15:55 Leorda: hi there
16:03 Leorda: hello?
16:03 YGOkid8: oh sorry, hey
16:04 *YGOkid8 is listening to [http://osu.ppy.sh/b/187727 Halozy - S.A.T.O.R.A.R.E]
16:04 YGOkid8: have you doen my mod?
16:05 YGOkid8: one from about a week ago
16:09 Leorda: disconnected orz
16:09 YGOkid8: okay np
16:10 YGOkid8: i was just asking whether you did the mod for halozy?
16:10 Leorda: I change it everything you say~
16:11 YGOkid8: okay
16:11 YGOkid8: can i irc mod for re-mod theN?
16:12 Leorda: sure
16:12 YGOkid8: okay, well in easy
16:12 YGOkid8: just quickly looking, you use the Normal sampleset every 2 measures or so
16:12 YGOkid8: like near the start, not sure about the rest
16:13 YGOkid8: but when you use a soft finish, you don't have the Normal sampleset hit
16:13 YGOkid8: so i was going to suggest Normal hit + Soft finish
16:13 Leorda: in which time?
16:13 YGOkid8:
http://puu.sh/2evGe - do this and it should be fine
16:13 YGOkid8: err at stuff like
16:13 YGOkid8: 00:01:412 (1) - slider head
16:13 YGOkid8: 00:10:850 (4) - slider end
16:14 YGOkid8: 00:20:288 (1) - and end
16:15 Leorda: above are changed
16:15 YGOkid8: 00:33:771 (1) - head
16:15 YGOkid8: actually for those 4 long sliders
16:15 YGOkid8: i would put normal hit for all the heads
16:15 YGOkid8: and finish only on the first one
16:16 YGOkid8: er actually finishes are fine
16:16 YGOkid8: just put normal hits on the heads
16:16 Leorda: done~
16:16 YGOkid8: 00:41:861 (1) - and end of this
16:16 Leorda: I already do that~
16:17 YGOkid8: oh haha
16:17 YGOkid8: reduce circle size by 1?
16:17 YGOkid8: i don't really see a good reason to use biggest size
16:17 Leorda: the reason is to make beginners are easily to hit
16:18 YGOkid8: i suppose, but i'm thinking of difficulty gap between easy and normal
16:18 YGOkid8: imo, and this is just my personal opinion
16:18 YGOkid8: but i would only use circle size 2 on a true beginner diff.
16:19 YGOkid8: a diff. for straight up people who have never played before
16:19 YGOkid8: big spaced apart beats on timeline, etc.
16:19 Leorda: CS in Easy diff is 2, CS in Normal diff is 3
16:19 Leorda: so I think it's balanced~
16:20 YGOkid8: ergh, okay
16:20 Leorda: so that's all?
16:21 YGOkid8: nah
16:21 YGOkid8: 01:06:131 (4) - position like this? so it kinda arcs:
http://puu.sh/2evPP16:21 YGOkid8: continues flow better imo
16:21 Leorda: fixed XD
16:22 YGOkid8: 01:47:929 (1) - spinner i think is a bit short, so
16:22 YGOkid8: 01:43:884 (1,2) - remove return of (1)
16:23 YGOkid8: and move the (2) back 1 measure (so 4 white ticks)
16:23 YGOkid8: and start the spinner 01:46:580 - here instead
16:23 YGOkid8: ending in same place
16:23 Leorda:
http://osu.ppy.sh/ss/64595516:23 Leorda: like this?
16:24 YGOkid8:
http://puu.sh/2evSY16:24 YGOkid8: like this
16:25 Leorda: ok, fixed
16:25 YGOkid8: okay, that's it for beat placement
16:25 YGOkid8: now, combos
16:25 YGOkid8: 00:01:412 (1,2,3) - so you can see your combos span over 4 measures here
16:26 YGOkid8: 00:33:771 (1) - but then from here on, you start doing it every 2 measures
16:26 YGOkid8: so keep it consistent, and change combos every 4
16:27 YGOkid8: since easy don't have as long combos, changing combos every 4 measures works best imo
16:27 YGOkid8: 01:30:401 (1,2,1) - otherwise you get super short combos like these
16:28 Leorda: fixed
16:28 YGOkid8: cool
16:28 YGOkid8: quickly update so i can take a look at updated version?
16:30 Leorda: ok
16:32 Leorda: updated
16:33 YGOkid8: 00:56:019 (1) - delete this, as i don't think there's enough spin recover time
16:34 Leorda: that's all?
16:34 YGOkid8: 00:36:468 (1) - new combo here
16:34 YGOkid8: uh i mean no combo
16:34 YGOkid8: 00:41:861 (1) - here too
16:34 YGOkid8: 01:19:614 (1) - here
16:34 YGOkid8: 01:25:007 (1) - and here
16:35 YGOkid8: and that should be all for easy
16:35 YGOkid8: need to recheck other diffs.
16:36 Leorda: updated, can post at beatmap thread? I'm going to afk