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ONE OK ROCK - Re:make [Osu|Taiko]

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AngelHoney
:) :) :)
YTYuyu
omg you just made my day today o.o

here. take 2 stars just because i'm generous :P
Topic Starter
tutuhaha

Byakugan249 wrote:

omg you just made my day today o.o

here. take 2 stars just because i'm generous :P
wow~ ⊙o⊙
Thank you!
GiNa
我聽說妳又喪失良心了所以過來看看
Topic Starter
tutuhaha

GiNa wrote:

我聽說妳又喪失良心了所以過來看看
新签名甚美
qoot8123
先完成Oni~http://puu.sh/1nOEB
Musukashii 晚點再給;w;
Mythol
=.=
Roxas
gogogogogo :D
mintong89
Taiko Mod from My Queue ♪

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[General]
@Tutuhaha: Offset 有点偏远哦. 试试 -20 offset?

[Taiko Oni]

00:02:629 (3,5) - 太多d有点闷, 建议换k.
00:12:222 (2,10,14,19) - 这能的话还是放D.
00:24:237 (3) - 这听了还是觉得k比较好.
00:25:283 (2) - 同上的喵.
00:27:725 (1) - 同上的喵喵.
00:29:469 (2) - 同上的喵喵喵.
00:31:737 (3) - 建议kkd.
00:46:213 (2) - 嗯. k.
01:12:376 (4,6) - 跟刚刚的建议一样. 放k比较好.

接下来也是没问题了. 0.0

加油 0.0/
sherrie__fay
SB here

http://puu.sh/1x34W

单歌词有点空就随手加了点东西进去 不要在意w

[General]
  1. remove letterbox
[Remake]
  1. 00:17:978 (3) - 建议不要
  2. 00:47:978 (3) - clap
  3. 00:58:617 (5,1) - 节奏略过复杂了些。。可以试试把(5)简化成note
  4. 00:59:664 (2) - 开头建议fin
  5. 00:59:664 (2) - 和01:02:454 (2) - 的开头同加fin
  6. 01:07:861 (1) - fin
  7. 01:27:396 (1) - 同样的位置把它ctrl+H一下 那个弧度打起来更顺手
  8. 03:01:408 - 强烈建议加note
[Hard]
  1. 02:04:896 (2) - 开头clap?
  2. 02:05:711 - ^ 因为后面都是这样的组合嘛(
  3. 03:07:338 (2) - 开头clap?
[Normal]
  1. 00:59:489 (3) - +finish
曲子蛮燃 不知道SB是不是会花眼 第一次做风格这么极端的东西呢
Lan wings

sherrie__fay wrote:

SB here

http://puu.sh/1x34W

单歌词有点空就随手加了点东西进去 不要在意w


曲子蛮燃 不知道SB是不是会花眼 第一次做风格这么极端的东西呢
膜拜神SB
AngelHoney
http://puu.sh/1xngE @_@.......队长我错了...
Beren
SB没什么问题 就是有些地方淡出淡入的不干净
例如
F,0,98733,,0.9376344
可以找出所有的改改 0.0b
Topic Starter
tutuhaha

AngelHoney wrote:

http://puu.sh/1xngE @_@.......队长我错了...
看吧,连osu判定都觉得你的难度比我难-_-~~~
Finish all GD and Diff
ready to mod
AngelHoney

tutuhaha wrote:

AngelHoney wrote:

http://puu.sh/1xngE @_@.......队长我错了...
看吧,连osu判定都觉得你的难度比我难-_-~~~
Finish all GD and Diff
ready to mod


啊? 队长 你说啥?
sherrie__fay

Beren wrote:

SB没什么问题 就是有些地方淡出淡入的不干净
例如
F,0,98733,,0.9376344
可以找出所有的改改 0.0b
做的时候激动过头了orz
Cygnus
add AHO in tags? XD
Topic Starter
tutuhaha

Philippines wrote:

add AHO in tags? XD
sure~why not ;3~

AngelHoney wrote:



啊? 队长 你说啥?
http://osu.ppy.sh/s/64001
队长说,AHO鬼畜帝还卖萌?!
ban了ban了
UnitedWeSin
Hello~
Modding via M4M with tutuhaha.
All suggestions, I hope it's helpful. :D

[General]

Rename the bg image to something more pretty please. :cry:

Maybe a "J-rock" tag?

[Easy]

00:08:559 (4) - NC
00:10:303 (1) - Remove NC
This makes more sense lyrically as the 4 and 1 here are part of the same verse.

00:14:838 (1,2,3,4) - Here we are in the same verse as 00:12:047 (1,2,3,4) but we have a different pattern. I think you should repeat the same pattern again here, it will fit the vocals better and be easier for beginners to read.

00:14:838 to 00:17:280

00:39:257 (3) - I just wish we could hit along with the vocals in this kiai time. I think it would make this difficulty much more enjoyable for a beginner. The vocals are so strong here. I suggest shortening the 3 to end at 00:39:605 and then moving the 00:40:303 (1) to 00:39:954 so that we get to hit a slider on that vocal accent. As of now we are hitting our new combos after the vocals hit, so it feel like we're delayed.
I understand that you may not have mapped to the vocals here, but I feel like it would make it much more powerful. So I'll just give some suggestions.
00:41:001 - Add a circle
00:41:350 (2) - Replace with two 1/2 beat sliders
00:43:094 (1) - Move to 00:42:745
00:43:791 - Add a circle
00:45:187 (1) - Delete this
00:45:187 - Add circle here
00:45:536 (1) - Add NC 1/2 beat slider
I think it would be much more intuitive for a beginner to play.
Please consider a similar rhythm in this second kiai time also.

00:58:791 (3) - Finish?

01:11:350 (2) - Move center point to 256,204 to make blanket perfect.

01:16:233 (1,1) - Can we make these blanket?

01:21:466 (1) - I don't like starting the new verse on this slider repeat it feels bad. I think a different rhythm would feel nicer here. Try this:

01:21:815 (1) to 01:26:698 (4)
This section is unique and I think this rhythm fits it better.

02:20:768 (2,3) - Can we make it so these don't overlap a bit?

02:28:094 - See in this kiai time we hit along with the vocals perfectly and it feels great. Can you consider something similar in the other kiai times?

[Normal]

00:22:512 (2) - Maybe replace with two 1/2 beat sliders for a greater build up.

00:46:931 (1) - Shorten to 00:47:280 and add a circle at 00:47:454 so we can play along with that drum kick nicely.
01:42:745 (1) - ^

00:50:943 - This is confusing. We are following the vocals up to this point with 00:48:326 (1,2,3,1,2,3) but then we have this gap at 00:50:943. The vocals continue at that point but we wait to hit a slider instead. Move 00:51:117 (1) to 00:50:943 and extend its tail so it ends at 00:52:164.
01:46:931 (1) - ^
03:04:198 - ^

01:20:768 - The gap is really confusing after the patterns before it. A circle here connecting the 01:20:245 (5) and 01:20:943 (6) would feel better. I always want to hit the 6 early.

02:41:873 - The vocal verse continues here but 02:42:047 (1) falls later, it's confusing. You need to remove this gap.
02:43:268 - ^

02:27:396 (6) - How about replacing this with two 1/2 beat sliders flowing into the 02:28:094 (1)?

I probably missed some things. It's a really good difficulty, but complicated. Please consider how the sliders are following the vocals at parts.

[Hard]

00:16:059 (1,2) - This jump is super confusing and breaks our flow. Why can't we repeat what we did at 00:13:443 (1,2,3,4) that felt so nice. Either reposition the 2 so we don't break flow, or move the 1 to 00:16:233 and add a circle at 00:16:059 like you did in the previous verse. The latter would give us the new combo on the down beat which is nice.

00:24:257 (3) - Would feel better as a 1/2 beat slider leading to the 00:24:605 (1) IMO.
00:27:047 (3) - ^

00:34:024 (4,1) - This anti jump is really uncomfortable to play. Why not just decrease SV through his section to achieve the same effect without having to break flow like this?

00:48:850 (2) - Move this to 00:49:024 so we can follow that drum line nicely, which is what I'm assuming you wanted to do here.
00:50:071 (2) - Delete this
00:50:419 - Add circle

01:21:815 (1) - I think this might be a bit too hidden by the 01:20:943 (4) slider track.

01:29:838 (1) - Remove NC
01:30:187 (5) - NC
01:31:233 (1) - Remove NC
01:31:582 (4) - NC
It makes more sense lyrically.

01:32:105 (2,3) - Again this jump is super awkward. Can you ctrl-g the 01:32:105 (2) to make it flow better?

02:27:396 (1,2) - I don't agree with this jump. Maybe 2 small repeating sliders would be better to accent the drum line.

02:29:489 (1,4) - Are you sure the 4 isn't too hidden?

[Kiiwa]

:O
00:01:233 (3,1,1) - Are you sure this sort of overlap is rankable? :? The 00:02:280 (1) is almost entirely covered by the previous hitburst.

00:09:082 (1,2,3,4,5) - This rhythm is silly......it sounds awful. You need to remove the repeat from 00:09:082 (1) and extend it so it ends at 00:09:431. That or do something different here, maybe with some sliders.

00:12:047 (1) - No clap? :O
00:14:838 (1) - ^
00:16:233 (1) - ^
00:17:629 (1) - ^

00:29:838 (3) - It would feel better if you shorten this slider to end at 00:30:187 and then added a circle at 00:30:361. It just fits the music more intuitively.

00:44:140 (1) - If you're going to NC here then your should also NC at 00:38:559 (4).

00:48:326 (5) - NC here for a better build up. You can remove the NC at 00:48:675 (1) or I guess it's fine with it too.
01:44:140 (5) - ^

00:50:943 (1,2,1,2,1,2) - You need to rethink these sections. Right now they feel really awkward. The vocals are long and flowing here and you follow that beautifully with the sliders at 00:48:675 (1,3,4). Why not continue that here? As it is now at 00:50:943 we stop that nice flow and have to play with our eyes and not our ears. It could be much better.
01:46:757 - ^

00:53:210 (1,2) - These aren't following anything in the music, they might be better as just 1/2 beat sliders.
01:49:024 (1,2) - ^

01:21:117 (1) - Please remove a repeat from this slider and add a circle at 01:21:640 and at 01:21:815 so we can hit a circle and have a NC on that downbeat. The repeat feels awful.

01:30:536 - Add a circle here stacked on the 01:30:710 (1) for better syncopation. It would be easier to read.

02:07:164 (5,6,7) - This part feels strange because we're breaking the pattern that you followed just before it. I suggest this rhythm to make it flow much better:

02:06:815 (4) to 02:08:559 (1)

02:09:257 - Feels like a circle missing here to follow the drums. No need for the gap.

03:04:198 (1) - Remove NC
03:04:373 (2) - NC
New verse is at 03:04:373 (2)

03:17:978 (3) - NC? Tutuhaha does it in his diffs.

You should think about how the rhythms are fitting here.
I love your Flashback map btw. :3
Just saying.

[AngelHoney]

Awesome map :O
I could play this map all day. :)

02:38:908 (7) - No stream here into a slider at 02:39:257? :cry:

Just minor things that can be noticed when playing.
02:59:489 (3) - Maybe stack on the 02:58:617 (10)?
00:45:187 (7) - Why not stack on 00:45:884 (2)?
Other places also.

03:17:978 (3) - NC? Stays consistant with Tutuhaha's diffs.

I think you could afford to add some wacky sliders like in Tutuhaha's insane. As of now your diff has nothing in common with his really.

[Remake]

OMG so fun <3.

00:20:419 - This stream is awesome, don't get me wrong, but it's just so early in the map. When you have the most difficult section of the beatmap so early on, many players will be unable to pass it, and they won't get to see the rest of your map without no-fail on. I think it will just make a lot of players frustrated with your map for the wrong reasons. Maybe you could consider decreasing the spacing towards the end of the stream a bit.

02:28:966 (3) - This overlap here is really awkward, can you move the 3 somewhere else?

02:46:059 (3) - Stack on 02:44:489 (3)?

I wouldn't change much. :)

Anyways, amazing maps. I can't wait to try and FC this when it's ranked. :o
I'll leave star. <3
Curisu
Future Gadget Lab Week 6 #1

...那么多mapset跪了
这SB凶残到看得头好晕

[Easy]
第一个kiai前面有些跟vocal的slider(eg. 00:24:257 (2) etc.)感觉这里不需要跟2/4白线第二个slider摆tick音更好
02:24:257 - vol+10
02:32:280 (3,4) - ...感觉两个slider对应vocal效果好些毕竟这是末尾kiai了应该难度控制可以放宽
02:46:233 - 因为前面的所有tick都是claptick所以这里挺突兀的...其实建议静音tick档
03:08:559 - ...同我开篇说的 这里还是tickclap..?
03:17:629 (1) - ...拆分成2个圈或者1/2折返? 有点缺少力度

[Normal]
00:12:047 (1) - +clap
01:15:536 (4,1,2,3) - ...没看出来这四个是怎么摆的 平行四边形也不是 01:16:233 (1,2)对称也不像
02:22:512 (1,2,4) - 首端+clap
03:00:361 - +clap
03:01:059 - ^


[Hard]
开头好空求低音量whis 然后那几个突出clap的增强音量绿线感觉55%足够
02:29:140 (3) - 不够弯?
最后是不是少clap了因为你03:17:454有clap

[Kiiwa]
00:09:082 (1) - imo doesn't fit the song
00:09:780 (2,3,4,5,1) - polygon nazi
00:53:559 (2) - ctrl+G
01:01:408 (1) - ^ ; 01:01:757 (2) - ^
01:49:373 (2) - ^

01:53:733 (1,2,3,4) - move to 01:53:908 ; +circle at 01:53:733

[AHO]
00:41:698 (6,8) - 就vocal来说这个应该拆分成circle
00:59:140 (9) - 感觉谱面流向怪怪的02:25:303 (1,2,3,4,5,6,7,8) - 节奏型更像是o o--o o o--o...鼓声重音第二个鼓拉条
03:17:629 (1,2,3,4) - 渐增spacing

[Remake]
00:16:408 (2) - 放开多一点?重叠应该不需要
00:47:454 (5,1) - 稍微有点坑
02:10:826 (2) - +clap
02:22:512 (1,2,3,4,5,6,7,8,1,2,1,2,1,2) - ...kiiwa这里用的是1/3不知道恰不恰当不过其实两种好像在这差别不大
03:12:396 (2) - ...从03:12:047 (1)复制然后180°转? 根据03:11:350 (1,2)
狂野风做不出来这个实在看不出啥sry

2ha GJ
+star
Rotte
hi~tutuhaha


[Easy]

什么都没找到

[Normal]

什么都没找到

[Hard]

02:27:745 (2) - ctrl+g后的效果可能会好些
02:43:617 (2) - ^

[Kiiva]
00:08:908 (4,1,2,3,4,5,1) - 个人感觉这段的节奏处理有些乱...
00:36:466 (3,4) - 这里我建议换一种节奏处理方式...
01:32:629 (5,1) - 跳的有点过于突然

[AngelHoney]

00:43:268 (2,3) - flow上会不会有点难?
02:23:908 (5) - 不好看
02:32:629 (6) - ctrl+g后感觉flow能好些
02:56:175 (2,3) - 这两个不对称旋转下么

[Remake]

什么都没有找到


神图么? :)
[CSGA]Ar3sgice
02:04:373 (1,2,3,1,2,3) - 4连

no kd ww
Pokie
Σ(・ω・ノ)ノ mod4mod來了! 選了最高三難度

General
  1. mod內容丟失過,於是會寫的比較簡略…不要介意 囧
  2. combo color在Remake難度裡明顯不夠用,雙色combo切換頻繁會影響到讀圖,建議再加一個藍色或淡紫
  3. 整體音量有點小,再加上音效本身下的也不足夠,有點失色
  4. 現場錄搖滾樂的鼓點都要吃電視


Remake
  1. 由於只有兩個顏色的combo,原本我是寫了不少mod想改進一下的…但(牆角
    00:09:605 (2,3) - 還沒進入節奏緊密的段落時不太適合加這麼大的跳,建議縮短間距
    00:23:036 (2) - 開頭clap一發
    00:25:303 (5,6,7,8) - 求(5,6)之間加一個jump
    00:52:338 (1,2) - 疊著不太美觀,建議大概把(1)移到這個位置
    http://osu.ppy.sh/ss/520871

    01:22:164 (4) - 折返可以來一個clap
    01:37:076 (6,1) - 後面的三角排列間距比較小,這邊三連應該配合縮短間距比較好
    02:22:512 (1) - 來一個clap
    02:24:257 (1) - 這邊的new combo有點影響讀圖,求把nc換到(2)
    02:28:966 (3) - 整張圖給我感覺是你在避免不必要的overlap,但這邊似乎就沒成功避免到,感覺應該可以換到一個更好的位置去
    03:03:501 (1) - 這邊不太理解為什麼要用折返slider…


Kiiwa
  1. Expected for hitsoundings on non-kiai parts too. :<
    00:09:082 (1) - Kind of disappointed since it was off-beat'd. Or use a lower volume on reverse. ~35% will be better.
    00:09:780 (2,3,4,5,1) - uhhh this star pattern Dx
Otherwise are fine.


AHO
  1. 有種在打HR的感覺
    00:44:664 (6) - 節奏略不對勁,改成這樣?

    02:08:385 (11) - ^, 建議刪掉這一個circle
    03:01:059 (7) - 配合音樂加個clap
AngelHoney
Topic Starter
tutuhaha

Pokie wrote:

Σ(・ω・ノ)ノ mod4mod來了! 選了最高三難度

General
  1. mod內容丟失過,於是會寫的比較簡略…不要介意 囧 摸头摸头
  2. combo color在Remake難度裡明顯不夠用,雙色combo切換頻繁會影響到讀圖,建議再加一個藍色或淡紫
  3. 整體音量有點小,再加上音效本身下的也不足夠,有點失色
  4. 現場錄搖滾樂的鼓點都要吃電視


Remake
  1. 由於只有兩個顏色的combo,原本我是寫了不少mod想改進一下的…但(牆角 继续摸头摸头
    00:09:605 (2,3) - 還沒進入節奏緊密的段落時不太適合加這麼大的跳,建議縮短間距 这个的话我觉得还行.......
    00:23:036 (2) - 開頭clap一發 K
    00:25:303 (5,6,7,8) - 求(5,6)之間加一個jump K
    00:52:338 (1,2) - 疊著不太美觀,建議大概把(1)移到這個位置 K
    http://osu.ppy.sh/ss/520871

    01:22:164 (4) - 折返可以來一個clap K
    01:37:076 (6,1) - 後面的三角排列間距比較小,這邊三連應該配合縮短間距比較好 K
    02:22:512 (1) - 來一個clap K
    02:24:257 (1) - 這邊的new combo有點影響讀圖,求把nc換到(2) K
    02:28:966 (3) - 整張圖給我感覺是你在避免不必要的overlap,但這邊似乎就沒成功避免到,感覺應該可以換到一個更好的位置去 K
    03:03:501 (1) - 這邊不太理解為什麼要用折返slider… 换成3连了
多了个谢

@UnitedWeSin fix some~Thank you~
@[CSGA]Ar3sgice 搞掂
@NAYAN 搞掂谢谢
@Curisu Remake难度搞掂一大部分,其他难度搞掂一些~谢谢^_^b!
Sun Rainbow
SORRY大大神图摸不出什么Q Q
只好献上STAR了==V==加油
Pokie
看了眼我又沒kd射星了… :cry:
Kin
Hi, taiko mod req from pm ~

Muzukashii :

01:01:059 - add kat ? It's fit the guitare
01:02:803 - ^
01:05:594 - ^
01:06:640 - ^
01:08:385 - ^
02:08:210 (3,4) - change to kat ? I think it's sound better and it's fit the guitare

Oni :

00:02:629 (3) - kat ? for vocal
00:47:280 (2) - kat ? for drum
00:54:082 (3,1) - switch k d ? I think it's sound better for vocal

Nice map ~
gogo rank it :D
qoot8123

mintong89 wrote:

Taiko Mod from My Queue ♪

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[General]
@Tutuhaha: Offset 有点偏远哦. 试试 -20 offset?

[Taiko Oni]

00:02:629 (3,5) - 太多d有点闷, 建议换k.
00:12:222 (2,10,14,19) - 这能的话还是放D.
00:24:237 (3) - 这听了还是觉得k比较好.
00:25:283 (2) - 同上的喵.
00:27:725 (1) - 同上的喵喵.
00:29:469 (2) - 同上的喵喵喵.
00:31:737 (3) - 建议kkd.
00:46:213 (2) - 嗯. k.
01:12:376 (4,6) - 跟刚刚的建议一样. 放k比较好.

接下来也是没问题了. 0.0

加油 0.0/


大部分都改了~感謝
qoot8123

Kin wrote:

Hi, taiko mod req from pm ~

Muzukashii :

01:01:059 - add kat ? It's fit the guitare
01:02:803 - ^
01:05:594 - ^
01:06:640 - ^
01:08:385 - ^
02:08:210 (3,4) - change to kat ? I think it's sound better and it's fit the guitare

Oni :

00:02:629 (3) - kat ? for vocal
00:47:280 (2) - kat ? for drum
00:54:082 (3,1) - switch k d ? I think it's sound better for vocal

Nice map ~
gogo rank it :D



Fixed some~Thanks~
Naryuga
ONE OK ROCK <333
Hi, here my Taiko mod requested by qoot8123 via PM~

[Muzukashii]
  1. 00:30:187 (1) - move to 00:30:012 - ?
  2. 00:41:175 (1) - how about deleting this to make the next {ddd k} more nice? and 00:41:175 - here doesn't sound drum sound, so have a try.
  3. 01:00:012 - missing k? (if intended then ignore this
  4. 01:28:094 - add k here?
  5. 01:29:315 - add d here to follow the vocal "self" ?
  6. 01:36:989 (1) - agaiin, remove this?
  7. 03:13:094 - and 03:15:885 - add d on both? my preference =w=
[Oni]
  1. 00:35:158 (1,2) - just in my opinion, deleting these notes would fit the vocal well~
  2. 00:36:815 (1,2,3,1) - I prefer kkkkd as the 2nd and 3rd KIAI does so~
  3. 02:25:478 (1,2,3,1) - ddddk (an additional d)?
  4. 02:37:861 (1,2,3,1) - the same thing to the above ^
  5. 03:13:094 - and 03:15:885 - same to Muzukashii :3
Awesome mapset! Take my star~ :)
Good luck!

Edit: My 111th kudosu <3
qoot8123

Naryuga wrote:

ONE OK ROCK <333
Hi, here my Taiko mod requested by qoot8123 via PM~

[Muzukashii]
  1. 00:30:187 (1) - move to 00:30:012 - ?
  2. 00:41:175 (1) - how about deleting this to make the next {ddd k} more nice? and 00:41:175 - here doesn't sound drum sound, so have a try.
  3. 01:00:012 - missing k? (if intended then ignore this
  4. 01:28:094 - add k here?
  5. 01:29:315 - add d here to follow the vocal "self" ?
  6. 01:36:989 (1) - agaiin, remove this?
  7. 03:13:094 - and 03:15:885 - add d on both? my preference =w=
[Oni]
  1. 00:35:158 (1,2) - just in my opinion, deleting these notes would fit the vocal well~
  2. 00:36:815 (1,2,3,1) - I prefer kkkkd as the 2nd and 3rd KIAI does so~
  3. 02:25:478 (1,2,3,1) - ddddk (an additional d)?
  4. 02:37:861 (1,2,3,1) - the same thing to the above ^
  5. 03:13:094 - and 03:15:885 - same to Muzukashii :3
Awesome mapset! Take my star~ :)
Good luck!


fixed~Thanks!:))
Muzu~http://puu.sh/1Hdcd
Oni~http://puu.sh/1Hdct
YTYuyu
hai Tu-chan~ o/. found this on #modreqs so let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
having taiko BGs are unrankable now. i hate to say it, but it's true. i was surprised at this as well, but you must use the original BGs for the taiko diffs qoot. if you don't believe me, this will explain it.

[Easy]
consider decreasing all settings except for the circle size by 1. since this is the easiest diff, players might not be able to react on time with these settings during gameplay. you want to introduce the player, not give them a hard time IMO.
00:45:187 (1) - a circle and a 1/2 slider works fine IMO. i feel that by doing this, the flow in the music would play smoothly during gameplay. i find the repeat slider unfitting in this part since the beginning follows up the hold, and the repeat and the end is where the vocals change during gamrplay.
01:17:280 (2,1) - i feel that the blanket would look nicer here IMO. just move these notes around and it should end up like this. it looks a lot nicer and it flows smoother during gameplay IMO now that the blanket is showing in this part.
01:55:129 (1) - i feel that the spinner should be extended because of the hold in the vocals. it's still going, yet it stops here and that ruins the flow in the song during gameplay IMO, since the vocals are holding, it should end at 02:00:536 because not only that's where the vocals end around there, but the guitar starts a new note there as well if you listen carefully.
02:56:001 (1) - make this a curved slider and try to blanket the previous one for a smoother transition. i don't mind the other transitions, but this one felt awkward for me during gameplay. it should look like this.

[Normal]
01:12:745 (4) - hmm...perhaps you can make it go in this direction for a smoother transition to the map? i feel that the flow here plays oddly for me during gameplay.
01:55:129 (1) - same as easy.

[Taiko Muzu]
00:43:791 (3) - there are drums in this part, so make this a k, not only that, but it'll be consistent in the rhythm sense and when one's playing IMO.
03:02:629 (2,1) - i think it would play a lot smoother during gameplay if you make this kd instead of dk. it sounds awkward and i feel that it doesn't fit with the music at all IMO.

[Taiko Oni]
02:15:187 (4) - make this a k for consistency and because there are drums in this part. the d makes it sound inconsistent and makes an awkward transition during gameplay IMO.
03:02:629 (1) - ^

[Hard]
00:27:919 (2) - perhaps you can make this slider look like (1)? i feel that if you do this, the transition in the map would fel smoother during gameplay IMO. it should look something like this.
00:36:291 (2,3) - replace this for a circle followed by 2 1/4 kick sliders. i think doing this would follow the follows nicely and i also think that it'll look fun for players to play IMO.
00:49:024 - i feel that the vocals are still going here, and it'll increase the flow if you can add a circle here. the pause might throw players off in their sense of rhythm during gameplay IMO.
01:09:257 (1) - for consistency with the other diffs, you should remove this spinner. this is the only i see with a spinner i see i nthis part, so i think that it'd be better if you keep it consistent IMO.
01:31:582 (2,3,4) - personally, i don't like the repeat sliders here because it flows awkwardly with the song. i suggest that you use this rhythm, or you can do this to make it easier in the diff and i feel that if you do this, the flow would increase during gameplay IMO.
01:55:216 (1) - same as easy.

[Kiiwa]
00:25:826 - the vocals are still going, so i highly suggest that you add a circle to keep the flow going in the song. this sudden halt makes throw other players off during gameplay. you'll also be consistent with 00:30:710 (1,2,3) - since it follows a similar phrase.
00:28:617 - ^
00:34:198 - same as above, but to follow the guitar. again the rhythm is similar to the one i mentioned above.
01:16:582 (2) - move this up a bit. part of the slider is off the screen if you look carefully.
01:32:629 (5) - maybe a repeat or a circle at the next 1/4 tick since the drums continue? i feel that something is missing here during gameplay.
01:55:303 (1) - same as easy.

[AngelHoney]
00:30:884 (6) - try Ctrl+G on this slider? i think the flow will increase and it'll look fun for players to do during gameplay IMO
01:55:303 - no spinner? perhaps you can add one for consistency with the other diffs since they have spinners in this part?

[Remake]
01:55:216 (1) - same as easy.

and that's it. whenever you're ready, you can catch me in-game for a re-check ;)
Topic Starter
tutuhaha

Byakugan249 wrote:

hai Tu-chan~ o/. found this on #modreqs so let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
having taiko BGs are unrankable now. i hate to say it, but it's true. i was surprised at this as well, but you must use the original BGs for the taiko diffs qoot. if you don't believe me, this will explain it. FIX~

[Easy]
consider decreasing all settings except for the circle size by 1. since this is the easiest diff, players might not be able to react on time with these settings during gameplay. you want to introduce the player, not give them a hard time IMO. FIX~
00:45:187 (1) - a circle and a 1/2 slider works fine IMO. i feel that by doing this, the flow in the music would play smoothly during gameplay. i find the repeat slider unfitting in this part since the beginning follows up the hold, and the repeat and the end is where the vocals change during gamrplay. FIX~
01:17:280 (2,1) - i feel that the blanket would look nicer here IMO. just move these notes around and it should end up like this. it looks a lot nicer and it flows smoother during gameplay IMO now that the blanket is showing in this part. FIX~
01:55:129 (1) - i feel that the spinner should be extended because of the hold in the vocals. it's still going, yet it stops here and that ruins the flow in the song during gameplay IMO, since the vocals are holding, it should end at 02:00:536 because not only that's where the vocals end around there, but the guitar starts a new note there as well if you listen carefully. FIX~
02:56:001 (1) - make this a curved slider and try to blanket the previous one for a smoother transition. i don't mind the other transitions, but this one felt awkward for me during gameplay. it should look like this. FIX~

[Normal]
01:12:745 (4) - hmm...perhaps you can make it go in this direction for a smoother transition to the map? i feel that the flow here plays oddly for me during gameplay. FIX~
01:55:129 (1) - same as easy. FIX~

[Hard]
00:27:919 (2) - perhaps you can make this slider look like (1)? i feel that if you do this, the transition in the map would fel smoother during gameplay IMO. it should look something like this. I want to make this slider go up :O....so no change~
00:36:291 (2,3) - replace this for a circle followed by 2 1/4 kick sliders. i think doing this would follow the follows nicely and i also think that it'll look fun for players to play IMO. FIX~
00:49:024 - i feel that the vocals are still going here, and it'll increase the flow if you can add a circle here. the pause might throw players off in their sense of rhythm during gameplay IMO. FIX~
01:09:257 (1) - for consistency with the other diffs, you should remove this spinner. this is the only i see with a spinner i see i nthis part, so i think that it'd be better if you keep it consistent IMO. :Owell, dont add easy and normal because it is litter bit hard to play in that two diff,But add in Hard I think will be more funny :D!
01:31:582 (2,3,4) - personally, i don't like the repeat sliders here because it flows awkwardly with the song. i suggest that you use this rhythm, or you can do this to make it easier in the diff and i feel that if you do this, the flow would increase during gameplay IMO. :OBecause this is follow that big rhythm I think is ok and very fun to play it :D!
01:55:216 (1) - same as easy. FIX~

[Remake]
01:55:216 (1) - same as easy. FIX~

and that's it. whenever you're ready, you can catch me in-game for a re-check ;)
qoot8123

Byakugan249 wrote:

hai Tu-chan~ o/. found this on #modreqs so let's get started.


[Taiko Muzu]
00:43:791 (3) - there are drums in this part, so make this a k, not only that, but it'll be consistent in the rhythm sense and when one's playing IMO. Fixed
03:02:629 (2,1) - i think it would play a lot smoother during gameplay if you make this kd instead of dk. it sounds awkward and i feel that it doesn't fit with the music at all IMO.Fixed

[Taiko Oni]
02:15:187 (4) - make this a k for consistency and because there are drums in this part. the d makes it sound inconsistent and makes an awkward transition during gameplay IMO.Fixed
03:02:629 (1) - ^Fixed



and that's it. whenever you're ready, you can catch me in-game for a re-check ;)


thanks~
Kiiwa

Byakugan249 wrote:

[Kiiwa]
00:25:826 - the vocals are still going, so i highly suggest that you add a circle to keep the flow going in the song. this sudden halt makes throw other players off during gameplay. you'll also be consistent with 00:30:710 (1,2,3) - since it follows a similar phrase. I don't want circle or slider here, I tried it and it feels just like a useless note and makes the map feel so noisy..
00:28:617 - ^^
00:34:198 - same as above, but to follow the guitar. again the rhythm is similar to the one i mentioned above.^
01:16:582 (2) - move this up a bit. part of the slider is off the screen if you look carefully.OK.
01:32:629 (5) - maybe a repeat or a circle at the next 1/4 tick since the drums continue? i feel that something is missing here during gameplay.If I had something extra here, it becomes a whole lot harder, so I just decided to leave it out ^^
01:55:303 (1) - same as easy.? Fix~
Thanks.
AngelHoney

Byakugan249 wrote:

[AngelHoney]
00:30:884 (6) - try Ctrl+G on this slider? i think the flow will increase and it'll look fun for players to do during gameplay IMO done
01:55:303 - no spinner? perhaps you can add one for consistency with the other diffs since they have spinners in this part? no , sorry
and add a NC , thx mod bka ;p
http://puu.sh/1IhYi
YTYuyu
alright time for a re-check :3.

[Easy]
00:45:536 (1) - consider un-stacking this since stacking notes might break the flow for a beginner during gameplay.
01:23:908 (4) - perhaps you can align this to (2) for a smoother transition in the map during gameplay?
02:56:001 (1) - the blanket has to be perfect here, otherwise, there would be no flow in this during gameplay.

[Normal]
01:40:652 (3) - make this slider look like (1). the transition would feel a lot smoother if you do this. the curved slider breaks the flow in this during gameplay.
02:27:396 (6) - maybe add another repeat on this slider since the drums are still going? i feel that it'd look fun for players during gameplay IMO.

[Hard]
01:55:216 (1) - you forgot about this baka :P. extend it to 02:00:536 because that's where the vocals end.

[Kiiwa]
01:58:094 - since you extended this spinner, there's no need for this timing point. remove it and decrease the previous timing point to 10% like the other diffs(not counting AHO), or you can keep it, but move the timing point at the end of the spinner so that nothing is distracting the player when they're spinning.
02:56:698 (3) - since you have a whistle at the beginning and the sliderbody, it would sound a lot better if it's at the end as well with the finish. it shows emphasis in the vocals during gameplay IMO.
03:08:908 (3) - add a whistle at the beginning. the transition in the whistles would feel smoother during gameplay.

[AngelHoney]
01:09:082 (4,6) - try a stack on the beginning of (8) and the end of (3) and tell me what you think. i think this looks neater and it makes the transition smoother during gameplay.
01:37:861 (8,9) - do Gtrl+G on this. it'll be consistent with (5,6) since that's a jump so doing it here would be consistent since it follows a similar phrase in the song.
02:56:175 (2) - make this slider look like (3). it'll play smoother and it'll look fun for players to do during gameplay. it should look like this.

and that's all for now :3.
Kiiwa
All fixed.
Topic Starter
tutuhaha

Byakugan249 wrote:

alright time for a re-check :3.

02:27:396 (6) - maybe add another repeat on this slider since the drums are still going? i feel that it'd look fun for players during gameplay IMO.
I dont really like to put some rhythm like this in normal diff so sorry no change
.
Then~fix all
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