I noticed you added a last combo win condition for multiplayer, but out of all the win conditions that involve combo, this is the one that makes the least sense. That is because a player who FC's the whole song and misses the last note will lose to someone who is just mashing notes and randomly clicks the last note. What I propose are these three additions to the choices of win conditions:
- A win condition that counts a player's best/largest combo
- A win condition that gets all of the player's combos which were over 10 or 20 or any other number and adds them up
- A win condition that makes the player with the least misses the winner. If everyone FC's the song or there is a tie, then accuracy would determine the winner