Yeah, I played though Koibumi yesterday and found the offset errors. Will change the original file soon.
And Go-Go Mode is when you get extra points for hitting notes right, usually at the chorus of the song. It's denoted by a flame at the part where you hit the notes. The roll speed thing is different.
Sound sample for 900 combos is missing though, I think you can get that from PS2.
On the mapping department, Kechadon is finished, now on the front page.
Download: Slih - Alstroemeria Records - Against, Perfect Cherry Blossom. [Collab] (2011-04-25) Osu.osr
And Go-Go Mode is when you get extra points for hitting notes right, usually at the chorus of the song. It's denoted by a flame at the part where you hit the notes. The roll speed thing is different.
That implies greatnessmattyu007 wrote:
So tell me, when peppy is fixing many of the taiko mod things, what does that imply?Changelog wrote:
2009-02-07
(+) Authentic Taiko scoring.
(+) Taiko large hits count as double when hit twice.
(+) Added taiko instantaneous score display.
2009-02-08
(+) Added support for custom skin sample intervals. Under [General] for Taiko CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800 (in skin.ini)
(*) Reduced hit window for taiko 50s.
(*) Fixed taiko drumrolls increasing combo.
(*) Fixed draw depth of taiko hit explosions.
(*) Fixed taiko large hits not showing an explosion when both keys are hit simultaneously.

On the mapping department, Kechadon is finished, now on the front page.
Download: Slih - Alstroemeria Records - Against, Perfect Cherry Blossom. [Collab] (2011-04-25) Osu.osr