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Nekomata Master - Beyond The Earth

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Total Posts
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Topic Starter
Curisu
This beatmap was submitted using in-game submission on 2013年2月7日 at 14:27:00

Artist: Nekomata Master
Title: Beyond The Earth
Source: Pop'n Music 10
Tags: raindrops beatmania IIDX 9th Style CONTEMPORARY NATION WORLD/ELECTRONICA
BPM: 140
Filesize: 3413kb
Play Time: 02:11
Difficulties Available:
  1. Easy (0.98 stars, 99 notes)
  2. Hard (4.92 stars, 402 notes)
  3. Normal (3.18 stars, 172 notes)
Download: Nekomata Master - Beyond The Earth
Information: Scores/Beatmap Listing
---------------
Curisu's 1st.
timing/mp3 from Muya's ver.
Kotone
萌妹喲萌妹,說好的妹子呢
fanzhen0019
萌妹girl
[CSGA]Ar3sgice
0.0
mintong89
过来围观 0.0
Pokie
好東西
wcx19911123
from my queue

[General]
offset = 370(-5) is better to me
set lead-in 500 in Normal diff, and 1000 in Hard diff
hope you can use a silenced sliderslide.wav file as the custom hitsound, the slider now is really noisy

[Normal]
00:05:946 (2,3) - make the slider blanket the circle? will looks better imo
01:55:125 (1,2) - 1/4 stack in Normal diff is really too hard to read/play even when they really fit the song. please change this to a slider

[Hard]
tick rate 1 is better imo, or there're too many randomly slider tick, sound mess
00:01:660 - add whistle here? fit the song well imo
00:20:375 (4) - I think 2 circles here is better, it's kinda hard to read here's a slider
00:39:803 (1) - this slider can blanket better

I can't believe this is a first map, this is amazing 擦你啥时候改名的
feel free to call me back after it got enough mods
Topic Starter
Curisu

wcx19911123 wrote:

from my queue

[General]
offset = 370(-5) is better to me ...我从Muya那偷来的好吧fixed
set lead-in 500 in Normal diff, and 1000 in Hard diff k
hope you can use a silenced sliderslide.wav file as the custom hitsound, the slider now is really noisy due 2 my laziness fixed

[Normal]
00:05:946 (2,3) - make the slider blanket the circle? will looks better imo -
01:55:125 (1,2) - 1/4 stack in Normal diff is really too hard to read/play even when they really fit the song. please change this to a slider 其实觉得难度上没问题毕竟就这一个 k 不过没改成slider

[Hard]
tick rate 1 is better imo, or there're too many randomly slider tick, sound mess f**k yeah forgot it其实本来想用ick hs但是没用忘改回去
00:01:660 - add whistle here? fit the song well imo -
00:20:375 (4) - I think 2 circles here is better, it's kinda hard to read here's a slider 没改 这里是突出流畅感
00:39:803 (1) - this slider can blanket better 我拉条弱 用现在的曲度拉了一下

I can't believe this is a first map, this is amazing 擦你啥时候改名的 ...........早就改了好么
feel free to call me back after it got enough mods 我懒逼
回来改学校决赞监禁中
edit:uploaded
JauiPlaY
[General]
First map你妹啊

[Normal]
00:06:370 (3) - 我能吐槽太丑么
00:15:798 (1,2) - 会不会不太好打 听起来也有点怪
00:34:655 (3,4,5) - 迷惑性
00:52:655 (3) - 可以考虑再往上拉两格
01:02:084 (1,2,3) - 我觉得肯定会有人喷
01:37:227 (1,2,1) - ^
01:56:512 (4,1) - ^

[Hard]
00:01:441 (1) - 完全可以不要的...
00:35:512 (4) - 头whistle
01:05:084 (5) - Ctrl+G

不错
EDIT:强烈建议添加兄贵音效 很适合这歌
Topic Starter
Curisu

JauiPlaY wrote:

[General]
First map你妹啊 It means "1st since I changed my ID" 加粗的缘故

[Normal]
00:06:370 (3) - 我能吐槽太丑么 这还丑 fixed
00:15:798 (1,2) - 会不会不太好打 听起来也有点怪 好拆分了
00:34:655 (3,4,5) - 迷惑性 故意的
00:52:655 (3) - 可以考虑再往上拉两格 好的
01:02:084 (1,2,3) - 我觉得肯定会有人喷
01:37:227 (1,2,1) - ^
01:56:512 (4,1) - ^ ...全图就这几个节奏变化 没改

[Hard]
00:01:441 (1) - 完全可以不要的... -
00:35:512 (4) - 头whistle ...没改
01:05:084 (5) - Ctrl+G 卧槽这个走向竟然摆错 fixed

不错 \yay/
谢鸭子lol
nanda2009
modding because I'm bored and I love this song <3

[Normal]
  1. Several parts of the map have some overuse Finish hitsonds.. it's not really good in this map.. change it (I'm lazy to point all of it so.. yeah..)
  2. 00:11:512 (3) and 00:12:370 (1) - overlapping... it can cause confuse to beginner players, change it to something like this :
  3. 00:48:370 (4,1) - yet another overlapping patterns...
    SPOILER

    *you may have to change some part of the map if you want to use this placement
  4. 00:50:941 (2,2) - ^
    SPOILER

    *you may have to change some part of the map if you want to use this placement
  5. 00:56:941 (2,3) - :| ^
    SPOILER

    *you may have to change some part of the ma if you want to use this placement
  6. 01:04:655 (2) - ^
    SPOILER

    *you may have to change some part of the ma if you want to use this placement
  7. 01:23:084 (1,2,3) - confusing for beginners.. because it's placement is the same as 01:22:655 (3), change it..
  8. 01:35:512 (2,3,1,1,2) - ^
  9. 02:06:370 (2,3) - overlapping.. again.
Topic Starter
Curisu

nanda2009 wrote:

modding because I'm bored and I love this song <3

[Normal]
  1. Several parts of the map have some overuse Finish hitsonds.. it's not really good in this map.. change it (I'm lazy to point all of it so.. yeah..)I tried to use custom hs to replace it but can't find a good one...so remove some fin lol
  2. 00:11:512 (3) and 00:12:370 (1) - overlapping... it can cause confuse to beginner players, change it to something like this :
    No Change. And I even can't understand this pic :O
  3. 00:48:370 (4,1) - yet another overlapping patterns...
    SPOILER

    *you may have to change some part of the map if you want to use this placement
  4. 00:50:941 (2,2) - ^
    SPOILER

    *you may have to change some part of the map if you want to use this placement
  5. 00:56:941 (2,3) - :| ^
    SPOILER

    *you may have to change some part of the ma if you want to use this placement
  6. 01:04:655 (2) - ^
    SPOILER

    *you may have to change some part of the ma if you want to use this placement
  7. 01:23:084 (1,2,3) - confusing for beginners.. because it's placement is the same as 01:22:655 (3), change it.. That's y I use different combo colors
  8. 01:35:512 (2,3,1,1,2) - ^ ^
  9. 02:06:370 (2,3) - overlapping.. again.It's ok imo
About overlapping:
I believe that this kind of overlapping is not so strict 2 beginners...so I didn't make a change.

Ty~
Heatherfield
aiaiclala fans club presents
[Hard]
...感觉有点难读,不过这种曲风做出来这种效果也是难免.
另外开头的part好多1/6没表现出来或者是用1/4感觉怪怪的
另外白线起的2连接slider打着好奇怪啊! 比如这种00:31:227 (1,2) -
00:05:941 (3) - 可以理解想法但是觉得有点怪..
00:20:370 (4) - 会读成note 虽然真当note打也没影响(咦
00:29:512 (3) - 这个尾巴为什么用的是1/3 snap..跟人声的话似乎1/4更准?00:32:941 (1) - 这里也是
01:05:941 (2,3) - 作为参考提一下,这里完全可读
01:19:548 (3,5) - 对称的两条速度不一样似乎有点
01:25:012 (2,3) - 这个地方就莫名没读出来了..不过好像也没打出combo break

别的似乎找不出什么,BG上的妹子是你喜欢的那个吗(
tutuhaha
[Normal]
00:20:941 (3) - nazi,拉好点-_-.........
00:47:941 (X) - 3移到这边后比较适合最低难度的节奏
01:02:084 (1,2,3) - 嘛虽然节奏很强但是.....果然太坑新player了.........
01:20:941 (1,2,3,1,2,3) - 这种排法在normal太坑爹了,到后面不管是MAT还是BAT肯定会说,强烈建议不要那么讲究清晰的节奏
试试用长slider来代替这些
01:35:512 (2,3,1,1,2) - 首先定的AR太低了,所以这么多重叠在一起真的不好看,其次,把后面那俩红的改成slider吧,蓝线节奏在normal还是note真是......
这个normal作为最低难度有点太难了........
其实我还是建议再加个easy,如果再加个easy的话这上面的问题全都不是问题-_-【拆自己台】.............

[Hard]
00:05:084 (1) -
00:11:941 (6) - 这俩我都不建议加速......
00:18:798 (7) - ^
00:05:512 (2) - 然后NC从这里开始比较好
00:20:370 (4) - 间距,3-4和4-5保持一致
00:30:155 (5) - 移到x112 y208
00:53:084 (6) - 加速意义何在Orz.........

可能是我不常做这种风格的图...........所以我其实不知道怎么mod哎Orz..........有些我看起来很坑爹的地方其实说不定不是那么坑爹Orz............
Topic Starter
Curisu

Heatherfield wrote:

aiaiclala fans club presents /me eats yuca
[Hard]
...感觉有点难读,不过这种曲风做出来这种效果也是难免.
另外开头的part好多1/6没表现出来或者是用1/4感觉怪怪的 ...第一次大面积用1/6做不好T_T
另外白线起的2连接slider打着好奇怪啊! 比如这种00:31:227 (1,2) - ...那两个试图跟bgm没跟成?
00:05:941 (3) - 可以理解想法但是觉得有点怪.. ...没动
00:20:370 (4) - 会读成note 虽然真当note打也没影响(咦 哭哭你们都吐槽这个 fixed
00:29:512 (3) - 这个尾巴为什么用的是1/3 snap..跟人声的话似乎1/4更准?00:32:941 (1) - 这里也是 ...好像是没snap?脑残 fixed
01:05:941 (2,3) - 作为参考提一下,这里完全可读
01:19:548 (3,5) - 对称的两条速度不一样似乎有点 故意的
01:25:012 (2,3) - 这个地方就莫名没读出来了..不过好像也没打出combo break 可以参考一下后面这同样的地方我都用的是anti-jump

别的似乎找不出什么,BG上的妹子是你喜欢的那个吗( 快吃是
嗷谢谢萌妹子盒饭


tutuhaha wrote:

[Normal]
00:20:941 (3) - nazi,拉好点-_-......... 求解决方案我真心不知道怎么拉
00:47:941 (X) - 3移到这边后比较适合最低难度的节奏 k
01:02:084 (1,2,3) - 嘛虽然节奏很强但是.....果然太坑新player了......... 你说得队恩fixed
01:20:941 (1,2,3,1,2,3) - 这种排法在normal太坑爹了,到后面不管是MAT还是BAT肯定会说,强烈建议不要那么讲究清晰的节奏
试试用长slider来代替这些 ...这里没动
01:35:512 (2,3,1,1,2) - 首先定的AR太低了,所以这么多重叠在一起真的不好看,其次,把后面那俩红的改成slider吧,蓝线节奏在normal还是note真是...... 最低难度所以AR低(你有脸说低难度淦 ...本来是重叠增加打击感加NC来帮助判断的然后最后想了想改了
这个normal作为最低难度有点太难了........
其实我还是建议再加个easy,如果再加个easy的话这上面的问题全都不是问题-_-【拆自己台】............. 懒逼(炸
感觉做这个的时候思想有点像做这图...对新手友好和节奏感有点难平衡


[Hard]
00:05:084 (1) -
00:11:941 (6) - 这俩我都不建议加速......
00:18:798 (7) - ^ ♪This is my own judgement!! Got nothing to say!!♪(炸 这个真的没改
00:05:512 (2) - 然后NC从这里开始比较好 k
00:20:370 (4) - 间距,3-4和4-5保持一致 改成两个圈了ry
00:30:155 (5) - 移到x112 y208 是不是远了点懂了 fixed
00:53:084 (6) - 加速意义何在Orz......... 00:46:227 (6) - 参照这个 是和whis配合使用的

可能是我不常做这种风格的图...........所以我其实不知道怎么mod哎Orz..........有些我看起来很坑爹的地方其实说不定不是那么坑爹Orz............lol
谢谢2ha姐\:D/
TMAstraf
Normal:
01:21:798 Maybe slider 2 more to slider 1

Hard:
01:05:941 A litte bit more distance to slider

That's All =)
wcx19911123
bubbled
Pokie
Gooooo moe imouto
Niva
(don't kd :3) umm, up to you whether you want to kd this post or not (:
Hi Curisu~

Actually this is a risky song to map imo, really many combination of 1/4 + 1/6 + 1/8 snapping used, here's what I found (all on Hard diff) :

  1. 00:01:441 (1) - 1/6, 2x repeating
  2. 00:05:512 (1) - Shorten to 00:05:798 | (1/6), then
  3. 00:05:941 (2) - Start in 00:05:870, you can do anything with this I think (:
  4. 00:06:691 (4) - This note should be in 00:06:655, therefore add another note in 00:06:727 | (1/6)
  5. 00:13:977 (4) - In 00:14:012 | (1/6)
  6. 01:07:870 (2,3,4) - Should be a 1/6 stream here
  7. 01:08:834 (2) - In 01:08:870 | (1/6)
  8. 01:23:834 (7) - In 01:23:798 | (1/6), then make this as a 1/6 repeating only once (not 2x)
Umm, you can try to listen in 25% playback xD
+ Hard : 02:03:584 (1) - Remove New Combo
Topic Starter
Curisu

Niva wrote:

(don't kd :3) umm, up to you whether you want to kd this post or not (:
Hi Curisu~

Actually this is a risky song to map imo, really many combination of 1/4 + 1/6 + 1/8 snapping used, here's what I found (all on Hard diff) :

  1. 00:01:441 (1) - 1/6, 2x repeating
  2. 00:05:512 (1) - Shorten to 00:05:798 | (1/6), then
  3. 00:05:941 (2) - Start in 00:05:870, you can do anything with this I think (:
  4. 00:06:691 (4) - This note should be in 00:06:655, therefore add another note in 00:06:727 | (1/6)
  5. 00:13:977 (4) - In 00:14:012 | (1/6)
  6. 01:07:870 (2,3,4) - Should be a 1/6 stream here
  7. 01:08:834 (2) - In 01:08:870 | (1/6)
  8. 01:23:834 (7) - In 01:23:798 | (1/6), then make this as a 1/6 repeating only once (not 2x)
Umm, you can try to listen in 25% playback xD
+ Hard : 02:03:584 (1) - Remove New Combo
IRC Modding
14:02 Curisu: Hi Niva \:D/ thx for modding
14:02 Niva: umm np Curisu xD
14:02 Curisu: btw have some questions :>
14:02 Niva: umm?
14:03 Curisu: 00:05:512 (1,2)- really necessary to change...? maybe too hard to read lol
14:03 Curisu: should I +circle...?
14:04 Niva: oh
14:04 Niva: what's your current arrangement btw xD
14:04 Curisu: ...idk
14:04 Curisu: maybe it's right but hard to understand..?
14:04 Niva: umm can you screenshot your current part?
14:05 Curisu: b4 http://puu.sh/1IlP5
14:05 Curisu: after http://puu.sh/1IlPC
14:06 Niva: umm maybe try
14:06 Curisu: 00:05:870- maybe too hard to read imo
14:06 Niva: http://osu.ppy.sh/ss/552548
14:07 Curisu: umm...would u like to use 1/6 divisor?
14:08 Curisu: ...ok I got it
14:08 Niva: ah ok
14:08 Niva: it's 1/6
14:08 Niva: but last slider is repeating 1/8
14:08 Niva: not so different with your previous rhythm I think :D
14:09 Curisu: ...umm that's right
14:10 Niva: err
14:10 Niva: tricky song >_<
14:10 Curisu: ..wait where is repeating 1/8?
14:10 Curisu: http://puu.sh/1IlUJ
14:10 Niva: oh
14:10 Niva: ya it's like that
14:11 Niva: but slider's end is kinda unsnapped
14:11 Curisu: lol
14:11 Niva: umm... let me think first >_<
14:12 Curisu: imo 1/6 may perfomance well...?
14:12 Curisu: maybe decided to keep http://puu.sh/1IlX2
14:13 Niva: err http://osu.ppy.sh/ss/552554 maybe
14:13 Niva: ah okay...
14:14 Niva: ah ok, keep your current rhythm then :D
14:14 Curisu: umm :D
14:15 Curisu: k I'll keep it
14:15 Niva: (:
14:17 Curisu: when all issues are fixed could I PM you again..?
14:17 Niva: of course, just pm me~
14:17 Curisu: lol thx
14:17 Niva: np ):
14:17 Niva: *(:
14:18 Curisu: this song has too much 1/6 partern >:
14:18 Niva: umm, Nekomata commonly uses 1/4 + 1/6, yep
14:18 *Niva is listening to Nekomata Master - Byakuya Gentou
14:18 *Niva is listening to Nekomata Master - Far east nightbird
14:18 *Niva is listening to Nekomata Master - scar in the earth
14:18 Niva: etc
14:19 Curisu: Nekomata Master = 1/6 Master yeah
14:19 Niva: xD
14:19 Curisu: Enjoyable songs but hard to play on jubeat D:
14:19 Curisu: 00:13:977 (4)- In 00:14:012 | (1/6) <--this one
14:20 Curisu: could I move 00:13:120 (2)- to 00:13:155-
14:20 Curisu: and now we have 2 1/6 D:
14:20 Niva: oh far east?
14:20 Niva: oh wait
14:21 Niva: umm it should be in 00:13:084 (2)- actually
14:21 Niva: if you want 1/6 o.o
14:22 Niva: umm I think it's better to leave it 1/4?
14:22 Curisu: yes..
14:22 Curisu: 13:084 make it sounds weird
14:23 Niva: umm to be honest I can't tell whether that's 1/6 or 1/4 orz >_<
14:23 Curisu: lol
14:23 Niva: but 00:14:012 (4)- is clearly 1/6 in 25% playback...
14:23 Curisu: 00:13:120 (2,3) / 00:14:012 (4,1)- same spacing different rhythm...confusing?
14:23 Curisu: 1/4 <=> 1/6 D:
14:24 Niva: yep...
14:24 Niva: umm just leave it maybe? idk what to do there ._.
14:25 Curisu: if I put 2 in 00:13:084 (2) ...omg more weird lol
14:25 Niva: yep >_<
14:25 Curisu: 00:14:012 (4,1)- make them overlapped?
14:25 Niva: ah ok
14:25 Niva: it works :D
14:26 Curisu: ...also easier to read yay
14:26 Niva: ...:D
14:27 Curisu: 01:23:834 (7)- In 01:23:798 | (1/6), then make this as a 1/6 repeating only once (not 2x)
14:28 Curisu: http://puu.sh/1ImfX like that?
14:28 Niva: yep
14:28 Curisu: k all finished \:D/
14:29 Niva: umm I'll recheck later, I hope it's fine...
14:29 Curisu: yay uploaded
14:29 Niva: I'm playing an IRC game with my friends actually o.o
14:29 Curisu: lol
14:29 Niva: ya :D
14:29 Curisu: sorry 4 disturbing ;|
14:30 Niva: np (:
14:30 Curisu: yay thx a lot
14:30 Niva: you're welcome Curisu xD

Waiting for recheck
Niva
(rechecking, don't kd xD)

  1. 00:04:655 (4,5) - Umm I think the spacing isn't this close before o.o
  2. 01:08:834 (2) - This is actually 1/6 also, same rhythm as 00:13:977... Sorry for forgetting this >_< (you can also double stack this as you did on 00:13:977 btw)
Both for Hard diff (:

------------------------------------------

EDIT : Rechecked, I want to rank this personally but not 100% sure... (I'll leave to another BAT to check it xD)

Rebubbled ~
Topic Starter
Curisu
OuO: "00:04:655 (4,5) - Umm I think the spacing isn't this close before o.o" Well, i really don't want to change it cuz this set is on the beginning of this map. i want achieve a slow mouse move between '4' and '5' and make a extra acceleration in the Slider '5', is that ok QuQ?
OuO: "01:08:834 (2) - This is actually 1/6 also, same rhythm as 00:13:977... Sorry for forgetting this >_< (you can also double stack this as you did on 00:13:977 btw)" -- Fixed

deleted.
Charles445
General
  1. The difficulty spread is lacking and the easiest diff has a larger than usual star rating. A map that is easier is recommended, and possibly one to bridge the gap between Normal and Hard. Maps with spreads like these are risky to rank.
  2. Why is drum-sliderslide in the folder? Are you using drum samples somewhere?
Normal
  1. 01:20:941 (1,2) - Why is this a jump? This should be overlapping spacing.
Hard
  1. 00:04:655 (4,5) - Increase the spacing here, it's suddenly short spacing.
  2. 00:05:512 (1,2,3,4) - These objects are placed incorrectly! The (1) should end on the red tick and the other objects should be shifted to the left 1/6. Then, the (4) should end on 00:06:155. Here's a picture -> http://puu.sh/1LQx2
  3. 00:13:120 (2) - This does not belong on the blue tick! The song is swing, this should be on 1/6.
  4. 00:26:084 (1) - I expected this to move up, but it starts moving down. The jump from the (6) to (1) makes this a jarring turn.
  5. 00:27:370 (5) - Why is this a slider? All you did here is silence the ending to no beat. This is mapped to nothing and should not be there. Also make sure the objects on your map can be heard.
  6. 00:37:012 - I highly recommend adding another circle. The timeline distance in between objects for this part has been all 1/1, 1/2, and 1/4, but here it's suddenly 3/4. 3/4 is hard for many players to read. Adding a circle will turn it into 1/2.
  7. 01:05:941 (2,3) - This shouldn't be an antijump. It's misleading and creates the most confusing part of the entire map. Plus, it clashes with the very next two objects which are not an antijump. Space the 2 and 3 out properly.
  8. 01:06:691 (4) - This does not belong on the blue tick! Move this to 1/6 like before.
  9. 01:08:870 (2,3,4) - This pattern is confusing and the spacing is misleading. Keep the spacing a little consistent here please.
  10. 01:09:798 (5) - The speed on this slider comes out of nowhere. Previously the sliders were slightly curved, allowing the player some time to react. This one is just straight however, causing sliderbreaks at no fault of the player. Readability in maps is extremely important.
  11. 01:23:798 (7) - I recommend starting this on the red tick and adding a repeat. Makes it more intuitive.
  12. 01:24:370 to 01:36:370 - The spacing in this entire section is quite frankly broken. It's inconsistent, random, and pretty much unreadable. I can't imagine someone enjoying this section - the spacing kills it.
  13. 01:40:655 (2,3) - Increase the spacing. It looks like 1/4 or 1/6 right now.
  14. 01:58:227 (2) - Why is this a slider?
  15. 02:11:512 (1,2,1) - You've come this far without having any circle stream jumps - PLEASE don't start now. These are a pain to play.

The map needs more modding.
Topic Starter
Curisu
Already had a IRC discussion and discussed about some issues.

00:06:012 (3) - extended to 00:05:870 ; 00:06:012 (2) - moved to 00:05:941
00:25:655 (5,6,1) - didn't make a change:Both of 00:25:655 (5,6,1)<triangle> / 00:26:084 (1)<circle> is turning clockwise.
00:27:370 (5,6) - merged into a slider
00:37:012 - nope. I make a sv reduce on 00:36:370 (1) and this 3/4 rhythm is refer to 3/4(0.75x) sv.
01:05:941 (2,3) - overlapped
01:06:691 (4) - moved to 1/6 tick
01:09:262 (4) - ctrl+G to avoid from misleading
01:09:798 (5) - Actually I know it's hard to read..high sv is refer to drum effect in music. It will be easier after several attempt.
01:23:798 (7) - after 25% playback...ok fixed
01:24:370 to 01:36:370 - it has rules in leading 6 stanzas: 1st slider in each stanza folllow vocal effect in music; objects on 3rd/4th white line has general spacing.
01:41:084 (3) -anti-jump fixed since I just use it for once in this section.
01:58:227 (2) - slider:try to make scratching effect - refer to hitsounds
02:11:512 (1,2,1) - fixed.
rokusunkugi
ArtistUnicode:猫Master

Official websites:
http://www.konami.jp/gs/game/bm2dx/9th/
http://p.eagate.573.jp/game/bemani/p/ar ... omata.html

By the way, according to the latter website, "猫叉Master" is romanized into "nekomata Master".
However, we don't have to change [Artist] to keep a consistency with other ranked maps in my opinion.
Topic Starter
Curisu
SPOILER

rokusunkugi wrote:

ArtistUnicode:猫Master

Official websites:
http://www.konami.jp/gs/game/bm2dx/9th/
http://p.eagate.573.jp/game/bemani/p/ar ... omata.html

By the way, according to the latter website, "猫叉Master" is romanized into "nekomata Master".
However, we don't have to change [Artist] to keep a consistency with other ranked maps in my opinion.
Actually...this tune first appearance is on Pop'n music 10 CS and...


So I will keep the artist name ._. in fact I had used 猫Master as unicode artist name lol
thanks :D
rokusunkugi
SPOILER

Curisu wrote:

Actually...this tune first appearance is on Pop'n music 10 CS and...


So I will keep the artist name ._. in fact I had used 猫Master as unicode artist name lol
thanks :D
I know both "猫叉Master" and "猫又Master" are used for this song even in the official websites. There are two ways to spell it.
I searched further, and found that this song is originally spelled as "猫又Master - BEYOND THE EARTH" in pop'n music CS 10 as you said, and then it was somehow changed into "猫叉Master - Beyond The Earth" in beatmaniaIIDX CS 9th style. (You can make sure this by watching gameplay videos.)
So, if you keep the artist name, you should change the title into "BEYOND THE EARTH". ;)
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