What I am requesting is the ability to create game-mode specific sub-folders inside a skin's main folder for the game types. This is partially due to the fact all game modes use the same elements over and over again, which in some cases (especially osu!mania's implementation) this tends to result in a poor looking feel.
The Reason.
With the four different game types that osu! posses:
Have you ever tried to do a complete skin set for each game type inclusive of hit sounds?
The osu! template itself just so happens to have around 300 files when you include the audio files on top of the image count, this is without including hit-bursts as an animation object either.
As a skinner with plenty of experience, it is monotonous searching through all of these files just to pinpoint one which requires an alteration to fix up how it looks in-game.
The Purpose.
To eliminate all of this hassle by allowing the non-standard game modes to possess their own sub-folder, eliminating all of the clutter from the main skin folder leaving only the standard gameplay mode's skin set and audio samples with the necessary .ini file in tact.
This would give even new skinners more of an opportunity to want to make skinning elements specific towards a certain gaming mode. Some may want a minimalistic skin for standard but something a little flashy for Taiko as an example.
Ideally this would minimise the need to pollute your osu!skins directory with different skin sets just for a game mode specific, as it would all be packaged in one lovingly neat folder.
Well, that would be all for now, I might add some more to this later or further clarify certain aspects but this should get the point across.
I would like to hear what the community has to say about this potential option.
The Reason.
With the four different game types that osu! posses:
- Standard
- Taiko
- Catch the Beat
- Mania
- Any future additions.
- Some standard skin sprites in Taiko don't look as appealing. (spinner-circle.png)
- In CtB during kiai time, lighting.png for some skin sets looks weird.
- Standard skin elements look really awkward when mixed into mania.
Have you ever tried to do a complete skin set for each game type inclusive of hit sounds?
The osu! template itself just so happens to have around 300 files when you include the audio files on top of the image count, this is without including hit-bursts as an animation object either.
As a skinner with plenty of experience, it is monotonous searching through all of these files just to pinpoint one which requires an alteration to fix up how it looks in-game.
The Purpose.
To eliminate all of this hassle by allowing the non-standard game modes to possess their own sub-folder, eliminating all of the clutter from the main skin folder leaving only the standard gameplay mode's skin set and audio samples with the necessary .ini file in tact.
This would give even new skinners more of an opportunity to want to make skinning elements specific towards a certain gaming mode. Some may want a minimalistic skin for standard but something a little flashy for Taiko as an example.
Ideally this would minimise the need to pollute your osu!skins directory with different skin sets just for a game mode specific, as it would all be packaged in one lovingly neat folder.
Well, that would be all for now, I might add some more to this later or further clarify certain aspects but this should get the point across.
I would like to hear what the community has to say about this potential option.