http://osu.ppy.sh/wiki/Ar#Approach_Rate
Wouldn't a map at 200bpm with DT at 9 AR be the same as a regular map at 200bpm with 9 AR?
Wouldn't a map at 200bpm with DT at 9 AR be the same as a regular map at 200bpm with 9 AR?
Isn't x0.67 ? k I'm picky.Tanzklaue wrote:
the chart is wrong. HR makes the AR 1.4 times higher, easy divides the AR by 2. that's correct. but DT is the actual approachtime *0.66, and HT is the actual approachtime *1,5.
its /1.5GoldenWolf wrote:
Isn't x0.67 ? k I'm picky.Tanzklaue wrote:
the chart is wrong. HR makes the AR 1.4 times higher, easy divides the AR by 2. that's correct. but DT is the actual approachtime *0.66, and HT is the actual approachtime *1,5.
Why not look at the numbers and make some simple math?silmarilen wrote:
its /1.5
Yes, and generally thinking about something else. It helps me to be less nervous.-GN wrote:
Depends on if you want to round up or down. 0.67x is technically more accurate, but it's not like it makes a difference while playing. Unless you like doing math while playing osu?