sphere - Hazy (TV Size)

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Total Posts
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Topic Starter
frost-b-spec
This beatmap was submitted using in-game submission on 2013年12月9日 at 19:28:22

Artist: sphere
Title: Hazy (TV Size)
Source: Hanasaku Iroha
Tags: Amu Kotobuki Minako Takagaki Ayahi Toyosaki Aki Tomatsu Haruka
BPM: 125
Filesize: 15998kb
Play Time: 01:28
Difficulties Available:
  1. Amu's Normal (3.08 stars, 125 notes)
  2. Easy (0.92 stars, 81 notes)
  3. Hard (4.98 stars, 248 notes)


Download: sphere - Hazy (TV Size)
Download: sphere - Hazy (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#17
Hanasaku Iroha ED
2012
Oct 27 - change song name, and combo color
Oct 28 - Normal update.
Nov 01 - Lion8980's mod add.
Dec 17 - revive. hitsound volume 100 -> 80
2013
jan 15 - Lolicore Flandre's mod add.
jan 16 - scanter's mod add. SakiK's IRC mod add.
feb 01 - kajiyatta's mod add.
feb 02 - Natsu's mod add.
feb 05 - Garven and HelloSCV's mod add.
apr 18 - iyasine's mod add.
oct 20 - Losertic and Sekai's mod add.
oct 23 - Asgard and regenz's mod add.
nov 06 - kodora's mod add.
dec 09- Desperate-kun's mod add.
Lion8980
\o/
Totally random mod

[General]

I think kiai time like this is better: http://puu.sh/1kHiE

[Hard]

00:04:889 (3): Add whistle here, for consistency with (2).
00:05:369 (4): Remove whistle from start and add in end (Just apply this if you fixed the previous suggestion).
00:06:809 (3): Same from 00:04:889.
00:08:729 (3): Add whistle in this note, sounds good with ths song and makes a good sound for me
00:10:649 (3): Same as 00:04:889.
00:12:569 (4): Same as 00:04:889, make consistency with (3).
00:14:489 (4): ^
00:15:449 (6): I think is much better start nc here instead of 00:15:689.
00:17:369 (1): Whistle here to match up the vocal.
00:18:329 (3): ^
00:19:289 (1): ^
00:20:249 (3): ^ (You know what i'm trying to say, no? If i point all the mod will be long and boring)
00:29:369 (2,3,4,5,6): Eh...please tell me why this jump is here. Really don't make sense for me a jump here.
00:45:569 - 00:45:689: A two notes here would be cool and fits good with the song.
01:09:929 (4): Missed finish here, or it's intentional?
01:24:569 (4): Finish here due to finish sound in bgm.
01:27:209 (3): Finish in start because this have the same sound as 01:26:489.

[Amu's Normal]

00:51:929 (1): End this spinner in 00:53:849 and add finish.
00:55:769 (1): Finish?
01:09:929 (6,1): What about delete 01:10:649 and stop (6) in 01:10:649?
01:18:089 (8): It's difficult for newbie player click on many notes, so please delete this note.
´
Pretty well constructed, just needs more work.

[Easy]

00:14:489 (1): Finish in the end.
00:30:809 (1): Finish.
00:53:849 (4): Finish in the start.
00:55:769 (1): Finish.

Pretty good Easy ^^

Good luck~
Topic Starter
frost-b-spec
>Lion8980
thx modding.

[General]

I think kiai time like this is better: http://puu.sh/1kHiEI ??

[Hard]
00:29:369 (2,3,4,5,6)Eh...please tell me why this jump is here. Really don't make sense for me a jump here. sry,ignore.

[Nomal]
plz wait amu

[Easy]
all done.
Flanster
Graveyarded already :C?

Oh well I'll still put my mod here.

[General]
I set the beatmap genre to Anime: Japanese
The combos and patterns in this map will need a big change, I find too often the ends of sliders being the beginning of the next stanza which is very awkward and not how it should be done.
The beginning of the song is more calm so I recommend lowering the hitsound volume to 30-35%
You can continue the normal volume after 00:07:769 though I suggest using 70% maximum, 80% still sounds a bit loud to be honest.

[Easy]
00:36:569 (2,3,1) - copypasted from 00:22:169 (3,4,1) ? You could try something different, repetative patterns aren't very fun..
I'll make some suggestions here on the flow and how patterns play, it could use some changes.
00:02:009 (2) - move to x:368 y:128
00:02:969 (3) - move to x:448 y:224 ^
00:03:929 (1) - try this
384,336,3929,6,0,B|320:277|231:286,1,160,0|2,0:0|0:0,2:0:0
00:05:849 (2) - move to x:120 y:344
00:07:769 (1) - add a finish?
00:09:689 (4) - move down to x:256 y:80
00:10:649 (1) - x:360 y:160
00:12:569 (2) - move to x:256 y:240
00:13:529 (3) - x:152 y:168
00:14:489 (1) - x:160 y:296
00:20:249 (2) - this
448,216,20249,2,0,B|448:304|352:336,1,160,2|0,0:0|0:0,0:0:0
00:22:169 (3,4,1) - select these and move them to x:232 y:336
00:23:129 (1) - after that use this code for this slider
120,288,23129,6,0,B|56:232|80:136,1,160,0|2,0:0|0:0,0:0:0
00:25:049 (2) - move to x:176 y:56
00:26:009 (3) - x:305 y:40
00:26:969 (1,2,3) - select these and move them to x:408 y:112
00:28:889 (4) - move the slider to x:320 y:320 and then put the end sliderpoint to x:160 y:328 and the middle sliderpoint to x:248 y:344
00:34:649 (1) - curve it a bit more (middle sliderpoint to x:368 y:240 for example)
00:50:009 (1) - v
200,40,50009,6,0,B|136:104|176:200,1,160,0|2,0:0|0:0,0:0:0
00:51:929 (2) - nudge it to x:104 y:296
00:52:889 (3) - move it to x:240 y:304, curver it so the middle slider point goes to x:280 y:320
00:57:209 (3) - add a note?
01:02:009 (4) - ^
01:04:889 (2) - ^
01:06:329 (3) - how about this this
01:13:529 (4) - add a note
01:20:249 (3) - ^
01:21:689 (5) - curve it a bit more?
01:27:449 (3,4) - how about using a mirrored version of 01:25:529 (2)

[Amu's Normal]
I see symmetry!
00:12:089 (2) - a bit too close to (1) dont you think?
00:39:929 (4,5) - you sure you cant make these two look better
00:49:049 (4,5) - replace them with a mirrored version of 00:48:089 (3) just like the start of the combo with (1) and (2) for consistency
00:51:929 (1) - I think it would be better if this ended at 00:53:849, and you can remove 00:53:849 (1)
00:55:769 (1) - add finish
01:11:129 (1) - add finish at the beginning of the slider
01:26:489 (1) - ^

[Hard]
00:53:849 (1,2,3) - kinda overmapped and doesn't fit well.. try this the (4) can be stacked to 00:56:249 (1)
00:59:249 (5,6,7,8) - dont really see any rhythm here to fit into streams, did you put them for difficulty increase?
01:02:729 (4,5,6,7) - ^
01:04:169 (4) - I suggest you do better rhythm here instead of just placing 1/2 objects one after another.
For example instead of 01:04:169 (4,5,6,1,2,3,4,5,1,2) you made, it can be like this which sounds much better.
01:24:809 (2) - remove note?
01:25:289 (3) - ^
01:27:209 (3) - curve it to 01:26:729 (2) ?

Thats all from me :P
Topic Starter
frost-b-spec
>Lolicore Flandre
[Easy]
almost done.

[Hard]
sry,all no.

edit
00:53:849 (1,2,3) - kinda overmapped and doesn't fit well.. try this the (4) can be stacked to 00:56:249 (1) done.
thx mod~

edt2
Amu diff : all done.
scanter
[General]

More add on sound variation
01:29:369 - This timing should move to 01:28:409
[Easy]

00:20:249 (2) - Move to x:448, y:192
00:42:329 (4) - NC Delete
00:53:849 (4) - NC?
01:11:129 (1) - Add finish
01:16:889 (2) - Straight line slider looks bad. how about bend it?
01:18:809 (1) - ^
01:28:409 (4) - NC
[Normal]

00:15:449 (1) - Add finish
00:30:809 (1) - Add finish at slider's first
00:51:929 (1) - Clear finish & add whistle
00:53:849 (1) - Add finish
00:55:769 (1) - Add finish
00:55:769 (1) - I think, NC is better
01:05:369 (4) - Move to x:184, y:216
01:05:849 (5,6) - Fix suitable distance
01:11:129 (1) - Add finish at slider's first
01:17:849 (7) - Move to x:216, y:208
01:18:809 (1) - ^
01:26:489 (1) - Add finish

[Hard]

00:04:889 (3) - Clear whistle
00:05:369 (4) - Clear whistle at slider's end & add whistle at slider's first
00:06:809 (3) - Clear whistle?
00:09:689 (1,2,3,4) - Jump is big. if you're using jump, how about distance x1.2~1.4?
00:14:969 (5) - ^
00:17:369 (1) - Clear whistle?
00:19:289 (1) - Clear whistle
00:16:169 (4,5) - Same as 00:09:689 (1,2,3,4)
00:17:129 (8,1,2,3) - ^
00:21:689 (2,3,4) - ^
00:29:369 (2,3,4,5,6) - ^
00:31:529 (4,5) - ^
00:33:689 (3,4) - ^
00:37:529 (5,6) - ^
00:51:929 (1,2,3,4) - ^
01:09:209 (1,2,3,4) - ^
01:11:609 (1,2,3,4) - ^
01:25:529 (5,6) - ^
Topic Starter
frost-b-spec
thx mod~
Blue = done
Red = no

scanter wrote:

[General]

More add on sound variation
01:29:369 - This timing should move to 01:28:409

[Easy]

00:20:249 (2) - Move to x:448, y:192
00:42:329 (4) - NC Delete
00:53:849 (4) - NC?

01:11:129 (1) - Add finish
01:16:889 (2) - Straight line slider looks bad. how about bend it?
01:18:809 (1) - ^
01:28:409 (4) - NC

[Hard]

00:04:889 (3) - Clear whistle
00:05:369 (4) - Clear whistle at slider's end & add whistle at slider's first
00:06:809 (3) - Clear whistle?

00:09:689 (1,2,3,4) - Jump is big. if you're using jump, how about distance x1.2~1.4?
00:14:969 (5) - ^

00:17:369 (1) - Clear whistle?
00:19:289 (1) - Clear whistle

00:16:169 (4,5) - Same as 00:09:689 (1,2,3,4)
00:17:129 (8,1,2,3) - ^
00:21:689 (2,3,4) - ^
00:29:369 (2,3,4,5,6) - ^
00:31:529 (4,5) - ^
00:33:689 (3,4) - ^
00:37:529 (5,6) - ^
00:51:929 (1,2,3,4) - ^
01:09:209 (1,2,3,4) - ^
01:11:609 (1,2,3,4) - ^
01:25:529 (5,6) - ^
edit
Amu diff : all done.
kajiyatta
M4M request from your queue
General
ほとんど提案です
Easy
Placement
00:18:329(1) こんな感じにずらすとちょうど囲むようになるのでいいと思います
00:34:649(1) 向きを逆にしたほうが流れが良く初心者向きかなと
01:23:609(6,1) NCを逆にしてみては
Rhythm
01:24:089 バックの音も強くボーカルもあるのでnote追加したほうが分かりやすい気がします また01:24:569のスライダーを伸ばしてこんな感じなど
 
Hit Sonud
00:51:929(2) 始点にfinish追加
00:53:849(4) リバースのwhistle→finish
01:16:889(2)^
01:02:489(5) 終点にfinish追加

Amu's Normal
tick1でいいと思います slider-tick.wavもないので。
NCはボーカルではなく曲に合わせて置いた方が良いかなと思います
Placement
00:05:369(4) ここだけスペーシングが×0.8になってます
00:28:409(1,2) NC逆にしてみては
00:42:329(7,1)^
00:59:609(7,1)^
00:33:689(6,1)ここのブランケットをもう少し綺麗にできると思います
00:49:049(5,6,1,2,3) ややわかりにくいのでこんな感じなどどうでしょう
01:12:569(2,3,4,5) ここもやや雑に感じたのでこんな感じなど nazi
Rhythm
00:10:649(6,1) 逆にしたほうが曲をフォローしてると思います
Hit Sonud
00:07:769(1) finishつけてみては
00:51:929(1) whistle→finish?
01:02:969(5) リバースにfinish追加

Hard
譜面の作りから見てOD6.HP6でもいいかなと思いますがお任せします
Placement
00:36:089(6)やや中途半端な感じがします。ジャンプならもう少し間隔を開けてもいいと思います
00:41:129(2) Ctrl+G?
Hit Sonud
00:51:929(1) 始点にfinish追加?
00:54:569(2)^
00:55:769(4) finish追加+NC

良い譜面だと思います :)  star!
Topic Starter
frost-b-spec
>kajiyatta
all fixed!
thx~
Natsu
Easy:

00:00:089 add whistle
00:23:129 whistle in the head of slider for be consistent with (3)
00:36:569 whistle
00:57:689 whistle in the head of slider for be consistent
01:06:329 this slider look bad imo can u make it more symetrical?
01:26:489 (1) - try to reduce volume to 15 % and add whistle to the spinner

Normal:

00:00:089 whistle
00:34:649 NC
01:10:649 whistle
01:14:009 move the last point of slider really look alot better


01:26:489 same as easy

Hard:

00:00:149 unsnaped snap it to 00:00:089 and add whistle in the head too
00:08:009 add circle
00:08:489 ^
00:08:969 ^
00:47:849 whistle in the head too
00:48:809 ^
Topic Starter
frost-b-spec

Natsu wrote:

Easy:

all no.

Hard:
all no.

00:00:149 unsnaped snap it to 00:00:089 and add whistle in the head too snapped 1/8
ty mod~
Amu
Normal:

[spoilerbox]00:00:089 whistle ok
00:34:649 NC ok
01:10:649 whistle ok
01:14:009 move the last point of slider really look alot better i think so too:3 ok

01:26:489 same as easy sorry, frost-b-spec said no , no.


Thank you for mod:3
HelloSCV
From #modrequest /o/

[General]
  • - i think normal and hard diffs gap is little bit large :p just my opinion


[Easy]
  • - 00:52:889 (3) - whsitle on end? hears nice
    - 01:09:209 (2) - finish on start and repeat ( and delete whistle on repeat )
    - 01:16:889 (2) - ^ only start
    - 01:18:809 (1) - finish?
    - 01:24:569 (3) - whistle on end

    [Amu's Normal]
    [list:29042] - 00:34:649 (1) - whistle on end
    - 00:35:609 (2) - out of DS
    - 00:48:089 (3) - ^
    - 00:48:569 (4) - whistle
    - 01:12:569 (2,4) - ^
    - 01:14:009 (5) - ^ on end
    - 01:14:969 (1) - ^
    - 01:17:609 (6) - move this note to 01:17:129 (5) - here? better for rhythm
    - 01:26:489 (1) - finish? instead whistle


[Hard]
  • -00:10:649 (3) - whistle on start
    - 00:14:969 (5) - this jump slider feels unexpected, rhythm is not chainging and feels clam so don't need a jump here i guess,
    - 00:27:449 (4) - using 1.0x DS? i have no idea why you reduced DS to 0.4x :p
    - 00:30:329 (6) - finish is better then whistle
    - 00:45:569 (5) - DS issue
    - 00:45:929 (1) - i think add whistle at this slider's end is better for 00:46:409 (2) - here ( if you added, delete whistle on thses 00:46:409 (2,4) - )
    - 00:46:889 (3) - ^
    - 00:47:849 (1,2) - similar reason with above, delete end's whistle instead, add whistle on repeat
    - 00:50:609 (3) - DS issue
    - 00:53:849 (1) - missed finish on start
    - 01:07:289 (1) - ctrl G? i think this is better for play, current pattern is not bad but players maybe want some jump in that part
    - 01:09:209 (1,2,3,4) - so big DS for hard diff? reduce little is better choice
    - 01:12:089 (2,3) - this pattern feels little bit weried when i'm playing, how about ctrl G here? plays better imo
    - 01:16:889 (1,2) - finish on start would be great


that's all what i found haha good luck for rank!
Garven
I'm stalking HelloSCV

[General]
MP3 quality feels really low. You should see if you can find a better one.

[Easy]
This feels really slow and rather boring. The patterns have little to no structure to them, so I don't remember them at all. It also feels like you're just slowly moving in circles the entire map.
00:46:169 (1,2,3,4) - These would make more sense to the music if you mapped to the red ticks. Maybe use sliders instead so that it isn't too much of a shock initially.
00:50:009 (1) - End this at 00:50:729 -

[Normal]
This is really boring rhythmically. It's almost all 1/1s with an occasional 1/2 triple. Try using some longer sliders to vary the rhythm a little such as during the beginning of the song. Give that intro some sort of variance so that it's different when the band comes in at 00:07:769 -
00:33:689 (6,1) - Spacing is too close
00:34:649 (1) - Missed a whistle
00:48:569 (4,6) - Missed whistles?
00:48:569 (4,6) - Ugly overlap with 00:47:129 (2) -
01:12:569 (2,4,5) - Missed whistles
01:14:969 (1) - ^
01:17:849 (7) - Delete to have a better emphasis with the percussion
Hitsounding was also really boring. See if you can spruce it up with more finish use and some other sounds. Right now it's mostly just off-beat whistles.

[Hard]
00:50:609 (3) - This really doesn't belong there at all. All the emphasis is at 00:50:729 - but you lose that if you add in that beat at 609
Add a spinner somewhere so that the scores aren't stagnant.
Going from Normal -> Hard is a really big jump difficulty-wise.

You might want to tone down the large jumps (that don't really match anything in the music) and maybe some of the longer streams during the kiai.
Amu

HelloSCV wrote:

From #modrequest /o/

[Amu's Normal]
  • - 00:34:649 (1) - whistle on end ok
    - 00:35:609 (2) - out of DS ok
    - 00:48:089 (3) - ^ ok
    - 00:48:569 (4) - whistle ok
    - 01:12:569 (2,4) - ^ ok
    - 01:14:009 (5) - ^ on end ok
    - 01:14:969 (1) - ^ ok
    - 01:17:609 (6) - move this note to 01:17:129 (5) - here? better for rhythm sorry, i like this pattern in this map:( i keep it.
    - 01:26:489 (1) - finish? instead whistle
ok

that's all what i found haha good luck for rank!
ty:3

Thank you for useful mod:3
SakiK
as request

[Amu's Normal]

Noticeable mistakes DS ,plz check. for examples
00:06:329 (5) - DS
00:34:649 (1) - ^
00:35:609 (2) - ^
00:28:889 (1) - ^
00:30:809 (1) - ^
and many.
Especially,
00:48:089 (3) - too far,must fix here.

hit sound

00:01:049 (3) - whistel
00:02:969 (1) - ^ at head
00:04:889 (3) - ^

00:09:689 (4) - Drum finish
00:11:129 (1) - ^at end
00:13:529 (4) - ^
same here 00:30:809

00:48:569 (4) - whistel
00:49:529 (6) - ^

01:02:969 (6) - finish at reverse
01:09:209 (3) - finish
01:09:929 (6) - ^at head
01:17:609 (6) - finish
01:18:809 (1) - ^ at head

01:18:809 (1) ~01:24:089 (1)
I think more fix to use normal hit sound,
01:26:009 (3) - use normal hit

01:26:489 (1) - put finish insted of whistel

other

00:51:929 (1) -
I think here is most exciting place in front of the KIAI time,but have spaced and long spin.It is very wastefu...
try put notes and sliders here.for example

that's all.gl
Amu
hi, garven:3

[Normal]
This is really boring rhythmically. It's almost all 1/1s with an occasional 1/2 triple. Try using some longer sliders to vary the rhythm a little such as during the beginning of the song. Give that intro some sort of variance so that it's different when the band comes in at 00:07:769 - i also thought that this map was boring rhytmically. To improve that, i made a new part before 7:769.
00:33:689 (6,1) - Spacing is too close fixed
00:34:649 (1) - Missed a whistle fixed
00:48:569 (4,6) - Missed whistles? fixed
00:48:569 (4,6) - Ugly overlap with 00:47:129 (2) - fixed
01:12:569 (2,4,5) - Missed whistles fixed
01:14:969 (1) - ^ fixed
01:17:849 (7) - Delete to have a better emphasis with the percussion fixed
Hitsounding was also really boring. See if you can spruce it up with more finish use and some other sounds. Right now it's mostly just off-beat whistles.

Thank you for mod:3 its was so useful:3
Amu

SakiK wrote:

as request hi:3

[Amu's Normal]

Noticeable mistakes DS ,plz check. for examples もちろんです!
00:06:329 (5) - DS  ok
00:34:649 (1) - ^ ok
00:35:609 (2) - ^ ok
00:28:889 (1) - ^ ok
00:30:809 (1) - ^ ok
and many.
Especially,
00:48:089 (3) - too far,must fix here. 直しました!

hit sound

00:01:049 (3) - whistel    ok
00:02:969 (1) - ^ at head ok
00:04:889 (3) - ^        ok

00:09:689 (4) - Drum finish ok
00:11:129 (1) - ^at end ok
00:13:529 (4) - ^ ok
same here 00:30:809 ok

00:48:569 (4) - whistel ok
00:49:529 (6) - ^ ok

01:02:969 (6) - finish at reverse ok
01:09:209 (3) - finish ok
01:09:929 (6) - ^at head ok
01:17:609 (6) - finish ok
01:18:809 (1) - ^ at head ok

01:18:809 (1) ~01:24:089 (1)
I think more fix to use normal hit sound, そう思ったのでノーマルヒットサウンドに変えました。
01:26:009 (3) - use normal hit    ok

01:26:489 (1) - put finish insted of whistel ok

other

00:51:929 (1) -
I think here is most exciting place in front of the KIAI time,but have spaced and long spin.It is very wastefu...
try put notes and sliders here.for example
私も指摘されてそう思いましたが難易度がノーマルということもありここでスピン差をつけたいと思ったためここはnoにさせていただきます。

that's all.gl
役に立つモッドありがとうございます。 :)
Topic Starter
frost-b-spec
>HelloSCV
almost done.

>Garven
sry, all no.
Easy is for beginner. i dislike red tick.
Hard, not hard slow BPM stream.
Garven
Red ticks is fine in Easy maps as long as you use them well. Having lead-in rhythms or sliders can help with that. I'm more worried about the general structure of the map, as it seems to have pretty much none at all. Try to make something that's actually visually appealing instead of just... seemingly random meandering across the play field.

As for the Hard, well, it's your taste I guess, but overall the map is still rather poor and doesn't fit well with the song. It will most probably need a lot more work if you want this to go for ranking.
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