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Aimi - LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size) [Osu|T

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Topic Starter
Citrus

Dark Fang wrote:

HAI o_o

[General]

offset +6 from current (806) Fixed

[Normal]

00:36:254 (1) - this slider is not perfect cover round with end of 00:35:231 (4) - tihs slider. if you move last point of (1) slider to (40,124), this notes will be more pretty. IMO Fixed
btw, perfect map!

[Hard]

00:04:209 (2,3,4) - this notes so awkward for this section. try follow music. - this notes is not playable. players will be confused by this notes. -Not very hard,I'll keep this :(

[Insane]

01:07:618 - well..why don't you try use different pattern like 00:56:709 - this? for pattern balance. or use 00:59:436 - this pattern at 00:56:709 - here. like others Fixed
01:22:277 (3) - remove this circle? I think if you highlight music at here and use some jump pattern, that's more playable. No change,I want to keep this
01:25:004 (3) - same as above opinion ^

[Climbb's Taiko Oni]

00:06:169 (28) - remove this note?No reason to remove this noteFixed
00:22:618 ~ why don't you add some notes? difficulty rising sharply at 00:33:186 - hereNo change

o_o ... good maps
Thank you very much~
YTYuyu
no changes sorry...that spot doesn't follow anything in the BGM.
spboxer3
you must remove Taiko BG. Taiko BG is unrankable now.

[Flower's Taiko Muzukashii]

  1. 00:11:715 (29) - I can't heard any timbre like drum or instrumental. perhaps move to 00:11:885 - it's a better solution.

  2. 00:13:078 (35) - ^

  3. 00:15:976 - recommend to add object for this rhythm, I conjecture you want follow the guitar. that's why I make this suggestion for you.

  4. 00:18:703 - & 00:19:726 - & 00:20:408 - & 00:21:090 - ^

  5. 00:22:112 (69) - 這段照著節奏聽 應該是連打 可是Muzukashii中使用連打不太好 索性不要了吧 這樣聽起來還比較順耳些

  6. 01:26:203 (106) - it's sound kinda weird for me, move to 01:26:374 - not only make hear better but also playing feel.
這diff不知道是不是早期作品 因為我感覺有時候跟vocal有時候跟drum, 但是整合的不夠好 例如說: 00:36:601 (123,124,125,126) - 這段使用了k ddk的類型 但是後頭的ddk其實在最後的dk上有兩個重音 那不如做成dd dk聽起來會更合適些 感覺不是不好 只是不夠好 相信自己在多看過一次這張圖會更好的 加油

[cbb's Taiko Oni]

  1. 00:05:919 (25,26,27,28,29) - ok, since Taiko rules was be executed, ddddD is unrankable now. you must change this pattern

  2. 00:43:845 - suggest add note to make this pattern complete. (我了解這地方是跟著鼓在走 可是在play的過程中確實是oo oo這類型的節奏會好懂些 並且不會失去本來可以表達的鼓點 所以我建議在這使用note)

  3. 00:52:027 - ^
這diff沒甚麼可以挑的cbb的Taiko真的做得很不錯

但是還是要發一下這個lol

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:

good luck^^
Topic Starter
Citrus

spboxer3 wrote:

you must remove Taiko BG. Taiko BG is unrankable now.已经删掉了

[cbb's Taiko Oni]
  1. 00:05:919 (25,26,27,28,29) - ok, since Taiko rules was be executed, ddddD is unrankable now. you must change this pattern

  2. 00:43:845 - suggest add note to make this pattern complete. (我了解這地方是跟著鼓在走 可是在play的過程中確實是oo oo這類型的節奏會好懂些 並且不會失去本來可以表達的鼓點 所以我建議在這使用note)

  3. 00:52:027 - ^
這diff沒甚麼可以挑的cbb的Taiko真的做得很不錯

但是還是要發一下這個lol

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
全都修改了
good luck^^
非常感谢~
Flower
[quote="spboxer3"]you must remove Taiko BG. Taiko BG is unrankable now.

[Flower's Taiko Muzukashii]

  1. 00:11:715 (29) - I can't heard any timbre like drum or instrumental. perhaps move to 00:11:885 - it's a better solution. fixed

  2. 00:13:078 (35) - ^ fixed

  3. 00:15:976 - recommend to add object for this rhythm, I conjecture you want follow the guitar. that's why I make this suggestion for you. fixed

  4. 00:18:703 - & 00:19:726 - & 00:20:408 - & 00:21:090 - ^ fixed

  5. 00:22:112 (69) - 這段照著節奏聽 應該是連打 可是Muzukashii中使用連打不太好 索性不要了吧 這樣聽起來還比較順耳些 fixed with a slider

  6. 01:26:203 (106) - it's sound kinda weird for me, move to 01:26:374 - not only make hear better but also playing feel. fixed
這diff不知道是不是早期作品 因為我感覺有時候跟vocal有時候跟drum, 但是整合的不夠好 例如說: 00:36:601 (123,124,125,126) - 這段使用了k ddk的類型 但是後頭的ddk其實在最後的dk上有兩個重音 那不如做成dd dk聽起來會更合適些 感覺不是不好 只是不夠好 相信自己在多看過一次這張圖會更好的 加油 倒也不是……做的时候感觉很难跟上全里拍的节奏lol 多谢mod


http://puu.sh/1Uf4B
kanpakyin
Taiko mod as requested.

[Flower's Taiko Muzukashii]
  1. 00:13:419 (38) - kat sounds much better here.
  2. 01:22:112 (92,93,94,95) - I would put a big kat here and there if I woere you because tons of don will be too tedious.
  3. 01:23:987 (98,99) - ^
  4. 01:24:840 (101,102,103,104) - ^
  5. 01:26:715 (108) - ^
[Climbb's Taiko Oni]
  1. 00:09:669 (5,6) - How about changing it to big kat because the pitch is slightly higher than 00:08:987 (3,4) -
  2. 01:12:056 (2) - big kat fits the music better imo.
Taiko diffs are ready.
Topic Starter
Citrus

kanpakyin wrote:

Taiko mod as requested.

[Flower's Taiko Muzukashii] All fixed
  1. 00:13:419 (38) - kat sounds much better here.
  2. 01:22:112 (92,93,94,95) - I would put a big kat here and there if I woere you because tons of don will be too tedious.
  3. 01:23:987 (98,99) - ^
  4. 01:24:840 (101,102,103,104) - ^
  5. 01:26:715 (108) - ^
[Climbb's Taiko Oni] All fixed
  1. 00:09:669 (5,6) - How about changing it to big kat because the pitch is slightly higher than 00:08:987 (3,4) -
  2. 01:12:056 (2) - big kat fits the music better imo.
Taiko diffs are ready.
Thank you very much~
BounceBabe
""Every difficultie needs to have a Slider Tick! Put them to 2 Is it necessary?""

Yes is it, players dont know the sliderspeed of it once they have a first try, so its just welcome to add.

""01:17:675 - I suggest putting a circle here, makes the flow better and doesnt break the meldoie //no it'll confuse beginners since the circle is overlapping with the slider during gameplay.""

01:16:999 (2) - But this doesnt confuse? c(;
Topic Starter
Citrus

BounceBabe wrote:

""Every difficultie needs to have a Slider Tick! Put them to 2 Is it necessary?""

Yes is it, players dont know the sliderspeed of it once they have a first try, so its just welcome to add.
Fixed~
japan0413
nice song :)
Topic Starter
Citrus

japan0413 wrote:

nice song :)
Thank you~ ;)
No_Gu
Request from The Lazy Queue@がんばらない

[General/All diffs]
Title:LIVE for LIFE ~狼たちの夜~ (TV Size)

[249]
your kiai time is quite diffrent from other diffs.
00:02:169 (2) - I think move to 00:01:828 and end at 00:02:851.then add finish to the beginning is better imo.so does the same part
00:11:544 maybe map this part..only your diff has break.if you don't want.at least change this break to 00:11:715 for a better sense
00:56:715 (1) - finish in the beginning
01:04:896 (1,2) - / 01:15:806 (1,2) - I don't think it's good to put a 1/2 here.because you only use 1/2 here.other parts are full of 1/1 and 2/1
01:10:351 (1) - finish in the beginning

[Normal]
00:16:487 (4,1,2,3) - 我觉得这类的还是错开点比较好 比如1往左 3往右。这样flow会好一些
00:45:805 (3) - 结尾这边仔细听的话是whistle不是finish

[Hard]
00:04:556 (3) - finish换clap
00:41:715 (3,4,5) - 用旋转120°摆个三角乡应该会很好

[Insane]
我看的话AR8应该够了。。
00:09:669 (1,2) - ctrl+g一下会好玩很多
01:01:828 (5,1) - 这边明显不是很顺
下次我觉得可以多加点跳。

这歌仔细听的话finish挺多的。我觉得你有闲心的话可以重新听完加一遍。当然不强求。整体还不错
Topic Starter
Citrus

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[General/All diffs]
Title:LIVE for LIFE ~狼たちの夜~ (TV Size)已修改

[Normal]
00:16:487 (4,1,2,3) - 我觉得这类的还是错开点比较好 比如1往左 3往右。这样flow会好一些确实是1往左 3往右啊 :(
00:45:805 (3) - 结尾这边仔细听的话是whistle不是finish这里突然来一个whistle有点别扭啊

[Hard]
00:04:556 (3) - finish换clap用finish?感觉不太合适啊
00:41:715 (3,4,5) - 用旋转120°摆个三角乡应该会很好已修改

[Insane]
我看的话AR8应该够了。。这种bpm用AR9应该比较合适
00:09:669 (1,2) - ctrl+g一下会好玩很多已修改
01:01:828 (5,1) - 这边明显不是很顺打起来还可以啊 :(
下次我觉得可以多加点跳。

这歌仔细听的话finish挺多的。我觉得你有闲心的haunted可以重新听完加一遍。当然不强求。整体还不错
非常感谢~
YTYuyu

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[249]
your kiai time is quite diffrent from other diffs. they can be different if there's a GD.
00:02:169 (2) - I think move to 00:01:828 and end at 00:02:851.then add finish to the beginning is better imo.so does the same part no then it'll break consistency with the other paterns and rhythm sense during gameplay for beginners.
00:11:544 maybe map this part..only your diff has break.if you don't want.at least change this break to 00:11:715 for a better sense no and no. i want this break to act as an introduction to the diff. the break is at the 1/2 tick because that's where the guitar riff is.
00:56:715 (1) - finish in the beginning fixed.
01:04:896 (1,2) - / 01:15:806 (1,2) - I don't think it's good to put a 1/2 here.because you only use 1/2 here.other parts are full of 1/1 and 2/1 this is the closest i can get that follows the vocals in this part.
01:10:351 (1) - finish in the beginning fixed.
ty for the mod, and i had to fix the timing points. my hitsound pattern was ruined through the slidertick rate, and it sounds unfitting for me if it's set it to 2, so i fixed the timing points.

SPOILER
osu file format v11

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11480,23753,29207,38923,43696,67560,75571
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~狼たちの夜~ (TV Size)
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
Video,64,"OP.flv"
//Break Periods
2,11553,21184
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
806,340.909090909091,4,1,0,60,1,0
33874,-100,4,1,1,60,0,0
35237,-100,4,1,1,60,0,0
36942,-100,4,1,0,60,0,0
37965,-100,4,1,1,60,0,0
41033,-100,4,1,0,60,0,0
41374,-100,4,1,1,60,0,0
42396,-100,4,1,0,60,0,0
42737,-100,4,1,1,60,0,0
43078,-100,4,1,0,60,0,0
43419,-100,4,1,1,60,0,0
47510,-100,4,1,1,60,0,0
47851,-100,4,1,0,60,0,0
48192,-100,4,1,1,60,0,0
53306,-100,4,1,0,60,0,0
53646,-100,4,1,1,60,0,0
55351,-100,4,1,1,20,0,0
56715,-100,4,1,1,60,0,1
56885,-100,4,1,1,60,0,0
57056,-100,4,1,1,60,0,0
59101,-100,4,1,1,60,0,0
65578,-100,4,1,0,60,0,0
65919,-100,4,1,1,60,0,0
66090,-100,4,1,0,60,0,0
67624,-100,4,1,1,60,0,1
67794,-100,4,1,1,60,0,0
67965,-100,4,1,1,60,0,0
76487,-100,4,1,0,60,0,0
76828,-100,4,1,1,60,0,0
81260,-100,4,1,0,60,0,0
87056,-100,4,1,1,53,0,0
87396,-100,4,1,1,47,0,0
87737,-100,4,1,1,41,0,0
88078,-100,4,1,1,35,0,0
88419,-100,4,1,1,29,0,0
88760,-100,4,1,1,23,0,0
89101,-100,4,1,1,17,0,0
89442,-100,4,1,1,11,0,0
89783,-100,4,1,1,5,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,255,0
Combo3 : 240,5,5
Combo4 : 182,233,254

[HitObjects]
368,128,806,2,0,B|420:208|364:292,1,160,4|0,0:0|0:0,0:0:0
232,204,2169,2,0,B|180:124|236:40,1,160
67,52,3533,6,0,B|119:132|55:212,1,160,4|0,0:0|0:0,0:0:0
168,320,4896,2,0,B|248:360|336:316,1,160
412,188,6260,5,4,0:0:0
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116,188,7624,1,0,0:0:0
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136,348,8987,5,4,0:0:0
116,188,9669,1,4,0:0:0
188,92,10181,2,0,B|228:76|272:92,1,80
336,188,11033,1,4,0:0:0
180,244,22624,5,4,0:0:0
304,140,23305,1,4,0:0:0
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320,40,25351,5,4,0:0:0
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44,192,26715,2,0,B|44:272|120:328,1,160,0|0,0:0|0:0,0:0:0
280,328,28078,6,0,B|364:320|404:232,1,160,4|4,0:0|0:0,0:0:0
332,92,29442,2,0,B|292:80|248:92,2,80
204,192,30805,6,0,B|120:192|64:120,1,160
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104,228,34555,1,8,0:0:0
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172,216,37965,2,0,B|156:256|172:304,2,80,8|0|8,0:0|0:0|0:0,0:0:0
200,140,38987,5,4,0:0:0
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204,48,40351,2,0,B|140:36|88:88,2,120,0|0|8,0:0|0:0|0:0,0:0:0
268,96,41715,6,0,B|365:96|453:240|365:364|256:359,1,400,0|12,0:0|0:0,0:0:0
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256,192,86715,12,0,89783,0:0:0
popner
Hi ~ Mod request from My Queue.

[249's Easy]
00:31:999 (2,3,4) - the mix of different kind of sliders and notes can be confusing to newbie. Try to arrange them in a more simple rhythm and pattern? I made an example:
00:41:715 (1) - this part is a long playing section without any pause - the density of beats is even higher than the section after preview point, so maybe you can shorten this long slider for 1/1 beat (end at 00:43:078) so there is a short blank(two 1/1 beats) in rhythm for player to have a rest.

[Hard]
00:21:430 (4) - since you used single repeat sliders like 00:19:215 (4), this 2 repeats can be confusing. The most simple solution is changing this into a repeat slider with a note:
00:38:476 (1,2) - weird flow..the jump between the two sliders goes together with sharp direction changes. Why not just put them like this? It is more comfortable to play imo:
00:45:805 (5) - add NC for anti-jump
00:58:078 (5) - same as 00:21:430 (4), try this instead:
01:00:805 (5) - same as above
01:06:430 (2) - add NC for anti-jump, and remove NC from 01:05:919 (1)
01:08:987 (5) - same as 00:58:078 (5):
you need to move 01:08:646 (4,5) left a little for previous pattern:
01:11:715 (4) - add NC for anti-jump

[Insane]
Plays fine with AR8, so use AR8 please.
00:05:919 (1,2,3,4,5) - I would rather arrange the pattern like this:
Actually a single note after stream breaks the flow.
00:27:226 (2) - stack this note on head of 00:27:396 (3)? Just like what you did for 00:29:953 (3,4).
00:32:851 (4) - I think the stream should start here since I heard 1/4 rhythm of guitar solo. If you feel the stream is difficult(compared with other part) you can try this:
00:53:987 (1) - shorten the spinner for 1/1? Or it is too close to next note.
00:56:715 (1,2) - you didn't use this kind of pattern before, and the spacing can be misleading. My suggestion is
01:04:726 (1) - spacing?
01:09:840 (4,5,6) - maybe use this direction, flows better:
01:17:851 - why ignore the 3/4 vocal here? I think it will be more interesting if you follow it.

Call me back when you're done.
Pokie
哇=w= 泡泡要泡那我就skip掉了(
Topic Starter
Citrus

popner wrote:

Hi ~ Mod request from My Queue.

[Hard]All fixed
00:21:430 (4) - since you used single repeat sliders like 00:19:215 (4), this 2 repeats can be confusing. The most simple solution is changing this into a repeat slider with a note:
00:38:476 (1,2) - weird flow..the jump between the two sliders goes together with sharp direction changes. Why not just put them like this? It is more comfortable to play imo:
00:45:805 (5) - add NC for anti-jump
00:58:078 (5) - same as 00:21:430 (4), try this instead:
01:00:805 (5) - same as above
01:06:430 (2) - add NC for anti-jump, and remove NC from 01:05:919 (1)
01:08:987 (5) - same as 00:58:078 (5):
you need to move 01:08:646 (4,5) left a little for previous pattern:
01:11:715 (4) - add NC for anti-jump

[Insane]
Plays fine with AR8, so use AR8 please.Fixed
00:05:919 (1,2,3,4,5) - I would rather arrange the pattern like this:Fixed
Actually a single note after stream breaks the flow.
00:27:226 (2) - stack this note on head of 00:27:396 (3)? Just like what you did for 00:29:953 (3,4).Fixed
00:32:851 (4) - I think the stream should start here since I heard 1/4 rhythm of guitar solo. If you feel the stream is difficult(compared with other part) you can try this:I want to keep this,I think follow the vocal will be better
00:53:987 (1) - shorten the spinner for 1/1? Or it is too close to next note.It is 1/1 here
00:56:715 (1,2) - you didn't use this kind of pattern before, and the spacing can be misleading. My suggestion isI use sliders here,not very difficult for players
01:04:726 (1) - spacing?I think there is no problem
01:09:840 (4,5,6) - maybe use this direction, flows better:Fixed
01:17:851 - why ignore the 3/4 vocal here? I think it will be more interesting if you follow it.No,I want to keep this :(

Call me back when you're done.
Thank you very much~
YTYuyu

popner wrote:

Hi ~ Mod request from My Queue.

[249's Easy]
00:31:999 (2,3,4) - the mix of different kind of sliders and notes can be confusing to newbie. Try to arrange them in a more simple rhythm and pattern? I made an example:
did something else.
00:41:715 (1) - this part is a long playing section without any pause - the density of beats is even higher than the section after preview point, so maybe you can shorten this long slider for 1/1 beat (end at 00:43:078) so there is a short blank(two 1/1 beats) in rhythm for player to have a rest. fixed.
Call me back when you're done.
ty for the mod popner-san :D.

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Topic Starter
Citrus
updated
popner
Offset+10 should be better. Acc increased from 94% to 97% for me, and average 1ms late in test play after change.
Topic Starter
Citrus

popner wrote:

Offset+10 should be better. Acc increased from 94% to 97% for me, and average 1ms late in test play after change.
Fixed~
popner
Another thing:
[Insane]
00:32:861 (4) - increase the volume to 60? You didn't change it to stream so the note sounds light now.
Topic Starter
Citrus

popner wrote:

Another thing:
[Insane]
00:32:861 (4) - increase the volume to 60? You didn't change it to stream so the note sounds light now.
Fixed~
popner
Topic Starter
Citrus

Thank you~
YTYuyu
omg omg omg gogo rank \:D/
Kawayi Rika
Hi ~ thou bad ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Normal]


  1. Difficulty setting looks same as easy,you should setting for a normal,
    HP,OD,AR+1 is better.
  2. 00:23:827 (3) - More better rhythm,like this.
  3. 00:29:281 (3) - Same as above.

[249's Easy]


  1. 00:08:316 (4) - Move 1 grid left,00:06:952 (2) - symmetrical.
  2. 00:11:554 - Please resnap break time to here.

[Flower's Taiko Muzukashii]


  1. Change to 1.4 SV?

OK ~ That's all ~ Pretty nice map and song ~

Call me back ~
;)
Topic Starter
Citrus

Kawayi Rika wrote:

Hi ~ thou bad ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Normal]


  1. Difficulty setting looks same as easy,you should setting for a normal,
    HP,OD,AR+1 is better.
  2. 00:23:827 (3) - More better rhythm,like this.
  3. 00:29:281 (3) - Same as above.

[249's Easy]


  1. 00:08:316 (4) - Move 1 grid left,00:06:952 (2) - symmetrical.
  2. 00:11:554 - Please resnap break time to here.

[Flower's Taiko Muzukashii]


  1. Change to 1.4 SV?

OK ~ That's all ~ Pretty nice map and song ~

Call me back ~
;)
All fixed~
Thank you very much~
Kawayi Rika

[249's Easy]


  1. 00:11:554 - Still no fixed,please make sure,like this.

Poke me once again ~
Topic Starter
Citrus

Kawayi Rika wrote:

[249's Easy]


  1. 00:11:554 - Still no fixed,please make sure,like this.

Poke me once again ~
Fixed~
Kawayi Rika
OK ~ Looks fine now ~

Here you go <3


Topic Starter
Citrus

Kawayi Rika wrote:

OK ~ Looks fine now ~

Here you go <3
Thank you very much~
Skystar
是人是人是人
Flask
又rank
wonders
恭喜~
Aoriki
A bento map! Yaaaaay, congratz.
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