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ave;new feat. Sakura Saori - snow again (Short Ver.)

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Topic Starter
DarknessAngel
This beatmap was submitted using in-game submission on 2012年12月14日 at 21:02:03

Artist: ave;new feat. Sakura Saori
Title: snow again (Short Ver.)
Tags: Christmas spboxer3 flask l1106188 xmas
BPM: 108
Filesize: 10131kb
Play Time: 02:15
Difficulties Available:
  1. D.N.Angel (4.79 stars, 319 notes)
  2. Flask's Easy (1.42 stars, 118 notes)
  3. Hard (4.38 stars, 233 notes)
  4. L18's Normal (2.74 stars, 152 notes)
  5. Sp3's Normal (3.24 stars, 154 notes)
Download: ave;new feat. Sakura Saori - snow again (Short Ver.)
Information: Scores/Beatmap Listing
---------------
10th
hope you enjoy ~ (:
please redownload the beatmap if you got it before 11/27/2012

哼哼,萌什麼的我才不喜歡呢


Flask's Easy - Done by Flask (11/23/2012)
L18's Normal - Done - by l1106188 (11/27/2012)
Sp3's Normal - Done by spboxer3 (11/22/2012 hitsound by me)
Hard - Done by me (11/24/2012)
D.N.Angel = 2nd Hard - Done - by me (11/22/2012)
Storyboard - Done by me (11/27/2012)
Loneight
頭香!!! :3
萌歌什麼的咱才不喜歡呢!
Axey
:D


Hard

01:29:760(1,2)-這裡覺得可以不加NC

D.N.Angel

00:38:649(1,2,3)-我覺得可以不用NC!


其他没什么问题吧 不用给kds :'< sorry没看出啥东西
Topic Starter
DarknessAngel

BakaHuang wrote:

:D


Hard

01:29:760(1,2)-這裡覺得可以不加NC //節奏變換和跳的關係所以才加上的 ~

D.N.Angel

00:38:649(1,2,3)-我覺得可以不用NC! //o.o 的確


其他没什么问题吧 不用给kds :'< sorry没看出啥东西
有改就有給wwwwwww
Sure
[General]
  1. Offset : 6417 (-10ms from current)
  2. Artist : You missed a dot after feat. The artist should be "ave;new feat. Sakura Saori"
  3. Title extention : Maybe (Short Ver.)?
  4. Disable letterbox. It seems useless, also you have SB on this map.

[SB]
  1. According to AIBat, there are unused image files. Check those.
    sb\snow1.png
    sb\story1-2.png
    sb\story3-2.png
  2. BG4.jpg : Uhm... that breast. I wonder if it is acceptable or not.

[D.N.Angel]
01:32:399 (6,7) - Feels really weird when I play. Change them to like previous part 01:23:510 (5,6)
01:51:427 (2) - Add a repeat
01:57:538 (1) - Set Normal-sampleset to tail
02:06:149 - From this time, 4 and 5 combos more fit shape and spacing. http://puu.sh/1vvLN


[Hard]
Fine to me


[Sp3's Normal]
01:18:649 (1,1) - Remove NCs. They are already spaced consistently.
01:19:760 (1) - Move right by 1 grid
01:30:315 (6) - It's too sundden spacing change for Normal diff and on same combo group imo. Maybe stack this on the next slider's head?
01:49:760 (1) - I don't like this waiting... :p Oh well, you have patterns. Never mind then.
01:55:315 (1) - Shorten to 01:56:982 and add finish.


[L18's Normal]
Fine to me


[Flask's Easy]
  1. Tags : Add "spboxer3" and "flask".
  2. Kiai : Only this map has different kiai times to the others. Consider to make it same with others.
01:21:982 (1,2) - Those repeat arrows doesn't fit music. Change the rhythm to something other please.
01:26:427 (3) - NC. You have added NC on every third downbeat mostly.
01:30:871 (1,2) - Mentioned above.
01:35:315 (3) - Yeah, NC here.
01:59:760 (1) - Add clap to repeat arrow.
02:04:204 (5) - NC and remove NC from next note.
02:10:315 (2) - Add clap to head
02:11:982 (3) - Add clap to tail



Good luck ;D
Flask

ykcarrot wrote:

[Flask's Easy]
01:21:982 (1,2) - Those repeat arrows doesn't fit music. Change the rhythm to something other please. This is a special part so- no.
01:30:871 (1,2) - Mentioned above. ._.
Others all fixed \o/

@DNA: tag title kiai offset如果有動 就幫我跟你的diff統一就好lol
http://puu.sh/1vySx
Topic Starter
DarknessAngel

ykcarrot wrote:

[General]
  1. Offset : 6417 (-10ms from current)
  2. Artist : You missed a dot after feat. The artist should be "ave;new feat. Sakura Saori"
  3. Title extention : Maybe (Short Ver.)?
  4. Disable letterbox. It seems useless, also you have SB on this map.

    //fixed

[SB]
  1. According to AIBat, there are unused image files. Check those.
    sb\snow1.png
    sb\story1-2.png
    sb\story3-2.png removed lol
  2. BG4.jpg : Uhm... that breast. I wonder if it is acceptable or not. //I hope it will be accepted ^^;

[D.N.Angel]
01:32:399 (6,7) - Feels really weird when I play. Change them to like previous part 01:23:510 (5,6) //but I think they follow the vocal well :O
01:51:427 (2) - Add a repeat
01:57:538 (1) - Set Normal-sampleset to tail
02:06:149 - From this time, 4 and 5 combos more fit shape and spacing. http://puu.sh/1vvLN

//others fixed,nice suggestions ~ <3
Thank for mod and star ~ :)
lkx_Shore
神SB.感觉好温馨.(?)
01:21:972 - SB里空白处比较多,看着不是很好...添加点内容进去吧

[D.N.Angel]
00:40:861 (2) - 好像没对称
02:02:250 (1,2,3,4,5) - 不太适合放5连,改成3连?

[Sp3's Normal]
00:35:861 (2) - ctrl+G?

[L18's Normal]
AR+1
00:26:972 - 感觉normal的clap不是很适合这里
02:07:528 (2) - 往上点?

[Flask's Easy]
02:10:305 (2) - 感觉对称好看点

那个...easy排得比normal还满是不是不太好...
Topic Starter
DarknessAngel

lkx_shore wrote:

神SB.感觉好温馨.(?)
01:21:972 - SB里空白处比较多,看着不是很好...添加点内容进去吧 //...lol,我是覺得白色框架就算是一個梗了說,嘛,我再想看看能加啥

[D.N.Angel]
00:40:861 (2) - 好像没对称 //看起來對稱就好了lol (真要調整不知道要花多少時間=.=)
02:02:250 (1,2,3,4,5) - 不太适合放5连,改成3连? //fixed


那个...easy排得比normal还满是不是不太好...

//N有滿多1/2,這點來看就能分出區別
何況有空出節奏的難度看起來更有變化,難度也較高
謝謝mod和星星 ~ :)
Suimya
Mod4Mod from #modreqs :3

Red = Must fix
Black = Suggestion

General:
  1. Add "xmas" on the tags because many maps have that too~

Flask's Easy:
  1. 00:08:639 (1) - fix the spacing it's seems wrong to me~
  2. 00:13:083 (1) - I think finish will fit more better here then a whistle imo~
  3. 00:21:972 (1) - ^
  4. 00:39:194 (4) - move this note 3 grid to the left so it's it'll be equal with the other slider~

L18's Normal:
  1. 00:37:528 (3) - nc here so it'll make equal with the other nc's on this part~
  2. 00:44:194 - This part sounds too low maybe rise the volume by 10 or 15?
  3. 00:48:639 (1) - change this whistle with a clap sounds much better for me~
  4. 00:53:083 (1) - ^ and keep the finish~
  5. 00:57:528 (1) - ^
This diff really need work with hitsounds ></ but nice work with the patterns as always :3


Sp3's Normal:
AR and OD +1 fits much better for this diff, and tbh this diff is really hard for a normal~ o.o maybe call it Hard?
  1. 00:29:750 (5) - maybe curve this slider to make nice blanket with the next slider ><
  2. 01:05:028 (2,3) - those jumps are too high for a normal diff >< plz fix it~
  3. 01:17:528 (1,1,1) - some beginners will be confused on this spacing~

Hard:
since i testplay it...i liked this diff so much >< i dont find anything~


D.N.Angel:
good o.o


Nice map as always DNA :3 i liked the map/song >< i dont have stars so i can't star it for now~
Topic Starter
DarknessAngel

Sekai-nyan wrote:

Mod4Mod from #modreqs :3

Red = Must fix
Black = Suggestion

General:
  1. Add "xmas" on the tags because many maps have that too~ //added

Hard:
since i testplay it...i liked this diff so much >< i dont find anything~ // \:D/


D.N.Angel:
good o.o


Nice map as always DNA :3 i liked the map/song >< i dont have stars so i can't star it for now~
Thanks for mod and star ~ ^^
I'll mod your map today :)
Curisu
creator word:merry christmas not marry christmas

moe me one face
SB晃的我头晕...要不要creator word加个NSFW

[L18]
01:08:639 (1) - 重叠nazi
02:12:805 (3) - spacing

[3×薯片]
00:26:417后nanana那段建议clap vol-10
蓝线上放不了clap就有必要把存在感减小否则略违和
01:17:528 (1,1,1) - anti-jump...看好spacing

01:18:639 (1) - 存在感太弱建议vol+10
01:18:639 (1) - -whis 没必要钟声感觉
01:49:750 (1) - 这里坑的一逼节奏spacing都坑
01:50:583 - +whis
好偷懒ctrl+c...

[Hard]
wocao grid1
00:48:083 (1,1) - vol-5
01:08:083 (1,2) - 其实我没理解到这里NC意味
01:30:861 - Normal-fin?

[D.N.Angel]
diff name lol 其实这个更像Hard+不是2nd Hard
这里grid1局限就在于你polygon摆的不算很整齐lol
00:34:333 - +clap;00:33:917 (3) - +clap
00:48:639 (1) - 是我更倾向soft-fin不过你钟声是N上的hhh
01:12:111 - vol-15
02:07:250 (1,2,3,4,5) - 这个polygon必须nazi其实不用按grid放
Topic Starter
DarknessAngel

Curisu wrote:

creator word:merry christmas not marry christmas
//難怪總覺得忘記了些什麼,我原本想想改成像現在Creator's Words那樣(順便改那個e)結果忘了lol


moe me one face //lol
SB晃的我头晕...要不要creator word加个NSFW //先保留,我實在不喜歡那個警示符號...


[3×薯片]
00:26:417后nanana那段建议clap vol-10
蓝线上放不了clap就有必要把存在感减小否则略违和
01:18:639 (1) - 存在感太弱建议vol+10 //可我在其他難度都沒加
01:18:639 (1) - -whis 没必要钟声感觉 //我每個難度都有加
01:50:583 - +whis //我每個難度都沒加0.0
好偷懒ctrl+c...

[Hard]
[b]wocao grid1

00:48:083 (1,1) - vol-5 //好像沒必要@@
01:08:083 (1,2) - 其实我没理解到这里NC意味 //其實我想問你那你怎麼理解01:29:750 (1,2)的 ?
跳啊,是跳喔lol

01:30:861 - Normal-fin? //no thanks.

[D.N.Angel]
diff name lol 其实这个更像Hard+不是2nd Hard //其實這確實是個Hard,很簡單的Hard lol
这里grid1局限就在于你polygon摆的不算很整齐lol //不是很懂這句話意思,好像很拗口lol
00:34:333 - +clap;00:33:917 (3) - +clap //這感覺好吵orz
00:48:639 (1) - 是我更倾向soft-fin不过你钟声是N上的hhh //主要是為了鐘聲,soft finish會搶了它的風頭所以才用N的fin...
01:12:111 - vol-15 //sorry nope,你把附近的finish刪了聽聽看,鑼聲在音樂中沒有音量上的調整
02:07:250 (1,2,3,4,5) - 这个polygon必须nazi其实不用按grid放
//其實我原本沒有想要讓02:04:194 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5)被這麼清楚看到是由多個幾何圖形構成
後來是因為有人叫我改NC所以後來才變這樣...嘛,離題了...
對於這part,我沒刻意去追求正5邊形,這形狀也有一定的規律存在不是麼
謝謝mod ~ :)
Rotte
我根本找不到什么问题,真是的,DNA再给点DNA吧,我的DNA表示不足了.....


General

选上 Display epilepsy warning
如果有SB的闪光效果就要勾,這是rules的规定


D.N.Angel

00:48:639 (1) - finish去掉?


估计帮不上啥忙了,
直接给KD
:)
Topic Starter
DarknessAngel

-[NYAN]- wrote:

我根本找不到什么问题,真是的,DNA再给点DNA吧,我的DNA表示不足了..... //lol


General

选上 Display epilepsy warning
如果有SB的闪光效果就要勾,這是rules的规定


D.N.Angel

00:48:639 (1) - finish去掉?


估计帮不上啥忙了,
直接给KD
:)
都改了
謝謝mod ~ :)
Gamu
hi :3

[General]

● Why is there two "osb.file"? You should remove either. http://puu.sh/1x13R

[Flask's Easy]

●00:25:305 (2) - Move (x:256 y:76) & 00:25:861 (3) - Move (x:180 y:104)
●01:30:305 (4) - Move (x:352 y:144)?

[L18's Normal]

●00:10:861 (1) - Move (x:384 y:200)
●00:39:750 (1) - To unify the following sliders and spacing. http://osu.ppy.sh/ss/514440
176,208,39750,6,0,P|152:264|176:320,1,124,4|8,0:0|0:2,0:0:0

●00:48:083 (3) - Move (x:256 y:44)
●01:08:639 (1) - There is a possibility that the beginner will get confused. It is recommended that you change the placement
●01:14:750 (2) - Add clap (start)
●01:42:528 (2) - Move (x:168 y:108) & 01:43:083 (3) - Move (x:224 y:188)
●02:00:305 (2) - Add clap (start)

[Sp3's Normal]

●00:18:083 (2) - Ctrl+G ?
●00:31:972 (2) - Ctrl+J ? http://osu.ppy.sh/ss/514453 I like this better
●00:44:194 (1) - Invisible. I recommend that you change the placement. http://osu.ppy.sh/ss/514456
●01:22:944 (2) - Ctrl+J and Move (x:256 y:224). http://osu.ppy.sh/ss/514461 I like this better

[Hard]

●01:50:028 (5,6) - Suggestion of rhythm :http://osu.ppy.sh/ss/514471
256,312,110028,1,0,0:0:0
356,308,110306,2,0,P|311:248,1,75

[D.N.Angel]

●00:35:305 (1) - Move (x:232 y:128)?


nice mapset and SB ><

that's all ..;w;
Topic Starter
DarknessAngel

-Gamu- wrote:

hi :3

[General]

● Why is there two "osb.file"? You should remove either. http://puu.sh/1x13R

//lol,removed

[Hard]

●01:50:028 (5,6) - Suggestion of rhythm :http://osu.ppy.sh/ss/514471
256,312,110028,1,0,0:0:0
356,308,110306,2,0,P|311:248,1,75

//I think it is fine since current rhythm follow the vocal well. :O

[D.N.Angel]

●00:35:305 (1) - Move (x:232 y:128)? //ops why was the object put here ? lol fixed anyway. :p


nice mapset and SB ><

that's all ..;w;
thank you for mod and star ! ></
alacat
Hi baka angel :3 As requested.

[General]
●try to put the epilepsy warning ?
●"MINI SNOW" 1140 x 1356 o.o

[Flask's Easy]
●01:02:528 - how about 40% volume ? and 01:03:083 - 50 % volume
●01:20:861 (5) - ctrl + j ? the fole is good imo :3
●02:14:750 (2) - try to put x:460 y:128 ?

[L18's Normal]
●Approach Rate +1
●00:07:250 (2) - volume up to 40% ?
●00:37:528 (3) - add new combo
●00:58:639 - 30 % ?
●00:59:750 - ^
●01:00:305 (5) - add slider repeat ?
●01:07:528 (2,1) - hmm , not stack better imo >_< maybe confusing many beginners
●01:49:750 - add finish
●02:10:861 (1,2) - I think it'd look better if it was symmetrical.

[Sp3's Normal]
●00:31:972 (2) - ctrl + j ?try to bend slider to the opposite direction
●01:05:305 (3) - this jump is hard to take a little. >_< I hope you remove jump and try making another pattern.
●01:28:639 (5) - ctrl + g ?
●01:48:083 (4,1) - hmm , maybe confusing many players . perfect stack or put more spacing here
●02:05:861 (4,1) - ^
●02:10:861 (2,1) - ^

[Hard]
●01:15:861 (6) - add new combo ? same as here.01:08:083 (1,2) -
●01:31:278 (2,3) - try this ?
http://osu.ppy.sh/ss/515001
●01:37:528 (4,1) - switch these newcombos ? as the finish should begin here.
●01:49:750 (4,5) - try to put slider>circle ?
●02:00:861 (3) - ctrl + h ?
http://osu.ppy.sh/ss/515012

[D.N.Angel]
●00:30:305 (4) - 1 grid dwon (tiny)
●02:06:139 (1,2,3,4) - you should turn to the left , the flow is good

Merry Christmas :P

good luck ~ !ヽ(*´∀`*)ノ
Topic Starter
DarknessAngel

alacat wrote:

Hi baka angel :3 As requested.

[General]
●try to put the epilepsy warning ? //I have already added it o.o
●"MINI SNOW" 1140 x 1356 o.o //not sure for this because ... it was from a ranked map lol


[Hard]
●01:15:861 (6) - add new combo ? same as here.01:08:083 (1,2) - //it makes no sense if I add NC without any jump.
●01:31:278 (2,3) - try this ?
http://osu.ppy.sh/ss/515001 //seems not any different xD
●01:37:528 (4,1) - switch these newcombos ? as the finish should begin here. //I want to emphasize the vocal and jumps,so no change here.
●01:49:750 (4,5) - try to put slider>circle ? //why ? I don't want to break this symmetrical pattern T.T
●02:00:861 (3) - ctrl + h ? //ok fixed.
http://osu.ppy.sh/ss/515012

[D.N.Angel]
●00:30:305 (4) - 1 grid dwon (tiny) //? why ?
●02:06:139 (1,2,3,4) - you should turn to the left , the flow is good //I have turned to the left many times.I don't want to keep doing it here :p.

Merry Christmas :P //Merry Christmas ^^

good luck ~ !ヽ(*´∀`*)ノ
thank you,bakacat ! =3=
yurunneram
Easy
00:09:750 (3) - Why not shorten it to end at 00:10:583 (so the slider repeats at 00:10:167) then add a note at 00:10:861 where the end was?
01:33:083 (2) - Flip right so it looks like this I think it's more presentable this way. Of course then you would have to move the other slider so they don't overlap

First Normal
01:08:639 (1) - dun overlap
01:28:361 (5) - I suggest you don't hide it

Second Normal
01:05:028 (2,3) - Isn't there a jump?
01:17:528 (1,1,1) - I'd rather make this one combo but it's ok too
01:28:639 (5) - This is a major suggestion... ignore if troublesome. move the last point to x208 (2 spaces right), add a repeat then delete 01:30:305 (6)

Hard
I LOVE IT~~ This diff is really fun~ ^^ STAAAAAARRR!!!!! ÒAÓ

You have been modded out by Yurun Neram
Topic Starter
DarknessAngel

yurunneram wrote:

Hard
I LOVE IT~~ This diff is really fun~ ^^ STAAAAAARRR!!!!! ÒAÓ //thaaaaaaaaans OAO

You have been modded out by Yurun Neram
thank you very much for your many stars ! QAQ
also thanks for mod ~ :)
Loneight
Thank you for modding,BakaHuang ,ykcarrot ,lkx_shore ,Sekai-nyan ,Curisu ,-[NYAN]- ,-Gamu- ,alacat ,yurunneram >w<!
http://puu.sh/1xq7c
Flask
999th post o.o
Thanks ~

http://puu.sh/1xI36
Topic Starter
DarknessAngel
all diffs updated ~
Melophobia
I suppesed at first that this song was from an eroge but who cares. A full-mod after a long time.

[General]
I checked wikipedia and found the title is in lower-case. I mean, It should be "snow again".
Combo color 5 is too bright and sometimes blends too much with the BG. Maybe you need to change it to something else

[D.N.Angel]
00:08:639 (1) - I'd move this slider to x:256 just because the previous pattern is placed symmetrically.
00:11:694 (3,4,5,6) - Feels quite weird here, I can see why you added a note to 00:12:528 - , But I found this rhythm kinda uncomfortable for playing without a note at 00:12:805 -
or You can change it to something similar to 00:16:139 (4,5,1,2,3) - and 00:20:583 (4,5,1,2,3) - . They're a lot better to me.
00:26:417 (1,2) - To be honest, I don't like how these are placed differently from 00:27:528 (3,4) - . It would be more natural if you could place them in a better way.
00:30:583 - I don't see any reasons not to have a clap here like what you did for 00:35:028 (7) - . It would fit nicely with the extra bassdrum in the music.
00:34:194 (5,6) - The current rhythm isn't very wrong, But considering the vocal, I would suggest something like this.
00:41:972 (1) - Start this spinner 1/4 earlier, Because the emphasis is obviously on a redtick.
01:03:917 (6) - Why have you used clap for this note? As you can see, There's no bassdrum here. So it isn't suitable imo.
01:04:194 ~ 01:21:972 - I didn't get why you didn't, But I would still push this; Add claps for extra bassdrums such as 01:23:917 - . If you think it's too loud, Then add some green line sections and lower the volume by 20% or so. It's kinda tough work, But that's worth it and sounds good imo.
01:15:028 (6) - This combo is quite long compared with the rest of this section. How about adding one here?
01:21:417 (5) - Tilt this slider a little to match it with the angle of the next slider?
01:29:750 (1) - Obviously you should add a clap to this note.
01:32:805 (7) - I think it wouldn't hurt anything to change this slider a bit in order to make it look better.
01:37:250 - There should be a note here because of the bassdrum sound.
01:39:611 (1) - This spinner should start at 01:39:750 - imo. As for the vocal, You're still right. But considering the place where the heavy beat is and background music, I guess starting on a whitetick makes sense. (And for the sake of consistency with the Hard diff.)
01:50:028 (2) - I would add a clap here if I were you. It's a matter of taste though.
01:57:805 - Hmm, I'm kinda worried about this, But Normal sampleset would fit better with here imo. The clapping pattern would be more rhythmic to me.
02:15:028 (4,5,6) - Space them out at low spacing. There won't be much difference, But looks much better in play mode since this is one of symmetrical patterns and stacking breaks it slightly. 00:07:250 (4,5,6) - would be a hint.
02:15:305 (6) - I suppose normal-hitwhistle will fit best with the song. Try it?

[Hard]
00:08:083 (4,5) - Place (4) at x:192 and (5) at x:320? It corresponds with (1,2) and makes more sense imo.
00:08:361 (5) - This clap is really weird to me, Since it doen't follow anything notable. Consider removing it.
00:11:972 (4) - Move this slider upward? Flows better imo.
00:23:917 (3) - Maybe you want a finish here? It's currently inconsistent with the Insane diff.
00:33:083 (4) - Place this note at x:195 y:286 to make it symmetrical with (2)'s end? Not sure why you did like that, But this one makes more sense imo. Don't forget to adjust 00:34:194 (1) - if you change.
00:41:972 (1) - Start this spinner 1/4 earlier, Because the emphasis is obviously on a redtick.
00:56:972 (1) - Looks much better if you removed this newcombo. I don't think it looks great to have newcombo halfway through a symmetrical pattern. The combos will be a bit long, But I guess it's still acceptable.
01:03:917 - Why have you used clap for this note? As you can see, There's no bassdrum here. So it isn't suitable imo.
01:12:250 (1) - A weird clap imo orz. Remove it, or at least use a lower volume for it.
01:46:417 (1,2,3) - Difference in altitude would be nice for this kind of pattern. I would make the pattern like this, If possible.
02:02:805 (2) - This slider should be placed at x:241 y:171 to avoid the partial overlapping.
02:15:305 - For the same reason as Insane, Try normal-hitwhistle.

[Sp3's Normal]
00:07:528 (1) - I would move this slider upward so they look like a triangle. Not a big deal though. But worth a try I think.
00:27:528 (2) - This partial overlapping may bother players probably. I'm sure that this is still rankable, But it wouldn't hurt anything to move it away.
01:05:028 (2,3) - Considering the level of this difficulty, This jump is no longer readable imo.
01:28:639 (5,6,1) - Personally, I really don't like this anti jump. It obviously breaks the nice flow you have made in the previous pattern.
01:30:583 - A note here would be great. Because there's an extra percussion here, And the pattern will be more rhythmic if you follow it.
01:38:917 (5) - somehow feels quite weird. I suppose it's just because there's a heavy beat at 01:39:194 - and you left there empty. Maybe you can try this rhythm so it will be less weird.
02:10:305 (1,2) - Swap these newcombos for better readability. I would warn an anti-jump rather than warning a jump.

[L18's Normal]
It would be better to add a muted normal-sliderslide for this diff.
00:08:639 ~ 00:24:194 - This section is too boring imo; Don't make rhythm too repetitious like that, please. It would be more exciting if you could use more circles.
00:33:083 - Personally I don't like to mix normal-hitnormal with soft finish. I think adding only whistle is enough for this point. But if you still want to emphasize it, Then I hope you can use normal finish instead. Same for 00:34:194 - .
00:35:305 (1) - Try rotating this slider by 16°or so to match the angle of it with that of the previous slider? Not much different, But it surely looks better imo.
00:48:083 (3,1) - How about adding whistles to these notes? It fits well with the song imo. The Insane diff will be a hint. Same for 00:52:528 (4,1) - .
00:56:417 - Would be cool to add a note here. compared with the rest of this section, This point should be emphasized imo. And it can also be the sake of the repetitive rhythm imo.
01:01:972 (1) - Finish fits nicely with the song here. Feels empty without finish because new stanza begins here. If you think finish is too loud, Maybe you can try normal-hitwhistle instead.
01:39:750 (1) - I don't have any alternative for this pattern, But I think this pattern isn't that great considering your previous flow. I hope you can make it better.
01:41:972 - Normal finish will fit better with this kind of sound. And this point should be more emphasized because of kiai beginning. This is one of reasons why I recommend it, Since it's louder than soft one. Same for 01:59:750 (1) - .
01:46:417 (1,1) - I'm fine with you using repeating slider for 01:46:417 - because of long vocal (not recommend though), But 01:48:639 (1) - . It's quite boring to follow emphasis with slider end/repeat imo because players may want to click the heavy beat.
01:59:472 - Considering the rest of this difficulty, Obviously there should be a note here. Not only because of this, But you've followed a percussion at 01:41:694 - , So you should add a note here as well for the sake of consistency, imo.
02:15:305 (1,2,3,4,5) - Don't make star formation manually because it currently looks terribly bad to be honest. Try Ctrl+Shift+D and rotate/scale it as much as you want.

[Flask's Easy]
This difficuly has different kiai time from the other difficulties. Not sure that it's intentional, But I think it's better to make it all the same throughout difficulties.
00:06:416 (1,2) - To be honest, This pattern looks kinda random and is not that great imo. It makes more sense if they placed symmetrically. Try something like this;
00:11:416 (4) - Not a big deal, But Try moving this note upward by 1grid so that it can be stacked under the previous (2).
00:15:861 - It's a good idea to leave some points empty in order to make rhythm intoned. But honestly I don't like this way you have here because it's currently too boring. I want you to add a note at 00:15:861 - at least.
00:41:694 - There should be a notes here, Obviously. The beat is too strong to ignore imo. And the current rhythm feels strange just because of this problem.
00:48:639 (1) - Why is a finish here? It's too loud and doesn't fit well with the song. Certainly the point is strong, But not enough for a finish imo. Consider removing it.
01:49:750 - Try adding finish here. It fits really nicely with this kind of sound.
01:53:083 (3) - Since I can hear a cymbal sound here, I would suggest adding a finish here.
02:06:417 - I guess you may want to set "Additions" to normal, Not "Sampleset". Anyway I want you to fix it even if it's intentional, because it's inconsistent with 01:48:639 (3) - . Same for 02:07:528 - .
02:10:305 (2) - I think you shouldn't stick much to vocal here. As you can see the SB, There's a heavy beat at 02:10:861 - , Better to follow it.

That should be all for now. Since I'm so tired today, I will do the rest when I recheck. Let me know after fixes.
By the way, I have no idea about SB. I hope you can consult someone else o.o
Loneight

Melophobia wrote:

[L18's Normal]
It would be better to add a muted normal-sliderslide for this diff.
00:08:639 ~ 00:24:194 - This section is too boring imo; Don't make rhythm too repetitious like that, please. It would be more exciting if you could use more circles.
00:33:083 - Personally I don't like to mix normal-hitnormal with soft finish. I think adding only whistle is enough for this point. But if you still want to emphasize it, Then I hope you can use normal finish instead. Same for 00:34:194 - .
00:35:305 (1) - Try rotating this slider by 16°or so to match the angle of it with that of the previous slider? Not much different, But it surely looks better imo.
00:48:083 (3,1) - How about adding whistles to these notes? It fits well with the song imo. The Insane diff will be a hint. Same for 00:52:528 (4,1) - .
00:56:417 - Would be cool to add a note here. compared with the rest of this section, This point should be emphasized imo. And it can also be the sake of the repetitive rhythm imo.
01:01:972 (1) - Finish fits nicely with the song here. Feels empty without finish because new stanza begins here. If you think finish is too loud, Maybe you can try normal-hitwhistle instead.
01:39:750 (1) - I don't have any alternative for this pattern, But I think this pattern isn't that great considering your previous flow. I hope you can make it better.
01:41:972 - Normal finish will fit better with this kind of sound. And this point should be more emphasized because of kiai beginning. This is one of reasons why I recommend it, Since it's louder than soft one. Same for 01:59:750 (1) - .
01:46:417 (1,1) - I'm fine with you using repeating slider for 01:46:417 - because of long vocal (not recommend though), But 01:48:639 (1) - . It's quite boring to follow emphasis with slider end/repeat imo because players may want to click the heavy beat.
01:59:472 - Considering the rest of this difficulty, Obviously there should be a note here. Not only because of this, But you've followed a percussion at 01:41:694 - , So you should add a note here as well for the sake of consistency, imo.
02:15:305 (1,2,3,4,5) - Don't make star formation manually because it currently looks terribly bad to be honest. Try Ctrl+Shift+D and rotate/scale it as much as you want.
All fixed ! thank you, Melophobia >w<
http://puu.sh/1yb9c

mod for SB (chinese)
咱沒找到什麼可以說的 只不過對於SB的某張圖來說
咱在想是不是因為BG4的關係 所以逼不得已得用白色部分遮擋
咱的想法是在找看看其他聖誕BG跟BG4掉換 這樣或許就不用用到白色遮擋了~
Flask

Melophobia wrote:

[Flask's Easy]
This difficuly has different kiai time from the other difficulties. Not sure that it's intentional, But I think it's better to make it all the same throughout difficulties. ._. According to check AIBat, it's not inconsistent or D.N.Angel fix that for me -w-
00:06:416 (1,2) - To be honest, This pattern looks kinda random and is not that great imo. It makes more sense if they placed symmetrically. Try something like this; try something else~
00:11:416 (4) - Not a big deal, But Try moving this note upward by 1grid so that it can be stacked under the previous (2). k
00:15:861 - It's a good idea to leave some points empty in order to make rhythm intoned. But honestly I don't like this way you have here because it's currently too boring. I want you to add a note at 00:15:861 - at least. add a note ;_;
00:41:694 - There should be a notes here, Obviously. The beat is too strong to ignore imo. And the current rhythm feels strange just because of this problem. change the reserve to blue tick~
00:48:639 (1) - Why is a finish here? It's too loud and doesn't fit well with the song. Certainly the point is strong, But not enough for a finish imo. Consider removing it. I just copy DNA's diff but seems he remove it so remove~
01:49:750 - Try adding finish here. It fits really nicely with this kind of sound. k
01:53:083 (3) - Since I can hear a cymbal sound here, I would suggest adding a finish here. k
02:06:417 - I guess you may want to set "Additions" to normal, Not "Sampleset". Anyway I want you to fix it even if it's intentional, because it's inconsistent with 01:48:639 (3) - . Same for 02:07:528 - . k why i missed it
02:10:305 (2) - I think you shouldn't stick much to vocal here. As you can see the SB, There's a heavy beat at 02:10:861 - , Better to follow it. ~

owo

http://puu.sh/1yl9o
Topic Starter
DarknessAngel

Melophobia wrote:

I suppesed at first that this song was from an eroge but who cares. A full-mod after a long time.

[General]
I checked wikipedia and found the title is in lower-case. I mean, It should be "snow again".
Combo color 5 is too bright and sometimes blends too much with the BG. Maybe you need to change it to something else

//all fixed.

[D.N.Angel]
00:08:639 (1) - I'd move this slider to x:256 just because the previous pattern is placed symmetrically. //well,I think it doesn't mater,since the slider is not really symmetrically with anything.
00:11:694 (3,4,5,6) - Feels quite weird here, I can see why you added a note to 00:12:528 - , But I found this rhythm kinda uncomfortable for playing without a note at 00:12:805 -
or You can change it to something similar to 00:16:139 (4,5,1,2,3) - and 00:20:583 (4,5,1,2,3) - . They're a lot better to me.
//hmm,I don't feel wrong with this part,the rhythm is fine for me.
00:26:417 (1,2) - To be honest, I don't like how these are placed differently from 00:27:528 (3,4) - . It would be more natural if you could place them in a better way.
//alright .. lol
00:30:583 - I don't see any reasons not to have a clap here like what you did for 00:35:028 (7) - . It would fit nicely with the extra bassdrum in the music. //I didn't notice the bassdrum at all when I was mapping ... added anyway - -
00:34:194 (5,6) - The current rhythm isn't very wrong, But considering the vocal, I would suggest something like this.
//yeah,yours is better to follow the vocal.
00:41:972 (1) - Start this spinner 1/4 earlier, Because the emphasis is obviously on a redtick. //k.
01:03:917 (6) - Why have you used clap for this note? As you can see, There's no bassdrum here. So it isn't suitable imo. //yes,removed,and I think I should add a note at 01:04:055 to follow the drum :p
01:04:194 ~ 01:21:972 - I didn't get why you didn't, But I would still push this; Add claps for extra bassdrums such as 01:23:917 - . If you think it's too loud, Then add some green line sections and lower the volume by 20% or so. It's kinda tough work, But that's worth it and sounds good imo.
//k.
01:15:028 (6) - This combo is quite long compared with the rest of this section. How about adding one here? //although it breaks my NC pattern a bit,to look better,added.
01:21:417 (5) - Tilt this slider a little to match it with the angle of the next slider?
//k.
01:29:750 (1) - Obviously you should add a clap to this note. //alright ..
01:32:805 (7) - I think it wouldn't hurt anything to change this slider a bit in order to make it look better.
//k.
01:37:250 - There should be a note here because of the bassdrum sound. //don't want to follow bassdrum here since I didn't notice it at all while I was mapping. LOL
01:39:611 (1) - This spinner should start at 01:39:750 - imo. As for the vocal, You're still right. But considering the place where the heavy beat is and background music, I guess starting on a whitetick makes sense. (And for the sake of consistency with the Hard diff.) //k
01:50:028 (2) - I would add a clap here if I were you. It's a matter of taste though. //yes,I should add a clap to follow the drum.
01:57:805 - Hmm, I'm kinda worried about this, But Normal sampleset would fit better with here imo. The clapping pattern would be more rhythmic to me.
//current part sounds fine for me,so no change for this.
02:15:028 (4,5,6) - Space them out at low spacing. There won't be much difference, But looks much better in play mode since this is one of symmetrical patterns and stacking breaks it slightly. 00:07:250 (4,5,6) - would be a hint. //oh wow it looks better :O,fixed
02:15:305 (6) - I suppose normal-hitwhistle will fit best with the song. Try it? //k

[Hard]
00:08:083 (4,5) - Place (4) at x:192 and (5) at x:320? It corresponds with (1,2) and makes more sense imo.
it would look a bit ugly among 00:07:528 (3,5,1) if I did this,so I wanna keep this part.
00:08:361 (5) - This clap is really weird to me, Since it doen't follow anything notable. Consider removing it.
//well,I think there is a drum I can follow.
00:11:972 (4) - Move this slider upward? Flows better imo.
//although it is nothing to do with flow because of 1/1 stop,to look better,fixed.
00:23:917 (3) - Maybe you want a finish here? It's currently inconsistent with the Insane diff. //hmm,ok.
00:33:083 (4) - Place this note at x:195 y:286 to make it symmetrical with (2)'s end? Not sure why you did like that, But this one makes more sense imo. Don't forget to adjust 00:34:194 (1) - if you change.
//right,I didn't notice that .. but now,it is really hard to fix this cuz changing this note will influence 00:33:639 (5,1,2,3,1,2).
and since it doesn't hurt too much for a whole map,I don't want to change anything for this note. ><

00:41:972 (1) - Start this spinner 1/4 earlier, Because the emphasis is obviously on a redtick. //k.
00:56:972 (1) - Looks much better if you removed this newcombo. I don't think it looks great to have newcombo halfway through a symmetrical pattern. The combos will be a bit long, But I guess it's still acceptable. //yeah,I considered this before,but I'm afraid some people would say someting about this if I did that ... lol
to the long combo look a bit uncomfortable to me,I decided to add NC at 00:56:972 (1).

01:03:917 - Why have you used clap for this note? As you can see, There's no bassdrum here. So it isn't suitable imo. //removed.
01:12:250 (1) - A weird clap imo orz. Remove it, or at least use a lower volume for it. //then I don't get why I added a clap here ... removed.
01:46:417 (1,2,3) - Difference in altitude would be nice for this kind of pattern. I would make the pattern like this, If possible.
//ok.
02:02:805 (2) - This slider should be placed at x:241 y:171 to avoid the partial overlapping. //k
02:15:305 - For the same reason as Insane, Try normal-hitwhistle. //k


That should be all for now. Since I'm so tired today, I will do the rest when I recheck. Let me know after fixes.
By the way, I have no idea about SB. I hope you can consult someone else o.o
//sure. o.o
thank you,Melo ~ ^^
I believe you'll be a BAT soon since there is no MAT can compare with you. @@ (according to technology for modding)
(oh wait,I don't believe you watched anime while you was modding,I don't believe that ! lol)

all diffs updated except sp3's N
waiting for his reply ~
Scorpiour
Checked SB with mapper via irc, nice storyboard and no major issues, only suggested mapper to delete redundant/inappropriate codes to optimize it :>
Topic Starter
DarknessAngel

Scorpiour wrote:

Checked SB with mapper via irc, nice storyboard and no major issues, only suggested mapper to delete redundant/inappropriate codes to optimize it :>
IRC MOD
02:14 Scorpiour: 在?
02:14 DarknessAngel: 啊啊
02:14 Scorpiour: 有空嘛?
02:14 Scorpiour: 和你说下sb的问题……
02:15 DarknessAngel: 恩
02:15 Scorpiour: 做的挺好的哦
02:15 Scorpiour: 清理一下冗余代码就好
02:15 DarknessAngel: 好:O
02:15 Scorpiour: 一个一个来吧
02:15 Scorpiour: 首先你的BG是要全程隐藏的是吧
02:15 Scorpiour: Sprite,Background,Centre,"BG.jpg",320,240
02:15 Scorpiour: 这行改成
02:16 Scorpiour: Sprite,Background,TopLeft,"BG.jpg",0,0
02:16 Scorpiour: 然后从wakka.png到White Effect.png这一页的所有代码项目都有一个冗余的M
02:17 Scorpiour: 把M的坐标放到原件初始的位置去
02:17 Scorpiour: 比如
02:17 Scorpiour: Sprite,Foreground,Centre,"SB\wakka.png",320,240
02:17 Scorpiour: 直接写成Sprite,Foreground,Centre,"SB\wakka.png",320,252
02:17 Scorpiour: 然后把 M,0,6427,,320,252 这行删掉,这样
02:17 Scorpiour: 这个你自己清理就好
02:18 DarknessAngel: 所有的M嗎 ?
02:18 Scorpiour: 嗯
02:18 Scorpiour: 所有这种格式的M
02:18 Scorpiour: 就是只有一组坐标的M都清理
02:18 Scorpiour: 然后
02:18 DarknessAngel: 恩 了解~
02:18 Scorpiour: White Effect那个项目
02:18 Scorpiour: R,0,8232,,0 <--冗余的R(占用无效的运算),删了
02:18 Scorpiour: 下面 BG 1 Effect
02:19 Scorpiour: S,0,8649,,1 <--冗余的S
02:19 Scorpiour: 删
02:19 Scorpiour: 这个项目里面还有几个多余的代码比如 F,0,26427,,1
02:19 Scorpiour: 你自己对着时间点清理一下F代码吧,尽量不要出现这种有头没尾的情况
02:20 Scorpiour: 再下面的White Effect
02:20 Scorpiour: F,0,24204,24343,0,0.996
02:20 Scorpiour: F,0,24343,24760,0.996,0
02:20 DarknessAngel: 改掉這些過後有什麼差別?
02:20 Scorpiour: 这两个改成0,1和1,0
02:20 Scorpiour: 提高播放速度
02:20 Scorpiour: 这种代码没有效果,但是会占用运算
02:20 Scorpiour: 对于性能一般的电脑来说这些都会拖慢游戏速度的
02:21 Scorpiour: 基本上都是这个问题
02:21 Scorpiour: 还有一个就是
02:21 Scorpiour: wakka.png不是有个快速放大的圆环效果么
02:22 Scorpiour: S,0,25593,25732,0.2640001,0.5599998
02:22 Scorpiour: 这里可以把Easing值设置为1(先快后慢)来强化画面的张力
02:22 Scorpiour: 也就是
02:22 Scorpiour: S,1,25593,25732,0.2640001,0.5599998
02:23 Scorpiour: 大概就是这样www
02:23 DarknessAngel: 好
02:23 Scorpiour: 还有最下面那里white.jpg
02:24 Scorpiour: F,0,90871,91288,1,0.003999939
02:24 Scorpiour: 这种明显应该F,0 ... 1,0的地方
02:24 Scorpiour: 没有降到0的,手动整理一下
02:24 Scorpiour: 把数字弄整齐了
02:24 Scorpiour: Fade的时候降到0可以提高运行速度
02:24 Scorpiour: 所以除非必须半透明留一点,否则都可以直接弄到0
02:25 Scorpiour: 大概就这样=v=
02:25 DarknessAngel: 恩:>
02:25 Scorpiour: 我去给melo回个帖子
02:25 Scorpiour: 你自己清理好代码直接找他好了:>
02:25 DarknessAngel: OK ~

fixed all unused codes (M,F) ~ thanks for checking SB ! :>

l1106188 wrote:

mod for SB (chinese)
咱沒找到什麼可以說的 只不過對於SB的某張圖來說
咱在想是不是因為BG4的關係 所以逼不得已得用白色部分遮擋
咱的想法是在找看看其他聖誕BG跟BG4掉換 這樣或許就不用用到白色遮擋了~
不是因為BG4的關係才用,而是因為我想製造出圖片在相框裡流動的氛圍
還有適用的聖誕BG不是很多,以及考慮到白色相框使用的相適性
不能隨意更改 (很麻煩的TAT)

謝謝SB check ~ :)
spboxer3

Melophobia wrote:

[Sp3's Normal]
00:07:528 (1) - I would move this slider upward so they look like a triangle. Not a big deal though. But worth a try I think. ok~
00:27:528 (2) - This partial overlapping may bother players probably. I'm sure that this is still rankable, But it wouldn't hurt anything to move it away. Err... I think it's ok. sorry, I want keep it :<
01:05:028 (2,3) - Considering the level of this difficulty, This jump is no longer readable imo. Umm... at least it's not easiest diff for this map and 01:05:305 (3) - is slider, It's not readable and playable in Normal. (btw, I used analogous at 01:08:639 (1,2) - but you haven't said that lol.)
01:28:639 (5,6,1) - Personally, I really don't like this anti jump. It obviously breaks the nice flow you have made in the previous pattern. fixed (rhythm)
01:30:583 - A note here would be great. Because there's an extra percussion here, And the pattern will be more rhythmic if you follow it. k
01:38:917 (5) - somehow feels quite weird. I suppose it's just because there's a heavy beat at 01:39:194 - and you left there empty. Maybe you can try this rhythm so it will be less weird. actually, It's intentional to empty this heavy beat, It's better for my playing feel. :<
02:10:305 (1,2) - Swap these newcombos for better readability. I would warn an anti-jump rather than warning a jump. ok :3
thank you Melo~ ^^
http://puu.sh/1yY2F
Topic Starter
DarknessAngel
Sp3's N updated ~
Melophobia
No kds.

[D.N.Angel]
01:04:194 - It was this section that I previously intended. As for 01:21:972 - , I'd change all claps back as they originally were. The section isn't filled with many claps due to the rhythm. It's weird imo to add claps inconstantly.
02:15:305 (6) - I mentioned "normal-hitwhistle" for this. I'm not sure if it's intentional, or not. But I will still push it.

[Sp3's Normal]
01:05:028 (2,3) - I'm fine with adding a jump even in a Normal diff as long as it does make sense. What sense does it make?
As for 01:08:639 (1,2) - , I supposed it was not as problematic as 01:05:028 (2,3) - . Because the actual distance which players will have to move their cursors is close enough and it's still readable. That's why I didn't mention it.
01:28:639 (5,1) - This pertial overlapping.. Your all other patterns are looking nice and i love them, But this.

[Flask's Easy]
02:10:861 - How about adding normal-hitwhistle and normal finish to this?


Call me back once again!
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