Что делать при запуске osu!lazer на полном экране мне монитор показывает что разрешение не поддерживается
Как это исправить?
логи:
2020-04-19 09:34:52 [verbose]: ----------------------------------------------------------
2020-04-19 09:34:52 [verbose]: runtime Log for lalds (LogLevel: Verbose)
2020-04-19 09:34:52 [verbose]: osu 2020.418.0.0
2020-04-19 09:34:52 [verbose]: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
2020-04-19 09:34:52 [verbose]: ----------------------------------------------------------
2020-04-19 09:34:52 [verbose]: GL Initialized
2020-04-19 09:34:52 [verbose]: GL Version: 3.3.0
2020-04-19 09:34:52 [verbose]: GL Renderer: GeForce 210/PCIe/SSE2
2020-04-19 09:34:52 [verbose]: GL Shader Language version: 3.30 NVIDIA via Cg compiler
2020-04-19 09:34:52 [verbose]: GL Vendor: NVIDIA Corporation
2020-04-19 09:34:52 [verbose]: GL Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2020-04-19 09:35:01 [verbose]: BASS Initialized
2020-04-19 09:35:01 [verbose]: BASS Version: 2.4.15.2
2020-04-19 09:35:01 [verbose]: BASS FX Version: 2.4.12.1
2020-04-19 09:35:01 [verbose]: Device: Динамики (Realtek High Definition Audio)
2020-04-19 09:35:01 [verbose]: Drive: {0.0.0.00000000}.{2084c696-a16f-41ee-92d5-598374814e34}
2020-04-19 09:35:19 [verbose]: Connected joystick device: 013c0d8c-0000-0000-0000-504944564944
2020-04-19 09:35:19 [verbose]: Screen changed → Loader
2020-04-19 09:35:28 [verbose]: Screen changed → Disclaimer
2020-04-19 09:35:34 [verbose]: Screen changed → IntroTriangles
2020-04-19 09:35:35 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:35:40 [verbose]: Screen changed → MainMenu
2020-04-19 09:36:09 [verbose]: ButtonSystem's state changed from Initial to TopLevel
2020-04-19 09:36:40 [verbose]: ButtonSystem's state changed from TopLevel to EnteringMode
2020-04-19 09:36:40 [verbose]: Screen changed → Editor
2020-04-19 09:36:43 [verbose]: Screen changed ← MainMenu
2020-04-19 09:36:43 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:36:44 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:36:45 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:36:45 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:36:45 [verbose]: updating selection with beatmap:296 ruleset:0
2020-04-19 09:36:45 [verbose]: beatmap changed from "cYsmix - triangles (peppy) [peppy]" to "Various Artists - Jump Training Collection #4 (Shifu Touka) [Level 1 - And Im Home]"
2020-04-19 09:36:45 [verbose]: working beatmap updated to Various Artists - Jump Training Collection #4 (Shifu Touka) [Level 1 - And Im Home]
2020-04-19 09:36:47 [verbose]: updating selection with beatmap:32 ruleset:0
2020-04-19 09:36:47 [verbose]: beatmap changed from "Various Artists - Jump Training Collection #4 (Shifu Touka) [Level 1 - And Im Home]" to "Basshunter - Ievan Polkka Trance Remix (Teara) [MB's Tears]"
2020-04-19 09:36:47 [verbose]: working beatmap updated to Basshunter - Ievan Polkka Trance Remix (Teara) [MB's Tears]
2020-04-19 09:36:49 [verbose]: Screen changed ← MainMenu
2020-04-19 09:36:49 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:36:49 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:48:30 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:48:30 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:48:30 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:48:30 [verbose]: updating selection with beatmap:287 ruleset:0
2020-04-19 09:48:34 [verbose]: Screen changed ← MainMenu
2020-04-19 09:48:34 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:48:34 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:48:54 [verbose]: ButtonSystem's state changed from TopLevel to Initial
2020-04-19 09:49:01 [verbose]: ButtonSystem's state changed from Initial to TopLevel
2020-04-19 09:49:01 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:49:02 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:49:02 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:49:02 [verbose]: updating selection with beatmap:287 ruleset:0
2020-04-19 09:49:04 [verbose]: updating selection with beatmap:114 ruleset:0
2020-04-19 09:49:04 [verbose]: beatmap changed from "SakiZ - osu!memories (DeRandom Otaku) [Happy Memories]" to "Nico Nico Douga - Owens (AngelHoney) [Doomsday]"
2020-04-19 09:49:04 [verbose]: working beatmap updated to Nico Nico Douga - Owens (AngelHoney) [Doomsday]
2020-04-19 09:49:05 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:49:08 [verbose]: Screen changed → Player
2020-04-19 09:49:13 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:49:13 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:49:30 [verbose]: Screen changed ← MainMenu
2020-04-19 09:49:30 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:49:30 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:50:10 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:50:10 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:50:10 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:50:10 [verbose]: updating selection with beatmap:114 ruleset:0
2020-04-19 09:50:12 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:50:12 [verbose]: beatmap changed from "Nico Nico Douga - Owens (AngelHoney) [Doomsday]" to "S3RL - Pika Girl (Takuya) [Hard]"
2020-04-19 09:50:12 [verbose]: working beatmap updated to S3RL - Pika Girl (Takuya) [Hard]
2020-04-19 09:50:13 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:50:18 [verbose]: Screen changed → Player
2020-04-19 09:50:25 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:50:25 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:50:28 [verbose]: Screen changed ← MainMenu
2020-04-19 09:50:28 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:50:28 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:51:06 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:51:06 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:51:06 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:51:07 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:51:08 [verbose]: updating selection with beatmap:233 ruleset:0
2020-04-19 09:51:08 [verbose]: beatmap changed from "S3RL - Pika Girl (Takuya) [Hard]" to "S3RL - Pika Girl (Takuya) [Insane]"
2020-04-19 09:51:08 [verbose]: working beatmap updated to S3RL - Pika Girl (Takuya) [Insane]
2020-04-19 09:51:09 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:51:09 [verbose]: beatmap changed from "S3RL - Pika Girl (Takuya) [Insane]" to "S3RL - Pika Girl (Takuya) [Hard]"
2020-04-19 09:51:09 [verbose]: working beatmap updated to S3RL - Pika Girl (Takuya) [Hard]
2020-04-19 09:51:10 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:51:13 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:51:18 [verbose]: Screen changed → Player
2020-04-19 09:51:43 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:51:43 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:51:44 [verbose]: Screen changed ← MainMenu
2020-04-19 09:51:44 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:51:44 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:51:55 [verbose]: Unknown section "[CatchTheBeat]" in "osu.Game.Skinning.LegacySkinConfiguration"
2020-04-19 09:51:55 [verbose]: Unknown section "[CatchTheBeat]" in "System.Collections.Generic.List`1[osu.Game.Skinning.LegacyManiaSkinConfiguration]"
2020-04-19 09:51:57 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:51:57 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:51:57 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:51:58 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:51:59 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:52:01 [verbose]: Screen changed → Player
2020-04-19 09:52:04 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:52:04 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:52:06 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:52:11 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:52:12 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:52:14 [verbose]: Screen changed → Player
2020-04-19 09:52:19 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:52:21 [verbose]: Screen changed → Player
2020-04-19 09:52:38 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:52:38 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:52:39 [verbose]: Screen changed ← MainMenu
2020-04-19 09:52:39 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:52:40 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:54:33 [verbose]: ButtonSystem's state changed from TopLevel to Initial
2020-04-19 09:58:26 [verbose]: ButtonSystem's state changed from Initial to TopLevel
2020-04-19 09:58:27 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:58:27 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:58:27 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:58:28 [verbose]: updating selection with beatmap:44 ruleset:0
2020-04-19 09:58:41 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:58:45 [verbose]: updating selection with beatmap:103 ruleset:0
2020-04-19 09:58:45 [verbose]: beatmap changed from "LiSA - Thrill, Risk, Heartless (Nao Tomori) [Akitoshi Goes Kirito Mode]" to "DragonForce - Through The Fire And Flames (kingcobra52) [Hard]"
2020-04-19 09:58:45 [verbose]: working beatmap updated to DragonForce - Through The Fire And Flames (kingcobra52) [Hard]
2020-04-19 09:58:48 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:58:50 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:58:53 [verbose]: Screen changed → Player
2020-04-19 09:59:19 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:59:19 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:59:31 [verbose]: updating selection with beatmap:219 ruleset:0
2020-04-19 09:59:31 [verbose]: beatmap changed from "DragonForce - Through The Fire And Flames (kingcobra52) [Hard]" to "DragonForce - Through the Fire and Flames (Ponoyoshi) [Myth]"
2020-04-19 09:59:31 [verbose]: working beatmap updated to DragonForce - Through the Fire and Flames (Ponoyoshi) [Myth]
2020-04-19 09:59:36 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:59:39 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:59:48 [verbose]: Screen changed → Player
2020-04-19 10:00:26 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:00:26 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 10:00:30 [verbose]: updating selection with beatmap:105 ruleset:0
2020-04-19 10:00:30 [verbose]: beatmap changed from "DragonForce - Through the Fire and Flames (Ponoyoshi) [Myth]" to "Nico Nico Douga - U.N. Owen Was Her? (Reikin) []"
2020-04-19 10:00:31 [verbose]: working beatmap updated to Nico Nico Douga - U.N. Owen Was Her? (Reikin) []
2020-04-19 10:00:40 [verbose]: Screen changed ← MainMenu
2020-04-19 10:00:40 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 10:00:40 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 10:01:00 [verbose]: Focus contention triggered by UserProfileOverlay.
2020-04-19 10:01:17 [verbose]: Focus contention triggered by NotificationOverlay.
2020-04-19 10:01:20 [verbose]: Focus contention triggered by SettingsOverlay.
2020-04-19 10:01:39 [verbose]: Focus contention triggered by ChangelogOverlay.
2020-04-19 10:02:04 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 10:02:12 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 10:02:14 [verbose]: Screen changed → PlaySongSelect
2020-04-19 10:02:15 [verbose]: updating selection with beatmap:105 ruleset:0
2020-04-19 10:02:17 [verbose]: updating selection with beatmap:197 ruleset:0
2020-04-19 10:02:17 [verbose]: beatmap changed from "Nico Nico Douga - U.N. Owen Was Her? (Reikin) []" to "Three Days Grace - Unbreakable Heart (Lumael) [Unbreakable]"
2020-04-19 10:02:18 [verbose]: working beatmap updated to Three Days Grace - Unbreakable Heart (Lumael) [Unbreakable]
2020-04-19 10:02:20 [verbose]: updating selection with beatmap:93 ruleset:0
2020-04-19 10:02:20 [verbose]: beatmap changed from "Three Days Grace - Unbreakable Heart (Lumael) [Unbreakable]" to "MT Nightcore - Welcome To The Club (Shinxyn) [Hard]"
2020-04-19 10:02:21 [verbose]: working beatmap updated to MT Nightcore - Welcome To The Club (Shinxyn) [Hard]
2020-04-19 10:02:23 [verbose]: updating selection with beatmap:96 ruleset:0
2020-04-19 10:02:23 [verbose]: beatmap changed from "MT Nightcore - Welcome To The Club (Shinxyn) [Hard]" to "MT Nightcore - Welcome To The Club (Shinxyn) [simplistiC's Club]"
2020-04-19 10:02:23 [verbose]: working beatmap updated to MT Nightcore - Welcome To The Club (Shinxyn) [simplistiC's Club]
2020-04-19 10:02:23 [verbose]: Screen changed → PlayerLoader
2020-04-19 10:02:28 [verbose]: Screen changed → Player
2020-04-19 10:03:02 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:03:04 [verbose]: Screen changed → Player
2020-04-19 10:03:16 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:03:18 [verbose]: Screen changed → Player
2020-04-19 10:04:57 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:04:57 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 10:04:57 [verbose]: Screen changed ← MainMenu
2020-04-19 10:04:57 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 10:04:57 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 10:05:09 [verbose]: ButtonSystem's state changed from TopLevel to Exit
2020-04-19 10:05:09 [verbose]: Screen changed ← IntroTriangles
2020-04-19 10:05:12 [verbose]: Screen changed ← Disclaimer
2020-04-19 10:05:12 [verbose]: Screen changed ← Loader
2020-04-19 10:05:12 [verbose]: Screen changed ←
Как это исправить?
логи:
2020-04-19 09:34:52 [verbose]: ----------------------------------------------------------
2020-04-19 09:34:52 [verbose]: runtime Log for lalds (LogLevel: Verbose)
2020-04-19 09:34:52 [verbose]: osu 2020.418.0.0
2020-04-19 09:34:52 [verbose]: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
2020-04-19 09:34:52 [verbose]: ----------------------------------------------------------
2020-04-19 09:34:52 [verbose]: GL Initialized
2020-04-19 09:34:52 [verbose]: GL Version: 3.3.0
2020-04-19 09:34:52 [verbose]: GL Renderer: GeForce 210/PCIe/SSE2
2020-04-19 09:34:52 [verbose]: GL Shader Language version: 3.30 NVIDIA via Cg compiler
2020-04-19 09:34:52 [verbose]: GL Vendor: NVIDIA Corporation
2020-04-19 09:34:52 [verbose]: GL Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2020-04-19 09:35:01 [verbose]: BASS Initialized
2020-04-19 09:35:01 [verbose]: BASS Version: 2.4.15.2
2020-04-19 09:35:01 [verbose]: BASS FX Version: 2.4.12.1
2020-04-19 09:35:01 [verbose]: Device: Динамики (Realtek High Definition Audio)
2020-04-19 09:35:01 [verbose]: Drive: {0.0.0.00000000}.{2084c696-a16f-41ee-92d5-598374814e34}
2020-04-19 09:35:19 [verbose]: Connected joystick device: 013c0d8c-0000-0000-0000-504944564944
2020-04-19 09:35:19 [verbose]: Screen changed → Loader
2020-04-19 09:35:28 [verbose]: Screen changed → Disclaimer
2020-04-19 09:35:34 [verbose]: Screen changed → IntroTriangles
2020-04-19 09:35:35 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:35:40 [verbose]: Screen changed → MainMenu
2020-04-19 09:36:09 [verbose]: ButtonSystem's state changed from Initial to TopLevel
2020-04-19 09:36:40 [verbose]: ButtonSystem's state changed from TopLevel to EnteringMode
2020-04-19 09:36:40 [verbose]: Screen changed → Editor
2020-04-19 09:36:43 [verbose]: Screen changed ← MainMenu
2020-04-19 09:36:43 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:36:44 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:36:45 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:36:45 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:36:45 [verbose]: updating selection with beatmap:296 ruleset:0
2020-04-19 09:36:45 [verbose]: beatmap changed from "cYsmix - triangles (peppy) [peppy]" to "Various Artists - Jump Training Collection #4 (Shifu Touka) [Level 1 - And Im Home]"
2020-04-19 09:36:45 [verbose]: working beatmap updated to Various Artists - Jump Training Collection #4 (Shifu Touka) [Level 1 - And Im Home]
2020-04-19 09:36:47 [verbose]: updating selection with beatmap:32 ruleset:0
2020-04-19 09:36:47 [verbose]: beatmap changed from "Various Artists - Jump Training Collection #4 (Shifu Touka) [Level 1 - And Im Home]" to "Basshunter - Ievan Polkka Trance Remix (Teara) [MB's Tears]"
2020-04-19 09:36:47 [verbose]: working beatmap updated to Basshunter - Ievan Polkka Trance Remix (Teara) [MB's Tears]
2020-04-19 09:36:49 [verbose]: Screen changed ← MainMenu
2020-04-19 09:36:49 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:36:49 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:48:30 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:48:30 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:48:30 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:48:30 [verbose]: updating selection with beatmap:287 ruleset:0
2020-04-19 09:48:34 [verbose]: Screen changed ← MainMenu
2020-04-19 09:48:34 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:48:34 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:48:54 [verbose]: ButtonSystem's state changed from TopLevel to Initial
2020-04-19 09:49:01 [verbose]: ButtonSystem's state changed from Initial to TopLevel
2020-04-19 09:49:01 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:49:02 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:49:02 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:49:02 [verbose]: updating selection with beatmap:287 ruleset:0
2020-04-19 09:49:04 [verbose]: updating selection with beatmap:114 ruleset:0
2020-04-19 09:49:04 [verbose]: beatmap changed from "SakiZ - osu!memories (DeRandom Otaku) [Happy Memories]" to "Nico Nico Douga - Owens (AngelHoney) [Doomsday]"
2020-04-19 09:49:04 [verbose]: working beatmap updated to Nico Nico Douga - Owens (AngelHoney) [Doomsday]
2020-04-19 09:49:05 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:49:08 [verbose]: Screen changed → Player
2020-04-19 09:49:13 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:49:13 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:49:30 [verbose]: Screen changed ← MainMenu
2020-04-19 09:49:30 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:49:30 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:50:10 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:50:10 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:50:10 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:50:10 [verbose]: updating selection with beatmap:114 ruleset:0
2020-04-19 09:50:12 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:50:12 [verbose]: beatmap changed from "Nico Nico Douga - Owens (AngelHoney) [Doomsday]" to "S3RL - Pika Girl (Takuya) [Hard]"
2020-04-19 09:50:12 [verbose]: working beatmap updated to S3RL - Pika Girl (Takuya) [Hard]
2020-04-19 09:50:13 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:50:18 [verbose]: Screen changed → Player
2020-04-19 09:50:25 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:50:25 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:50:28 [verbose]: Screen changed ← MainMenu
2020-04-19 09:50:28 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:50:28 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:51:06 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:51:06 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:51:06 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:51:07 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:51:08 [verbose]: updating selection with beatmap:233 ruleset:0
2020-04-19 09:51:08 [verbose]: beatmap changed from "S3RL - Pika Girl (Takuya) [Hard]" to "S3RL - Pika Girl (Takuya) [Insane]"
2020-04-19 09:51:08 [verbose]: working beatmap updated to S3RL - Pika Girl (Takuya) [Insane]
2020-04-19 09:51:09 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:51:09 [verbose]: beatmap changed from "S3RL - Pika Girl (Takuya) [Insane]" to "S3RL - Pika Girl (Takuya) [Hard]"
2020-04-19 09:51:09 [verbose]: working beatmap updated to S3RL - Pika Girl (Takuya) [Hard]
2020-04-19 09:51:10 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:51:13 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:51:18 [verbose]: Screen changed → Player
2020-04-19 09:51:43 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:51:43 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:51:44 [verbose]: Screen changed ← MainMenu
2020-04-19 09:51:44 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:51:44 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:51:55 [verbose]: Unknown section "[CatchTheBeat]" in "osu.Game.Skinning.LegacySkinConfiguration"
2020-04-19 09:51:55 [verbose]: Unknown section "[CatchTheBeat]" in "System.Collections.Generic.List`1[osu.Game.Skinning.LegacyManiaSkinConfiguration]"
2020-04-19 09:51:57 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:51:57 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:51:57 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:51:58 [verbose]: updating selection with beatmap:232 ruleset:0
2020-04-19 09:51:59 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:52:01 [verbose]: Screen changed → Player
2020-04-19 09:52:04 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:52:04 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:52:06 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:52:11 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:52:12 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:52:14 [verbose]: Screen changed → Player
2020-04-19 09:52:19 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:52:21 [verbose]: Screen changed → Player
2020-04-19 09:52:38 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:52:38 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:52:39 [verbose]: Screen changed ← MainMenu
2020-04-19 09:52:39 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 09:52:40 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 09:54:33 [verbose]: ButtonSystem's state changed from TopLevel to Initial
2020-04-19 09:58:26 [verbose]: ButtonSystem's state changed from Initial to TopLevel
2020-04-19 09:58:27 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 09:58:27 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 09:58:27 [verbose]: Screen changed → PlaySongSelect
2020-04-19 09:58:28 [verbose]: updating selection with beatmap:44 ruleset:0
2020-04-19 09:58:41 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:58:45 [verbose]: updating selection with beatmap:103 ruleset:0
2020-04-19 09:58:45 [verbose]: beatmap changed from "LiSA - Thrill, Risk, Heartless (Nao Tomori) [Akitoshi Goes Kirito Mode]" to "DragonForce - Through The Fire And Flames (kingcobra52) [Hard]"
2020-04-19 09:58:45 [verbose]: working beatmap updated to DragonForce - Through The Fire And Flames (kingcobra52) [Hard]
2020-04-19 09:58:48 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:58:50 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:58:53 [verbose]: Screen changed → Player
2020-04-19 09:59:19 [verbose]: Screen changed ← PlayerLoader
2020-04-19 09:59:19 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 09:59:31 [verbose]: updating selection with beatmap:219 ruleset:0
2020-04-19 09:59:31 [verbose]: beatmap changed from "DragonForce - Through The Fire And Flames (kingcobra52) [Hard]" to "DragonForce - Through the Fire and Flames (Ponoyoshi) [Myth]"
2020-04-19 09:59:31 [verbose]: working beatmap updated to DragonForce - Through the Fire and Flames (Ponoyoshi) [Myth]
2020-04-19 09:59:36 [verbose]: Focus contention triggered by ModSelectOverlay.
2020-04-19 09:59:39 [verbose]: Screen changed → PlayerLoader
2020-04-19 09:59:48 [verbose]: Screen changed → Player
2020-04-19 10:00:26 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:00:26 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 10:00:30 [verbose]: updating selection with beatmap:105 ruleset:0
2020-04-19 10:00:30 [verbose]: beatmap changed from "DragonForce - Through the Fire and Flames (Ponoyoshi) [Myth]" to "Nico Nico Douga - U.N. Owen Was Her? (Reikin) []"
2020-04-19 10:00:31 [verbose]: working beatmap updated to Nico Nico Douga - U.N. Owen Was Her? (Reikin) []
2020-04-19 10:00:40 [verbose]: Screen changed ← MainMenu
2020-04-19 10:00:40 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 10:00:40 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 10:01:00 [verbose]: Focus contention triggered by UserProfileOverlay.
2020-04-19 10:01:17 [verbose]: Focus contention triggered by NotificationOverlay.
2020-04-19 10:01:20 [verbose]: Focus contention triggered by SettingsOverlay.
2020-04-19 10:01:39 [verbose]: Focus contention triggered by ChangelogOverlay.
2020-04-19 10:02:04 [verbose]: ButtonSystem's state changed from TopLevel to Play
2020-04-19 10:02:12 [verbose]: ButtonSystem's state changed from Play to EnteringMode
2020-04-19 10:02:14 [verbose]: Screen changed → PlaySongSelect
2020-04-19 10:02:15 [verbose]: updating selection with beatmap:105 ruleset:0
2020-04-19 10:02:17 [verbose]: updating selection with beatmap:197 ruleset:0
2020-04-19 10:02:17 [verbose]: beatmap changed from "Nico Nico Douga - U.N. Owen Was Her? (Reikin) []" to "Three Days Grace - Unbreakable Heart (Lumael) [Unbreakable]"
2020-04-19 10:02:18 [verbose]: working beatmap updated to Three Days Grace - Unbreakable Heart (Lumael) [Unbreakable]
2020-04-19 10:02:20 [verbose]: updating selection with beatmap:93 ruleset:0
2020-04-19 10:02:20 [verbose]: beatmap changed from "Three Days Grace - Unbreakable Heart (Lumael) [Unbreakable]" to "MT Nightcore - Welcome To The Club (Shinxyn) [Hard]"
2020-04-19 10:02:21 [verbose]: working beatmap updated to MT Nightcore - Welcome To The Club (Shinxyn) [Hard]
2020-04-19 10:02:23 [verbose]: updating selection with beatmap:96 ruleset:0
2020-04-19 10:02:23 [verbose]: beatmap changed from "MT Nightcore - Welcome To The Club (Shinxyn) [Hard]" to "MT Nightcore - Welcome To The Club (Shinxyn) [simplistiC's Club]"
2020-04-19 10:02:23 [verbose]: working beatmap updated to MT Nightcore - Welcome To The Club (Shinxyn) [simplistiC's Club]
2020-04-19 10:02:23 [verbose]: Screen changed → PlayerLoader
2020-04-19 10:02:28 [verbose]: Screen changed → Player
2020-04-19 10:03:02 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:03:04 [verbose]: Screen changed → Player
2020-04-19 10:03:16 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:03:18 [verbose]: Screen changed → Player
2020-04-19 10:04:57 [verbose]: Screen changed ← PlayerLoader
2020-04-19 10:04:57 [verbose]: Screen changed ← PlaySongSelect
2020-04-19 10:04:57 [verbose]: Screen changed ← MainMenu
2020-04-19 10:04:57 [verbose]: decoupled ruleset transferred ("" -> "osu!"
2020-04-19 10:04:57 [verbose]: ButtonSystem's state changed from EnteringMode to TopLevel
2020-04-19 10:05:09 [verbose]: ButtonSystem's state changed from TopLevel to Exit
2020-04-19 10:05:09 [verbose]: Screen changed ← IntroTriangles
2020-04-19 10:05:12 [verbose]: Screen changed ← Disclaimer
2020-04-19 10:05:12 [verbose]: Screen changed ← Loader
2020-04-19 10:05:12 [verbose]: Screen changed ←