Lets ignore these maps and play the maps that actually are balanced. Problem solved.
I don't really get what's wrong about that.Manchineel wrote:
More than 50+ people get the same amount of PP in that song because they're all the same score, so if you got #50, you would get the same amount of PP if you were early and got #4 in that song. Tied scores = same rank = same PP reward.
If that doesn't make sense, I can clarify further.
Well, yes.benguin wrote:
I don't see this issue of score variance as a crisis though, so I think other feature request should have higher priority, at least until someone comes up with a viable solution for this.
I don't know how to put this in a way in a better way. if somebody could put it in a way that users would put their stars worth that would be very nice. I see some people agreeing with whats in this thread, but not a lot of agreeing with what I've put. Please edit it, and I'll copy pasta. I really don't mind.DJ Angel wrote:
stop QQing and rank too, it isn't hard to improve pp on ctb because of the decreased number of players, meh
edit: >I'm not a SS player
nvm, I take my words from before, you suck and you don't want to improve your scores, which is what pp is for (improve ranks and not a ''okay'' rank)
please, improve before talking about other people that can do what you can't
and...the suggestion is retarded not because of the suggestion itself, but because of the examples and facts you gave
Not talking about the hidden scalling itself, but you are giving the suggestion as your egocentric point of view.
"I can't do SS so I don't earn PP and don't appear on the tied scores, but others earn PP because they actually could do it."
so, you made this mostly useless thread to express your opinion
I will be objective, the idea isn't bad but the way you putted it was retarded, and calling someone pp abuser is a imature act of jealously which you should be ashamed of, despite that, my suggestion is first, stop thinking that it was easy for him to make those ranks. I myself were a ctb player and did really lots and lots of tied scores, which weren't easy at all to achieve.
Second, you aren't trying enough. You said you had problems with SS, what's about to actually try more than 5~10 times?
And third, clean the main page, keep 1 or 2 beatmaps as a actual example of tied SSH scores but take all of the rest off, for the sake of the suggestion, too.
ps: Might actually star this if my last requirement is fulfilled
no that's not what i'm trying to say.Kitokofox wrote:
What he is trying to imply, is that all the players in the red group got the same score with the same mods, and should therefore get an equal amount of PP for their equivalent efforts, instead of being late and getting maybe the 15th hidden double-time SS and not getting as much PP as that who got the score first. So he is insisting that the red group, which is one score step lower, would be treated as if they got rank 2 instead, to sort of make it fair for those who came in late as well as more fair for the larger tie below. This seems like an issue that would apply to all maps that lack spinners, CtB more than other modes. There is no real way of making this sort of play fair, because if someone gets maybe a mod high combo or misses some droplets, some players would have slightly less score and therefore "add" to the number of ties. It's very sketchy to do something like this. What I would probably consider is have a player get the PP as if they were on top of the tie, which is probably what osu! does already, so I'm not exactly concerned. I'd feel that the PP would slightly degrade itself because of such a massive tie, adding an ease-to-get factor. But this ease-to-get factor would already exist in the "Get a tie, get PP for top of the tie", since if there's an even larger tie above, it means it should be theoretically "easier" to join that higher tie, and so therefore you'd get less PP for being in said lower tie. This means if you just fail getting that SS and get a score between the ties, you'll get that rank and PP between those ties. Simple as that.
Long story short, I think the system is fine just the way it is. Even better if it does what I thought it did.
The problem is they technically placed #2 because everyone above them is #1 according to the system, however they're not rewarded as having a #2 record, the blue group is all rewarded as having a #25 record.Soaprman wrote:
There's not a problem there at all. The blue scores are #25 because 24 people did better than they did.
How do you know this is the case?Manchineel wrote:
The problem is they technically placed #2 because everyone above them is #1 according to the system
When you tie a score, it actually tells you you're #1 in-game.Kitsunemimi wrote:
How do you know this is the case?Manchineel wrote:
The problem is they technically placed #2 because everyone above them is #1 according to the system
peppy wrote:
Maps with ties like that already result in very low pp yield.
ALso please do not PM me with links to feature request threads. It gets old. I read this forum and answer where appropriate already.
It's just that the people who didn't SS the song deserve to be the real rank before #1, that way they get at least some PP for being #2, instead of say of the system sees them at say rank 25.benguin wrote:
I still don't see the problem here. It's not like anyone is being disadvantaged by tied-scores gving the same/less/more/whatever pp. If you are annoyed that someone is getting pp for a tied score; well there is nothing stopping you or anyone else from getting that same tied score, everyone has that same opportunity. It really seems like we're making a big deal out of nothing in this thread imho.