used to play or actively playing?It does.
this still doesn't sound like a good idea.
And I don't get your question.
DunnololI was mostly talking about that information being displayed on the profile. Let me make a quick mock up in paint or something of what it could be...
Rather than talk about how it would work... why would we really need this feature? Some sort of an average rank could be nice, yeah, but would it need to show in-game to other people? IMO it could be enough if it showed just in your profile.
Here we go, something like this perhaps? And something similar for each game mode when you switch to that mode's tab?How's that better than viewing it separately?
Here we go, something like this perhaps? And something similar for each game mode when you switch to that mode's tab?Well damn.
I only put the current tab's line and the average rank line because at second thought, looking at 5 lines at once it confusing (4 modes + average). With two lines, the theory it basically shows how your skill in [current tab]'s mode compares overall compared to the sum of all modes. In other words, if your [current tab]'s mode line is above the average line, then that would suggest you are more proficient in that mode compared to the others in general. If your [current tab]'s mode line is below the average line, it would suggest you don't put too much time/effort into that mode. If your [current tab]'s mode line is about at the average line, it would suggest you put an about equal effort into that mode compared with the other modes. That's the theory in my mind anyways. As for how the graph scales, I can see that being a problem. I was actually thinking of making a feature request though to allow the pp graph to be dynamic (that is with "handles" to change the viewing area) and to allow setting a default viewing area for when people visit your profile. If that can be done, that would be helpful not only to this feature, but in having a more accurate view of one's progress in general.
benguin wrote:Here we go, something like this perhaps? And something similar for each game mode when you switch to that mode's tab?How's that better than viewing it separately?
Ranks can differ a lot between game modes and you do want detailed information about your rank.
See how I'm rank 159009? That would make my osu! graph insanely hard to view. My average rank would be around 150675, this means you should only be able to get the average performance if you are around the same rank in all game modes.
This would also leave the ability to select which game modes you want to view (since most people doesn't have around the same rank in all game modes), making it extremely hard to compare with other people. It wouldn't create a new ranking list or anything, making it impossible to implement in-game. Some people might even get the same average rank.
I'd be much easier to view the average accuracy, combo or score in the different game modes. Accuracy would obviously be excluded in ctb, score in osu!mania, leaving combo the most useful average information between all game modes.
The average pp could just exclude the modes that the player doesn't play (which would of course show somewhere, as then players who play only one game mode would easily beat the ones who play all 3 or 4), or probably rather game modes that he/she has less than, say... 500 or 1000 playcount on?Nah... it should be all. If it isn't, you're essentially creating 11 new categories (once mania is in... 6 double stats, 4 triple stats, and the quadruple). If two or three of the modes aren't your game, than this probably wouldn't be either. It's that simple.
And about the average pp itself; if the system works like this...Yes, it's easy to work out one's own average. But you'd need to spider all the profiles if you wanted to find the best player, or where you place. Which is a lot more work and stresses the server with a lot of requests... so it's best if it's done server side in the database.
Archangel Tirael wrote:(osu!standart pp + taiko pp + CatchTheBeat + osu!mania pp) / 4 = your average pp!...then who cares if it's added or not? You can count that yourself in 3 seconds with a calculator, and in 10 seconds without one. Then again, with that said, it probably wouldn't cause much stress to the server, but the actual/possible average rankings would require some thinking.
BUT the main point in the OP (I suppose) was something like showing the person's average rank in the client instead of the mode he/she last played, and I doubt that would be a good idea. 1-mode pros (especially standard) would fall pretty down right away, as standard is completely different from taiko and mania with just its 1 key. I don't even know what to say about CtB - I play all the rhythm games I can, but Catch the Beat doesn't really require that much sense of rhythm AFAIK: it just helps a little.I didn't read it as having to do with the client at all. It's fine just listed on the profile for the people that care about seeing it, with a ranking chart so those of us who do play all the modes can find out who our idol is at any time. The way things are currently displayed in the client is fine.