i just started off i had problems with the stacked notes on the end of the sliders, but other kinds of stacking were fine to me! i'll rely on that newbie experience
- 00:36:371 (5) - nazi - it's better to remove unused green lines. They don't make any sense here! :< guess you put a wrong timetag, but found the mentioned unnecessary lines and removed em, thank you
- 00:19:950 (1,2) - I'd try to keep consistent rhythm here, because consistent means easier-playable! Can't you find something that will be easier here? example It's not that playable, but it's consistent So, think it over, maybe you will find a way to keep rhythm consistent and easy-playable!
- 00:25:318 (3,4) - i've already mentioned it and I won't force you to change it. But stacks STOP flow. It will stress beginners too much :<
- 00:36:371 (5) - too short, it's impossible for beginners to notice that reverse arrow! It's just too fast for them, [Easy] diff supposed to be calm and relaxing!
- 00:07:318 (2,2,3) - 00:57:845 (1,2) - after consistent 1/1 rhythm those gaps will confuse beginners. If there's a way to avoid those gaps, do it please! now to the all rhythm warnings. they still follow the rhythm, thus remain easier to hit if you actually rely on your ears. see, not only the [easy] diffs are to be simple, they are also to teach the beginners the rhythm basics, which is impossible if you make the whole diff as primitive as possible
- 01:24:845 (1,2) - 190 BPM, 1/2 pattern! Don't you think that it's too hard for them! would totally agree if those were single notes, but these sliders are quite easy to hit
- 01:44:582 (1,2,3) - same as above, this is [Easy] diff, remember?
- 01:59:108 (3,4,1) - after clicking (3) beginner may MISTAKENLY click (1) because it's too close. Try to keep your flow easier-readable! totally agree here, rearranged it into a clearly sightreadable path
I like your style, but when you map ]Easy] diffs, you should focus on making it as easy as possible!sorry, didn't see a problem with none of the above.
- Consider keeping consistent spacing during streams. Some of your streams are compressed, some aren't. It looks a bit weird, tbh.
- 00:02:897 (2) -nazi - (1) and (3) are straight. So, I'd recommend you to keep (2) straight as well!
- 00:51:687 (3,4,1,2,3,4,1,1,2,3,4,1) - nazi - this overlap looks a little bit messy. But it's not a big problem.
- 01:21:134 (2,3,4) - 1/4 and then 1/2. Stacked all together. It's quite hard for players to click them. Try to unstack (4), please!
~~~~~~~~~~~~~~~~~~~
Good luck!
про брейки не, хлопки остаются. обсудили irc, добавили еще пару потерянных хсEvilElvisV2 wrote:
Хирроу!
01:02:897 (1) - 01:10:161 (3) - Это относимо к харду и инсу. Мне кажется стоит поставить несколько брейков, для харда например это не критично, но на инсе стоило бы. А если уж Роуту понравится, то для общей картины не стоит забывать про хард.
Ничего серьезного. Попытаюсь что-то предложить.
[Ruesane]
00:17:424 (1,2) - забыл сказать же! Хлопки сильно бросаются 00:17:424 (1,2) - тут тоже
Мне например нравятся софтовые в первом моменте, а второй даже можно оставить.
Вот такой вот хреномод.
also fixed the unsnapped objects in Reiji's diff0OoMickeyoO0 wrote:
[General]
inconsistency kiai times. at Easy & Insane they have 02:04:792 but Normal & Hard are not.
Vass' Normal offset is 254. it should be 260 please change as same as other diff.
add 1000 audio lead in. what the actual fock, i was sure i had already fixed all of those. thanks for noting!
[Insane]
00:22:476 - 00:32:582 please add clapSPOILER00:27:055 (9,10) - if you add clap that I said above. I suggest to (9) tail change soft-hitfinish to normal-hitclap & (10) change to soft-hitfinish nope, this is to stay00:22:792 (2) - add clap head
00:23:424 (5) - add clap head & tail
00:24:687 (10) - add clap
00:25:318 (1) - add clap head
00:25:950 (4) - ^
00:26:582 (6) - ^
00:27:845 (2) - add clap
00:28:476 (5) - add clap head
00:29:108 (7) - add clap
00:29:424 (9) - add clap tail
00:30:371 (3) - add clap
00:31:003 (7) - add clap head
00:31:476 (1) - add clap tail hmm, yea, applied most of them
02:11:582 (3) - add whistle? ye why not
done everything except forFrostmourne wrote:
heh , time to finish this before "that" generation eats you !
General
fine
Easy
00:25:318 (3,4) - ehh this just looks bad with overlapping, stack leniency and stuffs , this needs down 1 grid !
00:28:161 (2) - and this's tail with right 1 grid (tail : x:368 y:40) so the gap will look so good and balance with it going to the next note (00:29:740 (4) - )
01:43:318 (3) - try moving this to x:120 y:248 , this stack looks more hard to read imo (even you have used some kind like this many times but this is exception and my personal feeling)
01:54:055 (4,5,1) - oh plzz, down 1 grid for sure, look in test play
02:10:476 (1) - up 1 grid, more balance to me, the current looks a bit broken imo
Vass' Normal
fine !
Hard
great \o/
Insane
00:34:003 (6) - I will NC this to improve readability, quite subjective but from 00:32:582 (1,2) - , it makes me assume that 6 will be 1/4 but actually is 1/2
so that this NC will separate it better
01:21:371 (4) - I might unstack this and move to elsewhere like (x:232 y:104) , it's a bit hard to read imo and annoying sometimes (happen to me)
01:29:424 (1) - we need finish along with whistle on the head to full fill the feeling of impaction here
01:49:634 (1) - ^
02:09:845 (1) - end this at red tick plzz (02:10:003) , it doesn't sound anything point in blue here like this one 02:10:476 (1) -
really hard to notice
thanks!Frostmourne wrote:
Insane
01:21:371 (4) - I might unstack this and move to elsewhere like (x:232 y:104) , it's a bit hard to read imo and annoying sometimes (happen to me) i really don't like it anywhere else
hi there! i looked into every single case you mentioned, but sadly all those patterns are built like that on purpose and i am strongly against changing those since they are neat 'as is'. like in the first one the notes make a triangle on purpose, and in the last case the point is to keep the player pinned to a spot tapping steady 1/1. thank you anyways!Akhlis wrote:
[General]
Ahhh yo little so mod Everything seems fine, but Insane needs some small tweaks to keep the same flow.
[Insane]
00:11:108 (1) - Check the screenshot. Easy and fun to do
01:42:055 (1) - Here I feel like going to a "dead end", so again to keep the same flow. move Slider 1 Start Circle on the same exact spot where Circle 10 is (past combo) and move Circle 2 and 3 in the middle space. Example in screenshot
02:04:792 (1) - Here the music seems to repeat the same beat, but "click click click" is boring Here is an alternative.
Good job with the map I love Insane Diff, so why not make it better
updated Vass' and Reiji's diffsElly-chan wrote:
[General]
In the two guest difficulties, end the final kiai burst at 02:04:871 - like in Rue's difficulties.
[Easy]
Good!
[Normal]
00:24:371 (4) - Could you possibly unstack this? It was a bit confusing, some new players could think it starts at the red tick.
02:13:634 (4, 5) - I can tell that you're trying to create your own rhythm with (3), but could you try something like this instead to fit the music itself?
SPOILER (click to toggle)
[Hard]
00:05:740 (7) - End this slider on the red tick before it's current ending (a tick back) instead? It fits the music much better.
00:44:897 (4) - Can you break this up and instead place a beat where the slider starts and where it ends? I see no use for a slider to link together two phrases that are completely different from each other ((in this case, starting a new rhythm-selection)).
SPOILER (click to toggle)
[Insane]
talk to me on irc or i'll edit this post in a few mins with the mod