Has been on my mind for a good while. Custom skinning on a map could potentially pose problems if it clashes with the settings of a player's currently selected skin. A good example is in my Gekkouka map, which has some custom skinning elements. Those who have a skin set which puts the combo numbers under the overlay (and thus under the dove and the numbers are obstructed). At the time, the only real fix I have for it is to set a default skin with settings that won't clash with the custom skinning. But I either risk the chance that not everyone would have that skin, nor do I want to actually force any skinning elements other than those in the custom skinning on everyone.
Because of this (not just my map, but for all custom-skinned maps), I think that it would be a good idea if mappers could adjust skin settings for skinned maps. Then we'd know that the custom skinning isn't clashing with players' current skin settings.
Because of this (not just my map, but for all custom-skinned maps), I think that it would be a good idea if mappers could adjust skin settings for skinned maps. Then we'd know that the custom skinning isn't clashing with players' current skin settings.