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Is osu broken at high speed for tiny drift on sliders ?

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aaahgaaars
I saw a lot of examples in this videos (https://www.youtube.com/watch?v=Jt8qqIUGUog) where even if the cursor get outside the white circle no combo break are accounted. it's hard to see science it's a frame by frame view that reveal it but it is striking how there is no combo break even if the cursor is not inside the circle and the ball isn't at the end of the slider. Science it's mainly tiny drifts I gess it's not that big of deal for scoring accuracy but still I wish toknow if the game is a bit laxiste at high speed for tiny drifts. Thank you
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