Context
osu! and osu!catch currently have this as a mode-specific guideline:
osu!taiko has this as a mode-specific guideline:
osu!mania currently does not seem to have any equivelant guideline. I'm not a mania guy so if there's a reason for that someone please tell me.
tl;dr of why these exist: hitsounding should still sound reasonable when someone toggles off custom hitsounds (i.e. don't use hitfinish like a clap).
Proposal
Instead of similar guidelines being present in each of the gamemodes, we could just generalise this rule and place it into the general ranking criteria.
Why do this
+ This would also cover the case of swapping claps and whistles around (try it, it doesn't sound as cool).
+ Having the same or similar thing in multiple places is messy and can be confusing.
+ General RC has a section for Audio, mode-specific ones don't (and creating one just for a single guideline looks weird). This makes it easier to search when I just want to check what the rules are about hitsounds.
+ Fixes the sub-par grammar in the taiko guideline.
Why not do this
- Generalising might make interpretation a bit less clear.
osu! and osu!catch currently have this as a mode-specific guideline:
Avoid replacing the hit finish in soft/normal samplesets with frequently used custom hitsound samples. Using these finishes to represent snare/bass drums or a song's melody can sound obnoxious for anyone disabling beatmap hitsounds. Replacing hit whistles/claps is recommended because those samples are used more often.
osu!taiko has this as a mode-specific guideline:
If custom hitsounds are in use, they should be drum-related. Heavier/lower tones should be set as don and a lighter/higher tones should be set as kat.
osu!mania currently does not seem to have any equivelant guideline. I'm not a mania guy so if there's a reason for that someone please tell me.
tl;dr of why these exist: hitsounding should still sound reasonable when someone toggles off custom hitsounds (i.e. don't use hitfinish like a clap).
Proposal
Instead of similar guidelines being present in each of the gamemodes, we could just generalise this rule and place it into the general ranking criteria.
Custom hitsounds should be an appropriate substitute for the default hitsound that they replace. Cymbal crashes should replace the hitfinish sound and should be used sparingly. In osu!taiko, deeper sounds should replace dons, and lighter sounds should replace kats. Replacing the inappropriate hitsound can sound obnoxious to players who disable custom hitsounds.
Why do this
+ This would also cover the case of swapping claps and whistles around (try it, it doesn't sound as cool).
+ Having the same or similar thing in multiple places is messy and can be confusing.
+ General RC has a section for Audio, mode-specific ones don't (and creating one just for a single guideline looks weird). This makes it easier to search when I just want to check what the rules are about hitsounds.
+ Fixes the sub-par grammar in the taiko guideline.
Why not do this
- Generalising might make interpretation a bit less clear.