Thanks, will apply the cosmetic fixes.Louis Cyphre wrote:
- tags are not same in all diffs. Check Taiko difficulty please. It's not necessary since there is Backfire in the difficulty name.
- Hmm set audio lead-in to 2454? If you are going to fix that, open difficulty with notepad and find "AudioLeadIn:". I'm saying 2454, cz your offset is 46. 46 + 2454 = 2500. For perfectness :3 (xD) Will be done, recently changed mp3 which had 0 offset.
- You have taiko BG in your folder, set it in taiko BG, it seems that you forgot to do that. Oops, thanks, fixed now.
- any SB element must be under 800x600. Your SB element has 1024 x 768One element is allowed to have 1024x768 if it's a background (which it is) afaik.Made it 800x600.
[Easy]
00:04:846 (1) - offscreen slider. This can make troubles during ctb mod please replace it.This is how it looks in ctb, doesn't look wrong to me. It's not exactly offscreen but it's very close to the edge, and currently it's a bit hard to position it properly if it's not like this. I will keep it as it is for now unless a MAT or BAT tells me it's unrankable. Okay, I fiddled around with some positions and came up with a solution. It shouldn't be near the edge that much anymore.
[Normal]
Well made. Just a small suggestion: discrease AR by 1 tick? Nah I like it the way it is now, thanks for the suggestion though.
[Insane]
I was so happy when i saw easy normal and hard... uh.
Well first of all i highly suggest to remap this moments:
00:06:847
00:01:967
00:08:971
http://puu.sh/1Jxl
Really hard to read, AR9 makes it more unreadable. AR9 is really necessary though, any 200+ bpm map with AR8 or lower will have so much stuff on screen that it's not playable.
^Nah there are like that on purpose. They may look confusing but they aren't that bad. It's a really tricky pattern but it's not impossible to sightread. Also, how did you get those timelines?Remapped to a more standard pattern. It's still hard and uses slightly bigger spacing but easier to read.
01:29:146 (2) - spacing. i'm sure 99% of players will miss there. Spacing is fine. New combo helps immensely (back to 1.0 distance instead of 1.4). I haven't seen people missing this yet though.
01:35:896 - again unreadable thing. Nah it's perfectly readable, atleast to me and a couple of others who playtested this.
Better to ask players to play it. This difficulty has so many confused patterns, go through the map and try to fix it.Well the patterns are intentional and the map is quite hard. Already had about 6 different people playtest this for me, and noone had any problems with reading (apart from 5 of those who missed the first "confusing" pattern in the map because it was a "wtf" moment, but they got it right on next try). The 6th one was Niko- so... (he fced it first tryNow I need to find new testing bunnies! - ok some players of my level tested this and they had absolutely no problems in reading these patterns on the first try now. I will leave them like they are now.)
Star ~ Thanks. :3
edit: small update - most of the patterns in Insane completely revamped, this way they are EASILY sightreadable (you aren't ready for this kind of map if you can't read this now ;_;) but semidifficult to perform, depending on the person. Some notes were added as well where they needed to be in the first place.