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[resolved] [Archived] Lags when there are too many sliders on screen

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Topic Starter
Mismagius

peppy wrote:

Sisable snaking, update drivers. Try OpenGL if still unhappy.
Snaking already disabled, drivers updated.

Blue Dragon wrote:

Also, playing with OpenGL or windowed mode fixes this issue, however the game overall plays pretty sloppy.
peppy
not sure what "sloppy" means.
Stefan
Hernan
This has been happening to me also, I can confirm that those short sliders are the cause. I'm afraid I can't add any more info.
Topic Starter
Mismagius

peppy wrote:

not sure what "sloppy" means.
Seems like it's extremely low fps even though it says 200-300fps.
VoidnOwO
:)
Topic Starter
Mismagius

BRBP wrote:

Stefan wrote:

http://www.urbandictionary.com/define.php?term=sloopy
But I don't get it, to be honest.
Can't tell if stupid or....


Back to the topic:
Do you lag if you make a 2000bpm song and fill it with 1/8's, or only when there are too many sliders at once? (I don't, with lower comp. specs)
Are you using semi-transparent sliders?
Smaller slider balls?

When you "go down to 20fps", does it also effect things like approach circles, or just your cursor?
mmsliders, yes. With peppysliders the same issue occurs.

And the BPM doesn't matter much, anything that's higher than 100BPM 1/8 causes a bunch of small 'freezes' in the game. (usually 0.25s or so, but sometimes more.)
grumd
Interesting fact that it disappears in windowed or OpenGL modes...

Maybe you could capture the stuff you experience?
Saten

grumd wrote:

Interesting fact that it disappears in windowed or OpenGL modes...
yep, I stopped using DirectX because of this :P
I think it has to do with my graphic drivers though.

the ending froze my computer lol (with DirectX)
http://osu.ppy.sh/s/10143 [Love]
Atomix210
I don't know you replicate this, also tried everything from changing resolution/mode to switching directX/OpenGL, and STILL not replicable.
grumd
Maybe we all have something different in our PC specs? Like, any kind of maximum objects on the screen that can be handled.
I'll try to monitor my video card's memory usage when playing [Love] diff.

Edit: Well, nothing really special there.
Topic Starter
Mismagius
When I get home I'll try to get some proof, but funnily enough fraps always records everything with constant 60fps (unless some other program is making osu! lag).
Mercurial
As far as I know, Game Booster has a record software too.
Saten
This is the lag I get (With DirectX)



That's why I use OpenGL :P
peppy
Holy crap. Have you tried different versions of graphics card drivers?
Saten
I guess, if I revert back to the old drivers (the one that came with the OS install)

With the latest drivers from Nvidia, I get this lag on osu! but not anywhere else.
lolcubes
What card? I have a gtx460 and using 306.97 and I experience no such issue.
Saten

lolcubes wrote:

What card? I have a gtx460 and using 306.97 and I experience no such issue.
GeForce 9600M GS TurboCache
Laptop of course
lolcubes
If it's a laptop, did you check how hot it is?
Saten
I don't think that has to do with it. Like I said only occurs with the latest graphic drivers and only with DirectX

My room is cold (and my hands are cold) and my laptop isn't unatural hot in any way.
Hernan
Updating drivers worked for me. The thing is I didn't actually UPDATE but re-installed the ones I already had.
Full Tablet

Saten wrote:

I don't think that has to do with it. Like I said only occurs with the latest graphic drivers and only with DirectX

My room is cold (and my hands are cold) and my laptop isn't unatural hot in any way.
You should check the temp sensors in your computer. Depending on how the laptop was built, the GPU can be easily be around 70°C or more even if you don't feel heat from it when touching it.
redbl0odx
Strangely I get weird lag issues pretty much no matter what. Even though it says im gettong 60FPS, its looking more like 25FPS

and I've got a GTX260 so im sure im well above what is needed to play the game smoothly (core i7, 8gb DDR3 memory btw)
Saten

Full Tablet wrote:

You should check the temp sensors in your computer. Depending on how the laptop was built, the GPU can be easily be around 70°C or more even if you don't feel heat from it when touching it.
59°C isn't that bad.
RBRat3
Most of these problematic threads all seem to stem with nvidia gpu's, Only thing I can think of is the possibility of a bad driver distribution for those who updated recently. Try the driver that came with your card/OEM manufacturer when you bought it :P
Saten
Yeah I'm pretty sure it would make it smoother
But the manufacturer drivers doesn't support things such as PhysX :P
peppy
Just try a different driver version. It doesn't need to be the one with windows. Nvidia offers like 200+ driver versions which should support your card. Try a few until you find a stable one.

If it's a laptop and you can't use actual nvidia distros, this site may be of help: http://www.laptopvideo2go.com
[Luanny]

redbl0odx wrote:

Strangely I get weird lag issues pretty much no matter what. Even though it says im gettong 60FPS, its looking more like 25FPS
I know that feeling :/
Mine is Radeon HD 4xxx (don't remember)
I updated drivers like 2 days ago and the lag seems to be much worse now even using OpenGL
I'm using mmsliders and disabled snaking

Also, when the frame limiter is "Unlimited", shit gets real, lol
Lag everywhere

RBRat3 wrote:

Most of these problematic threads all seem to stem with nvidia gpu's
Blame ATI, I'm having the same issue :p
RBRat3

[Luanny PhNyx] wrote:

Blame ATI, I'm having the same issue :p
Welp you'd be the first that I've seen so far :P

If the other pc I have was in working condition I'd test this out since its using a 3850 which is closer to your card than the one im currently on.
karma_komodo
I'm not using Nvidia (not rich enough) and I've had this problem with every PC I've used so far, even when using an i5, Intel HD 4000 (i think that's the name of the graphics card) and my laptop's Temp says 40°c. Of course, PC specs help a lot reducing lag, but it's still there, usually dropping 1 frame every slider (even though the fps is still above 200, but I notice it when playing) and making the game unplayable when there are a lot of sliders...

By reading this thread i found out that OpenGL doesn't have that issue. Tested it and it worked, however, i need to use Vsync when using OpenGL because using anything else produces HORRIBLE black and white lines, appearing randomly over the screen. osu! might one day be OpenGL based (peppy said he wants to do that). I have nothing to complain if Combo Fire and Shaders are one day implemented for OpenGL, and if i could disable Vsync without hurting my eyes...
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