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Storyboard Maps (modmaps)

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Pungu
I am not experienced in storyboarding or mapping. I have only had about 1 month of experience. This forum was made to inform and inspire others about this topic. If I am missing anything in this forum, please say it in the comments.

I have also created a video and map briefly showcasing this topic. (please subscribe lolol)

You've probably heard of those really cool maps that change the game. (Aleph=0,Disconnected Hardkore) This topic will be discussing how these are created.

How are the invisible hitcircles created?


Invisible sliders are NOT created by changing the BPM. Instead, you delete the curvePoints.
Before: 148,271,76448,2,0,L|405:271,1,245
After: 148,271,76448,2,0,L,1,245

You can also change the timing window by changing the length.
Before: 148,271,76448,2,0,L,1,245
After: 148,271,76448,2,0,L,1,.9
This makes the hitcircle easier to hit.

Quick note: Make sure the slider does not repeat. Also, you cannot make invisible sliders.

Storyboard:


The editor and storyboard scripting work fine for this.

You can do pretty cool effects like.
  1. Moving hitcircles:
    These are created by simply getting a sprite for a hitcircle and moving it.
  2. Scaling and Rotating hitcircles:
    These are created just like moving hitcicles, but you rotate or scale them (obviously)
  3. Glitched Hit Objects (Acid Rain)
    These are created by using Trigger Loops. They are loops that are activated via hitcircles.

    Trigger Loop Syntax:
    _T,triggerName,start,end
    __event, [...]
    __event, [...]
    For more info, you can read the scripting for this.


There is much more you can do with this, but this forum can't go on forever. Happy Mapping!
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