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Daft Punk - Around The World

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Total Posts
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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on martes, 19 de febrero de 2013 at 16:25:33

Artist: Daft Punk
Title: Around The World
Tags: roddie hybrid579
BPM: 121,29
Filesize: 4190kb
Play Time: 03:32
Difficulties Available:
  1. Hard (4,79 stars, 327 notes)
  2. Normal (2,67 stars, 199 notes)
  3. Roddie's Easy (1,67 stars, 165 notes)
Download: Daft Punk - Around The World
Information: Scores/Beatmap Listing
---------------
Around the wooorld (8)

Roddie's Easy: 100%
Normal: 100%
Hard: 100%

Thanks to:
Roddie: For the guest diff "Roddie's Easy"
Louis Cyphre
[Normal]
OD - 1

00:26:647 - add custom claps?
00:32:583 - ^
00:36:540 - ^ etc.
00:43:961 (1,2,3,4) - i can't get why you used such rhythm here. Change to something more suitable. Also, remove those normal whistles :/
03:03:458 (2,3,4,5,6) - same strange rhythm patterns
01:42:826 (4) - Remove finish? Why did you add that?
03:28:191 (3) - rotate a bit to right

[Hard]
01:53:709 (5,6,7) - ? ? ?, i guess i'm getting why did you do that. If you really want to keep this jump better add a jump here 01:53:956 (6,7) - , it follow the music much better

that's it Moody :)
Topic Starter
MoodyRPG

Louis Cyphre wrote:

[Normal]
OD - 1

00:26:647 - add custom claps?
00:32:583 - ^
00:36:540 - ^ etc.
00:43:961 (1,2,3,4) - i can't get why you used such rhythm here. Change to something more suitable. Also, remove those normal whistles :/
03:03:458 (2,3,4,5,6) - same strange rhythm patterns
01:42:826 (4) - Remove finish? Why did you add that?
03:28:191 (3) - rotate a bit to right

[Hard]
01:53:709 (5,6,7) - ? ? ?, i guess i'm getting why did you do that. If you really want to keep this jump better add a jump here 01:53:956 (6,7) - , it follow the music much better

that's it Moody :)
Thanks Louis :)
Revengexsoyah
Creo que te amo por empezar a mapear esto <3
riffy
hi~

[General]
  1. I'd suggest you to add more tags. Album name? Artsist's real name?
  2. Ends kinda suddenly, imo. Try to map untill the end? (silinced spinner in the end?)
  3. Countdown feels kinda extra here. Try to disable it?
[Hard]
  1. 00:24:174 (1) - First note of the map. it feels louder than others. I'd add here finish or at least clap.
  2. 00:27:884 (4,5) - feels iconsistent for me. there's beat at 00:28:131 - and you ignore it? why? try to put circle here, It will fit better, imo.
  3. 00:36:046 - same thing as above. ry to repcale doubles with triplets as you did it with 00:37:777 (2,3,4). If you disagree, remove 00:38:024 (4) - to be consistent.
  4. 00:40:993 (3) - Hard is hardest diff here. But this diff is still [Hard]! I'd recommend you to avoid TOO crazy jumps and keep DS under 2.1. So.. yeah. Try to replace it with something easier?
  5. 01:24:029 (1,2,3) - this anti jump doesn't make any sense, imo. It should be regular pattern because there's no any rhythm changes. Or at least put NC at 01:25:513 (4) - to let us know, that antijumps are over.
  6. 01:26:997 (7,8) - doesn't really fits here, imo. I'd replace it with 1/1 slider. (as YOU did it with 02:22:400 (8) - )
  7. 01:37:880 - 01:38:869 - 01:39:858 - there's should be something with claps hitsound. It's just confusing to play! I'm sure that you can follow vocals in less awkward way.
  8. 02:07:560 (1,2,3) - nazi - you can shape them better!
    code/picture

    17,170,127560,6,0,B|0:120|20:80|60:40|112:44,1,180,8|0,0:0|0:0,0:0:0
    102,136,128302,1,0,0:0:0
    184,96,128549,2,0,B|207:121|199:193|152:240|80:228,1,180,8|0,0:0|0:0,0:0:0
  9. 03:12:362 (5) - New combo here to let us know that antijumps are over. Let's make map easier to read!
[Normal]
  1. 00:24:174 (1) - Same as hard. I'd make this beat louder.
  2. 00:31:099 - how about circle here for onsistency? Clap hitsound at this circle would be great. If you'll put circle here - you get triplet which will also help you to be more consistent. (just put circle, to be consistent with 00:35:056 (4,5,6))
  3. 00:44:455 - 00:46:434 - you don't have to ignore claps. You can follow rythm and make map a bit easier if you'll do it this way. As you can see pattern is still easy to play and follows rhythm a bit better, imo.
  4. 00:54:101 (4,5) -00:57:069 (3,4) - same as above. I really don't like ignored claps here.
  5. 01:27:244 (5) - try whistle here? It will here better, imo.
  6. 01:50:988 (5) - same as above. Simple hitsounding suggestion.
  7. 02:16:464 (3,4,5) - Probably will be a bit too hard for Normal player. Maybe you can re-think this part and make something easier? After all these simpple patterns this one looks kinda confusing
[Roddie's Easy]
  1. 00:24:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - non stop clicking is REEEEEEALLY hard for beginners. Try to replace some circles with sliders. It will mak map more intresting and easier.
  2. 00:47:918 (1,2,3,4,5,6,1,2,3,4,5,6) - same as above. But this time we have triplets here. It's much harder for beginners.
  3. 02:39:219 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - just try to make something easier. Replace it with some sliders.
~~~~~~~~~

Good luck.
69653863
Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

This song is kinda lame and repetitive but I love the music and the beats o.o

General
  1. Seriously, you have to silence the sliderslide sound since it's totally bothering the music. Download mine here
Roddie's Easy[/color]
  1. DS 1.0? CS3? Tick rate 1?
  2. 00:24:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ...boring. Try add some sliders here
  3. 01:06:715 - Add note here plz
  4. 01:26:997 (3) - Remove whistle?
  5. 01:42:332 - add note
  6. 03:12:362 - ^
  7. 03:25:223 - ^ or on 03:26:213 -
Normal
  1. 00:36:046 (1) - Not a good curve here. Why don't you use the new slider algorithm here?
  2. 00:54:596 (5) - Will be cool if you could place clap here
  3. 00:57:564 (4) - ^
  4. 00:57:811 (5,6,1) - Spacing?
  5. 01:37:385 (3,4) - Unstack plz
  6. 01:50:741 (4,5) - switch hitsound between them
  7. 02:03:108 (1) - Remove clap from repeat? It brokes consistency -,-
Hard
  1. 00:28:626 (1,3) - clap and remove clap on 00:29:120 (2) -
  2. 00:36:540 (1) - ^ rather same treatment
  3. 00:51:628 (8) - copy from 00:50:886 (6) - and ctrl+h ctrl+g?
  4. 00:54:101 (4,5) - spacing
  5. 01:24:029 (1,2,3) - Stack properly please. This place just unfitting for anti-jump
  6. 02:07:560 (1,2,3) - fix blanket
  7. 02:52:328 (4,1) - improper jump here
Good luck~
Suimya
Mod4Mod via #modreqs :3


General:
Nothing wrong o.o



Roddie's Easy:
  1. 00:26:152 (3) - you could at least make it lined with other note so move this note 1 grid down~
  2. 00:43:961 (1) - it'll be a good idea for a finish here so it'll fit the beat >.< and give it a nice effect~
  3. 00:49:897 (4) - i can hear the music changed clearly here so it'll be nice if you added a nc~
  4. 00:53:854 (4) - ^

Normal:
  1. 00:36:046 (1) - i think this slider can be done better like this? http://puu.sh/1DEkY here's the code if you want to use it o.o
    Code
    460,168,36046,6,0,B|504:120|488:32|420:0|360:16,2,220,0|8|2,0:0|0:0|0:0,0:0:0
  2. 01:49:257 (3) - ^ but make it like this? http://puu.sh/1DEs9

Hard:
nothing found here good work :3


Good work on your map Moody :3 and good luck~
JustF
General :
Overal the beatmap is not bad! I quite like it, but I found some mistakes and some things I personally didn't like. This apply's to hard, I couldn't mod the rest of the difficulty's because I'm kinda in a hurry, might do it later though.


-Suggestions
- There pritty much are many speed variations, sometimes you stream, and just a second later you tap on just the up and down beats. This is not really a suggestion, but can feel pritty weird.
- Since this is a pritty monotone song, you could try to add some drum variations to the hitsounds. Like adding a double clap or something every once in a while. Listen to other peoples beatmaps, Osuplayer111(Andrea) uses the hitsounds very well.

- Fixes
02:04:592 (3) - Pritty huge gab between (2) and (3), it is pritty unexpected. Maybe reverse the slider and add the beginning to the other side?
01:24:029 (1) - I think there is way too less spacing between this note and the second. This is a combo breaker. It kinda looks like a stream to me.
01:24:524 (2) - ^
03:10:383 (1) - ^
03:10:878 (2) - ^
03:11:372 (3) - ^
03:32:149 (1) - Feels a little misplaced. The song is not yet finished, but this is more of a mappers choice. You can just ignore it.

-Furthermore
I understand when you just do not feel like mapping such an long song. Keep in mind; "You must cut your mp3 if you're using less than 80% of it"(http://osu.ppy.sh/wiki/Ranking_Criteria). You start at 10% and end at 89%. This way you only use 79% and your map will never be ranked. So map the song a little further, or cut your mp3.
I like your beatmap a lot! Keep the good work up.
alacat
Hi :3

[General]
●fine

[Roddie's Easy]
●00:59:295 (5) - 1 gird up ?
●00:59:790 (6,1) - switch these newcombos for your pattern ?
●01:41:342 (2) - try to bend slider to the opposite direction
http://osu.ppy.sh/ss/555140
●01:42:332 - add note
●01:58:656 (3) - please check spacing ><
●02:56:532 (2,3) - add whistle at the head
●02:59:500 (1,3) - ^ same as
●03:23:245 (1) - 1 grid down

[Normal]
●HP Drain rate -1.I think this is a little difficult for beginners
●00:26:152 (3) - add whistle at the head
●00:33:572 (2) - add whistle at the end
●00:41:982 (3) - add whistle at the head ... ↓
●00:49:897 (3) - Something similar.. I believe that you can check the remain part by yourself.
●00:59:790 (1,2,3) - move to center ?
●01:26:997 (4) - add whistle
●01:50:741 (4) - ^
●01:55:193 (1,2,3) - move to center ?
●02:22:647 - add note
●02:47:134 (1) - you should turn to the right a little more, the flow is good :3
●02:50:102 (7,1) - switch these newcombos ?
●03:10:383 (1) - add finish at the head
●03:29:675 (4,1,2) - maybe... touch HP bar >.<

[Hard]
●00:51:628 (8) - try this ? I think it'd look better if it was symmetrical.
http://osu.ppy.sh/ss/555226
●01:13:641 (5) - stack on here ? 01:11:662 (1) -
●01:22:792 (6) - i want more spacing here ><
●01:26:997 (4) - add whistle at the head
●01:50:741 (7) - ^
●02:00:140 (2,3) - try to make a blanket ~look good imo
●02:14:733 (9) - bend slider to the opposite direction ? Aim for the start of here.02:15:475 (1) -
●02:22:400 (8) - add whistle at the head

nice :oops:
Sonnyc
Roddie's Easy:

00:48:413 (2) - 1 Grid down?
01:11:167 (4) - Finish sounded awkward here
01:19:082 (3) - ^
01:26:997 (3) - Add Whistle at the start? Whistle only in the slide did't sound perfect. It's like a similar pattern with 01:50:741 (3) or 02:22:400 (3)
03:22:255 (5) - Make some curve to not make the slider touch (4). Blanketed (4) can also be a good idea

Normal:

00:36:046 (1) - Delete Clap at the reverse :3
00:44:703 (3,3) - Since you've added Clap at 00:44:208 (2,2), Why not adding there?
01:09:189 (2,4) - Clap Instead of Whistle will be better
01:15:619 (1,2,3,4) - Similar opinion, but if the whistle was placed to emphasize, then leaving won't be a big problem
01:55:193 (1) - Add Whistle at the start? Whistle alone at 01:57:172 (3) doesn't sound well
02:16:464 (3,4,5) - Unlike other notes, why are these close to 1.00x?
03:05:189 (5) - Add Clap
03:18:545 (2,6) - ^ at the end

Hard:

00:31:594 (4) - Make some more distance with the previous note
01:13:146 (4) - (256,16) Maybe you have put the circle a bit down to prevent HP bar touch? Well I think that's ok this case.
01:13:641 (5) - Align to (1)
01:38:127 (6) - Delete Clap
01:40:353 (2) - Clap should be at the end, not the start
01:41:342 (4) - No more Whistle?
01:49:257 (4) - ^
01:49:752 (5) - (56,324)? I think this make the slider's distance the same
01:53:709 (5) - (24,188) to make distance same
01:56:925 (3) - Not aligned completely x.x
02:51:586 (3) - Place the third slider dot 1 Grid left to make more symmetry
02:58:016 (3) - Uhhh.. I think you could make this more symmetric

Good map~~
Topic Starter
MoodyRPG
Thanks guys

Fixed :)
Guy
hi request from via in game

[Hard]

  •  
  1. OD and HD-1?
     
  2. 00:25:163 (3) - move to x:390 y:329 (with (1) symmetrically.)
     
  3. 00:29:120 (2) - stack of 00:27:636 (3) - 's slider end?
     
  4. 00:32:583 (1) - not symmetric. try this code.
    340,228,32583,6,0,B|256:288|172:228,1,180,8|0,0:0|0:0,0:0:0
     
  5. 00:44:703 (2) - 1grid left. x:256 y:136
     
  6. 01:01:274 (3) - like this?
     
  7. 01:22:298 (5,6) - bad spacing
     
  8. 02:00:635 (3) - not perfect blanket. move to x:352 y:108
     
  9. 03:10:383 (1) - ^ move to x:384 y:52
[Normal]

  •  
  1. OD and HD-1?
     
  2. 00:46:681 (3) - add clap.
     
  3. 03:05:189 (5) - ^
     
  4. 03:23:739 (2) - move to x:256 y:192
[Easy]

  •  
  1. sorry, i can't find problem >< this diff is diffcult modding.
that's all~
good luck :D
meiikyuu
in-game request~

Roddie's Easy
hi roddie ~
  1. 00:58:306 (4) - consider deleting this and changing into a 1/1 slider instead
  2. 00:59:790 (6) - NC here and remove the NC on the next note , it follows instruments
  3. 01:11:167 (4) - curve more neatly around 01:12:651 (1) - ? got a code if u want
    304,248,71167,2,0,P|268:284|200:304,2,100,8|4|8,0:0|0:0|0:0,0:0:0
  4. 01:35:406 (1) - you should remove this finish because the instruments are not really emphasizing anything at this point..just plain beats, etc
  5. 01:42:332 - i really feel that you should fill this up somehow ><
  6. 02:06:818 (3) - make better curve around 02:08:055 (1) - ?
Normal
  1. 00:31:099 (4,5,6) - think about unstacking like you did on 00:35:056 (4,5,6) - ?
  2. 00:57:069 (3) - try moving to the next white tick ^^ it also matches the rhythm
  3. 01:50:988 (5) - remove note?
  4. 03:04:447 (3,4) - maybe you can change to 1/2 slider so it can be read easier
Hard
  1. 00:27:636 (3) - move one grid down (so that 00:27:142 (2) - curves around neatly)
  2. 00:29:120 (2) - stack with the end of 00:27:636 (3) -
  3. 00:59:666 - add note
  4. 02:07:560 (1,3) - you can make these 2 sliders equal spacing from (2)
  5. 02:50:102 (4) - move to x:240 y:80 (not a big deal rly, just lining up straight)
awesome, best of luck with this (:
SuperMoutarde
Hey, as I told you in-game i am new to modding, so these are just some thoughts I got, disregard if you think they are stupid or you disagree ^^

[Roddie's Easy]

00:43:961 (1) - I would curve this to make it look more like sliders 2 and 4

02:56:532 (2,3, 4,1) - maybe make 3 half a measure shorter, 4 half a measure earlier and 1 begin half a measure earlier too to fit the voice, but maybe not


[Normal]

00:53:854 (3,4,5,6) - feels a bit weird because you hit all those bass notes except the one in the middle. I understand adding a note between 4 and 5 might be a bit too hard for normal diff. but this feels a bit strange on first play like this imo

01:03:747 (1) - not the best slider i've ever seen

01:43:816 (1) - Try to make it more symetrical

02:02:613 (5,1) - I would delete circle 5 and instead place a circle at 02:02:861 beginning the new combo. (Place the circle at the same place where slider 1 currently begins)

02:20:916 (3) - looks better than the one at 01:03


[Hard]

Overall maybe too easy, as it is the hardest diff you might want to add a few harder jumps or faster streams but if you don't want to make it too hard, I understand too ^^

00:30:110 (1,2,3) - You may want to make this "trio" of sliders look more homogeneous, either by getting three times the same exact shape, or maybe by having slider1 unchanged, slider2 not curved and slider 3 curved symetrically to slider1 (with slider 2 as the symetry axis)



That's it, the maps look really good even though I'm not a huge fan of the green used. Also, yeah for Daft Punk! :D needs to get ranked asap I'm gonna own on it xD
Roddie

meiikyuu wrote:

in-game request~

Roddie's Easy
hi roddie ~ Hi meiikyuu \o
  1. 00:58:306 (4) - consider deleting this and changing into a 1/1 slider instead Very well.
  2. 00:59:790 (6) - NC here and remove the NC on the next note , it follows instruments Nah, I think its fine like that.
  3. 01:11:167 (4) - curve more neatly around 01:12:651 (1) - ? got a code if u want Hm.. alright. Thanks for the code.
    304,248,71167,2,0,P|268:284|200:304,2,100,8|4|8,0:0|0:0|0:0,0:0:0
  4. 01:35:406 (1) - you should remove this finish because the instruments are not really emphasizing anything at this point..just plain beats, etc emphasizing anything or not, I still want the finish to remain there as it is. To me, a finish sounds good there because without it ... the beginning will be lacking really.
  5. 01:42:332 - i really feel that you should fill this up somehow >< Okay. I added a repeat on slider 2
  6. 02:06:818 (3) - make better curve around 02:08:055 (1) - ? I did the best I could.
Thank you, meiikyuu. ;)

SuperMoutarde wrote:

[Roddie's Easy]

00:43:961 (1) - I would curve this to make it look more like sliders 2 and 4 Fine.

02:56:532 (2,3, 4,1) - maybe make 3 half a measure shorter, 4 half a measure earlier and 1 begin half a measure earlier too to fit the voice, but maybe not Nah, its fine the way it is.
Thanks, Moutarde. :D

Edit: Link to the file added to this post http://puu.sh/1OiDi
GamerX4life
Hi
here's my mod (only suggestions):

[Hard]
  1. 00:27:142 (2,3) I see, that you wanted to make a triangle, but it would be great if it also be a blanket/ i tried some things and i think rotating (2) by -3° (selection centre) would make it more beautiful imo.
  2. 00:35:922 maybe add a note?
  3. 01:00:285 (1,2,3) don't like this pattern :/ I would use something like this: http://puu.sh/1OTTD
    Here's the code (if you like the pattern):
    256,128,60285,6,0,P|165:112|165:112|168:64|121:39,1,180,8|0,0:0|0:0,0:0:0
    76,116,61026,1,0,0:0:0
    27,191,61274,2,0,P|67:221|109:198|109:198|162:274,1,180,8|0,0:0|0:0,0:0:0
  4. 01:04:242 (1) maybe rotate it by 3° (Selection Centre). so the end of (1) is exactly between (9) and the end of (2) - a nice optical effect imo.
  5. 01:17:598 (4,5,6) i would form a triangle with them. like this: http://puu.sh/1OU1X here the code (with fixed spacing)
    254,205,77598,2,0,B|218:238|170:257,1,90,2|2,0:0|0:0,0:0:0
    100,300,78093,2,0,B|89:252|96:201,1,90,8|0,0:0|0:0,0:0:0
    94,119,78588,2,0,B|140:133|181:165,1,90,0|0,0:0|0:0,0:0:0
    228,88,79082,1,8,0:0:0
    289,154,79330,1,0,0:0:0
    337,78,79577,1,4,0:0:0
  6. 02:22:400 (8) form it more like a blanket
  7. 03:09:888 (4) maybe a drum-clap at the beginning instead of the normal one? + a drum-finish at the beginning of (1)?
[Normal]
  1. 00:24:174 (1) make it symmetrical with using the "scale by" -tool?
  2. 02:11:023 same^
  3. 02:54:801 add a note?
  4. 02:58:758 same^
  5. "03:09:888 (5) maybe a drum-clap instead of the normal one? + a drum-finish at the beginning of (1)?"
[Roddie's Easy]
  1. 01:11:167 (4) maybe form this more like a blanket?
  2. 01:20:566 (1,2,3) put them into a triangle shape?http://puu.sh/1OUpR and fix spacing
    here's the code (if you like it):
    260,96,80566,6,0,P|216:116|164:112,1,100,0|8,0:0|0:0,0:0:0
    124,192,81556,2,0,P|163:220|185:267,1,100,0|8,0:0|0:0,0:0:0
    275,261,82545,2,0,P|279:212|309:169,1,100,0|8,0:0|0:0,0:0:0
  3. 02:01:129 (2,3) form a blanket? like this: http://puu.sh/1OUu3
  4. "03:09:888 (4) maybe a drum-clap at the beginning instead of the normal whistle? + a drum-finish at the end of (4)?"
Hope it helps and Good Luck!
LunarSakuya
Hi~

General
is cool

Easy
01:08:694 (1) - Delete to make a gap like after 01:04:737 (1) - ?
03:13:351 (3) - Clap at end

Normal
00:40:003 (1) - Finish at beginning
00:47:918 (1) - ^
00:55:833 (1) - ^
Basically, add finishes at the beginning of each stanza if you wish =v=, same with Hard
01:25:018 (2) - Clap
01:26:997 (4) - Clap or whistle
02:22:400 (4) - ^
03:04:447 (3,4,5,6) - stick with the main rhythm would be more consistent imo; it's the only one in this section which might make it a bit confusing
03:21:266 (7) - Don't stack

Hard
00:45:816 - Add note
01:09:683 (1) - Delete NC like the previous patterns
01:25:513 (1) - Delete NC
02:14:238 (6,7,8,9) - Reverse these rhythms http://osu.ppy.sh/ss/578975
02:22:400 (8) - Whistle on the slider body?

Chillax map, I like it 8-)
Low
Hey, Moody. what a repetitive song

[General]
  1. Add Roddie's former username, hybrid579, to the tags. There's a couple of ranked maps under that name.
[Roddie's Easy]
  1. 00:58:306 (4) - Use this to blanket (3). It looks neater than what's currently there. Also, it would be advised that if you're going to follow this suggestion, fix (4) to be symmetrical for a perfect blanket, such as this.
  2. 00:52:865 (3) - Sorry for being a bit nitpicky, but this should be down one grid in order to be aligned with (1) for a perfect triangle.
  3. 02:56:532 (2) - Align this with (1)'s endpoint.
  4. 03:10:878 - Wouldn't it make sense to add a note here? I don't see why not.
  5. 03:13:351 (3) - You're missing a clap at the end of this slider.
  6. 03:25:718 (5) - According your hitsound pattern, there should be a finish at the end of this slider.
Nothing much more to say except that this is very well mapped, albeit bland in a few spots with just constant 1/1 beats. But I guess that's just the repetitive nature of the song.

[Normal]
  1. 00:32:088 (1) - Please fix this slider like the way you made 00:36:046 (1). It looks a bit lopsided at the moment.
  2. 00:59:790 (1) - ^
  3. 01:01:769 (3) - ^ These lopsided sliders show up many times in this difficulty, so pointing them all out would be redundant. I'm sure that you can find them all because of the slightly-odd way the nodes are arranged and how they look rather odd.
  4. 01:25:018 (2) - A clap fits here rather than a whistle.
  5. 02:14:980 (1) - Why is there a finish here? It seems rather out of place..
  6. 03:06:426 (1) - This should have a whistle at the end of it to follow your hitsound pattern.
The only problem I have with this difficulty is that the hitsound pattern is very inconsistent in a lot of places, especially the finishes. I'm very confused as to why certain whistles are in certain places, and why whistles are where claps should be sometimes. I suggest going over the hitsounds in this difficulty AND the hard difficulty (because it has the same problem, especially with the finishes) and trying to tidy them up a bit.

[Hard]
  1. Check what I said while modding the normal difficulty.
  2. 02:46:639 (1) - This slider looks really odd.. I suggest fixing it using the new slider-nodes.
  3. 02:53:070 (2) - There should be a clap at the beginning of this slider.
  4. 03:02:468 (1,3,5,6) - All of these sliders could be made more symmetrical and better looking.
  5. 03:11:620 (2) - There should be a clap at the end of this slider.
Nice work with this difficulty. It flows very nicely.
HelloSCV
Hi moody xD From PM request

SPOILER
Roddie's Easy
Nothing to say xD

Normal
03:06:426 (1) - whistle on end?

Hard
01:13:888 (6) - add note wiht whistle?
( if you do above ) 01:21:061 (3) - add whistle on end and 01:21:803 (4) - whistle on start
01:25:513 (1) - delete NC?
01:41:342 (4) - whistle on end?
01:49:257 (4) - ^
01:52:967 (3) - whistle on end and 01:53:462 (4) - here
02:08:549 (3) - whistle on end 02:09:291 (4) - and start
02:16:464 (3,4) - ^
02:53:070 (2) - clap on start?

just some HS issues, well mapped song lol
good luck for rank!
Roddie

GamerX4life wrote:

[Roddie's Easy]
  1. 01:11:167 (4) maybe form this more like a blanket? I did the best I could.
  2. 01:20:566 (1,2,3) put them into a triangle shape?http://puu.sh/1OUpR and fix spacing Sure, why not? Thanks for the design pattern!
    here's the code (if you like it):
    260,96,80566,6,0,P|216:116|164:112,1,100,0|8,0:0|0:0,0:0:0
    124,192,81556,2,0,P|163:220|185:267,1,100,0|8,0:0|0:0,0:0:0
    275,261,82545,2,0,P|279:212|309:169,1,100,0|8,0:0|0:0,0:0:0
  3. 02:01:129 (2,3) form a blanket? like this: http://puu.sh/1OUu3 Sure.
  4. "03:09:888 (4) maybe a drum-clap at the beginning instead of the normal whistle? + a drum-finish at the end of (4)?" Nah, I'll leave it like that.
Thanks, Gamer. :)

LunarSakuya wrote:

Easy
01:08:694 (1) - Delete to make a gap like after 01:04:737 (1) - ? I don't think it'll be necessary. I'll honestly say its fine the way it is
03:13:351 (3) - Clap at end Can't believe I missed adding a clap there lol. Thanks for pointing that out.
Thanks, Sakuya. :D

Jacob wrote:

Hey, Moody. what a repetitive song

[General]
  1. Add Roddie's former username, hybrid579, to the tags. There's a couple of ranked maps under that name.
[Roddie's Easy]
  1. 00:58:306 (4) - Use this to blanket (3). It looks neater than what's currently there. Also, it would be advised that if you're going to follow this suggestion, fix (4) to be symmetrical for a perfect blanket, such as this. I did the best I could.
  2. 00:52:865 (3) - Sorry for being a bit nitpicky, but this should be down one grid in order to be aligned with (1) for a perfect triangle. Okay.
  3. 02:56:532 (2) - Align this with (1)'s endpoint. ^
  4. 03:10:878 - Wouldn't it make sense to add a note here? I don't see why not. I'll wait for the next modder to give his/her opinion about it. If they say the same, I'll add a note there.
  5. 03:13:351 (3) - You're missing a clap at the end of this slider. Already been fixed from the previous mod.
  6. 03:25:718 (5) - According your hitsound pattern, there should be a finish at the end of this slider. Yeah, you're right.
Nothing much more to say except that this is very well mapped, albeit bland in a few spots with just constant 1/1 beats. But I guess that's just the repetitive nature of the song.
Thanks, Jacob. :oops:

http://puu.sh/1RO6b
Dark Fang
Daft Punk !!

[General]

offset -2 from current? (428) I think current offset is a little late. nvm please

[Roddie's Easy]

01:05:726 - hm... why don't you add note at here? I heard Hi-Hat of drum sound on here. On the other hand, 01:13:641 - this is silent part. Seems they are compared. and I will do not pointing like 01:51:730 - this. that's appropriate - good work :D - to music
03:13:351 (3) - try this. i think you can adjust this slider to perfect pretty round like song

[Normal]

00:42:971 (4) - add Clap at end of slider
01:17:598 (3) - try use blanket pattern with (4) circle like this ?
good map anyway <3

[Hard]

01:10:178 (3,4) - try adjust slider for become parallel
01:37:880 - use slider note instead circle. or add some notes? like 01:40:848 - here
can't find special '.'

get my poor mod! ;w;
Good Luck
TicClick
Finally, my part of m4m (my map)

General
  1. Add house to the tags.
  2. While you're at it, better change your background to something that's 16:9, since Ranking Criteria has changed recently. 1366x768 (preferable) or 1280x720 would fit.
[Roddie's Easy]
  1. 01:03:253 (4) - I see that you use paired repeating sliders, but this one has a finish on its repeat which is also on the big white tick. I think you can map this downbeat with a note or something instead of using repeat. (Well, this recommendation is mainly generic, so if you know what you're doing, ignore it)
  2. 01:11:167 (4) - ^
  3. 01:19:082 (3) - ^ (ok I won't point this out anymore)
  4. 01:26:997 (3) - but.. seriously, I would put a note at the end of play section
  5. 02:22:400 (3) - ^
  6. 02:59:500 (1,2) - irks me a bit (nothing else, also no suggestions from me)
  7. 03:11:372 (1,2,3) - meh, how about making a "circle" or something?
[Normal]
OD -1? Not sure, though.
  1. 00:29:120 (2) - rotate it counter-clockwise a bit? Would (possibly) feel better when going to the next slider
  2. 00:42:971 (4) - rotate it clockwise (lol), the reason's the same as above ^
  3. 01:07:705 (1,3) - I would make something like http://puu.sh/1TTnM here, instead of forcing symmetry
  4. 01:26:997 (4) - add a clap? The upbeat one sounds a bit awkward
  5. 02:15:475 (2,4) - they look like they should be symmetrical, but they aren't. Either make them look like that or move/rotate the bottom one somehow
  6. 02:22:400 (4,5) - what I said about claps before (see 01:26:997 (4) for reference)
  7. 02:53:070 (4) - add a whistle to the repeat?
  8. 03:06:426 (1) - looks a bit disbalanced, isn't it? Consider remaking it using new slider building algorithm (just remove it and map again)
  9. 03:09:888 (5) - a whistle from normal sampleset would fit here, I think!
  10. 03:18:545 (2) - remove clap?
  11. 03:22:255 (1,3) - make better beat blankets?
  12. 03:30:170 (1) - I would add a curve: http://puu.sh/1TTvQ
[Hard]
  1. 00:30:110 (1,2,3) - better rotate each of them a bit: http://puu.sh/1TTxr (note that I made the last slider less curvy)
  2. 00:32:583 (1) - unsymmetrical \o/
  3. 00:38:024 (4) - I'd start a slider here instead
  4. 00:43:219 (4,1,2,3) - makes no sense and creates no flow. Consider changing this pattern somehow (I would spend some of my time on it if I had something to contribute)
  5. 00:50:391 (5,6) - make them the same
  6. 01:14:135 (1,2) - I don't really like this pattern, too :<
  7. 01:25:513 (1,2,3) - I find it a bit uncomfortable to play, mainly because I go round the world and then to the left instead of right
  8. 01:56:925 (3) - better move it onto the next slider's beginning, it's more logical
  9. 02:00:635 (4,5) - I think that 5 should continue the curve 4 starts (for now, it goes more down than left)
  10. 02:02:861 (8,9) - remove them under the slider and put somewhere else?
  11. 02:46:639 (1) - please destroy it and map again for a better shape
  12. 02:50:596 (1,3) - they are a bit disbalanced, maybe make a beat blanket instead? Also, the curve they have at the moment is too "sharp" (?) for the note between them
  13. 02:57:274 (1) - change it a bit for a better play experience: http://puu.sh/1TTLO (at least the player won't have to slide the way that's opposite to the jump direction)
  14. 03:02:468 (1,3,5,6) - blargh. Please use new sliders!
  15. 03:09:888 (4) - "a whistle from normal sampleset would fit here, I think"
  16. 03:10:383 (1) - you missed a finish here
  17. 03:11:620 (2) - and a clap there (end of slider)
  18. 03:18:298 (1,3) - make a better beat blanket, the one you have looks off
  19. 03:26:213 (1) and 03:28:191 (1) - new slider please
Thanks to God that we have someone to map such repetitive stuff in a non-repetitive way!
Topic Starter
MoodyRPG
Thanks guys :D

All fixed :)
senaya
PM request.

[Roddie's Easy]
Because of the weird vocal-following sliders this diff felt harder to SS than Normal :<
  1. 00:32:088 (1,2,3,4) - i suggest to go counter-clockwise with this one because you make 2 more clockwise circles later.
  2. 01:58:656 (3) - add another joint. it will help the player to follow cursor from (2) to next (1) more intuitively. (example)
[Normal]
  1. 00:44:208 (2) - why is there a clap here but nothing on 3/4? there's always something there in later similar parts.
  2. 01:38:374 (5) - turn it like this http://puu.sh/1WCjT to suggest the further cursor movement?
  3. 01:39:364 (1,2,3,4) - spacing change is crucial here? is there a reason behind this particular spacing change in Normal diff?
  4. 02:41:198 (4) - why not curve it to the top instead of the bottom for better cursor movement?
  5. 02:48:123 (2) - move this a bit up+right to make 1-2-3 a curve instead of a straight line? http://osu.ppy.sh/ss/595748
  6. 02:52:575 (3,4) - suggestion for better cursor movement http://osu.ppy.sh/ss/595751
  7. 03:02:468 (1,2) - i hope i've explained everything in the picture http://puu.sh/1WCQC
  8. 03:16:319 (3) - this whistle here feels so lonely. no whistles detected till the end of the map though the song is very repetitive.
[Hard]
I wasn't picky with flow here because it's the hardest diff in the set.
  1. 03:17:803 (4) - stack properly (i don't even know why it isn't since slider is straight lol)
  2. 03:27:697 (4,4) - stack these? it's possible.
There. Not much.
Topic Starter
MoodyRPG

senaya wrote:

PM request.

[Roddie's Easy]
Because of the weird vocal-following sliders this diff felt harder to SS than Normal :<
  1. 00:32:088 (1,2,3,4) - i suggest to go counter-clockwise with this one because you make 2 more clockwise circles later.
  2. 01:58:656 (3) - add another joint. it will help the player to follow cursor from (2) to next (1) more intuitively. (example)
[Normal]
  1. 00:44:208 (2) - why is there a clap here but nothing on 3/4? there's always something there in later similar parts.
  2. 01:38:374 (5) - turn it like this http://puu.sh/1WCjT to suggest the further cursor movement?
  3. 01:39:364 (1,2,3,4) - spacing change is crucial here? is there a reason behind this particular spacing change in Normal diff?
  4. 02:41:198 (4) - why not curve it to the top instead of the bottom for better cursor movement?
  5. 02:48:123 (2) - move this a bit up+right to make 1-2-3 a curve instead of a straight line? http://osu.ppy.sh/ss/595748
  6. 02:52:575 (3,4) - suggestion for better cursor movement http://osu.ppy.sh/ss/595751
  7. 03:02:468 (1,2) - i hope i've explained everything in the picture http://puu.sh/1WCQC
  8. 03:16:319 (3) - this whistle here feels so lonely. no whistles detected till the end of the map though the song is very repetitive.
[Hard]
I wasn't picky with flow here because it's the hardest diff in the set.
  1. 03:17:803 (4) - stack properly (i don't even know why it isn't since slider is straight lol)
  2. 03:27:697 (4,4) - stack these? it's possible.
There. Not much.
Thanks senaya :)

All fixed
Bass
[General]
Part from 01:35:406 (1) - to 01:50:741 (7) - will sound really better with soft hitsounds since music is calmed there
I would suggest using blank sliderslide, to make sliders' sound better
Also add "homework" to the tags (album's name)

[Easy]
  1. 01:37:632 (4) - would like to see this as blanket with (5)
  2. 03:16:567 (2) - move 2nd point a bit skew to make better blanket

[Normal]
ok

[Hard]
  1. 00:43:219 (4) - make it a more bit curve please
  2. 00:57:069 (2) - I don't hear any 1/4s there, a simple 1/2 slider would fit better
  3. 03:26:955 (2,3) - move 1 grid down to make fitting with blanket
  4. 03:28:933 (2,3) - same

That's all. Nice map and nice flow. Good luck! ql
Low
Boop
Topic Starter
MoodyRPG

Bass wrote:

[General]
Part from 01:35:406 (1) - to 01:50:741 (7) - will sound really better with soft hitsounds since music is calmed there
I would suggest using blank sliderslide, to make sliders' sound better
Also add "homework" to the tags (album's name) I keep for now if you listen the beat is much better with normal-hitsounds in my opinion

[Easy]
  1. 01:37:632 (4) - would like to see this as blanket with (5)
  2. 03:16:567 (2) - move 2nd point a bit skew to make better blanket fixed

[Normal]
ok

[Hard]
  1. 00:43:219 (4) - make it a more bit curve please
  2. 00:57:069 (2) - I don't hear any 1/4s there, a simple 1/2 slider would fit better
  3. 03:26:955 (2,3) - move 1 grid down to make fitting with blanket
  4. 03:28:933 (2,3) - same
All fixed too ~

That's all. Nice map and nice flow. Good luck! ql
Thanks Bass ~ Updated :)
Shohei Ohtani
Moddy RPG.

Timing:
I'm unsure if the timing is supposed to be so odd but it sounds ok

Insane:
00:40:003 (1,2,3) - Move this so the beginning of (3) stacks with the previous (4) (NOTE: You might have to move the previous (3) and (4) to make it work. It looks cleaner like this, though.
00:52:370 (1) - A bit of an odd anti-jump
00:54:349 (5) - With the nature of how this is mapped, having a random jump stack really breaks from the flow of the map
02:51:586 (3) - It's a nice pattern but it overlaps the score a LOT, which makes it look bad.

Normal:
Tick Rate 1
01:09:683 (3) - It would have been cool if this was a vertically flipped version of (1)
02:01:129 (3,4,5) - This much activity for a normal might be a bit much

Easy:
Tick Rate 1
It's fine, but I wish the first 20 seconds had more notes, it seems very boring atm.


yay
Topic Starter
MoodyRPG

CDFA wrote:

Moddy RPG.

Timing:
I'm unsure if the timing is supposed to be so odd but it sounds ok

Insane:
00:40:003 (1,2,3) - Move this so the beginning of (3) stacks with the previous (4) (NOTE: You might have to move the previous (3) and (4) to make it work. It looks cleaner like this, though.
00:52:370 (1) - A bit of an odd anti-jump
00:54:349 (5) - With the nature of how this is mapped, having a random jump stack really breaks from the flow of the map
02:51:586 (3) - It's a nice pattern but it overlaps the score a LOT, which makes it look bad.

Normal:
Tick Rate 1
01:09:683 (3) - It would have been cool if this was a vertically flipped version of (1)
02:01:129 (3,4,5) - This much activity for a normal might be a bit much

Easy:
Tick Rate 1
It's fine, but I wish the first 20 seconds had more notes, it seems very boring atm.


yay
Thanks CDFA ~

Fixed :)
Aurele
Giving it a quick check before it gets ranked
Mind adding a silent sliderslide? The current one seems to be very loud ;w;

Easy
The Easy is already pretty good, I'm going to point out two things I haven't liked on it.
  1. 00:24:174 (1) - to 00:39:014 (4) - : At this part, there's 4 combos of pure boredness. All of these have only Circles placed on each white lines, and that's very annoying and easy to play. I swear it's going to be more funnier if you're adding more objects there, for an example, some sliders, some more circles that will follow the music; something that will make it less boring.
  2. 00:26:152 (3,4) - Like seen on the picture here, these circles are not aligned/symmetric from the two previous one. By doing CTRL+H, we can perfectly see that they are not stacked, which means that they are not symmetric with the previous. It will be good if they were perfectly aligned/symmetric but to be honest, that's not a really big deal, so you can normally skip with suggestion. I've just pointed this out in case you wanted to change it c:
Like said, the difficulty is already pretty good so,
LET'S MAKE A PARTY IN YOUR MOUTH? :3333!


Normal
  1. 00:24:174 (1) - On the editor, this slider is not symmetrical, so it's looking a bit weird.. Move the slider one grid at the right and then, make sure that the center node is perfectly aligned on the center-line; after that, also make sure that the last node is perfectly aligned with the first point (x:204 y:32). To make it perfectly symmetric, move the second node some grids up, until it makes the slider shorter after that, remove it one grid down. It's going to make it perfectly symmetric~!
  2. 00:25:163 (2) - I am unsure about the spacing of this slider with the previous and the next object. The spacing is completely not consistent with the previous one; mostly that this slider you've placed it below it.. (which makes a weird spacing and flow..). I suggest you to make something different here: For an example, you could be able to reverse the slider (1) by doing CTRL+J. Since it's going to go at the opposite, replace the slider where "it was" before. So, if you do that, I suggest you to make it to x:204 y:48 since it's going to make a consistent spacing. It should, at the end, look like something like this
  3. 00:38:519 (2) - That may sound a bit weird but yeah, I feel like this slider should be moved a bit to make it perfectly proportional between the beginning and the end of the previous slider. I think it's going to look better that way.. If you don't understand, just move it to x:332 y:156
  4. 00:49:897 (3,4,5) - Don't you think it's going to look better of these objects (mostly 4,5) weren't perfectly aligned? It will be looking better and play smoother if there was a little curve on it.
  5. 00:59:295 (6) - By moving this circle two grids at the left, it's going to make a perfect blanket with the previous slider. Right now, it just looks a bit off and could be improved by moving it.
  6. 00:59:790 (1,3) - By seeing these two sliders, it's obvious that they aren't symmetrical, by normally looking at the circle between them, it should have made a better blanket with it. So, try to move them a bit, reform them to make a perfect blanket.
  7. 01:55:193 (1,3) - Copy/Paste from the previous point? LOL.. Do the same fix, please xD
  8. 02:07:560 (1) - This slider is not looking pretty well, by seeing the form of it, the emplacement, it's obvious that it's not symmetric. Move it on the center to make it looking better with the two previous sliders and then, try to reform it a bit, so it's going to make it looking even more better and symmetric.
  9. 02:56:038 (3,4) - I totally do not like the flow here, mostly not how we need to move the mouse to get the next note.. try to move these three circles somewhere close to this slider, the way it is, there's totally no flow. The slider is pointing at the left but then, we have to go up, so the flow is not "respected". That can be the same thing with this one 03:12:362 (3,4) -
  10. 03:22:255 (1,3) - Make a better blanket here, it's currently not looking well. Try to make it by looking at the approach circle of the circle between these sliders.
  11. 03:28:191 (3) - Can you make a smoother slider form here? It's currently looking a bit odd, lawl..

Hard
  1. 00:27:636 (8) - There's a sound to 00:27:884 that you are not emphasizing, which is a bit sad since you've only added a slider that goes above it. I personally think you should replace this slider by something else that will make it sound better in general. For an example, I suggest you to replace it a the previous slider (make a copy/paste of it) and make a flow with it. At the end of it, since you originally had something to 00:28:131, make sure to maybe add a circle that will be easy to catch with the previous slider. If you're doing this, also try to move the next object since it will kinda break the spacing and it will be a bit odd since it's going to be closer to the previous one.
    Example
    That's just to show you what I actually wanted to say. Try to make a better blanket with the sliders (7,8) since on the picture, it doesn't look "perfect".

  2. 00:31:841 (8) - There's something I don't like with the slider here, I mostly meant the emplacement and the flow with the previous slider, it's not pretty good. It would be better if at least, it was moved somewhere else(1), in a way that the previous slider will be able to easily catch this one or even, by making a better flow with the previous one(2).
    Examples
    (1)
    By making a rotation with CTRL+J and moving the slider in a different angle



    (2)
    By reversing the beginning with the end of the slider: CTRL+G; Making a rotation with CTRL+J and by rearranging it a bit

  3. 00:39:756 - It's sounds a bit weird here because it sounds like there's missing a beat at this emplacement. Actually, by moving some of the objects, you will be able to add a circle to 00:39:756 - without any problems. By moving the slider (6) behind the slider (5), you will be able to move the circles (7,8) by keeping the spacing consistency. After that, to add an object to emphasize this point, easily, you could add a circle between the circle (8) and slider (1).
  4. 00:57:564 (3) - There's a weird spacing here with the previous and the next object, there's a difference of 0,10x. It will be better if the spacing is consistent instead of being broken.
  5. 01:13:888 - There's a really loud sound here and you haven't emphasized it with an object, that's not cool.. You should maybe delete the circle (5) and then, adding a slider that will make a nice flow with the next object. (That is going to make a nice catch with the next one). I actually thought of making something like this:
  6. 01:20:072 (1,3) - While I was playing the difficulty, I thought that these slider were looking a bit weird, I meant, the form of these sliders. It would look better if you're making a better curved form of these sliders, since you've make a pattern with it (Copy/Paste; CTRL+H) and it's looking "barely" curved. (I mostly wanted to say that you tried to make them the most curved possible, but it looked weird owo..) So why not?
  7. 01:27:244 (7,8) - The circle (7) is not placed in a good way since, the previous slider is pointing at the down-left and this circle is breaking the flow by going up. I suggest you to keep the flow by moving these circles like that:
  8. 01:36:148 (2,3) - By hearing the emplacement of the slider (3) on the timeline, it doesn't sound pretty well. The triplet sound should have sounded better if it was moved to 01:36:148 - instead. So, make a reverse of these objects by highlighting them, doing a reverse with CTRL+G and then, rearranging them on the play ground to keep the same spacing consistency.
  9. 01:41:342 - You have only added a whistle at this point, which makes it a bit weird since that's the only one here. It would sounds and fit better if you're adding more whistles to go with the previous one. You should try to make the same thing with this lonely whistle: 01:49:257
  10. 01:42:332 (7,1,3) - Em.. these sliders.. they are looking very weird because between them, there's a circle and with this circle, it would have looked better if you were doing a blanket with it. I really suggest you to do it since it's currently looking weird the way it is because of the space on the slider. (What I mean is, the slider is making a weird and not large curved form and that looks odd).
    Example with Code

    389,55,135475,6,0,P|468:61|514:143,1,180,8|0,0:0|0:0,0:0:0
    424,140,136217,1,0,0:0:0
    464,220,136464,2,0,P|380:218|336:140,1,180,8|0,0:0|0:0,0:0:0
  11. 02:17:206 (4) - Like I have mentioned some points above, it would look better if this slider was being catch by the previous slider. The current alignment/flow is not looking well since it's currently going too much at the left, so actually, by moving the slider at the right-up, it's going to be easier for the previous slider to catch this one.
  12. 02:55:790 (3) - By looking at the consistency of your hitsounds, I think you missed to add a whistle here, right? :P ; and it shouldn't have a whistle to 02:59:253..
  13. 03:19:287 (3) - omgomgomg, it was almost making a perfect blanket! >v<; but you've misplaced this slider, so it breaks all the thing. I suggest you to move it to x:24 y:180, it's going to make the perfect blanket and going to have a perfect spacing.
Hope it was useful, here's a star to help you!
Nymph
Hi from my queue.

[General]
fine.


[Roddie's Easy]
02:54:059 (3) - actually I personally feel the soft-sliderslide kinda annoying after here, maybe silence it? (same in other diff)


[Normal]
00:59:295 (6,7,8) - .actually I feel weird at here, I really don't think it is necessary to make this part empty like this...
others fine.


[Hard]
02:51:586 (3) - a clap is missing here at the end of this slider.


nice~
Topic Starter
MoodyRPG
Thanks Gabe and Nymph :)

All fixed ^_^
Aurele
We have done a recheck by irc and I had to go:

Hard
  1. 03:06:920 (2) - Make it more symmetrical, since your previous slider is symmetric and would be better if it was looking like the previous one.
Call me back, please♥
Topic Starter
MoodyRPG

Gabe wrote:

We have done a recheck by irc and I had to go:

Hard
  1. 03:06:920 (2) - Make it more symmetrical, since your previous slider is symmetric and would be better if it was looking like the previous one.
Call me back, please♥
Thanks Gabe, fixed ~
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