it's 2018, and i just started getting into osu. the first thing i see is a big EDIT tab, and i'm intrigued by it. i knew you could make beatmaps, and i really wanted to make one. so there i started. most of the things in the editor were self explanatory, although i didn't know green lines existed, so i used red timing points to change the slider speed. i never even touched pishi's videos until months after, and then my first map with that knowledge, shissou (which is still available), was the first one i actually made. i didn't know how to make extra diffs, so i just pasted the same song into osu again and remapped that one. then after that, i made more maps. my new maps, starting with alumina, were different. i realized that i shouldn't splatter circles on a screen, and tried giving thought behind each circle. although i mapped in a similar process to rlc (where i map the song along the way), i still tried thinking of concepts.
in this practice map i made, i mapped the first half similarly to a normal map, with some hints that it's not a normal map (the flow being off as an example). in the buildup, i kept the weird flow, and started adding weird slider shapes, and soon messy overlaps. the chrous changes from a 160 bpm rock song to a 244 bpm (488 because streams) metal beast. so in the 2nd half, i went all out and used a lot of messy sliders, messy overlaps, and bad flow.
so i want to know, if i applied more outlandish concepts, would i get better at mapping? i don't want to be the next hw or anything, but i just want to apply more concepts to mapping. i think i could improve if i apply more concepts. i really hate using a lot of sharp sliders in my maps, but if i do break out of my comfort zone and use them more often, i could get better at mapping
in this practice map i made, i mapped the first half similarly to a normal map, with some hints that it's not a normal map (the flow being off as an example). in the buildup, i kept the weird flow, and started adding weird slider shapes, and soon messy overlaps. the chrous changes from a 160 bpm rock song to a 244 bpm (488 because streams) metal beast. so in the 2nd half, i went all out and used a lot of messy sliders, messy overlaps, and bad flow.
so i want to know, if i applied more outlandish concepts, would i get better at mapping? i don't want to be the next hw or anything, but i just want to apply more concepts to mapping. i think i could improve if i apply more concepts. i really hate using a lot of sharp sliders in my maps, but if i do break out of my comfort zone and use them more often, i could get better at mapping