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[resolved] Revise tied-scores PP calculations. (discuss)

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1
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TheVileOne
Lets ignore these maps and play the maps that actually are balanced. Problem solved.
benguin
I think I see your point now. However, it's often the case that easy maps with no spinners often have this problem with lots of tied scores and you don't get pp anyways from playing maps that are easy for your skill level so I don't see this hurting pp too much. But I guess it is still somewhat of an issue since people enjoy trying to rank in on songs regardless of difficulty just for fun. I don't see this issue of score variance as a crisis though, so I think other feature request should have higher priority, at least until someone comes up with a viable solution for this.

As for having a judge based on catching the fruit in the center of the catcher, that's not going to work imho. Part of the being able to play this mode well has to do with having the skills and abilities needed to learn how to catch fruit on the very edges of the plate; in several maps (perhaps most), there is at least one fruit that if you catch it in the middle of the catcher, it's pretty much a guarentee that you'll miss the next fruit.
Laharl

Manchineel wrote:

More than 50+ people get the same amount of PP in that song because they're all the same score, so if you got #50, you would get the same amount of PP if you were early and got #4 in that song. Tied scores = same rank = same PP reward.
If that doesn't make sense, I can clarify further.
I don't really get what's wrong about that.
MrSake
Maybe this would work, if the catching location wouldn't affect to accuracy but only to the score. This way maps would be SS-able like now, but there would be some score and rank difference between players who got the same combo and accuracy.

Well, old scores would be problematic, because if the default fruitscore in them would be max, nobody could beat those, and if it is minimum, beating those would be maybe too easy.
Drafura

benguin wrote:

I don't see this issue of score variance as a crisis though, so I think other feature request should have higher priority, at least until someone comes up with a viable solution for this.
Well, yes.

@Sake : Pretty good idea.
TheVileOne
That is a good idea. But I don't know if I would want such a big change. I mean if we're talking about consistency, it would be even more frustrating to get perfect score, and it would be annoying to have a mod used score with SS not beat a no mod score with SS only because I was more sloppy in the "harder" mod. I think there should be an adjustment for leniency for mod increases like mania has.
DJ Angel
stop QQing and rank too, it isn't hard to improve pp on ctb because of the decreased number of players, meh

edit: >I'm not a SS player
nvm, I take my words from before, you suck and you don't want to improve your scores, which is what pp is for (improve ranks and not a ''okay'' rank)
please, improve before talking about other people that can do what you can't

and...the suggestion is retarded not because of the suggestion itself, but because of the examples and facts you gave

Not talking about the hidden scalling itself, but you are giving the suggestion as your egocentric point of view.

"I can't do SS so I don't earn PP and don't appear on the tied scores, but others earn PP because they actually could do it."
so, you made this mostly useless thread to express your opinion

I will be objective, the idea isn't bad but the way you putted it was retarded, and calling someone pp abuser is a imature act of jealously which you should be ashamed of, despite that, my suggestion is first, stop thinking that it was easy for him to make those ranks. I myself were a ctb player and did really lots and lots of tied scores, which weren't easy at all to achieve.

Second, you aren't trying enough. You said you had problems with SS, what's about to actually try more than 5~10 times?

And third, clean the main page, keep 1 or 2 beatmaps as a actual example of tied SSH scores but take all of the rest off, for the sake of the suggestion, too.

ps: Might actually star this if my last requirement is fulfilled
Topic Starter
[suicide

DJ Angel wrote:

stop QQing and rank too, it isn't hard to improve pp on ctb because of the decreased number of players, meh

edit: >I'm not a SS player
nvm, I take my words from before, you suck and you don't want to improve your scores, which is what pp is for (improve ranks and not a ''okay'' rank)
please, improve before talking about other people that can do what you can't

and...the suggestion is retarded not because of the suggestion itself, but because of the examples and facts you gave

Not talking about the hidden scalling itself, but you are giving the suggestion as your egocentric point of view.

"I can't do SS so I don't earn PP and don't appear on the tied scores, but others earn PP because they actually could do it."
so, you made this mostly useless thread to express your opinion

I will be objective, the idea isn't bad but the way you putted it was retarded, and calling someone pp abuser is a imature act of jealously which you should be ashamed of, despite that, my suggestion is first, stop thinking that it was easy for him to make those ranks. I myself were a ctb player and did really lots and lots of tied scores, which weren't easy at all to achieve.

Second, you aren't trying enough. You said you had problems with SS, what's about to actually try more than 5~10 times?

And third, clean the main page, keep 1 or 2 beatmaps as a actual example of tied SSH scores but take all of the rest off, for the sake of the suggestion, too.

ps: Might actually star this if my last requirement is fulfilled
I don't know how to put this in a way in a better way. if somebody could put it in a way that users would put their stars worth that would be very nice. I see some people agreeing with whats in this thread, but not a lot of agreeing with what I've put. Please edit it, and I'll copy pasta. I really don't mind.
Lets make this a community effort.
Topic Starter
[suicide
bump
I have a new idea/ edits to the thread/
Since all of the Red scores are counted as a #1 record in PP calculation, why not have the blue counted as #2 instead of #25?

In technical terms, if you SS the song it would say you would have #1, but really you may be 24 or something. You would be rewarded with a #1 record in PP (depending on your ranking), but if you get a 99.92% in the song, you wouldn't have #2, you'd be whatever rank before the last person who SS'd the song.

There's a problem here. There's a BIG gap in rankings you can possibly obtain. the gap being #2-24, it's Impossible to obtain that place.

Either have a better variance to eliminate this, or calculate the PP differently for tied-scores.
Soaprman
There's not a problem there at all. The blue scores are #25 because 24 people did better than they did.
Kitokofox
What he is trying to imply, is that all the players in the red group got the same score with the same mods, and should therefore get an equal amount of PP for their equivalent efforts, instead of being late and getting maybe the 15th hidden double-time SS and not getting as much PP as that who got the score first. So he is insisting that the red group, which is one score step lower, would be treated as if they got rank 2 instead, to sort of make it fair for those who came in late as well as more fair for the larger tie below. This seems like an issue that would apply to all maps that lack spinners, CtB more than other modes. There is no real way of making this sort of play fair, because if someone gets maybe a mod high combo or misses some droplets, some players would have slightly less score and therefore "add" to the number of ties. It's very sketchy to do something like this. What I would probably consider is have a player get the PP as if they were on top of the tie, which is probably what osu! does already, so I'm not exactly concerned. I'd feel that the PP would slightly degrade itself because of such a massive tie, adding an ease-to-get factor. But this ease-to-get factor would already exist in the "Get a tie, get PP for top of the tie", since if there's an even larger tie above, it means it should be theoretically "easier" to join that higher tie, and so therefore you'd get less PP for being in said lower tie. This means if you just fail getting that SS and get a score between the ties, you'll get that rank and PP between those ties. Simple as that.

Long story short, I think the system is fine just the way it is. Even better if it does what I thought it did.
Topic Starter
[suicide

Kitokofox wrote:

What he is trying to imply, is that all the players in the red group got the same score with the same mods, and should therefore get an equal amount of PP for their equivalent efforts, instead of being late and getting maybe the 15th hidden double-time SS and not getting as much PP as that who got the score first. So he is insisting that the red group, which is one score step lower, would be treated as if they got rank 2 instead, to sort of make it fair for those who came in late as well as more fair for the larger tie below. This seems like an issue that would apply to all maps that lack spinners, CtB more than other modes. There is no real way of making this sort of play fair, because if someone gets maybe a mod high combo or misses some droplets, some players would have slightly less score and therefore "add" to the number of ties. It's very sketchy to do something like this. What I would probably consider is have a player get the PP as if they were on top of the tie, which is probably what osu! does already, so I'm not exactly concerned. I'd feel that the PP would slightly degrade itself because of such a massive tie, adding an ease-to-get factor. But this ease-to-get factor would already exist in the "Get a tie, get PP for top of the tie", since if there's an even larger tie above, it means it should be theoretically "easier" to join that higher tie, and so therefore you'd get less PP for being in said lower tie. This means if you just fail getting that SS and get a score between the ties, you'll get that rank and PP between those ties. Simple as that.

Long story short, I think the system is fine just the way it is. Even better if it does what I thought it did.
no that's not what i'm trying to say.
People in the red group get rewarded with a #1 record and is distributed with PP depending on their rank however, if you miss one droplet then you get rewarded for placing a #25 record in that song, and not obtaining #2 record.
Topic Starter
[suicide

Soaprman wrote:

There's not a problem there at all. The blue scores are #25 because 24 people did better than they did.
The problem is they technically placed #2 because everyone above them is #1 according to the system, however they're not rewarded as having a #2 record, the blue group is all rewarded as having a #25 record.
Kitsunemimi

Manchineel wrote:

The problem is they technically placed #2 because everyone above them is #1 according to the system
How do you know this is the case?
Topic Starter
[suicide

Kitsunemimi wrote:

Manchineel wrote:

The problem is they technically placed #2 because everyone above them is #1 according to the system
How do you know this is the case?
When you tie a score, it actually tells you you're #1 in-game.

In this picture it tells me i'm #25 because I have the same score as that person. If you were to SS that song, you would be displayed as #25 because it goes in order that way, but it would tell you that you were #1 in that little circle.

Kitsunemimi
That's just what it has ALWAYS displayed in game, and it has no correlation to what it's processed at server-side.

I'm guessing that everyone is awarded pp based on whatever rank they achieve, time of score factored in.
peppy
Maps with ties like that already result in very low pp yield.

ALso please do not PM me with links to feature request threads. It gets old. I read this forum and answer where appropriate already.
Topic Starter
[suicide

peppy wrote:

Maps with ties like that already result in very low pp yield.

ALso please do not PM me with links to feature request threads. It gets old. I read this forum and answer where appropriate already.

Very low PP yield?? That's ridiculous because this user is yielding GREATLY on ranking with tied-scores.
http://osu.ppy.sh/u/1267642

ALL of his top ranks are tied plays! which means he's getting a lot of PP.
and he's a pretty high rank.
benguin
I still don't see the problem here. It's not like anyone is being disadvantaged by tied-scores gving the same/less/more/whatever pp. If you are annoyed that someone is getting pp for a tied score; well there is nothing stopping you or anyone else from getting that same tied score, everyone has that same opportunity. It really seems like we're making a big deal out of nothing in this thread imho.
Tsukimi Luna
Well there isnt much of a problem here since maybe... 1 out of 1000 songs are like that
Topic Starter
[suicide

benguin wrote:

I still don't see the problem here. It's not like anyone is being disadvantaged by tied-scores gving the same/less/more/whatever pp. If you are annoyed that someone is getting pp for a tied score; well there is nothing stopping you or anyone else from getting that same tied score, everyone has that same opportunity. It really seems like we're making a big deal out of nothing in this thread imho.
It's just that the people who didn't SS the song deserve to be the real rank before #1, that way they get at least some PP for being #2, instead of say of the system sees them at say rank 25.

what's the point of retrying a difficult song if you missed one droplet? we want to move on the next song or it gets boring.

Also, it's not 1 out of 1000
that's exaggerating, Because I can list hundreds if I wanted to.
And if it were asked for, I WOULD DO IT.
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