Lolcubes, you do realize I posted an update for the diff...right? X3
Fixed the slider and thanks.Tenshi-nyan wrote:
heya~
General
I don't like the claps. Would be much better if you'd use them for the rythm, instead of highlighting some stuff-
A simple 2/1 pattern is always the best. And of course, synchronize it with the music. Bla. Well I used claps mostly for some key beats in the music. Maybe it doesn't fit perfectly but I am using default hit sounds for this mapset so... :S I don't have anything cool for those moments so leaving claps for now, they don't sound that bad imo.
Insane
AR 9? Whaaa... Yep, it's highly necessary though else the notes become unreadable later on.
00:52:800 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - DAT STREAM, I mean we're talking about 200 BPM here...Yeah well, I guess high bpm streams are popular nowadays. Personally I think everything up to 220 is fine, but a 300BPM just got ranked a few days ago.(and yes it has streams)
Can't find anything in here, and I don't feel like nazi'ing. Well, that's nice to hear atleast.
Hard
What a huge difficulty jump from Insane. Of course the map's fine, but it could be a little better if you'd add a couple of jumps :3 Hmm I don't think would be a good idea. Even though the gap is bigger than normal, that's mostly because of 200bpm, people who can play up to hard would find this incredibly hard if I did this I think.
01:42:600 (2) - let the end of dat slider stack on 01:41:850 (4) ? Done. Curved it a bit because I want it to point towards (1) without moving it.
Ahh... crap... can't find anything... though I want you to re-do the claps... geh...
dkun wrote:
key:
fix me!
just a suggestion
comment/compliment
General
I don't quite agree with how you shaped your sliders throughout the diffset, but that's probably because I like symmetry.
Insane
I doubt this needs AR9, but that's completely up to you. It does. I can't even pass it with AR8. ;_;
00:01:950 (1,2,1,2,1) - this is quite confusing to read, especially how you have the new combos setup.This is an advanced pattern, the new combos are semi-necessary to sight read the pattern. Fast reactions would force you to move 1-2 1-2 and then 1. I suppose I could drop new combos here, but I doubt it would be readable unless really looked into this.
^ 00:02:550 (1) - remove new combo perhaps? Yep this combo needs to be here to avoid really confusing spacing of the advanced pattern.
00:06:900 (1,2,1,2,1) - i'd say the same for this, but i'll leave it for you to decide.Replied above.
Hard
01:10:800 (1,2) - move into the grid It's fine as it is. Look here. They don't even come close to the edge of the screen while playing.
01:43:200 (1,2,3,4,1,2,3,4) - unless this was crooked on purpose, you should fix it into a perfect cross. Fixed.
Normal and Easy seem fine to me, and I don't mod Taiko.
You have my star!Thanks!.
Fixed the slider and doing a full submit.Miu Matsuoka wrote:
[Overall]
Offset is -25ms off. (Please use an audio editor to add a 25ms long silence at the front of the soundtrack)Already done but I didn't do a full submit. Oops.I decided to re-encode the original mp3 instead. It's better quality now and has a different offset.give me a sec. (18ms was added actually)
Others looks fine, I especially love the sliders![]()
[Easy]
00:16:800 (1) - 2nd point: x:312 y:292 Fixed.
[Normal]
Looks nice~
[Hard]
00:06:750 (6) - Whistle (1st reverse & End) ? Nah, I know that whistles are trying to follow the background keyboard, however completely covering it would result in a heavy whistle overuse, so I only added it in certain patterns to make it more interesting.
[Insane]
00:52:800 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -Use a smaller distance snap?x_x
01:14:850 (3) - Delete?Uh, there is nothing on this timeline, you sure you didn't add it yourself by mistake? :3Maybe I should wake up before applying the mods next time. ;_;
01:50:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - lol never mind x_x
GOGOGO RANK!:3
Oh my bad lol. I was looking at 0:14:850 lol. In any case I'm not removing it cause the note follows the "untz" beat in the background, as this part of the song (the repetition) is more streamy than the first part which is more jumpy (in patterns).Miu Matsuoka wrote:
Hmmm, there's actually sth here![]()
Thanks, will apply the cosmetic fixes.Louis Cyphre wrote:
- tags are not same in all diffs. Check Taiko difficulty please. It's not necessary since there is Backfire in the difficulty name.
- Hmm set audio lead-in to 2454? If you are going to fix that, open difficulty with notepad and find "AudioLeadIn:". I'm saying 2454, cz your offset is 46. 46 + 2454 = 2500. For perfectness :3 (xD) Will be done, recently changed mp3 which had 0 offset.
- You have taiko BG in your folder, set it in taiko BG, it seems that you forgot to do that. Oops, thanks, fixed now.
- any SB element must be under 800x600. Your SB element has 1024 x 768One element is allowed to have 1024x768 if it's a background (which it is) afaik.Made it 800x600.
[Easy]
00:04:846 (1) - offscreen slider. This can make troubles during ctb mod please replace it.This is how it looks in ctb, doesn't look wrong to me. It's not exactly offscreen but it's very close to the edge, and currently it's a bit hard to position it properly if it's not like this. I will keep it as it is for now unless a MAT or BAT tells me it's unrankable. Okay, I fiddled around with some positions and came up with a solution. It shouldn't be near the edge that much anymore.
[Normal]
Well made. Just a small suggestion: discrease AR by 1 tick? Nah I like it the way it is now, thanks for the suggestion though.
[Insane]
I was so happy when i saw easy normal and hard... uh.
Well first of all i highly suggest to remap this moments:
00:06:847
00:01:967
00:08:971
http://puu.sh/1Jxl
Really hard to read, AR9 makes it more unreadable. AR9 is really necessary though, any 200+ bpm map with AR8 or lower will have so much stuff on screen that it's not playable.
^Nah there are like that on purpose. They may look confusing but they aren't that bad. It's a really tricky pattern but it's not impossible to sightread. Also, how did you get those timelines?Remapped to a more standard pattern. It's still hard and uses slightly bigger spacing but easier to read.
01:29:146 (2) - spacing. i'm sure 99% of players will miss there. Spacing is fine. New combo helps immensely (back to 1.0 distance instead of 1.4). I haven't seen people missing this yet though.
01:35:896 - again unreadable thing. Nah it's perfectly readable, atleast to me and a couple of others who playtested this.
Better to ask players to play it. This difficulty has so many confused patterns, go through the map and try to fix it.Well the patterns are intentional and the map is quite hard. Already had about 6 different people playtest this for me, and noone had any problems with reading (apart from 5 of those who missed the first "confusing" pattern in the map because it was a "wtf" moment, but they got it right on next try). The 6th one was Niko- so... (he fced it first tryNow I need to find new testing bunnies! - ok some players of my level tested this and they had absolutely no problems in reading these patterns on the first try now. I will leave them like they are now.)
Star ~ Thanks. :3
Mod much appreciated. :3Garven wrote:
As per your request:
[General]
[Easy]
00:48:646 (1) - Kind of soon after a spinner for an easy... but it might work okay if you put it near the center of the screen so it's easier to aim for. Fixed.
00:58:246 (1) - ^ Fixed.
[Backfire's Super Taiko]
Add Backfire to tags Fixed.
This... seems pretty ridiculous. Just sayin' Dunno what to say, people who play taiko say it's fine. :p
[Insane]
00:08:746 (1,2,3,4,5,1,2,3) - People with default hitbursts are gonna hate you for that, haha Uh that's fine, before it was a much harder pattern here so I changed to this. Noone got it wrong yet though (from the people who i gave this to test).
00:32:296 (5,6,1) - These look really misaligned due to the stacking of 00:32:146 (4,2,4,6) - along with it just being placed off anyway.It was intended to be slightly off, but I remade the pattern. No stacking here anymore.
01:49:396 (2,3,4,5,6,7,8) - I really don't like this pattern. Doesn't play very well to me. Nah I will leave this one, it's not really complicated and it returns to a proper place to start the stream at.
Solid maps for the ENH. Taiko feels over-done, and Insane.. well, it fits the difficulty title, that's for sure. Keeping up that fast of a stream for so long is pretty damned tough, though.Can't really say much about taiko as I know nothing about it, but the stream shouldn't be too much of a problem considering it's only like 3 seconds long (32 notes @200bpm), also there are far more insane maps out there.
Try deleting the map first and then download it. The mp3 changed recently which fixes all offset issues.OzzyOzrock wrote:
Uh, the offset seems very off. Using what I got when I re-downloaded it, I got 61% on the taiko (I'm one of the most accurate players >>) having 2x more 100s than 300s...
With -80 local offset, it actually seemed on sync, but then I noticed that it started falling apart, it started being to early, then find again, then too early o.o
It might be an error on my side (I re-downloaded and everything) but the point is the taiko diff looks ugly >:3
Fair enough. Taiko diff removed. If you want me to put it back, try to cater the audience, if you know what I mean (if you don't then try to make a compromise to make it stay as you want, but that people like it as well).Backfire wrote:
Might as well just delete the taiko diff. at this point. Im not going to change anymore unless it's imperative. It seems to be the part that's bothering everyone, anyways.
Hehe, dunno how to take this, as a compliment or as complaint. I'll go with a compliment.knjiga wrote:
Insane je ekstra.
NO SIR. See any dragonforce map for good AR200bpm or some other rotter maps.theowest wrote:
AR8 doesn't make stuff easier. AR 9 on 200 BPM beatmaps is a must!
Which is why you're a bad mapper.theowest wrote:
Any beatmap with streams over 180 BPM must have AR9. That's one of my golden rules.
Shiirn wrote:
NO SIR. See any dragonforce map for good AR200bpm or some other rotter maps.theowest wrote:
AR8 doesn't make stuff easier. AR 9 on 200 BPM beatmaps is a must!Which is why you're a bad mapper.theowest wrote:
Any beatmap with streams over 180 BPM must have AR9. That's one of my golden rules.
sorry for not actually modding lolcubes, i'll get to it eventually
oh okay.lolcubes wrote:
Okay let me say a few things, and why I decided on them.
When I first made this map, I made so many advanced patterns that I got utterly bashed for it, noone was able to play them properly (apart from............................. will be turned down will be commented on. At the moment I think AR8 fits the map decently, especially cause 99% of the overlaps were removed.
Holy shit. That's really fucking nice of you! :Dcharlesisgay wrote:
I want this map RANKED
NOW
Star and
Kudo-motherfucking-star
:3charlesisgay wrote:
I want this map RANKED
NOW
Star and
Kudo-motherfucking-star
YGOkid8 wrote:
Easy:
01:46:246 (1) - Delete this (for more spin recovery time) Doing that would make a "hole" in the map and it would sound bad. Instead, I am making a slider here which would be easy to hit and slide. (same goes for the first kiai as well)
Normal:
- Increase Circle Size by 1 (looks a lot better imo). How it looks now looks a bit "naked", if you know what i mean. Done.
00:17:746 (2) - Move 3 grids left (lvl4) Done.
Insane:
00:07:246 (2,3) - Switch (2) and (3). The way it is now feels very unnatural and awkward. Apart from that, the rest of the diff. flows beautifully. Done.
This is a great map. Short, simple, fun. Love it. Fix those stuff then I'll bubble
Thanks. :3
I just hope you didn't waste your time because of this thread. These aren't breaking any of the mapping rules and are perfectly fine.KingsAL2 wrote:
Just a remineder
- Insane
00:02:146 (3,3) - Isn't it a cover? It is not cover right.
- Easy
(AImod) 01:46:246 (1,2,3) - I don't know why, but just fix it by distance snap ~.~ The spacing is something wrong.
Nonono, just a remineder~lolcubes wrote:
I just hope you didn't waste your time because of this thread. These aren't breaking any of the mapping rules and are perfectly fine.KingsAL2 wrote:
Just a remineder
- Insane
00:02:146 (3,3) - Isn't it a cover? It is not cover right.
- Easy
(AImod) 01:46:246 (1,2,3) - I don't know why, but just fix it by distance snap ~.~ The spacing is something wrong.
Sorry for being harsh, but you asked for it.
Thanks for the mod.jericho2442 wrote:
Design mod
Easy
i despise the fast spinners for a easy diff.....but they are rankable i guess Yeah, well I can't really make them longer, the song is quite fast. ;_;
Normal
01:33:646 (1) - totally pointless new combo, i say remove it xD Well I thought it would look nicer but okay, NC removed.
hard
00:36:046 (1) - again this combo feels totally pointless Same as above.
00:50:446 (1,2,3) - broken spacing, i know that you have done this for the sake of pattern, but the broken spacing at this point really does not suit, these notes have the same timing but completely different spacing even though the song does not call for it, i really advise you to increase the spacing of (2,3) Fixed.
01:08:446 (5,1) - this smaller spacing plays extremely bad, it needs more spaceFixed.
01:33:646 (1) - again combo feels pointless Fixed. ;_;
Insane
00:06:646 (1,2,3,1,2,3,4) - i have to say i think this pattern had pretty broken flow, first off i found it annoying to read, but mainly because of the pattern you stack on (3,4) and stacking in the middle of this jump pattern really did not feel good I will keep this pattern. The gold part used to be reversed but many players were 50/50 for keeping it or reverting it. I don't think it's that hard though (but then again I mapped it ;_;)
00:15:046 (3,4,5,1,2,3) - the spacing difference in these two combos is too close, it played odd and really was hard to read, i advise to make a more visible difference between these two combos because of the completely different timing Also keeping this. Mainly put a new combo there so it's readable. Static spacing would be boring and this adds some spice.
01:13:246 (1,2,3,1,2,3,4,5,1) - this part ended up being like a tight blind cluster, by the time i got half way through the pattern i was pretty much guessing where to go next, i really do advise to space this in a way what is a bit more visibleI also think this pattern is fine.Alright pattern changed.Everything is clearly visible eventhough the notes look stacked in the editor. (tested using default skin)
01:50:296 (7) - this note becomes totally blind due to the hitburts before it, i could not even see the approach circle most of the time, i really advise to space this again so its more visibleChanged it a little so 7 is under 1 (which means its visible as you click notes later on).
------------------------
popping for now sorry
Mod appreciated.gdeath wrote:
Hi hi, seems I owe you a mod.
Apologize for taking so long time, here is the return. No worries.
[Easy]:[Normal]:
- Couldnt find anything wrong.
[Hard]:
- All fine!
[Insane]:
- 00:55:096 (4) - I'd add whistle. (feel sound better.) Good idea actually. For even better impact, I made their volumes slightly different to emphasize the note on the downbeat.
- 01:52:696 (4) - ^ ^
Wow, this mappest impressed a lot. The patterns, hitsounds and simple storyboard are integrated perfectly.
- Awesome!
/me shoots a star.
btw, dont kds this post~ Alright, thanks. :3
theMikeAG wrote:
Thank you so much for m4m with me.![]()
~Normal~
00:53:746 (x) - Add a note here to match with Easy. Also add a note to 00:54:946. Well, okay, I made only 2 sliders on purpose but I guess this works as well.
That's all. Gosh, this map is great.
Only found one thing worth mentioning. STAR.
Thanks.RandomJibberish wrote:
Hi hi hi sorry completely forgot about this
To ensure I fix the error of my ways made a fancy notepad file so I'm more organised in future. Yay. Notepad is pretty awesome.
anyway, a mod you say
General
I'd suggest tick 2 here (except maybe easy, since that's pretty low pace) Nah I'm pretty happy how it works with current one.
Not all the diffs use the same three combocolours in the chorus - might wanna fix that Seems I had a red leak after fixing stuff, anyway - fixed.
Insane
Spacing got pretty trollsome, but seems mostly readable so it's okay
01:13:246 (1,2,3,4,5,6,7,8) - Aaah clusterfuck clusterfuck do this only less wonky or something Pattern changed to a hexagon which is easily readable. Even though 8 is behind 2 now, it's still very visible with hitburst.
01:49:396 (1,2,3,4,5,6,7) - This patterns seems like a bit of a mess Just like the above, I started to like hexagons.
Easy
mmm, 1/1s on this diff are spaced so they're pretty much touching, which looks awkward to me since none of the other diffs have any overlaps. Idk, space them out a little more if you aren't feeling lazy lol Used 1,2 distance snap and the whole map has more space to breathe now.
Otherwise lookin' good. Call me back when this is done
Thanks.James2250 wrote:
-Seeing as Daniel Baranowsky is the composer are you sure he isn't meant to be the artist and 'dB soundworks" goes in the tags? (I see this song listed as both so..) The album I got the song from was released by dB soundworks. Daniel Baranowsky is the composer, indeed, but it was released under dB soundworks.
-Sounds like your offset could use approx + 10 (56). Don't forget to resnap all notes/timing sections After further testing, I have decided that 8ms was the right amount to add.
Insane:
00:51:046 (4) - I would expect this to have whistles on it like the one later in the map Fixed.
I can't rank it after a timing change but if you can get RJ or someone to rebubble I will happily rank it for you~\:D/
Have some pizza as well if you want! Thanks!arien666 wrote:
Checked but no issues as I see >_>
Good luck :3
/me eats steak<<<
Garven wrote:
[General]
Well, since dB Soundworks IS Danny on his own, I think leaving the artist as this is okay. If it was a big group of several composers, though, it'd be preferred if you listed the individual composer instead.
[Easy]
Eeeeh, I'm still iffy on those notes after spinners in the easy that I mentioned earlier. They just don't fit the general slow nature of the map, even after you moved the note closer to center. You don't have to change, I suppose, but please consider it. The main problem is that this is 200bpm. Every note is coming atleast 2/1 later than the spinner (which is kinda the standard). To do it properly this either needs to be 2/1 or every 4/1 (full stanza). Doing the latter will cause such a hole in the map and the player would most likely be "wtf where is the map". The spinners themselves are not that hard to hit though, the shorter spinners (even they aren't terrible to hit, as proven by that friend of mine, and he is not even spinning in the center of the screen lol) have no notes to hit immediately anyway.
00:04:254 (4,5) - I'd prefer if you didn't use a stack since this is an easy Unfortunately there is no space to do otherwise. I don't think it's terribly confusing for an easy (as proven by a ~300k ranked friend of mine) so I will leave them as they are now.
01:50:454 (1,2,3,4) - (and earlier ones) I keep expecting soft finishes to start these sliders. Eh, nah. I always start making the highest diff first, and finishes there would be ridiculous. Hitsounds were trying to be as consistent as possible (hard is an exception), so I won't be adding them, sorry.
Though I suppose you could extend the same suggestion to the rest of the difficulties too.