Did you completely miss my last post? When done right (ie. NOT the situation you're presenting here), it takes MORE work than a freestyle map.
Plus, why work more for inferior results?
Plus, why work more for inferior results?
If you haven't mapped a map that's at least 30% symmetrical then you have no right to say if it takes more or less time. Symmetry is just like another mapping technique, if you don't take enough time to design it, your map will suck.theowest wrote:
It's still lazy! Because it would have taken more time to map than pressing a few keys! I'm not saying it wouldn't look or play awesome.OzzyOzrock wrote:
I do it because it looks nice (most times). Not to be lazy or whatever you're trying to say.
Don't compare efficiency to laziness.theowest wrote:
It's still lazy! Because it would have taken more time to map than pressing a few keys! I'm not saying it wouldn't look or play awesome.OzzyOzrock wrote:
I do it because it looks nice (most times). Not to be lazy or whatever you're trying to say.
viewtopic.php?f=4&t=57061NatsumeRin wrote:
but this is a music game not a painting game.
what's your point? that feature doesn't hurt anything in the music part.mm201 wrote:
viewtopic.php?f=4&t=57061NatsumeRin wrote:
but this is a music game not a painting game.
If you suddenly have a problem with pretty symmetry maps, kindly gtfo.NatsumeRin wrote:
i'm one of the "Art More Mappers', a quite strong one among them.
Art is to express some inner things, not only draw a picture and show people how beautiful it is. especially when just draw beautiful things is pretty easy to do in osu, yeah, copy&paste, what we're discussing for.mm201 wrote:
If you suddenly have a problem with pretty symmetry maps, kindly gtfo.NatsumeRin wrote:
i'm one of the "Art More Mappers', a quite strong one among them.
Just different thoughts, no errors or truth here, it's silly to compare between the styles. I gave my opinion from my position, and you... hey. I don't want to force you, don't force me either.mm201 wrote:
Why should I make less attractive maps to satisfy someone's erroneous notion of the amount of effort involved?
I wonder how, I wonder why. And as a freestyle mapper it usually takes 3 whole days for me to finish the highest diff, 1 day for other diffs. I'm a fast mapper, oh yeah.mm201 wrote:
It takes me around a month to complete a map. I could make a freestyle map with no ctrl+V in a matter of hours.
It's still probably true, let's get on-topic, lol.NatsumeRin wrote:
If you copy anything more than 20s, it's just lazy and don't need to say more words. Cut down the mp3 is a better choice for the lazy mapper compared to continue to map it.
Just felt the need to do that.NatsumeRin wrote:
I wonder how, I wonder why. And as a freestyle mapper it usually takes 3 whole days for me to finish the highest diff, 1 day for other diffs. I'm a fast mapper, oh yeah.mm201 wrote:
It takes me around a month to complete a map. I could make a freestyle map with no ctrl+V in a matter of hours.
Not to be harsh or anything but making a 3 control points slider surely takes less time than creating a perfect curve.NatsumeRin wrote:
I wonder how, I wonder why. And as a freestyle mapper it usually takes 3 whole days for me to finish the highest diff, 1 day for other diffs. I'm a fast mapper, oh yeah.mm201 wrote:
It takes me around a month to complete a map. I could make a freestyle map with no ctrl+V in a matter of hours.
You were talking about "time and effort" so don't try to involve other stuff to prove your point.NatsumeRin wrote:
... what could a "perfect curve" do with the music. not to be harsh but it's not the place to put so much efforts imo. MUSIC is always at the first place.
btw I make sliders using 4 or 5 points lol.
In that case, why make good skins for maps? As with backgrounds, storyboards, etc.NatsumeRin wrote:
... what could a "perfect curve" do with the music. not to be harsh but it's not the place to put so much efforts imo. MUSIC is always at the first place.
I try to balance those you know :'(NatsumeRin wrote:
Krisom is really awesome at structure, but not as great with flows, why? Because sometimes he has to keep the shape in some way, that reduces the possibility for sure.
hahahaha dear, you're probably the best mapper when we talk about structure, but i think it's really hard to balance.Krisom wrote:
I try to balance those you know :'(NatsumeRin wrote:
Krisom is really awesome at structure, but not as great with flows, why? Because sometimes he has to keep the shape in some way, that reduces the possibility for sure.
(also I disagree a lot, depending on what map of mine are you playing)
I made it as an experiment in how fast I could possibly make a structure of a map if i never thought about music.mm201 wrote:
http://osu.ppy.sh/s/33743
I made this as an experiment in how fast I could possibly make a map if I never touched Ctrl+V or checked structure.
I'd rather go back to being a "lazy mapper" and spend months on everything, honestly.
Mapping without listening to the music? Sounds strange. Linky? Some of those vuvuzela maps were pretty cool.NatsumeRin wrote:
I made it as an experiment in how fast I could possibly make a structure of a map if i never thought about music.mm201 wrote:
http://osu.ppy.sh/s/33743
I made this as an experiment in how fast I could possibly make a map if I never touched Ctrl+V or checked structure.
I'd rather go back to being a "lazy mapper" and spend months on everything, honestly.
I'd rather go back to check the flows and spend months to make my map fits music lol. It took me 20mins to do the structure until the first break, would be faster to do the other parts. hahahahahah
Edit: btw i didn't touch ctrl+V either!
If it's how structure mappder do their work, it could be called lazy imo.NatsumeRin wrote:
If you copy anything more than 20s, it's just lazy and don't need to say more words. Cut down the mp3 is a better choice for the lazy mapper compared to continue to map it.
I find it really strange when most of the MAT/BAT team are "structure mappers", and they're trying to reduce the possibility of mapping. (as i said, tobebuta slider, now tick rate 0.5, other "rules", etc.) I don't think it's a nice way to solve it, really.mm201 wrote:
I'm trying to educate you that there are other ways besides your own, and these ways aren't necessarily inferior.
NatsumeRin wrote:
If you copy anything more than 20s, it's just lazy and don't need to say more words. Cut down the mp3 is a better choice for the lazy mapper compared to continue to map it.If it's how structure mappder do their work, it could be called lazy imo.
Also where did this come from?NatsumeRin wrote:
I find it really strange when most of the MAT/BAT team are "structure mappers", and they're trying to reduce the possibility of mapping. (as i said, tobebuta slider, now tick rate 0.5, other "rules", etc.) I don't think it's a nice way to solve it, really.
This is the thing i posted here. Why the thread was brought to another topic, lol.NatsumeRin wrote:
If you copy anything more than 20s, it's just lazy and don't need to say more words. Cut down the mp3 is a better choice for the lazy mapper compared to continue to map it.
But that's unpolite and unappropiate. You don't know and you can't measure how much work someone puts on their maps depending on how many times they copy/paste their patterns.NatsumeRin wrote:
If it's how structure mappder do their work, it could be called lazy imo.
* "when most of the MAT/BAT team are "structure mappers""NatsumeRin wrote:
I find it really strange when most of the MAT/BAT team are "structure mappers", and they're trying to reduce the possibility of mapping. (as i said, tobebuta slider, now tick rate 0.5, other "rules", etc.) I don't think it's a nice way to solve it, really.
May I ask you how? The MAT and BAT team is here just for the sake of getting the maps ranked and some other work with the charts and, recently, the new rules. Do you really think there's a hidden conspiration in the MAT HQ or the BAT HQ to prevent for maps to get ranked?While I find it unlikely there is such a thing, I think many people think that way because of how hard it is and how long it takes to get a map ranked, especially if you're not well known...
My sentiments exactlyKrisom wrote:
I, personally, feel very hurt when I see people that thinks like this. Do you think it's very motivational to know that there are people that dislike you just because you're a MAT because they think you will get their maps unranked? Do you think I feel motivated to mod maps from other people to give them the most solid bubbles I can when I know this? Do you REALLY think I feel good when popping a bubble because I found something unrankeable? And how do you think I feel when said mapper treats me like shit because he thinks I'm trying to piss him off?
Aren't those all burai?Starrodkirby86 wrote:
I think these are the special sliders?
http://osu.ppy.sh/s/9868
Anyway, that was beautiful. x3
Check outOzzyOzrock wrote:
Aren't those all burai?Starrodkirby86 wrote:
I think these are the special sliders?
http://osu.ppy.sh/s/9868
Anyway, that was beautiful. x3
I don't know why you're saying "many people". The MATs and BATs have no intention of purposely trying to delay ranking anything, and I honestly doubt that "many people" think otherwise.pieguy1372 wrote:
May I ask you how? The MAT and BAT team is here just for the sake of getting the maps ranked and some other work with the charts and, recently, the new rules. Do you really think there's a hidden conspiration in the MAT HQ or the BAT HQ to prevent for maps to get ranked?While I find it unlikely there is such a thing, I think many people think that way because of how hard it is and how long it takes to get a map ranked, especially if you're not well known...
NotShinta wrote:
Krisom for BAT
NotShinta wrote:
Krisom for BAT