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Kuraki Mai - Your Best Friend

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jyu
hurry up and rank it already, Hinsvar deserves this owo
Senritsu

AlpacaCokelat wrote:

hurry up and rank it already, Hinsvar deserves this owo
Xinely

HeatKai wrote:

if it isn't the cutest couple from Indonesia.
we are moe :(

Senritsu wrote:

AlpacaCokelat wrote:

hurry up and rank it already, Hinsvar deserves this owo
/me runs
Oyatsu
I sugguest BAT goes and rank this map ><
Chewin
Hello, Hinsvar.
Yasora asked me in my queue to check your bubbled map, let's see!

General

  1. You don't need to add Conan in the tags, it's already in the source.
Xinely's Easy

  1. 00:21:341 (1,2) - It'd be more logical to set new combo on (2) than (1). Moreover, I'd suggest you to make this pattern more flowing placing those two elements in this other way:
    SPOILER

    332,172,21341,2,0,P|344:208|384:228,1,65,0|0,0:0|0:0,0:0:0:0:
    424,224,21953,6,0,P|356:332|212:336,1,260,2|2,0:0|0:0,0:0:0:0:
  2. 00:34:504 (1,2) - Switch new combo here as well. New combo should go on (2) because of new vocal rhythm. Same on 01:21:953 (1,2)
  3. 01:29:912 (1,2,3) - I would avoid this 1/2 triplet if I was you. You could simply use an 1/2 slider with a repeat, like the other parts
  4. 02:59:300 (3) - Stack this slider better with 02:57:463 (1), moving the 03:01:749 (5) as well
  5. 03:24:402 (5) - I would set new combo here because of new vocal
  6. 04:34:198 (3,4) - Wrong spacing here. It could confuse players: you should place it and the next elements as well (obviously) using distance snap. Keeping natural spacing in the easiest diff is the most important thing to do
  7. 04:41:851 (1) - This circle is enough confusing because it's between the previous and the next slider, it could confuse beginners.. What about to remove it setting new combo on the next slider? It would be the best idea in my opinion.
  8. 04:56:239 (4) - There is already a whistle on the previous slider's tail, this other one sounds too loud IMO. I would remove the circle because it follows nothing. I can't hear something in the music
  9. 05:06:034 (4) - Is this whistle on slider's body used on purpose? Remove that whistle from the slider's body keeping it on the slider's head, instead
  10. 05:12:157 (1,2,3) - Same thing I suggested you above for 01:29:912 (1,2,3)
Normal

  1. 00:13:075 (5) - I don't get why you have used this 1/4 repeated slider to be honest. What is it following? I guess nothing. Change it with an 1/2 slider following so the vocal rhythm. Overmapping a normal diff isn't a good idea, lol. Moreover, I would also avoid the stack with 00:14:300 (6) if I was you. This kind of stacks, like also the previous one 00:11:851 (3) aren't a good choice for the normal diff. I highly suggest you to avoid this one and the next as well (I won't repeat the same thing for the other patterns then xD Keep this suggestion for this kind of stacks you used in your normal, like 00:19:198 (4) and so on..)
  2. 03:53:790 (4) - I would use new combo here because of new 1/1 rhythm/spacing
  3. 05:24:402 (5) - New combo?
Collab

  1. 00:11:239 (1) - Remove new combo, add it on 00:12:157 (4) and remove from 00:13:381 (1).
  2. 00:29:300 (1) - I didn't get this random jump.. it plays bad IMO. What about to CTRL+G this slider removing new combo as well? It would flow much better together with next slider.
  3. 00:38:177 (2,3) - Why this jump? It plays bad. What about using this pattern? It flows better: http://osu.ppy.sh/ss/793132
  4. 01:07:259 (1,2) - The second slider is longer than (1) but from how you placed them it looks they have the same lenght. What about instead to change the rhythm in this way? It's better IMO: http://puu.sh/383pJ.jpg
  5. 01:58:075 (9) - New combo removing it from 01:58:688 (1)?
  6. 02:20:728 (1) - This slider is symmetric with the previous one. I don't see a reason to set new combo here since the previous part has just two elements in the combo. Remove NC from this slider, then
  7. 02:37:565 (6) - Instead to stack this slider with the previous (5), what about to blanket it with (5)'s head? It flows very nice: http://osu.ppy.sh/ss/793149
  8. 04:43:994 (6) - Stack with 04:42:157 (2)?
  9. 05:04:810 (1,2,1,2) - This pattern is confusing :\ What about to unstack the second (1) with the first one? I mean http://osu.ppy.sh/ss/793155
For now I will just give your bubble back. I'm not totally sure to rank it, sorry D: I will let the rank to an other BAT.
Call me back when you have looked over this mod, I hope it helped you at least (:
Topic Starter
Hinsvar
I'll also take care of Xinely's parts as she requested it, I guess.

Chewin wrote:

Hello, Hinsvar.
Yasora asked me in my queue to check your bubbled map, let's see! Ah, good to hear that~

General

  1. You don't need to add Conan in the tags, it's already in the source. Done.
Xinely's Easy

  1. 00:21:341 (1,2) - It'd be more logical to set new combo on (2) than (1). Moreover, I'd suggest you to make this pattern more flowing placing those two elements in this other way:
    SPOILER
    Done in a similar way.
    332,172,21341,2,0,P|344:208|384:228,1,65,0|0,0:0|0:0,0:0:0:0:
    424,224,21953,6,0,P|356:332|212:336,1,260,2|2,0:0|0:0,0:0:0:0:
  2. 00:34:504 (1,2) - Switch new combo here as well. New combo should go on (2) because of new vocal rhythm. Same on 01:21:953 (1,2) Done here but not there (01:21:953); I'd rather follow the stanzas. It's just... weird to follow the vocal there.
  3. 01:29:912 (1,2,3) - I would avoid this 1/2 triplet if I was you. You could simply use an 1/2 slider with a repeat, like the other parts Did that for her.
  4. 02:59:300 (3) - Stack this slider better with 02:57:463 (1), moving the 03:01:749 (5) as well Done.
  5. 03:24:402 (5) - I would set new combo here because of new vocal I'm sure enough she would rather make the combo consistent than doing that. And the vocal is not enough for an NC to be needed there, in my opinion.
  6. 04:34:198 (3,4) - Wrong spacing here. It could confuse players: you should place it and the next elements as well (obviously) using distance snap. Keeping natural spacing in the easiest diff is the most important thing to do Fixed.
  7. 04:41:851 (1) - This circle is enough confusing because it's between the previous and the next slider, it could confuse beginners.. What about to remove it setting new combo on the next slider? It would be the best idea in my opinion. Done.
  8. 04:56:239 (4) - There is already a whistle on the previous slider's tail, this other one sounds too loud IMO. I would remove the circle because it follows nothing. I can't hear something in the music I clearly heard some kind of instrument being played on the background here. Removed the whistle, though.
  9. 05:06:034 (4) - Is this whistle on slider's body used on purpose? Remove that whistle from the slider's body keeping it on the slider's head, instead Fixed.
  10. 05:12:157 (1,2,3) - Same thing I suggested you above for 01:29:912 (1,2,3) Made them a 1/2 repeating slider.
Normal

  1. 00:13:075 (5) - I don't get why you have used this 1/4 repeated slider to be honest. What is it following? I guess nothing. Change it with an 1/2 slider following so the vocal rhythm. Overmapping a normal diff isn't a good idea, lol. Moreover, I would also avoid the stack with 00:14:300 (6) if I was you. This kind of stacks, like also the previous one 00:11:851 (3) aren't a good choice for the normal diff. I highly suggest you to avoid this one and the next as well (I won't repeat the same thing for the other patterns then xD Keep this suggestion for this kind of stacks you used in your normal, like 00:19:198 (4) and so on..) Umm, the first two of these follow the vocal and the instrument of the song... Fixed the later ones, though.
  2. 03:53:790 (4) - I would use new combo here because of new 1/1 rhythm/spacing Uh, I'd rather keep the current combo pattern I have now (NCs every two stanzas). The instrument is still not powerful enough to the point where NC needs to be applied there, IMO.
  3. 05:24:402 (5) - New combo? Nope. Wanna keep my current combo pattern, as doing this will make it inconsistent. Applied and removed a few NCs around here, though.
Collab

  1. 00:11:239 (1) - Remove new combo, add it on 00:12:157 (4) and remove from 00:13:381 (1). ...Done I guess.
  2. 00:29:300 (1) - I didn't get this random jump.. it plays bad IMO. What about to CTRL+G this slider removing new combo as well? It would flow much better together with next slider. ...Okay, fixed.
  3. 00:38:177 (2,3) - Why this jump? It plays bad. What about using this pattern? It flows better: http://osu.ppy.sh/ss/793132 Fixed by my own way.
  4. 01:07:259 (1,2) - The second slider is longer than (1) but from how you placed them it looks they have the same lenght. What about instead to change the rhythm in this way? It's better IMO: http://puu.sh/383pJ.jpg ...I'm sure enough the length of the sliders is noticeable enough... Also, the current rhythm I have fits the music more than the one you suggested, so no change from my side.
  5. 01:58:075 (9) - New combo removing it from 01:58:688 (1)? ...Why should there be an NC here in the first place?
  6. 02:20:728 (1) - This slider is symmetric with the previous one. I don't see a reason to set new combo here since the previous part has just two elements in the combo. Remove NC from this slider, then Removed the NC...
  7. 02:37:565 (6) - Instead to stack this slider with the previous (5), what about to blanket it with (5)'s head? It flows very nice: http://osu.ppy.sh/ss/793149 Changed to something... similar.
  8. 04:43:994 (6) - Stack with 04:42:157 (2)? Done.
  9. 05:04:810 (1,2,1,2) - This pattern is confusing :\ What about to unstack the second (1) with the first one? I mean http://osu.ppy.sh/ss/793155 Did a similar thing, I guess.
For now I will just give your bubble back. I'm not totally sure to rank it, sorry D: I will let the rank to an other BAT. Aww, okay.
Call me back when you have looked over this mod, I hope it helped you at least (:
Thanks for modding :D
Shohei Ohtani
>Your Best Friend
>Best Friend
>Friend

Dangit.
Kyouren
Star!!! :) :)
Chewin
Good luck!
Zero__wind
omg go go go !
Nymph
ranked.
69653863
O_O mantep dah
Topic Starter
Hinsvar

Nymph wrote:

ranked.
At effin' last.

Thanks for checking and ranking, Nymph :P

Also to everyone for helping me here!
10nya
HOLY SHAT GRATZ <33
Xinely
OMG FINALLY <3

thanks Nymph moe :3

also gratz baka
THS
Congratz Hinsvar~
Zero__wind
omg finally !
Congratz to you both ~
Verlaren
Congrats
jyu
Finally...


edit : Congratz~ :3
HeatKai
Congrats :3
Yasora
OEMJEH
congrats xDD
Lust
Congratz! Love the song!
Senritsu
AT LAST OMGOMGOMGOMGOMG
Grats HiNely \o\
Oyatsu
Oh ogd, Sorry I didn't know that it ranked. Congratz for first ranked !! Onii-san
Senritsu
AT LAST OMGOMGOMGOMGOMG
Grats HiNely \o\
Kyouren
Selamat ya!!! untuk map first ka Hinsvar!!!! :) :) :D :D
Xierra
Hue Hinsvar, akhirnya :D
Ommeedetooouuuuu :3
Konei
Hue, gratz you two ~ :3
Stefan
Finally a newer Full Version! Congrats
EDIT: hehe, look what I've used here :P t/122320
Tari
Amazing song~

Congratz!
Natsu
omg finally congratz Hinsvar and Xinely :p
Dark_Ai
omg yes. YES!!
congrats~ :33
cmn_891127
I love this song, bg, and especially the mapset~
Kodora
Congratz :3
DakeDekaane
Congratulations to both of you, really deserved :3

/late
Yumih
Congratulations, Hinsvar & Xinely! When I saw this on the ranked list I was so happy! :)
Topic Starter
Hinsvar
...This is too damn late, but whatever lol

Thanks again everyone! :D
_Knightmare
Is the background for this Beatmap an anime or...? If so, what's the name? :D
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